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Minor changes to move #include <queue> to Base.h

setaylor 13 years ago
parent
commit
1185a57bbb
4 changed files with 3 additions and 7 deletions
  1. 1 0
      gameplay/src/Base.h
  2. 0 3
      gameplay/src/Game.h
  3. 0 2
      gameplay/src/Joystick.h
  4. 2 2
      gameplay/src/ScriptController.h

+ 1 - 0
gameplay/src/Base.h

@@ -21,6 +21,7 @@
 #include <set>
 #include <stack>
 #include <map>
+#include <queue>
 #include <algorithm>
 #include <limits>
 #include <functional>

+ 0 - 3
gameplay/src/Game.h

@@ -1,8 +1,6 @@
 #ifndef GAME_H_
 #define GAME_H_
 
-#include <queue>
-
 #include "Keyboard.h"
 #include "Mouse.h"
 #include "Touch.h"
@@ -17,7 +15,6 @@
 #include "Vector4.h"
 #include "TimeListener.h"
 
-
 namespace gameplay
 {
 

+ 0 - 2
gameplay/src/Joystick.h

@@ -18,10 +18,8 @@ namespace gameplay
         size        = <width, height>           // Size of the Control, measured in pixels.
         radius      = <float>                   // The value of the left- / bottom-most point on the slider.
         consumeEvents = <bool>                  // Whether the slider propagates input events to the Game's input event handler. Default is true.
-        
     }
  @endverbatim
- *
  */
 class Joystick : public Control
 {

+ 2 - 2
gameplay/src/ScriptController.h

@@ -1,5 +1,5 @@
-#ifndef SCRIPTCONTROLLER_H
-#define SCRIPTCONTROLLER_H
+#ifndef SCRIPTCONTROLLER_H_
+#define SCRIPTCONTROLLER_H_
 
 #include "Base.h"
 #include "Game.h"