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@@ -112,6 +112,7 @@ void main()
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#if defined(VERTEX_COLOR)
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#if defined(VERTEX_COLOR)
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gl_FragColor.rgb = v_color;
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gl_FragColor.rgb = v_color;
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+ gl_FragColor.a = 1.0;
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#else
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#else
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gl_FragColor = u_diffuseColor;
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gl_FragColor = u_diffuseColor;
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#endif
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#endif
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