Bläddra i källkod

Updated doxygen generated html files for gameplay-api v1.6.0

setaylor 13 år sedan
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15ddda2936
100 ändrade filer med 7449 tillägg och 5220 borttagningar
  1. 143 142
      api/annotated.html
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      api/bc_s.png
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  4. 51 55
      api/classes.html
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      api/classgameplay_1_1_a_i_agent.html
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      api/classgameplay_1_1_a_i_agent_1_1_listener.html
  10. 14 19
      api/classgameplay_1_1_a_i_controller-members.html
  11. 23 31
      api/classgameplay_1_1_a_i_controller.html
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      api/classgameplay_1_1_a_i_message-members.html
  13. 122 115
      api/classgameplay_1_1_a_i_message.html
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      api/classgameplay_1_1_a_i_state-members.html
  15. 80 38
      api/classgameplay_1_1_a_i_state.html
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      api/classgameplay_1_1_a_i_state_1_1_listener-members.html
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      api/classgameplay_1_1_a_i_state_1_1_listener.html
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      api/classgameplay_1_1_a_i_state_machine.html
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      api/classgameplay_1_1_absolute_layout-members.html
  22. 63 33
      api/classgameplay_1_1_absolute_layout.html
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  24. 29 34
      api/classgameplay_1_1_animation-members.html
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      api/classgameplay_1_1_animation.html
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  27. 44 49
      api/classgameplay_1_1_animation_clip-members.html
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      api/classgameplay_1_1_animation_clip.html
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      api/classgameplay_1_1_animation_clip_1_1_listener.html
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      api/classgameplay_1_1_animation_controller-members.html
  33. 17 25
      api/classgameplay_1_1_animation_controller.html
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      api/classgameplay_1_1_animation_target-members.html
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      api/classgameplay_1_1_animation_target.html
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      api/classgameplay_1_1_animation_value-members.html
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  39. 18 23
      api/classgameplay_1_1_audio_buffer-members.html
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      api/classgameplay_1_1_audio_buffer.html
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  42. 13 18
      api/classgameplay_1_1_audio_controller-members.html
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      api/classgameplay_1_1_audio_controller.html
  44. 29 34
      api/classgameplay_1_1_audio_listener-members.html
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      api/classgameplay_1_1_audio_listener.html
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      api/classgameplay_1_1_audio_source.html
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  50. 37 42
      api/classgameplay_1_1_bounding_box-members.html
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      api/classgameplay_1_1_bounding_box.html
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      api/classgameplay_1_1_bounding_sphere-members.html
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      api/classgameplay_1_1_bounding_sphere.html
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      api/classgameplay_1_1_bundle-members.html
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      api/classgameplay_1_1_bundle.html
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  57. 200 199
      api/classgameplay_1_1_button-members.html
  58. 323 78
      api/classgameplay_1_1_button.html
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      api/classgameplay_1_1_button.png
  60. 48 52
      api/classgameplay_1_1_camera-members.html
  61. 197 133
      api/classgameplay_1_1_camera.html
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      api/classgameplay_1_1_check_box-members.html
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      api/classgameplay_1_1_check_box.html
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  66. 247 246
      api/classgameplay_1_1_container-members.html
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      api/classgameplay_1_1_container.html
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  69. 186 187
      api/classgameplay_1_1_control-members.html
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      api/classgameplay_1_1_control.html
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      api/classgameplay_1_1_control_1_1_listener-members.html
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+ 143 - 142
api/annotated.html

@@ -4,21 +4,18 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
-
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
-
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
-
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.0 -->
+<!-- Generated by Doxygen 1.8.2 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -52,13 +49,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
-</div>
+</div><!-- top -->
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -72,146 +69,150 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 <div class="title">Class List</div>  </div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><table>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_controller.html">gameplay::AIController</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_controller.html">gameplay::AnimationController</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_audio_buffer.html">gameplay::AudioBuffer</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_audio_controller.html">gameplay::AudioController</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_script_target_1_1_callback.html">gameplay::ScriptTarget::Callback</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_listener.html">gameplay::PhysicsCollisionObject::CollisionListener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_pair.html">gameplay::PhysicsCollisionObject::CollisionPair</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_controller_1_1_debug_drawer_1_1_debug_vertex.html">gameplay::PhysicsController::DebugDrawer::DebugVertex</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">gameplay::PhysicsCollisionShape::Definition</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vertex_format_1_1_element.html">gameplay::VertexFormat::Element</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_gesture.html">gameplay::Gesture</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_controller_1_1_hit_filter.html">gameplay::PhysicsController::HitFilter</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_controller_1_1_hit_result.html">gameplay::PhysicsController::HitResult</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_image.html">gameplay::Image</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_joystick.html">gameplay::Joystick</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_keyboard.html">gameplay::Keyboard</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_controller_1_1_listener.html">gameplay::PhysicsController::Listener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_logger.html">gameplay::Logger</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">gameplay::ScriptUtil::LuaArray&lt; T &gt;</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_script_util_1_1_lua_object.html">gameplay::ScriptUtil::LuaObject</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_material.html">gameplay::Material</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_material_parameter.html">gameplay::MaterialParameter</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_math_util.html">gameplay::MathUtil</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_matrix.html">gameplay::Matrix</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mesh_part.html">gameplay::MeshPart</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mesh_skin.html">gameplay::MeshSkin</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_model.html">gameplay::Model</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mouse.html">gameplay::Mouse</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_node_clone_context.html">gameplay::NodeCloneContext</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_rigid_body_1_1_parameters.html">gameplay::PhysicsRigidBody::Parameters</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_particle_emitter.html">gameplay::ParticleEmitter</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_pass.html">gameplay::Pass</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_character.html">gameplay::PhysicsCharacter</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_controller.html">gameplay::PhysicsController</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">gameplay::PhysicsFixedConstraint</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_ghost_object.html">gameplay::PhysicsGhostObject</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_hinge_constraint.html">gameplay::PhysicsHingeConstraint</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_physics_motion_state.html">gameplay::PhysicsCollisionObject::PhysicsMotionState</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_rigid_body.html">gameplay::PhysicsRigidBody</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_socket_constraint.html">gameplay::PhysicsSocketConstraint</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_vehicle.html">gameplay::PhysicsVehicle</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_vehicle_wheel.html">gameplay::PhysicsVehicleWheel</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_platform.html">gameplay::Platform</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_quaternion.html">gameplay::Quaternion</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_radio_button.html">gameplay::RadioButton</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_rectangle.html">gameplay::Rectangle</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_render_state.html">gameplay::RenderState</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_render_target.html">gameplay::RenderTarget</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_texture_1_1_sampler.html">gameplay::Texture::Sampler</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_scene_loader.html">gameplay::SceneLoader</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_screen_displayer.html">gameplay::ScreenDisplayer</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_script_controller.html">gameplay::ScriptController</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_collision_object_1_1_script_listener.html">gameplay::PhysicsCollisionObject::ScriptListener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_theme_1_1_side_regions.html">gameplay::Theme::SideRegions</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_slider.html">gameplay::Slider</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_render_state_1_1_state_block.html">gameplay::RenderState::StateBlock</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">gameplay::Theme::Style</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_technique.html">gameplay::Technique</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_text_box.html">gameplay::TextBox</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_theme.html">gameplay::Theme</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">gameplay::Theme::ThemeImage</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_time_listener.html">gameplay::TimeListener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_touch.html">gameplay::Touch</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_transform_1_1_transform_listener.html">gameplay::Transform::TransformListener</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_uniform.html">gameplay::Uniform</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_node_1_1_user_data.html">gameplay::Node::UserData</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_theme_1_1_u_vs.html">gameplay::Theme::UVs</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vector3.html">gameplay::Vector3</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vector4.html">gameplay::Vector4</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vertex_attribute_binding.html">gameplay::VertexAttributeBinding</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vertex_format.html">gameplay::VertexFormat</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vertical_layout.html">gameplay::VerticalLayout</a></td><td class="indexvalue"></td></tr>
+<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
+<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
+<tr id="row_0_" class="even"><td class="entry"><img id="arr_0_" src="ftv2plastnode.png" alt="\" width="16" height="22" onclick="toggleFolder('0_')"/><img src="ftv2ns.png" alt="N" width="24" height="22" /><b>gameplay</b></td><td class="desc"></td></tr>
+<tr id="row_0_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_0_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_0_')"/><img src="ftv2ns.png" alt="N" width="24" height="22" /><a class="el" href="namespacegameplay_1_1_script_util.html" target="_self">ScriptUtil</a></td><td class="desc"></td></tr>
+<tr id="row_0_0_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structgameplay_1_1_script_util_1_1_lua_object.html" target="_self">LuaObject</a></td><td class="desc"></td></tr>
+<tr id="row_0_0_1_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html" target="_self">LuaArray</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_absolute_layout.html" target="_self">AbsoluteLayout</a></td><td class="desc"></td></tr>
+<tr id="row_0_2_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_2_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_2_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_agent.html" target="_self">AIAgent</a></td><td class="desc"></td></tr>
+<tr id="row_0_2_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html" target="_self">Listener</a></td><td class="desc"></td></tr>
+<tr id="row_0_3_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_controller.html" target="_self">AIController</a></td><td class="desc"></td></tr>
+<tr id="row_0_4_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_message.html" target="_self">AIMessage</a></td><td class="desc"></td></tr>
+<tr id="row_0_5_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_5_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_5_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_state.html" target="_self">AIState</a></td><td class="desc"></td></tr>
+<tr id="row_0_5_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html" target="_self">Listener</a></td><td class="desc"></td></tr>
+<tr id="row_0_6_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_state_machine.html" target="_self">AIStateMachine</a></td><td class="desc"></td></tr>
+<tr id="row_0_7_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation.html" target="_self">Animation</a></td><td class="desc"></td></tr>
+<tr id="row_0_8_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_8_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_8_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation_clip.html" target="_self">AnimationClip</a></td><td class="desc"></td></tr>
+<tr id="row_0_8_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html" target="_self">Listener</a></td><td class="desc"></td></tr>
+<tr id="row_0_9_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation_controller.html" target="_self">AnimationController</a></td><td class="desc"></td></tr>
+<tr id="row_0_10_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation_target.html" target="_self">AnimationTarget</a></td><td class="desc"></td></tr>
+<tr id="row_0_11_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation_value.html" target="_self">AnimationValue</a></td><td class="desc"></td></tr>
+<tr id="row_0_12_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_audio_buffer.html" target="_self">AudioBuffer</a></td><td class="desc"></td></tr>
+<tr id="row_0_13_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_audio_controller.html" target="_self">AudioController</a></td><td class="desc"></td></tr>
+<tr id="row_0_14_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_audio_listener.html" target="_self">AudioListener</a></td><td class="desc"></td></tr>
+<tr id="row_0_15_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_audio_source.html" target="_self">AudioSource</a></td><td class="desc"></td></tr>
+<tr id="row_0_16_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_bounding_box.html" target="_self">BoundingBox</a></td><td class="desc"></td></tr>
+<tr id="row_0_17_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_bounding_sphere.html" target="_self">BoundingSphere</a></td><td class="desc"></td></tr>
+<tr id="row_0_18_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_bundle.html" target="_self">Bundle</a></td><td class="desc"></td></tr>
+<tr id="row_0_19_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_button.html" target="_self">Button</a></td><td class="desc"></td></tr>
+<tr id="row_0_20_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_camera.html" target="_self">Camera</a></td><td class="desc"></td></tr>
+<tr id="row_0_21_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_check_box.html" target="_self">CheckBox</a></td><td class="desc"></td></tr>
+<tr id="row_0_22_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_container.html" target="_self">Container</a></td><td class="desc"></td></tr>
+<tr id="row_0_23_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_23_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_23_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_control.html" target="_self">Control</a></td><td class="desc"></td></tr>
+<tr id="row_0_23_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_control_1_1_listener.html" target="_self">Listener</a></td><td class="desc"></td></tr>
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+</div><!-- directory -->
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-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:46 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:21 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">PhysicsCollisionShape::Definition</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_layout.html">Layout</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_constraint.html">PhysicsConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_slider.html">Slider</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_light.html">Light</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_controller.html">PhysicsController</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a> (gameplay)&#160;&#160;&#160;</td></tr>
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+</td><td valign="top"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">AIAgent::Listener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">PhysicsFixedConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_render_state_1_1_state_block.html">RenderState::StateBlock</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">AnimationClip::Listener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">PhysicsGenericConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_stream.html">Stream</a> (gameplay)&#160;&#160;&#160;</td></tr>
 <tr><td valign="top"><a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_effect.html">Effect</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_controller_1_1_listener.html">PhysicsController::Listener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_ghost_object.html">PhysicsGhostObject</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> (gameplay)&#160;&#160;&#160;</td></tr>
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-<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_file_system.html">FileSystem</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_logger.html">Logger</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_socket_constraint.html">PhysicsSocketConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Font::Text</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">LuaArray</a> (gameplay::ScriptUtil)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">PhysicsSpringConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_text_box.html">TextBox</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font.html">Font</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_script_util_1_1_lua_object.html">LuaObject</a> (gameplay::ScriptUtil)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_vehicle.html">PhysicsVehicle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_texture.html">Texture</a> (gameplay)&#160;&#160;&#160;</td></tr>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">AIState::Listener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_rigid_body.html">PhysicsRigidBody</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_socket_constraint.html">PhysicsSocketConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_technique.html">Technique</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_file_system.html">FileSystem</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_logger.html">Logger</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">PhysicsSpringConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_terrain.html">Terrain</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">LuaArray</a> (<a class="el" href="namespacegameplay_1_1_script_util.html">gameplay::ScriptUtil</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_vehicle.html">PhysicsVehicle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_terrain_patch.html">TerrainPatch</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font.html">Font</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_script_util_1_1_lua_object.html">LuaObject</a> (<a class="el" href="namespacegameplay_1_1_script_util.html">gameplay::ScriptUtil</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_vehicle_wheel.html">PhysicsVehicleWheel</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Font::Text</a> (gameplay)&#160;&#160;&#160;</td></tr>
 <tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_form.html">Form</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;M&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_vehicle_wheel.html">PhysicsVehicleWheel</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_theme.html">Theme</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_plane.html">Plane</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_material.html">Material</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_platform.html">Platform</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_time_listener.html">TimeListener</a> (gameplay)&#160;&#160;&#160;</td></tr>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_plane.html">Plane</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_text_box.html">TextBox</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_platform.html">Platform</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_texture.html">Texture</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_material.html">Material</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_theme.html">Theme</a> (gameplay)&#160;&#160;&#160;</td></tr>
 <tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_controller.html">AudioController</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_G"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;G&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_material_parameter.html">MaterialParameter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_touch.html">Touch</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_math_util.html">MathUtil</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_Q"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;Q&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_transform.html">Transform</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_game.html">Game</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_transform_1_1_transform_listener.html">Transform::TransformListener</a> (gameplay)&#160;&#160;&#160;</td></tr>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_material_parameter.html">MaterialParameter</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_Q"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;Q&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_math_util.html">MathUtil</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_time_listener.html">TimeListener</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_game.html">Game</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_quaternion.html">Quaternion</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_touch.html">Touch</a> (gameplay)&#160;&#160;&#160;</td></tr>
 <tr><td rowspan="2" valign="bottom"><a name="letter_B"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;B&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh.html">Mesh</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_quaternion.html">Quaternion</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_U"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;U&#160;&#160;</div></td></tr></table>
-</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_gesture.html">Gesture</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_batch.html">MeshBatch</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;R&#160;&#160;</div></td></tr></table>
-</td></tr>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh.html">Mesh</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;R&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_transform.html">Transform</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_gesture.html">Gesture</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_batch.html">MeshBatch</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_transform_1_1_transform_listener.html">Transform::TransformListener</a> (gameplay)&#160;&#160;&#160;</td></tr>
 <tr><td valign="top"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_H"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;H&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_part.html">MeshPart</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_radio_button.html">RadioButton</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_node_1_1_user_data.html">Node::UserData</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_controller_1_1_hit_filter.html">PhysicsController::HitFilter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_model.html">Model</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_ray.html">Ray</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_theme_1_1_u_vs.html">Theme::UVs</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_button.html">Button</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_controller_1_1_hit_result.html">PhysicsController::HitResult</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mouse.html">Mouse</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_V"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;V&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_part.html">MeshPart</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_radio_button.html">RadioButton</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_U"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;U&#160;&#160;</div></td></tr></table>
 </td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_ray.html">Ray</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_height_field.html">HeightField</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_model.html">Model</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_button.html">Button</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_controller_1_1_hit_filter.html">PhysicsController::HitFilter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mouse.html">Mouse</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_ref.html">Ref</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_node_1_1_user_data.html">Node::UserData</a> (gameplay)&#160;&#160;&#160;</td></tr>
 <tr><td rowspan="2" valign="bottom"><a name="letter_C"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;C&#160;&#160;</div></td></tr></table>
-</td><td rowspan="2" valign="bottom"><a name="letter_I"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;I&#160;&#160;</div></td></tr></table>
-</td><td rowspan="2" valign="bottom"><a name="letter_N"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;N&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_ref.html">Ref</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_render_state.html">RenderState</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="structgameplay_1_1_script_target_1_1_callback.html">ScriptTarget::Callback</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_image.html">Image</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_node.html">Node</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_camera.html">Camera</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_J"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;J&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_S"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;S&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;P&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_vertex_attribute_binding.html">VertexAttributeBinding</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_listener.html">PhysicsCollisionObject::CollisionListener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_texture_1_1_sampler.html">Texture::Sampler</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertex_format.html">VertexFormat</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_pair.html">PhysicsCollisionObject::CollisionPair</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_joystick.html">Joystick</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_rigid_body_1_1_parameters.html">PhysicsRigidBody::Parameters</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_scene.html">Scene</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertical_layout.html">VerticalLayout</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_container.html">Container</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_K"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;K&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_particle_emitter.html">ParticleEmitter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_scene_loader.html">SceneLoader</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_control.html">Control</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_pass.html">Pass</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_screen_displayer.html">ScreenDisplayer</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_curve.html">Curve</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_keyboard.html">Keyboard</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_character.html">PhysicsCharacter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_controller.html">ScriptController</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
+</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_controller_1_1_hit_result.html">PhysicsController::HitResult</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_N"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;N&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_render_state.html">RenderState</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_theme_1_1_u_vs.html">Theme::UVs</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td rowspan="2" valign="bottom"><a name="letter_I"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;I&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_V"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;V&#160;&#160;</div></td></tr></table>
+</td></tr>
+<tr><td valign="top"><a class="el" href="structgameplay_1_1_script_target_1_1_callback.html">ScriptTarget::Callback</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_node.html">Node</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_S"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;S&#160;&#160;</div></td></tr></table>
+</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_camera.html">Camera</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_image.html">Image</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_J"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;J&#160;&#160;</div></td></tr></table>
+</td><td rowspan="2" valign="bottom"><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;P&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_texture_1_1_sampler.html">Texture::Sampler</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_listener.html">PhysicsCollisionObject::CollisionListener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_scene.html">Scene</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_pair.html">PhysicsCollisionObject::CollisionPair</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_rigid_body_1_1_parameters.html">PhysicsRigidBody::Parameters</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_scene_loader.html">SceneLoader</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertex_attribute_binding.html">VertexAttributeBinding</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_container.html">Container</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_joystick.html">Joystick</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_particle_emitter.html">ParticleEmitter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_screen_displayer.html">ScreenDisplayer</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertex_format.html">VertexFormat</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_control.html">Control</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_K"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;K&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_pass.html">Pass</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_controller.html">ScriptController</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertical_layout.html">VerticalLayout</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_curve.html">Curve</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_character.html">PhysicsCharacter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_collision_object_1_1_script_listener.html">PhysicsCollisionObject::ScriptListener</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
 <tr><td rowspan="2" valign="bottom"><a name="letter_D"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;D&#160;&#160;</div></td></tr></table>
-</td><td rowspan="2" valign="bottom"><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;L&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object.html">PhysicsCollisionObject</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_collision_object_1_1_script_listener.html">PhysicsCollisionObject::ScriptListener</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_shape.html">PhysicsCollisionShape</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_target.html">ScriptTarget</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
-<tr><td valign="top"><a class="el" href="structgameplay_1_1_physics_controller_1_1_debug_drawer_1_1_debug_vertex.html">PhysicsController::DebugDrawer::DebugVertex</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_label.html">Label</a> (gameplay)&#160;&#160;&#160;</td><td></td><td></td><td></td></tr>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_keyboard.html">Keyboard</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object.html">PhysicsCollisionObject</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_target.html">ScriptTarget</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td rowspan="2" valign="bottom"><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;L&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_shape.html">PhysicsCollisionShape</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_theme_1_1_side_regions.html">Theme::SideRegions</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td valign="top"><a class="el" href="structgameplay_1_1_physics_controller_1_1_debug_drawer_1_1_debug_vertex.html">PhysicsController::DebugDrawer::DebugVertex</a> (gameplay)&#160;&#160;&#160;</td><td></td><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a class="el" href="classgameplay_1_1_label.html">Label</a> (gameplay)&#160;&#160;&#160;</td><td></td><td></td><td></td></tr>
 <tr><td></td><td></td><td></td><td></td><td></td></tr>
 </table>
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 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:46 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:21 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.0
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+ 33 - 38
api/classgameplay_1_1_a_i_agent-members.html

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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AIAgent Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a050524bf39b0be568ed2870786d786cf">create</a>()</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a7d0935bafd15097d1dd8ce127eee0059">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#aa30c6fc91e85ec11f1883b2a88f77fb1">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a100bf88bc378c85b6a4d1d59541200b0">getStateMachine</a>()</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#aade44c9f976dea8c9a87b71b49f88831">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a191c797b91675679a55c5a7efbcff97e">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a0c7f7d0e8fc0632f14b196a71adec581">setListener</a>(Listener *listener)</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html#a050524bf39b0be568ed2870786d786cf">create</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html#a7d0935bafd15097d1dd8ce127eee0059">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html#aa30c6fc91e85ec11f1883b2a88f77fb1">getNode</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html#a100bf88bc378c85b6a4d1d59541200b0">getStateMachine</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html#aade44c9f976dea8c9a87b71b49f88831">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html#a191c797b91675679a55c5a7efbcff97e">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html#a0c7f7d0e8fc0632f14b196a71adec581">setListener</a>(Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:16 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.0
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+ 95 - 53
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-  <div id="nav-path" class="navpath">
-    <ul>
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-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#nested-classes">Classes</a> &#124;
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pub-static-methods">Static Public Member Functions</a>  </div>
+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_a_i_agent-members.html">List of all members</a>  </div>
   <div class="headertitle">
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 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="nested-classes"></a>
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 <tr class="memitem:a191c797b91675679a55c5a7efbcff97e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_agent.html#a191c797b91675679a55c5a7efbcff97e">setEnabled</a> (bool enabled)</td></tr>
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+<tr class="separator:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a050524bf39b0be568ed2870786d786cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
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+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:a4c9e12093f4fb3cfcd2f2a3991ab40aa inherit pro_methods_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a> ()</td></tr>
+<tr class="separator:a4c9e12093f4fb3cfcd2f2a3991ab40aa inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0616861a5b80a35e7f1a4c97a09423f9 inherit pro_methods_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a> ()</td></tr>
+<tr class="separator:a0616861a5b80a35e7f1a4c97a09423f9 inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a002a621b5d7466ebd3bd0e443f531481 inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
+<tr class="memitem:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a> (const char *eventName,...)</td></tr>
+<tr class="separator:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_attribs_classgameplay_1_1_script_target"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_classgameplay_1_1_script_target')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td></tr>
+<tr class="memitem:ac88e927741e89f2674dad7370db79943 inherit pro_attribs_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">std::map&lt; std::string, <br class="typebreak"/>
+std::string &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td></tr>
+<tr class="separator:ac88e927741e89f2674dad7370db79943 inherit pro_attribs_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad7bcfea531105aa84d475f6ad1ada218 inherit pro_attribs_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">std::map&lt; std::string, <br class="typebreak"/>
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+<tr class="separator:ad7bcfea531105aa84d475f6ad1ada218 inherit pro_attribs_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines an AI agent that can be added to nodes in a scene.</p>
 <p>Agents represent a unit of intelligence in a game and can be used to program logic for a character or object in a game, using constructs such as state machines. By default, an <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> has an empty state machine. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a050524bf39b0be568ed2870786d786cf"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>* <a class="el" href="classgameplay_1_1_a_i_agent.html#a050524bf39b0be568ed2870786d786cf">gameplay::AIAgent::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>* gameplay::AIAgent::create </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Creates a new <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd>A new <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>A new <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.  </dd></dl>
 
 </div>
 </div>
@@ -139,17 +189,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
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+          <td class="memname">const char* gameplay::AIAgent::getId </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the identifier for the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
 <p>This method simply returns the ID of the <a class="el" href="classgameplay_1_1_node.html">Node</a> which this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is bound to. If this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is not bound to a <a class="el" href="classgameplay_1_1_node.html">Node</a>, this method returns an empty string.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The identifier for the agent. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The identifier for the agent. </dd></dl>
 
 </div>
 </div>
@@ -158,16 +207,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
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+          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* gameplay::AIAgent::getNode </td>
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           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the <a class="el" href="classgameplay_1_1_node.html">Node</a> this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is assigned to.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_node.html">Node</a> this agent is assigned to. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_node.html">Node</a> this agent is assigned to. </dd></dl>
 
 </div>
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 <div class="memproto">
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-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a>* <a class="el" href="classgameplay_1_1_a_i_agent.html#a100bf88bc378c85b6a4d1d59541200b0">gameplay::AIAgent::getStateMachine</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a>* gameplay::AIAgent::getStateMachine </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the state machine for the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The agent's state machine. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The agent's state machine. </dd></dl>
 
 </div>
 </div>
@@ -194,17 +241,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_a_i_agent.html#aade44c9f976dea8c9a87b71b49f88831">gameplay::AIAgent::isEnabled</a> </td>
+          <td class="memname">bool gameplay::AIAgent::isEnabled </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Determines if this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is currently enabled.</p>
 <p>Agents are always disabled until they have been associated with a valid <a class="el" href="classgameplay_1_1_node.html">Node</a> though <a class="el" href="classgameplay_1_1_node.html#a911dbfb0958f07c024c83d60393a6e36">Node::setAgent(AIAgent*)</a>. In addition, an <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> can be explicitly enabled or disabled using the <a class="el" href="classgameplay_1_1_a_i_agent.html#a191c797b91675679a55c5a7efbcff97e">setEnabled(bool)</a> method.</p>
-<dl class="section return"><dt>Returns:</dt><dd>true if the agent is enabled, false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the agent is enabled, false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -213,18 +259,17 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_agent.html#a191c797b91675679a55c5a7efbcff97e">gameplay::AIAgent::setEnabled</a> </td>
+          <td class="memname">void gameplay::AIAgent::setEnabled </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>enabled</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets whether this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is enabled.</p>
 <p>By default, AIAgents are enabled and they can receive messages and state changes. When disabled, AIAgents stop receiving messages and their state machines are halted until they are re-enabled.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">enabled</td><td>true if the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> should be enabled, false otherwise. </td></tr>
   </table>
@@ -238,17 +283,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_agent.html#a0c7f7d0e8fc0632f14b196a71adec581">gameplay::AIAgent::setListener</a> </td>
+          <td class="memname">void gameplay::AIAgent::setListener </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">Listener</a> *&#160;</td>
           <td class="paramname"><em>listener</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets an event listener for this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The new <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> listener, or NULL to remove any existing listener. </td></tr>
   </table>
@@ -258,13 +302,11 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:16 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">Listener</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
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+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">Listener</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AIAgent::Listener Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a144ec1467f2b6472022839a2ef6eef3b">messageReceived</a>(AIMessage *message)=0</td><td><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a></td><td><code> [pure virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a77dd14a2c722025b2595aa5a05437a14">~Listener</a>()</td><td><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a144ec1467f2b6472022839a2ef6eef3b">messageReceived</a>(AIMessage *message)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a77dd14a2c722025b2595aa5a05437a14">~Listener</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
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@@ -66,86 +63,96 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">Listener</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">Listener</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
-<a href="#pub-methods">Public Member Functions</a>  </div>
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_a_i_agent_1_1_listener-members.html">List of all members</a>  </div>
   <div class="headertitle">
-<div class="title">gameplay::AIAgent::Listener Class Reference</div>  </div>
+<div class="title">gameplay::AIAgent::Listener Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;AIAgent.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_a_i_agent_1_1_listener-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:a77dd14a2c722025b2595aa5a05437a14"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a77dd14a2c722025b2595aa5a05437a14">~Listener</a> ()</td></tr>
+<tr class="separator:a77dd14a2c722025b2595aa5a05437a14"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a144ec1467f2b6472022839a2ef6eef3b"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a144ec1467f2b6472022839a2ef6eef3b">messageReceived</a> (<a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> *message)=0</td></tr>
+<tr class="separator:a144ec1467f2b6472022839a2ef6eef3b"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Interface for listening to <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> events. </p>
-</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="a77dd14a2c722025b2595aa5a05437a14"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual <a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a77dd14a2c722025b2595aa5a05437a14">gameplay::AIAgent::Listener::~Listener</a> </td>
+          <td class="memname">virtual gameplay::AIAgent::Listener::~Listener </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [inline, virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Virtual destructor. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a144ec1467f2b6472022839a2ef6eef3b"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual bool <a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a144ec1467f2b6472022839a2ef6eef3b">gameplay::AIAgent::Listener::messageReceived</a> </td>
+          <td class="memname">virtual bool gameplay::AIAgent::Listener::messageReceived </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> *&#160;</td>
           <td class="paramname"><em>message</em></td><td>)</td>
-          <td><code> [pure virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Called when a new message is sent to the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
 <p>Both global/broadcast messages and messages sent explicitly to the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> are sent through this method. Returning true from this method will mark the message as handled and it will dispose of the message and prevent any other possible recipients from receiving the message. Alternatively, returning false allows the message to continue being routed though the AI system.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">message</td><td>The message received.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true to mark the message as handled, false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true to mark the message as handled, false otherwise. </dd></dl>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:16 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
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-  <div id="nav-path" class="navpath">
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 </div>
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 <div class="header">
   <div class="headertitle">
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_controller.html#a334a10efb6425a436f8dad0836251d6f">findAgent</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_a_i_controller.html">gameplay::AIController</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_controller.html#a5259d420d4194576bab72d9bbd2f661f">sendMessage</a>(AIMessage *message, float delay=0)</td><td><a class="el" href="classgameplay_1_1_a_i_controller.html">gameplay::AIController</a></td><td></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_controller.html">gameplay::AIController</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_controller.html#a334a10efb6425a436f8dad0836251d6f">findAgent</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_controller.html">gameplay::AIController</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_controller.html#a5259d420d4194576bab72d9bbd2f661f">sendMessage</a>(AIMessage *message, float delay=0)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_controller.html">gameplay::AIController</a></td><td class="entry"></td></tr>
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-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-  <div id="nav-path" class="navpath">
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-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a>      </li>
-    </ul>
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+<div id="nav-path" class="navpath">
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+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a></li>  </ul>
 </div>
+</div><!-- top -->
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-<a href="#pub-methods">Public Member Functions</a>  </div>
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_a_i_controller-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::AIController Class Reference</div>  </div>
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 <p><code>#include &lt;AIController.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_a_i_controller-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>The <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> facilitates state machine execution and message passing between AI objects in the game. This class is generally not interfaced with directly. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a334a10efb6425a436f8dad0836251d6f"></a>
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+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>* gameplay::AIController::findAgent </td>
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 <p>Searches for an <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> that is registered with the <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> with the specified ID.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
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     <tr><td class="paramname">id</td><td>ID of the agent to find.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The first agent matching the specified ID, or NULL if no matching agent could be found. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The first agent matching the specified ID, or NULL if no matching agent could be found. </dd></dl>
 
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+          <td class="memname">void gameplay::AIController::sendMessage </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> *&#160;</td>
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           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Routes the specified message to its intended recipient(s).</p>
 <p>Messages are arbitrary packets of data that are sent either to a single or to multiple recipients in the game.</p>
 <p>Once the specified message has been delivered, it is automatically destroyed by the <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a>. For this reason, <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> pointers should NOT be held or explicitly destroyed by any code after they are sent through the <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">message</td><td>The message to send. </td></tr>
     <tr><td class="paramname">delay</td><td>The delay (in milliseconds) to wait before sending the message. </td></tr>
@@ -156,13 +150,11 @@ Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.0
+</a> 1.8.2
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a768299ad97d0beed246da155f474c277">getDouble</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#ac9332a3597fe465babfbd61d2a7f9545">getFloat</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#ac2188d2e989ad233f4663716f8d65731">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#af67f4b734e631603b63e62daaf44bbf7">getInt</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a171ecd7fc072d15320084e2bd1641bcf">getLong</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a5ca1d35bea1719f0660ef72fc52a1349">getParameterCount</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a115809e4581f6f876869613cc287412c">getParameterType</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a5d25011b6d948c36094bac3e78a40f6a">getReceiver</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a16443fba06874b40c96779db0548f310">getSender</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a5031cd4bd59b8420dc8d2c5352a4c2d5">getString</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>INTEGER</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>LONG</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a3333d2208e200d3c57ace5acd117de02">ParameterType</a> enum name</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#acc844589dcf3534642e421997fdb6741">setBoolean</a>(unsigned int index, bool value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a4df81cf8044a1f076ac4fd2c7cf9b6e3">setDouble</a>(unsigned int index, double value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a0ccb51ff81ce910ddf296c5c63814742">setFloat</a>(unsigned int index, float value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a8a1038b488d592e59b52735d71f4f64f">setInt</a>(unsigned int index, int value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a24118cb76001d3b6fe92bbe987fcf30f">setLong</a>(unsigned int index, long value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a6e61d1c37a04dba7d9b0bf8e88436458">setString</a>(unsigned int index, const char *value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>STRING</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>UNDEFINED</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>, including all inherited members.</p>
+<table class="directory">
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>BOOLEAN</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a63954a6e7294a4bb67ef85c84f6bc064">create</a>(unsigned int id, const char *sender, const char *receiver, unsigned int parameterCount)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#acf366d4bb2dea174f9ebb7da76b9165a">destroy</a>(AIMessage *message)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>DOUBLE</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>FLOAT</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#ad42af41a370369baa663c8748c8e7470">getBoolean</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a768299ad97d0beed246da155f474c277">getDouble</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#ac9332a3597fe465babfbd61d2a7f9545">getFloat</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#ac2188d2e989ad233f4663716f8d65731">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#af67f4b734e631603b63e62daaf44bbf7">getInt</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a171ecd7fc072d15320084e2bd1641bcf">getLong</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a5ca1d35bea1719f0660ef72fc52a1349">getParameterCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a115809e4581f6f876869613cc287412c">getParameterType</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a5d25011b6d948c36094bac3e78a40f6a">getReceiver</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a16443fba06874b40c96779db0548f310">getSender</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a5031cd4bd59b8420dc8d2c5352a4c2d5">getString</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>INTEGER</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>LONG</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a3333d2208e200d3c57ace5acd117de02">ParameterType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#acc844589dcf3534642e421997fdb6741">setBoolean</a>(unsigned int index, bool value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a4df81cf8044a1f076ac4fd2c7cf9b6e3">setDouble</a>(unsigned int index, double value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a0ccb51ff81ce910ddf296c5c63814742">setFloat</a>(unsigned int index, float value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a8a1038b488d592e59b52735d71f4f64f">setInt</a>(unsigned int index, int value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a24118cb76001d3b6fe92bbe987fcf30f">setLong</a>(unsigned int index, long value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a6e61d1c37a04dba7d9b0bf8e88436458">setString</a>(unsigned int index, const char *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>STRING</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>UNDEFINED</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-  <div id="nav-path" class="navpath">
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-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>      </li>
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+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a></li>  </ul>
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 <div class="header">
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 <a href="#pub-types">Public Types</a> &#124;
 <a href="#pub-methods">Public Member Functions</a> &#124;
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   <div class="headertitle">
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 <div class="contents">
 
 <p><code>#include &lt;AIMessage.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_a_i_message-members.html">List of all members.</a></p>
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+<tr class="separator:a24118cb76001d3b6fe92bbe987fcf30f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="memitem:a0ccb51ff81ce910ddf296c5c63814742"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#a0ccb51ff81ce910ddf296c5c63814742">setFloat</a> (unsigned int index, float value)</td></tr>
+<tr class="separator:a0ccb51ff81ce910ddf296c5c63814742"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a768299ad97d0beed246da155f474c277"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a4df81cf8044a1f076ac4fd2c7cf9b6e3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#a4df81cf8044a1f076ac4fd2c7cf9b6e3">setDouble</a> (unsigned int index, double value)</td></tr>
+<tr class="separator:a4df81cf8044a1f076ac4fd2c7cf9b6e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad42af41a370369baa663c8748c8e7470"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:acc844589dcf3534642e421997fdb6741"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a5031cd4bd59b8420dc8d2c5352a4c2d5"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#a5031cd4bd59b8420dc8d2c5352a4c2d5">getString</a> (unsigned int index) const </td></tr>
+<tr class="separator:a5031cd4bd59b8420dc8d2c5352a4c2d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a6e61d1c37a04dba7d9b0bf8e88436458"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#a6e61d1c37a04dba7d9b0bf8e88436458">setString</a> (unsigned int index, const char *value)</td></tr>
+<tr class="separator:a6e61d1c37a04dba7d9b0bf8e88436458"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a5ca1d35bea1719f0660ef72fc52a1349"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#a5ca1d35bea1719f0660ef72fc52a1349">getParameterCount</a> () const </td></tr>
+<tr class="separator:a5ca1d35bea1719f0660ef72fc52a1349"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a115809e4581f6f876869613cc287412c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_a_i_message.html#a3333d2208e200d3c57ace5acd117de02">ParameterType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#a115809e4581f6f876869613cc287412c">getParameterType</a> (unsigned int index) const </td></tr>
-<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
+<tr class="separator:a115809e4581f6f876869613cc287412c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
 <tr class="memitem:a63954a6e7294a4bb67ef85c84f6bc064"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#a63954a6e7294a4bb67ef85c84f6bc064">create</a> (unsigned int id, const char *sender, const char *receiver, unsigned int parameterCount)</td></tr>
+<tr class="separator:a63954a6e7294a4bb67ef85c84f6bc064"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:acf366d4bb2dea174f9ebb7da76b9165a"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#acf366d4bb2dea174f9ebb7da76b9165a">destroy</a> (<a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> *message)</td></tr>
+<tr class="separator:acf366d4bb2dea174f9ebb7da76b9165a"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a simple, flexible message structure used for passing messages through the AI system.</p>
 <p>Messages can store an arbitrary number of parameters. For the sake of simplicity, each parameter is stored as type double, which is flexible enough to store most data that needs to be passed. </p>
-</div><hr/><h2>Member Enumeration Documentation</h2>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
 <a class="anchor" id="a3333d2208e200d3c57ace5acd117de02"></a>
 <div class="memitem">
 <div class="memproto">
@@ -140,19 +153,21 @@ Static Public Member Functions</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_a_i_message.html#a3333d2208e200d3c57ace5acd117de02">gameplay::AIMessage::ParameterType</a></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Enumeration of supported <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> parameter types. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a63954a6e7294a4bb67ef85c84f6bc064"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>* <a class="el" href="classgameplay_1_1_a_i_message.html#a63954a6e7294a4bb67ef85c84f6bc064">gameplay::AIMessage::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>* gameplay::AIMessage::create </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -178,14 +193,18 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Creates a new message.</p>
 <p>Once a message is constructed and populated with data, it can be routed to its intended recipient(s) by calling AIController::sendMessage(AIMessage*). The <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> will then handle scheduling and delivery of the message and it will also destroy the message after it has been successfully delivered. For this reason, once a message has been sent through <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a>, it is unsafe to use or destroy the message pointer.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The message ID. </td></tr>
     <tr><td class="paramname">sender</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> sender ID (can be empty or null for an anonymous message). </td></tr>
@@ -194,24 +213,31 @@ Static Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>A new <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>A new <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="acf366d4bb2dea174f9ebb7da76b9165a"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static void <a class="el" href="classgameplay_1_1_a_i_message.html#acf366d4bb2dea174f9ebb7da76b9165a">gameplay::AIMessage::destroy</a> </td>
+          <td class="memname">static void gameplay::AIMessage::destroy </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> *&#160;</td>
           <td class="paramname"><em>message</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Destroys an <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>.</p>
 <p>Under normal circumstances this method does not need to be called since the <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> will automatically destroy an <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> once it has been sent. However, in the rare case where an <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> is constructed and not passed to <a class="el" href="classgameplay_1_1_a_i_controller.html#a5259d420d4194576bab72d9bbd2f661f">AIController::sendMessage</a>, this method should be called to destroy the message. </p>
 
@@ -222,23 +248,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_a_i_message.html#ad42af41a370369baa663c8748c8e7470">gameplay::AIMessage::getBoolean</a> </td>
+          <td class="memname">bool gameplay::AIMessage::getBoolean </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the value of the specified parameter as a boolean.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The parameter value. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
@@ -247,23 +272,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">double <a class="el" href="classgameplay_1_1_a_i_message.html#a768299ad97d0beed246da155f474c277">gameplay::AIMessage::getDouble</a> </td>
+          <td class="memname">double gameplay::AIMessage::getDouble </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the value of the specified parameter as a double.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The parameter value. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
@@ -272,23 +296,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_a_i_message.html#ac9332a3597fe465babfbd61d2a7f9545">gameplay::AIMessage::getFloat</a> </td>
+          <td class="memname">float gameplay::AIMessage::getFloat </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the value of the specified parameter as a float.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The parameter value. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
@@ -297,16 +320,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_a_i_message.html#ac2188d2e989ad233f4663716f8d65731">gameplay::AIMessage::getId</a> </td>
+          <td class="memname">unsigned int gameplay::AIMessage::getId </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the message ID.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The message ID. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The message ID. </dd></dl>
 
 </div>
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@@ -315,23 +337,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">int <a class="el" href="classgameplay_1_1_a_i_message.html#af67f4b734e631603b63e62daaf44bbf7">gameplay::AIMessage::getInt</a> </td>
+          <td class="memname">int gameplay::AIMessage::getInt </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the value of the specified parameter as an integer.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The parameter value. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
@@ -340,23 +361,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">long <a class="el" href="classgameplay_1_1_a_i_message.html#a171ecd7fc072d15320084e2bd1641bcf">gameplay::AIMessage::getLong</a> </td>
+          <td class="memname">long gameplay::AIMessage::getLong </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the value of the specified parameter as a long integer.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The parameter value. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
@@ -365,16 +385,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_a_i_message.html#a5ca1d35bea1719f0660ef72fc52a1349">gameplay::AIMessage::getParameterCount</a> </td>
+          <td class="memname">unsigned int gameplay::AIMessage::getParameterCount </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the number of parameters for this message.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The number of message parameters. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The number of message parameters. </dd></dl>
 
 </div>
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+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_message.html#a3333d2208e200d3c57ace5acd117de02">ParameterType</a> gameplay::AIMessage::getParameterType </td>
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           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the type of the specified parameter.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
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   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The parameter type. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The parameter type. </dd></dl>
 
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@@ -408,16 +426,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
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-          <td class="memname">const char* <a class="el" href="classgameplay_1_1_a_i_message.html#a5d25011b6d948c36094bac3e78a40f6a">gameplay::AIMessage::getReceiver</a> </td>
+          <td class="memname">const char* gameplay::AIMessage::getReceiver </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the receiver for the message.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The message receiver. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The message receiver. </dd></dl>
 
 </div>
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 <div class="memproto">
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+          <td class="memname">const char* gameplay::AIMessage::getSender </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the sender for the message.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The message sender ID. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The message sender ID. </dd></dl>
 
 </div>
 </div>
@@ -444,23 +460,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
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+          <td class="memname">const char* gameplay::AIMessage::getString </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the value of the specified parameter as a string.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The parameter value. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
 
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@@ -469,7 +484,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#acc844589dcf3534642e421997fdb6741">gameplay::AIMessage::setBoolean</a> </td>
+          <td class="memname">void gameplay::AIMessage::setBoolean </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -486,10 +501,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a long parameter.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
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+          <td class="memname">void gameplay::AIMessage::setDouble </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
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           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a double parameter.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#a0ccb51ff81ce910ddf296c5c63814742">gameplay::AIMessage::setFloat</a> </td>
+          <td class="memname">void gameplay::AIMessage::setFloat </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -556,10 +569,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a float parameter.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#a8a1038b488d592e59b52735d71f4f64f">gameplay::AIMessage::setInt</a> </td>
+          <td class="memname">void gameplay::AIMessage::setInt </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -591,10 +603,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets an integer parameter.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#a24118cb76001d3b6fe92bbe987fcf30f">gameplay::AIMessage::setLong</a> </td>
+          <td class="memname">void gameplay::AIMessage::setLong </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -626,10 +637,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a long integer parameter.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
@@ -644,7 +654,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#a6e61d1c37a04dba7d9b0bf8e88436458">gameplay::AIMessage::setString</a> </td>
+          <td class="memname">void gameplay::AIMessage::setString </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -661,10 +671,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a string parameter.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
@@ -675,13 +684,11 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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+ 29 - 34
api/classgameplay_1_1_a_i_state-members.html

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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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@@ -66,44 +63,42 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AIState Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state.html#a02c9debfc16ef2763e5e6c3ed80d2f34">create</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state.html#a4e6152c3e229ddc4c14cfe58c822bb65">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state.html#a05fc7669fb69d215d297781cc555b816">setListener</a>(Listener *listener)</td><td><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html#a02c9debfc16ef2763e5e6c3ed80d2f34">create</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html#a4e6152c3e229ddc4c14cfe58c822bb65">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html#a05fc7669fb69d215d297781cc555b816">setListener</a>(Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td class="entry"></td></tr>
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+</table></div><!-- contents -->
+<!-- start footer part -->
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-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIState::create </td>
           <td>(</td>
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-          <td><code> [static]</code></td>
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 <p>Creates a new AISTate.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the new <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The new <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>.  </dd></dl>
 
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         </tr>
       </table>
-</div>
-<div class="memdoc">
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 <p>Returns the ID of this state.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The state ID. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The state ID. </dd></dl>
 
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 <div class="memproto">
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-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_state.html#a05fc7669fb69d215d297781cc555b816">gameplay::AIState::setListener</a> </td>
+          <td class="memname">void gameplay::AIState::setListener </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">Listener</a> *&#160;</td>
           <td class="paramname"><em>listener</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a listener to dispatch state events to.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">Listener</a> to dispatch state events to, or NULL to disable event dispatching. </td></tr>
   </table>
@@ -180,13 +224,11 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">Listener</a>      </li>
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 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AIState::Listener Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aa32efbf7a9b78611f759e4b8e20ea419">stateEnter</a>(AIAgent *agent, AIState *state)</td><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td><code> [virtual]</code></td></tr>
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#a521e07b893c7cc10dd814ac4bd4fb5a4">~Listener</a>()</td><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td><code> [virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aa32efbf7a9b78611f759e4b8e20ea419">stateEnter</a>(AIAgent *agent, AIState *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#ad2978f48e6126e1a7735c091304e2205">stateExit</a>(AIAgent *agent, AIState *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#a521e07b893c7cc10dd814ac4bd4fb5a4">~Listener</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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+<!-- start footer part -->
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-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
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-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">Listener</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">Listener</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
-<a href="#pub-methods">Public Member Functions</a>  </div>
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_a_i_state_1_1_listener-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::AIState::Listener Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;AIState.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_a_i_state_1_1_listener-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
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 Public Member Functions</h2></td></tr>
 <tr class="memitem:a521e07b893c7cc10dd814ac4bd4fb5a4"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#a521e07b893c7cc10dd814ac4bd4fb5a4">~Listener</a> ()</td></tr>
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 <tr class="memitem:aa32efbf7a9b78611f759e4b8e20ea419"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aa32efbf7a9b78611f759e4b8e20ea419">stateEnter</a> (<a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *agent, <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
+<tr class="separator:aa32efbf7a9b78611f759e4b8e20ea419"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ad2978f48e6126e1a7735c091304e2205"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#ad2978f48e6126e1a7735c091304e2205">stateExit</a> (<a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *agent, <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
+<tr class="separator:ad2978f48e6126e1a7735c091304e2205"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:aaf31ca7ba4e939f294e14b4e7bf73eb1"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aaf31ca7ba4e939f294e14b4e7bf73eb1">stateUpdate</a> (<a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *agent, <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state, float elapsedTime)</td></tr>
+<tr class="separator:aaf31ca7ba4e939f294e14b4e7bf73eb1"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Interface for listening to <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> events. </p>
-</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="a521e07b893c7cc10dd814ac4bd4fb5a4"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
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-          <td class="memname">virtual <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#a521e07b893c7cc10dd814ac4bd4fb5a4">gameplay::AIState::Listener::~Listener</a> </td>
+          <td class="memname">virtual gameplay::AIState::Listener::~Listener </td>
           <td>(</td>
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-          <td><code> [virtual]</code></td>
+          <td></td>
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 <p>Virtual destructor. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
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 <a class="anchor" id="aa32efbf7a9b78611f759e4b8e20ea419"></a>
 <div class="memitem">
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+          <td class="memname">virtual void gameplay::AIState::Listener::stateEnter </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *&#160;</td>
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+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Called when a state is entered.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">agent</td><td>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> this state event is for. </td></tr>
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 <a class="anchor" id="ad2978f48e6126e1a7735c091304e2205"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
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         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#ad2978f48e6126e1a7735c091304e2205">gameplay::AIState::Listener::stateExit</a> </td>
+          <td class="memname">virtual void gameplay::AIState::Listener::stateExit </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *&#160;</td>
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         <tr>
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           <td>)</td>
-          <td></td><td><code> [virtual]</code></td>
+          <td></td><td></td>
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-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Called when a state is exited.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">agent</td><td>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> this state event is for. </td></tr>
     <tr><td class="paramname">state</td><td>The state that was exited. </td></tr>
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 <a class="anchor" id="aaf31ca7ba4e939f294e14b4e7bf73eb1"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aaf31ca7ba4e939f294e14b4e7bf73eb1">gameplay::AIState::Listener::stateUpdate</a> </td>
+          <td class="memname">virtual void gameplay::AIState::Listener::stateUpdate </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *&#160;</td>
           <td class="paramname"><em>agent</em>, </td>
@@ -209,14 +230,18 @@ Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Called once per frame when for a state when it is active.</p>
 <p>This method is normally where the logic for a state is implemented.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">agent</td><td>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> this state event is for. </td></tr>
     <tr><td class="paramname">state</td><td>The active <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>. </td></tr>
@@ -228,13 +253,11 @@ Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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+ 20 - 25
api/classgameplay_1_1_a_i_state_machine-members.html

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@@ -57,7 +54,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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@@ -66,35 +63,33 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AIStateMachine Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a529c47a950791a47c947e5ab312ff8be">addState</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#abe55041cba5e256c9ec21c8f49a94853">addState</a>(AIState *state)</td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a1642b512a2c9b145448b44278107fd2a">getActiveState</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a08ee93ba3ed65aee7a97529dbdff24d8">getAgent</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#ace2bcbc691e632e81c5ea2efc9d882e3">getState</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#aff0cc3defda356f840bd107d57990d0e">removeState</a>(AIState *state)</td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a91750e879146f9f3a40dd576b5ad1f1e">setState</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
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-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a529c47a950791a47c947e5ab312ff8be">addState</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#abe55041cba5e256c9ec21c8f49a94853">addState</a>(AIState *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a1642b512a2c9b145448b44278107fd2a">getActiveState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a08ee93ba3ed65aee7a97529dbdff24d8">getAgent</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#ace2bcbc691e632e81c5ea2efc9d882e3">getState</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#aff0cc3defda356f840bd107d57990d0e">removeState</a>(AIState *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a91750e879146f9f3a40dd576b5ad1f1e">setState</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#ab413de56ce6a0c982266308a4c7cedfe">setState</a>(AIState *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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api/classgameplay_1_1_a_i_state_machine.html

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-  <div id="nav-path" class="navpath">
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-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a>      </li>
-    </ul>
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+<div id="nav-path" class="navpath">
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 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
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 <div class="contents">
 
 <p><code>#include &lt;AIStateMachine.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_a_i_state_machine-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
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 <tr class="memitem:aff0cc3defda356f840bd107d57990d0e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#aff0cc3defda356f840bd107d57990d0e">removeState</a> (<a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
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 <tr class="memitem:ace2bcbc691e632e81c5ea2efc9d882e3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#ace2bcbc691e632e81c5ea2efc9d882e3">getState</a> (const char *id) const </td></tr>
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 <tr class="memitem:a1642b512a2c9b145448b44278107fd2a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a1642b512a2c9b145448b44278107fd2a">getActiveState</a> () const </td></tr>
+<tr class="separator:a1642b512a2c9b145448b44278107fd2a"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a91750e879146f9f3a40dd576b5ad1f1e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a91750e879146f9f3a40dd576b5ad1f1e">setState</a> (const char *id)</td></tr>
+<tr class="separator:a91750e879146f9f3a40dd576b5ad1f1e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ab413de56ce6a0c982266308a4c7cedfe"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#ab413de56ce6a0c982266308a4c7cedfe">setState</a> (<a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
+<tr class="separator:ab413de56ce6a0c982266308a4c7cedfe"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a simple AI state machine that can be used to program logic for an <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> in a game.</p>
 <p>A state machine uses <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> objects to represent different states of an object in the game. The state machine provides access to the current state of an AI agent and it controls state changes as well. When a new state is set, the stateExited event will be called for the previous state, the stateEntered event will be called for the new state and then the stateUpdate event will begin to be called each frame while the new state is active.</p>
 <p>Communication of state changes is facilitated through the <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> class. Messages are dispatched by the <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> and can be used for purposes other than state changes as well. Messages may be sent to the state machines of any other agents in a game and can contain any arbitrary information. This mechanism provides a simple, flexible and easily debuggable method for communicating between AI objects in a game. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a529c47a950791a47c947e5ab312ff8be"></a>
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
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-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a529c47a950791a47c947e5ab312ff8be">gameplay::AIStateMachine::addState</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIStateMachine::addState </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Creates and adds a new state to the state machine.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>ID of the new state.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created and added state. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created and added state. </dd></dl>
 
 </div>
 </div>
@@ -131,18 +132,17 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a529c47a950791a47c947e5ab312ff8be">gameplay::AIStateMachine::addState</a> </td>
+          <td class="memname">void gameplay::AIStateMachine::addState </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td>
           <td class="paramname"><em>state</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Adds a state to the state machine.</p>
 <p>The specified state may be shared by other state machines. Its reference count is increased while it is held by this state machine.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">state</td><td>The state to add. </td></tr>
   </table>
@@ -156,16 +156,15 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a1642b512a2c9b145448b44278107fd2a">gameplay::AIStateMachine::getActiveState</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIStateMachine::getActiveState </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the active state for this state machine.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The active state for this state machine. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The active state for this state machine. </dd></dl>
 
 </div>
 </div>
@@ -174,16 +173,15 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a08ee93ba3ed65aee7a97529dbdff24d8">gameplay::AIStateMachine::getAgent</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>* gameplay::AIStateMachine::getAgent </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> that owns this state machine.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> that owns this state machine. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> that owns this state machine. </dd></dl>
 
 </div>
 </div>
@@ -192,23 +190,22 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#ace2bcbc691e632e81c5ea2efc9d882e3">gameplay::AIStateMachine::getState</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIStateMachine::getState </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns a state registered with this state machine.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the state to return.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The state with the given ID, or NULL if no such state exists. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The state with the given ID, or NULL if no such state exists. </dd></dl>
 
 </div>
 </div>
@@ -217,17 +214,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_state_machine.html#aff0cc3defda356f840bd107d57990d0e">gameplay::AIStateMachine::removeState</a> </td>
+          <td class="memname">void gameplay::AIStateMachine::removeState </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td>
           <td class="paramname"><em>state</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Removes a state from the state machine.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">state</td><td>The state to remove. </td></tr>
   </table>
@@ -241,24 +237,23 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a91750e879146f9f3a40dd576b5ad1f1e">gameplay::AIStateMachine::setState</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIStateMachine::setState </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Changes the state of this state machine to the given state.</p>
 <p>If no state with the given ID exists within this state machine, this method does nothing.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the new state.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The new state, or NULL if no matching state could be found. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The new state, or NULL if no matching state could be found. </dd></dl>
 
 </div>
 </div>
@@ -267,35 +262,32 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a91750e879146f9f3a40dd576b5ad1f1e">gameplay::AIStateMachine::setState</a> </td>
+          <td class="memname">bool gameplay::AIStateMachine::setState </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td>
           <td class="paramname"><em>state</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Changes the state of this state machine to the given state.</p>
 <p>If the given state is not registered with this state machine, this method does nothing.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">state</td><td>The new state.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if the state is successfully changed, false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the state is successfully changed, false otherwise. </dd></dl>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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-
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+ 26 - 31
api/classgameplay_1_1_absolute_layout-members.html

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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_absolute_layout.html">AbsoluteLayout</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_absolute_layout.html">AbsoluteLayout</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AbsoluteLayout Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a>(Control *control, const Container *container)</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
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-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a>(Control *control, const Container *container)</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_absolute_layout.html#aa1f8d16d48ebae25be09c1d52ca8fbc6">getType</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">LAYOUT_ABSOLUTE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aefa2a3909bcce5fc0df2c26897c2b342">LAYOUT_VERTICAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_absolute_layout.html#a53902b33b978d55ae75d8597a52416fa">update</a>(const Container *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:16 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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+ 63 - 33
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-
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-<!-- Generated by Doxygen 1.8.0 -->
+<!-- Generated by Doxygen 1.8.2 -->
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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@@ -66,17 +63,16 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_absolute_layout.html">AbsoluteLayout</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_absolute_layout.html">AbsoluteLayout</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pro-methods">Protected Member Functions</a>  </div>
+<a href="#pro-methods">Protected Member Functions</a> &#124;
+<a href="classgameplay_1_1_absolute_layout-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::AbsoluteLayout Class Reference</div>  </div>
 </div><!--header-->
@@ -93,34 +89,63 @@ Inheritance diagram for gameplay::AbsoluteLayout:</div>
 <area href="classgameplay_1_1_ref.html" alt="gameplay::Ref" shape="rect" coords="0,0,159,24"/>
 </map>
  </div></div>
-
-<p><a href="classgameplay_1_1_absolute_layout-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:aa1f8d16d48ebae25be09c1d52ca8fbc6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_absolute_layout.html#aa1f8d16d48ebae25be09c1d52ca8fbc6">getType</a> ()</td></tr>
-<tr><td colspan="2"><h2><a name="pro-methods"></a>
+<tr class="separator:aa1f8d16d48ebae25be09c1d52ca8fbc6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
 Protected Member Functions</h2></td></tr>
 <tr class="memitem:a53902b33b978d55ae75d8597a52416fa"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_absolute_layout.html#a53902b33b978d55ae75d8597a52416fa">update</a> (const <a class="el" href="classgameplay_1_1_container.html">Container</a> *container, const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &amp;offset)</td></tr>
+<tr class="separator:a53902b33b978d55ae75d8597a52416fa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_layout"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_layout')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td></tr>
+<tr class="memitem:ab1ecfc89a89236d8cd3674376c1711ee inherit pro_methods_classgameplay_1_1_layout"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a> (<a class="el" href="classgameplay_1_1_control.html">Control</a> *control, const <a class="el" href="classgameplay_1_1_container.html">Container</a> *container)</td></tr>
+<tr class="separator:ab1ecfc89a89236d8cd3674376c1711ee inherit pro_methods_classgameplay_1_1_layout"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a81a2e6d579cb77753952dc319512b211 inherit pro_methods_classgameplay_1_1_layout"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a> (<a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> evt, int x, int y, unsigned int contactIndex)</td></tr>
+<tr class="separator:a81a2e6d579cb77753952dc319512b211 inherit pro_methods_classgameplay_1_1_layout"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pub_types_classgameplay_1_1_layout"><td colspan="2" onclick="javascript:toggleInherit('pub_types_classgameplay_1_1_layout')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td></tr>
+<tr class="memitem:a47d8bcec9f206d71699cbadb833b57e7 inherit pub_types_classgameplay_1_1_layout"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> { <a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a>, 
+<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aefa2a3909bcce5fc0df2c26897c2b342">LAYOUT_VERTICAL</a>, 
+<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">LAYOUT_ABSOLUTE</a>
+ }</td></tr>
+<tr class="separator:a47d8bcec9f206d71699cbadb833b57e7 inherit pub_types_classgameplay_1_1_layout"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a <a class="el" href="classgameplay_1_1_layout.html">Layout</a> for forms and containers that requires the user to specify absolute positions for all contained controls. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="aa1f8d16d48ebae25be09c1d52ca8fbc6"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> <a class="el" href="classgameplay_1_1_absolute_layout.html#aa1f8d16d48ebae25be09c1d52ca8fbc6">gameplay::AbsoluteLayout::getType</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> gameplay::AbsoluteLayout::getType </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Get the type of this <a class="el" href="classgameplay_1_1_layout.html">Layout</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">Layout::LAYOUT_ABSOLUTE</a> </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">Layout::LAYOUT_ABSOLUTE</a> </dd></dl>
 
 <p>Implements <a class="el" href="classgameplay_1_1_layout.html#a0a682d326ce75d0551952b72d37491a2">gameplay::Layout</a>.</p>
 
@@ -129,9 +154,12 @@ Protected Member Functions</h2></td></tr>
 <a class="anchor" id="a53902b33b978d55ae75d8597a52416fa"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_absolute_layout.html#a53902b33b978d55ae75d8597a52416fa">gameplay::AbsoluteLayout::update</a> </td>
+          <td class="memname">void gameplay::AbsoluteLayout::update </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_container.html">Container</a> *&#160;</td>
           <td class="paramname"><em>container</em>, </td>
@@ -145,14 +173,18 @@ Protected Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [protected, virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Update the controls contained by the specified container.</p>
 <p>An <a class="el" href="classgameplay_1_1_absolute_layout.html">AbsoluteLayout</a> does nothing to modify the layout of controls. It simply calls <a class="el" href="classgameplay_1_1_absolute_layout.html#a53902b33b978d55ae75d8597a52416fa">update()</a> on any control that is dirty.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">container</td><td>The container to update. </td></tr>
     <tr><td class="paramname">offset</td><td>The layout offset. </td></tr>
@@ -165,13 +197,11 @@ Protected Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:41 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:16 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
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 </html>

BIN
api/classgameplay_1_1_absolute_layout.png


+ 29 - 34
api/classgameplay_1_1_animation-members.html

@@ -4,21 +4,18 @@
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-
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 </script>
-
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+<!-- Generated by Doxygen 1.8.2 -->
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@@ -57,7 +54,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation.html">Animation</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Animation Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a129b8a43ff68e352300364226867fe52">createClip</a>(const char *id, unsigned long start, unsigned long end)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a12c5352629600bb32d198325c2b15dab">createClips</a>(const char *url)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#ab5e8aec7207bf59a5e77bc97ca6aa0c1">getClip</a>(const char *clipId=NULL)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#abfaec081b9e9a8a66fd8298f086cf92a">getClip</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#af7cdad144190cfdc9ae25bfe5ec152c7">getClipCount</a>() const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a243766189b90b129549757fd4e059f97">getDuration</a>() const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a9a805577efd8802241ccdd33315aefdc">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#ad9df1d952ef640c88f965622210c1c76">pause</a>(const char *clipId=NULL)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#aa4565774695201df19d3cf2118dffdc0">play</a>(const char *clipId=NULL)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#aeedb35a423af3a3ba9c3ab038bdf2756">stop</a>(const char *clipId=NULL)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a327077d285bbd001794cee63435815e3">targets</a>(AnimationTarget *target) const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a129b8a43ff68e352300364226867fe52">createClip</a>(const char *id, unsigned long start, unsigned long end)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a12c5352629600bb32d198325c2b15dab">createClips</a>(const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#ab5e8aec7207bf59a5e77bc97ca6aa0c1">getClip</a>(const char *clipId=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#abfaec081b9e9a8a66fd8298f086cf92a">getClip</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#af7cdad144190cfdc9ae25bfe5ec152c7">getClipCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a243766189b90b129549757fd4e059f97">getDuration</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a9a805577efd8802241ccdd33315aefdc">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#ad9df1d952ef640c88f965622210c1c76">pause</a>(const char *clipId=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#aa4565774695201df19d3cf2118dffdc0">play</a>(const char *clipId=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#aeedb35a423af3a3ba9c3ab038bdf2756">stop</a>(const char *clipId=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a327077d285bbd001794cee63435815e3">targets</a>(AnimationTarget *target) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
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-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-  <div id="nav-path" class="navpath">
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+<tr class="separator:aa4565774695201df19d3cf2118dffdc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:aeedb35a423af3a3ba9c3ab038bdf2756"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ad9df1d952ef640c88f965622210c1c76"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation.html#ad9df1d952ef640c88f965622210c1c76">pause</a> (const char *clipId=NULL)</td></tr>
+<tr class="separator:ad9df1d952ef640c88f965622210c1c76"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a327077d285bbd001794cee63435815e3"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation.html#a327077d285bbd001794cee63435815e3">targets</a> (<a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *target) const </td></tr>
+<tr class="separator:a327077d285bbd001794cee63435815e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a> ()</td></tr>
+<tr class="separator:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a> ()</td></tr>
+<tr class="separator:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a> () const </td></tr>
+<tr class="separator:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a generic property animation.</p>
 <p>To run an animation you must play an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. Every <a class="el" href="classgameplay_1_1_animation.html">Animation</a> has the default clip which will run from begin-end time. You can create additional clips to run only parts of an animation and control various runtime characteristics, such as repeat count, etc. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a129b8a43ff68e352300364226867fe52"></a>
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* <a class="el" href="classgameplay_1_1_animation.html#a129b8a43ff68e352300364226867fe52">gameplay::Animation::createClip</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* gameplay::Animation::createClip </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -144,10 +163,9 @@ Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Creates an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> from the <a class="el" href="classgameplay_1_1_animation.html">Animation</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID to the give the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </td></tr>
     <tr><td class="paramname">start</td><td>The time (in milliseconds) that the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> will begin from. </td></tr>
@@ -155,7 +173,7 @@ Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>; NULL if an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> already exists with the same ID.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>; NULL if an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> already exists with the same ID.  </dd></dl>
 
 </div>
 </div>
@@ -164,17 +182,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation.html#a12c5352629600bb32d198325c2b15dab">gameplay::Animation::createClips</a> </td>
+          <td class="memname">void gameplay::Animation::createClips </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>url</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Creates an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> from the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defined at the specified URL, where the URL is of the format "&lt;file-path&gt;.&lt;extension&gt;#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" (and "#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" is optional).</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">url</td><td>The URL pointing to the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object containing the clip definitions. </td></tr>
   </table>
@@ -188,23 +205,22 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* <a class="el" href="classgameplay_1_1_animation.html#ab5e8aec7207bf59a5e77bc97ca6aa0c1">gameplay::Animation::getClip</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* gameplay::Animation::getClip </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>clipId</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Finds the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified name. If NULL, gets the default clip.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">clipId</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified ID; NULL if an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the given ID is not found. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified ID; NULL if an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the given ID is not found. </dd></dl>
 
 </div>
 </div>
@@ -213,17 +229,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* <a class="el" href="classgameplay_1_1_animation.html#ab5e8aec7207bf59a5e77bc97ca6aa0c1">gameplay::Animation::getClip</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* gameplay::Animation::getClip </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> at the given index.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the clip to return. </td></tr>
   </table>
@@ -237,14 +252,13 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_animation.html#af7cdad144190cfdc9ae25bfe5ec152c7">gameplay::Animation::getClipCount</a> </td>
+          <td class="memname">unsigned int gameplay::Animation::getClipCount </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the number of animation clips in this animation. </p>
 
 </div>
@@ -254,16 +268,15 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
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         <tr>
-          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation.html#a243766189b90b129549757fd4e059f97">gameplay::Animation::getDuration</a> </td>
+          <td class="memname">unsigned long gameplay::Animation::getDuration </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s duration.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s duration (in milliseconds). </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s duration (in milliseconds). </dd></dl>
 
 </div>
 </div>
@@ -272,16 +285,15 @@ Public Member Functions</h2></td></tr>
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         <tr>
-          <td class="memname">const char* <a class="el" href="classgameplay_1_1_animation.html#a9a805577efd8802241ccdd33315aefdc">gameplay::Animation::getId</a> </td>
+          <td class="memname">const char* gameplay::Animation::getId </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s ID.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s ID. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s ID. </dd></dl>
 
 </div>
 </div>
@@ -290,17 +302,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation.html#ad9df1d952ef640c88f965622210c1c76">gameplay::Animation::pause</a> </td>
+          <td class="memname">void gameplay::Animation::pause </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>clipId</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Pauses the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified name.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">clipId</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> to pause. If NULL, pauses the default clip. </td></tr>
   </table>
@@ -314,17 +325,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation.html#aa4565774695201df19d3cf2118dffdc0">gameplay::Animation::play</a> </td>
+          <td class="memname">void gameplay::Animation::play </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>clipId</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Plays the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified name.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">clipId</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> to play. If NULL, plays the default clip. </td></tr>
   </table>
@@ -338,17 +348,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation.html#aeedb35a423af3a3ba9c3ab038bdf2756">gameplay::Animation::stop</a> </td>
+          <td class="memname">void gameplay::Animation::stop </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>clipId</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Stops the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified name.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">clipId</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> to stop. If NULL, stops the default clip. </td></tr>
   </table>
@@ -362,27 +371,24 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_animation.html#a327077d285bbd001794cee63435815e3">gameplay::Animation::targets</a> </td>
+          <td class="memname">bool gameplay::Animation::targets </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *&#160;</td>
           <td class="paramname"><em>target</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns true if this animation targets the given <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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-
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api/classgameplay_1_1_animation.png


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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -66,59 +63,57 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AnimationClip Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#abf7d596e7960b8dfa7c79ace78aeaf71">addBeginListener</a>(AnimationClip::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#aca653dd7453eea98e31eea001f32e6c9">addBeginListener</a>(const char *function)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#af1e38797873c3fa5a8921e6b43e40719">addEndListener</a>(AnimationClip::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a247149e1d64d99afaf7483352e90a9b8">addEndListener</a>(const char *function)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ac1ffa1b5991a31c5810902f72c445e64">addListener</a>(AnimationClip::Listener *listener, unsigned long eventTime)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a99cba39780ba947ae9081d3eabae50d9">addListener</a>(const char *function, unsigned long eventTime)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a1a804917d2545152cb1885463fb53a0d">crossFade</a>(AnimationClip *clip, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ac336294bfed721fecbe9520d103e993f">getActiveDuration</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a12c347102fdd8fdbe8e30804b1833742">getAnimation</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a87e1eb6ea8944308b8c3c6326565323f">getBlendWeight</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a438b928a919fd2b0184c17c520bb2879">getDuration</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a50deae8acd757bdde7c824b7297e95ed">getElaspedTime</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ae0898f2d6b4d3d886d1f2bba8ef0dbd5">getEndTime</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a964b19aa8de84b2fa40ac07df7ffddff">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a006f61a1f72e9428b5d9717530de04c1">getRepeatCount</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a53442765a6241c12aedce275f7cf2248">getSpeed</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a66b9cad3b41aba5a1695917489b6f92d">getStartTime</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a5c94a21f0850ea1c91b5612571510027">isPlaying</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ac74a4379207b09ec2f949b4bc64e88e9">pause</a>()</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ae3f523b557ddfdb3ef8b05bee79d090c">play</a>()</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a32c79759c1e6a69d0d10db44579853b6">REPEAT_INDEFINITE</a></td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ac177842ec1730ce35cd02c47b03f8155">setActiveDuration</a>(unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a128747035d2e8797a7364494a597c77f">setBlendWeight</a>(float blendWeight)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ab29326cd02dd538d28900b127896ab01">setRepeatCount</a>(float repeatCount)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a0881be549f9b6d833fc055bdd1af57d2">setSpeed</a>(float speed)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a60b8be3ef809c7001a870daf460267ba">stop</a>()</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#abf7d596e7960b8dfa7c79ace78aeaf71">addBeginListener</a>(AnimationClip::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#aca653dd7453eea98e31eea001f32e6c9">addBeginListener</a>(const char *function)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#af1e38797873c3fa5a8921e6b43e40719">addEndListener</a>(AnimationClip::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a247149e1d64d99afaf7483352e90a9b8">addEndListener</a>(const char *function)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ac1ffa1b5991a31c5810902f72c445e64">addListener</a>(AnimationClip::Listener *listener, unsigned long eventTime)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a99cba39780ba947ae9081d3eabae50d9">addListener</a>(const char *function, unsigned long eventTime)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a1a804917d2545152cb1885463fb53a0d">crossFade</a>(AnimationClip *clip, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ac336294bfed721fecbe9520d103e993f">getActiveDuration</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a12c347102fdd8fdbe8e30804b1833742">getAnimation</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a87e1eb6ea8944308b8c3c6326565323f">getBlendWeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a438b928a919fd2b0184c17c520bb2879">getDuration</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a50deae8acd757bdde7c824b7297e95ed">getElaspedTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ae0898f2d6b4d3d886d1f2bba8ef0dbd5">getEndTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a964b19aa8de84b2fa40ac07df7ffddff">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a006f61a1f72e9428b5d9717530de04c1">getRepeatCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a53442765a6241c12aedce275f7cf2248">getSpeed</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a66b9cad3b41aba5a1695917489b6f92d">getStartTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a5c94a21f0850ea1c91b5612571510027">isPlaying</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ac74a4379207b09ec2f949b4bc64e88e9">pause</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ae3f523b557ddfdb3ef8b05bee79d090c">play</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a32c79759c1e6a69d0d10db44579853b6">REPEAT_INDEFINITE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ac177842ec1730ce35cd02c47b03f8155">setActiveDuration</a>(unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a128747035d2e8797a7364494a597c77f">setBlendWeight</a>(float blendWeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ab29326cd02dd538d28900b127896ab01">setRepeatCount</a>(float repeatCount)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a0881be549f9b6d833fc055bdd1af57d2">setSpeed</a>(float speed)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a60b8be3ef809c7001a870daf460267ba">stop</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines the runtime session of an <a class="el" href="classgameplay_1_1_animation.html">Animation</a> to be played. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="abf7d596e7960b8dfa7c79ace78aeaf71"></a>
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#abf7d596e7960b8dfa7c79ace78aeaf71">gameplay::AnimationClip::addBeginListener</a> </td>
+          <td class="memname">void gameplay::AnimationClip::addBeginListener </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">AnimationClip::Listener</a> *&#160;</td>
           <td class="paramname"><em>listener</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Adds an animation begin listener.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The listener to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> begins. </td></tr>
   </table>
@@ -164,18 +201,17 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#abf7d596e7960b8dfa7c79ace78aeaf71">gameplay::AnimationClip::addBeginListener</a> </td>
+          <td class="memname">void gameplay::AnimationClip::addBeginListener </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>function</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Adds an animation begin listener.</p>
 <p>Note: the given Lua function must have the same function signature as <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">AnimationClip::Listener::animationEvent</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">function</td><td>The Lua script function to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> begins. </td></tr>
   </table>
@@ -189,17 +225,16 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#af1e38797873c3fa5a8921e6b43e40719">gameplay::AnimationClip::addEndListener</a> </td>
+          <td class="memname">void gameplay::AnimationClip::addEndListener </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">AnimationClip::Listener</a> *&#160;</td>
           <td class="paramname"><em>listener</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Adds an animation end listener.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The listener to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> ends. </td></tr>
   </table>
@@ -213,18 +248,17 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#af1e38797873c3fa5a8921e6b43e40719">gameplay::AnimationClip::addEndListener</a> </td>
+          <td class="memname">void gameplay::AnimationClip::addEndListener </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>function</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Adds an animation end listener.</p>
 <p>Note: the given Lua function must have the same function signature as <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">AnimationClip::Listener::animationEvent</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">function</td><td>The Lua script function to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> ends. </td></tr>
   </table>
@@ -238,7 +272,7 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ac1ffa1b5991a31c5810902f72c445e64">gameplay::AnimationClip::addListener</a> </td>
+          <td class="memname">void gameplay::AnimationClip::addListener </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">AnimationClip::Listener</a> *&#160;</td>
           <td class="paramname"><em>listener</em>, </td>
@@ -255,10 +289,9 @@ Static Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Adds an animation listener to be called back at the specified eventTime during the playback of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The listener to be called when the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> reaches the specified time in its playback. </td></tr>
     <tr><td class="paramname">eventTime</td><td>The time the listener will be called during the playback of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. Must be between 0 and the duration of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </td></tr>
@@ -273,7 +306,7 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ac1ffa1b5991a31c5810902f72c445e64">gameplay::AnimationClip::addListener</a> </td>
+          <td class="memname">void gameplay::AnimationClip::addListener </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>function</em>, </td>
@@ -290,11 +323,10 @@ Static Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Adds an animation listener to be called back at the specified eventTime during the playback of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>.</p>
 <p>Note: the given Lua function must have the same function signature as <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">AnimationClip::Listener::animationEvent</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">function</td><td>The Lua script function to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> reaches the specified time in its playback. </td></tr>
     <tr><td class="paramname">eventTime</td><td>The time the listener will be called during the playback of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. Must be between 0 and the duration of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </td></tr>
@@ -309,7 +341,7 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#a1a804917d2545152cb1885463fb53a0d">gameplay::AnimationClip::crossFade</a> </td>
+          <td class="memname">void gameplay::AnimationClip::crossFade </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> *&#160;</td>
           <td class="paramname"><em>clip</em>, </td>
@@ -326,10 +358,9 @@ Static Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Fades this clip out, and the specified clip in over the given duration.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">clip</td><td>The clip to fade into. </td></tr>
     <tr><td class="paramname">duration</td><td>The duration of the fade. </td></tr>
@@ -344,16 +375,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation_clip.html#ac336294bfed721fecbe9520d103e993f">gameplay::AnimationClip::getActiveDuration</a> </td>
+          <td class="memname">unsigned long gameplay::AnimationClip::getActiveDuration </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s active duration.</p>
-<dl class="section return"><dt>Returns:</dt><dd>the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s active duration. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s active duration. </dd></dl>
 
 </div>
 </div>
@@ -362,16 +392,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_clip.html#a12c347102fdd8fdbe8e30804b1833742">gameplay::AnimationClip::getAnimation</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationClip::getAnimation </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation.html">Animation</a> that this <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> was created from.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a> that this clip was created from. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a> that this clip was created from. </dd></dl>
 
 </div>
 </div>
@@ -380,16 +409,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_animation_clip.html#a87e1eb6ea8944308b8c3c6326565323f">gameplay::AnimationClip::getBlendWeight</a> </td>
+          <td class="memname">float gameplay::AnimationClip::getBlendWeight </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the blend weight of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The blendweight of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The blendweight of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </dd></dl>
 
 </div>
 </div>
@@ -398,16 +426,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation_clip.html#a438b928a919fd2b0184c17c520bb2879">gameplay::AnimationClip::getDuration</a> </td>
+          <td class="memname">unsigned long gameplay::AnimationClip::getDuration </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s duration.</p>
-<dl class="section return"><dt>Returns:</dt><dd>the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s duration, in milliseconds. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s duration, in milliseconds. </dd></dl>
 
 </div>
 </div>
@@ -416,16 +443,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_animation_clip.html#a50deae8acd757bdde7c824b7297e95ed">gameplay::AnimationClip::getElaspedTime</a> </td>
+          <td class="memname">float gameplay::AnimationClip::getElaspedTime </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s elapsed time.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The elapsed time of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> (in milliseconds). </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The elapsed time of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> (in milliseconds). </dd></dl>
 
 </div>
 </div>
@@ -434,16 +460,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation_clip.html#ae0898f2d6b4d3d886d1f2bba8ef0dbd5">gameplay::AnimationClip::getEndTime</a> </td>
+          <td class="memname">unsigned long gameplay::AnimationClip::getEndTime </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s end time.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The time (in milliseconds) that the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> will end. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The time (in milliseconds) that the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> will end. </dd></dl>
 
 </div>
 </div>
@@ -452,16 +477,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* <a class="el" href="classgameplay_1_1_animation_clip.html#a964b19aa8de84b2fa40ac07df7ffddff">gameplay::AnimationClip::getId</a> </td>
+          <td class="memname">const char* gameplay::AnimationClip::getId </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s ID.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s ID. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s ID. </dd></dl>
 
 </div>
 </div>
@@ -470,16 +494,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_animation_clip.html#a006f61a1f72e9428b5d9717530de04c1">gameplay::AnimationClip::getRepeatCount</a> </td>
+          <td class="memname">float gameplay::AnimationClip::getRepeatCount </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s repeat count.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The repeat count that is set on the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The repeat count that is set on the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </dd></dl>
 
 </div>
 </div>
@@ -488,16 +511,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_animation_clip.html#a53442765a6241c12aedce275f7cf2248">gameplay::AnimationClip::getSpeed</a> </td>
+          <td class="memname">float gameplay::AnimationClip::getSpeed </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the AninimationClip's running speed.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The AninimationClip's running speed. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The AninimationClip's running speed. </dd></dl>
 
 </div>
 </div>
@@ -506,16 +528,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation_clip.html#a66b9cad3b41aba5a1695917489b6f92d">gameplay::AnimationClip::getStartTime</a> </td>
+          <td class="memname">unsigned long gameplay::AnimationClip::getStartTime </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s start time.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The time (in milliseconds) that the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> starts playing from. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The time (in milliseconds) that the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> starts playing from. </dd></dl>
 
 </div>
 </div>
@@ -524,16 +545,15 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_animation_clip.html#a5c94a21f0850ea1c91b5612571510027">gameplay::AnimationClip::isPlaying</a> </td>
+          <td class="memname">bool gameplay::AnimationClip::isPlaying </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Checks if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is playing.</p>
-<dl class="section return"><dt>Returns:</dt><dd>true if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is playing; false if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is not playing. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is playing; false if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is not playing. </dd></dl>
 
 </div>
 </div>
@@ -542,14 +562,13 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ac74a4379207b09ec2f949b4bc64e88e9">gameplay::AnimationClip::pause</a> </td>
+          <td class="memname">void gameplay::AnimationClip::pause </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Pauses the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </p>
 
 </div>
@@ -559,14 +578,13 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
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-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ae3f523b557ddfdb3ef8b05bee79d090c">gameplay::AnimationClip::play</a> </td>
+          <td class="memname">void gameplay::AnimationClip::play </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Plays the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </p>
 
 </div>
@@ -576,18 +594,17 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ac177842ec1730ce35cd02c47b03f8155">gameplay::AnimationClip::setActiveDuration</a> </td>
+          <td class="memname">void gameplay::AnimationClip::setActiveDuration </td>
           <td>(</td>
           <td class="paramtype">unsigned long&#160;</td>
           <td class="paramname"><em>duration</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s active duration. Overrides repeat count.</p>
 <p>Use REPEAT_INDEFINITE to play the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> indefinitely.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">duration</td><td>The active duration that is set on the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>, in milliseconds. </td></tr>
   </table>
@@ -601,17 +618,16 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#a128747035d2e8797a7364494a597c77f">gameplay::AnimationClip::setBlendWeight</a> </td>
+          <td class="memname">void gameplay::AnimationClip::setBlendWeight </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>blendWeight</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the blend weight of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">blendWeight</td><td>The blend weight to apply to the clip. </td></tr>
   </table>
@@ -625,18 +641,17 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ab29326cd02dd538d28900b127896ab01">gameplay::AnimationClip::setRepeatCount</a> </td>
+          <td class="memname">void gameplay::AnimationClip::setRepeatCount </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>repeatCount</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s repeat count. Overrides repeat duration.</p>
 <p>Use REPEAT_INDEFINITE to play the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> indefinitely.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">repeatCount</td><td>The repeat count to set on the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </td></tr>
   </table>
@@ -650,17 +665,16 @@ Static Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#a0881be549f9b6d833fc055bdd1af57d2">gameplay::AnimationClip::setSpeed</a> </td>
+          <td class="memname">void gameplay::AnimationClip::setSpeed </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>speed</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Set the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s running speed.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">speed</td><td>The clips running speed. </td></tr>
   </table>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#a60b8be3ef809c7001a870daf460267ba">gameplay::AnimationClip::stop</a> </td>
+          <td class="memname">void gameplay::AnimationClip::stop </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Stops the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </p>
 
 </div>
 </div>
-<hr/><h2>Member Data Documentation</h2>
+<h2 class="groupheader">Member Data Documentation</h2>
 <a class="anchor" id="a32c79759c1e6a69d0d10db44579853b6"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">const unsigned int <a class="el" href="classgameplay_1_1_animation_clip.html#a32c79759c1e6a69d0d10db44579853b6">gameplay::AnimationClip::REPEAT_INDEFINITE</a> = 0<code> [static]</code></td>
+          <td class="memname">const unsigned int gameplay::AnimationClip::REPEAT_INDEFINITE = 0</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Defines a constant for indefinitely repeating an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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api/classgameplay_1_1_animation_clip.png


+ 19 - 25
api/classgameplay_1_1_animation_clip_1_1_listener-members.html

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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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@@ -66,35 +63,32 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">Listener</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">Listener</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AnimationClip::Listener Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">animationEvent</a>(AnimationClip *clip, EventType type)=0</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td><code> [pure virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa6ccc36d2001e5f24c7201ab56c897957">BEGIN</a> enum value</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa70ea20905b05f39b91ac7be3e4385f00">END</a> enum value</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">EventType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>Listener</b>() (defined in <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td><code> [inline]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa1487df56308351ab801345019d8df811">TIME</a> enum value</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">animationEvent</a>(AnimationClip *clip, EventType type)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa6ccc36d2001e5f24c7201ab56c897957">BEGIN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa70ea20905b05f39b91ac7be3e4385f00">END</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">EventType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>Listener</b>() (defined in <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa1487df56308351ab801345019d8df811">TIME</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
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+ 32 - 32
api/classgameplay_1_1_animation_clip_1_1_listener.html

@@ -4,21 +4,18 @@
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">Listener</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">Listener</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-types">Public Types</a> &#124;
-<a href="#pub-methods">Public Member Functions</a>  </div>
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_animation_clip_1_1_listener-members.html">List of all members</a>  </div>
   <div class="headertitle">
-<div class="title">gameplay::AnimationClip::Listener Class Reference</div>  </div>
+<div class="title">gameplay::AnimationClip::Listener Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;AnimationClip.h&gt;</code></p>
 
 <p>Inherited by gameplay::AnimationClip::ScriptListener.</p>
-
-<p><a href="classgameplay_1_1_animation_clip_1_1_listener-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-types"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
 Public Types</h2></td></tr>
 <tr class="memitem:ac3f0feda9c3b4c30bf9430e18a119d2a"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">EventType</a> { <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa6ccc36d2001e5f24c7201ab56c897957">BEGIN</a>, 
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  }</td></tr>
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 Public Member Functions</h2></td></tr>
 <tr class="memitem:ae46b7010e5e5c64f61dcd55755e9c218"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">animationEvent</a> (<a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> *clip, <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">EventType</a> type)=0</td></tr>
+<tr class="separator:ae46b7010e5e5c64f61dcd55755e9c218"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines an animation event listener. </p>
-</div><hr/><h2>Member Enumeration Documentation</h2>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
 <a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2a"></a>
 <div class="memitem">
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           <td class="memname">enum <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">gameplay::AnimationClip::Listener::EventType</a></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>The type of animation event. </p>
 <dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
 <tr><td valign="top"><em><a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2aa6ccc36d2001e5f24c7201ab56c897957"></a>BEGIN</em>&nbsp;</td><td>
@@ -129,13 +124,16 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="ae46b7010e5e5c64f61dcd55755e9c218"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
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-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">gameplay::AnimationClip::Listener::animationEvent</a> </td>
+          <td class="memname">virtual void gameplay::AnimationClip::Listener::animationEvent </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> *&#160;</td>
           <td class="paramname"><em>clip</em>, </td>
@@ -149,23 +147,25 @@ Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [pure virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Handles when animation event occurs. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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-
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AnimationController Member List</div>  </div>
 </div><!--header-->
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-This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_controller.html">gameplay::AnimationController</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_controller.html#ae4ef23f5c0108eb158f055e0b61cba3a">stopAllAnimations</a>()</td><td><a class="el" href="classgameplay_1_1_animation_controller.html">gameplay::AnimationController</a></td><td></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_controller.html">gameplay::AnimationController</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_controller.html#ae4ef23f5c0108eb158f055e0b61cba3a">stopAllAnimations</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_controller.html">gameplay::AnimationController</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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+ 17 - 25
api/classgameplay_1_1_animation_controller.html

@@ -4,21 +4,18 @@
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
-<a href="#pub-methods">Public Member Functions</a>  </div>
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_animation_controller-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::AnimationController Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;AnimationController.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_animation_controller-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:ae4ef23f5c0108eb158f055e0b61cba3a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_controller.html#ae4ef23f5c0108eb158f055e0b61cba3a">stopAllAnimations</a> ()</td></tr>
+<tr class="separator:ae4ef23f5c0108eb158f055e0b61cba3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a class for controlling game animation. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="ae4ef23f5c0108eb158f055e0b61cba3a"></a>
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+          <td class="memname">void gameplay::AnimationController::stopAllAnimations </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Stops all AnimationClips currently playing on the <a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a>. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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-  <div id="nav-path" class="navpath">
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-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AnimationTarget Member List</div>  </div>
 </div><!--header-->
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a963d6a3f8e77c59cfb9ac2284d961c31">getAnimationPropertyComponentCount</a>(int propertyId) const =0</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [pure virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)=0</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [pure virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [pure virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a963d6a3f8e77c59cfb9ac2284d961c31">getAnimationPropertyComponentCount</a>(int propertyId) const =0</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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+ 204 - 123
api/classgameplay_1_1_animation_target.html

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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
 <a href="#pro-types">Protected Types</a> &#124;
 <a href="#pro-methods">Protected Member Functions</a> &#124;
-<a href="#pro-attribs">Protected Attributes</a>  </div>
+<a href="#pro-attribs">Protected Attributes</a> &#124;
+<a href="classgameplay_1_1_animation_target-members.html">List of all members</a>  </div>
   <div class="headertitle">
-<div class="title">gameplay::AnimationTarget Class Reference</div>  </div>
+<div class="title">gameplay::AnimationTarget Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
 </div><!--header-->
 <div class="contents">
 
@@ -107,70 +103,104 @@ Inheritance diagram for gameplay::AnimationTarget:</div>
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 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:adece90a6580ca606de174aaf266c610c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a> (const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type)</td></tr>
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 <tr class="memitem:acf1d4b96c618f474826ddfe0a125e216"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a> (const char *id, const char *url)</td></tr>
+<tr class="separator:acf1d4b96c618f474826ddfe0a125e216"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ae9eac514a95b4dbab8db8d69e3f2f33c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a> (const char *id, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *animationProperties)</td></tr>
+<tr class="separator:ae9eac514a95b4dbab8db8d69e3f2f33c"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a7a1e29d9e344cd43edbcbfcace02d7b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a> (const char *id, int propertyId, float *from, float *to, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type, unsigned long duration)</td></tr>
+<tr class="separator:a7a1e29d9e344cd43edbcbfcace02d7b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a00be990fd84631e10ce40e9ca0b84f60"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a> (const char *id, int propertyId, float *from, float *by, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type, unsigned long duration)</td></tr>
+<tr class="separator:a00be990fd84631e10ce40e9ca0b84f60"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a7bc288605c05e88521448cae2f21e2bc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a> (const char *id=NULL)</td></tr>
+<tr class="separator:a7bc288605c05e88521448cae2f21e2bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a963d6a3f8e77c59cfb9ac2284d961c31"><td class="memItemLeft" align="right" valign="top">virtual unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a963d6a3f8e77c59cfb9ac2284d961c31">getAnimationPropertyComponentCount</a> (int propertyId) const =0</td></tr>
+<tr class="separator:a963d6a3f8e77c59cfb9ac2284d961c31"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a9e29517739e99d940e119dc2ee5a4aae"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">getAnimationPropertyValue</a> (int propertyId, <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> *value)=0</td></tr>
+<tr class="separator:a9e29517739e99d940e119dc2ee5a4aae"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a84a39aaabebfe0f05387778c3e7cefb0"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">setAnimationPropertyValue</a> (int propertyId, <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> *value, float blendWeight=1.0f)=0</td></tr>
+<tr class="separator:a84a39aaabebfe0f05387778c3e7cefb0"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a8b08d7ad0b0fa52d9139dc931053a26f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a> (const char *id=NULL) const </td></tr>
-<tr><td colspan="2"><h2><a name="pro-types"></a>
+<tr class="separator:a8b08d7ad0b0fa52d9139dc931053a26f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-types"></a>
 Protected Types</h2></td></tr>
 <tr class="memitem:ac351f3b809938474d6688224a45aebcc"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> { <b>SCALAR</b>, 
 <b>TRANSFORM</b>
  }</td></tr>
-<tr><td colspan="2"><h2><a name="pro-methods"></a>
+<tr class="separator:ac351f3b809938474d6688224a45aebcc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
 Protected Member Functions</h2></td></tr>
 <tr class="memitem:a03d383afb9045efee09ec661bceedf80"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a> ()</td></tr>
+<tr class="separator:a03d383afb9045efee09ec661bceedf80"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ab8cedab6501d1908450814e6071f2155"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a> ()</td></tr>
+<tr class="separator:ab8cedab6501d1908450814e6071f2155"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a67ef6f7b9d1761e1e9dc97ebdd2a79e1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a> (Animation::Channel *channel)</td></tr>
+<tr class="separator:a67ef6f7b9d1761e1e9dc97ebdd2a79e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ad731be35a3536bd7769fda268fbd6c1a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a> (Animation::Channel *channel)</td></tr>
+<tr class="separator:ad731be35a3536bd7769fda268fbd6c1a"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a462900fcd93cf03982b63efca7afcbf6"><td class="memItemLeft" align="right" valign="top">Animation::Channel *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a> (const char *id) const </td></tr>
+<tr class="separator:a462900fcd93cf03982b63efca7afcbf6"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a24e4e3876f62ea8ed584bc01b934434e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a> (<a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *target, <a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> &amp;context) const </td></tr>
-<tr><td colspan="2"><h2><a name="pro-attribs"></a>
+<tr class="separator:a24e4e3876f62ea8ed584bc01b934434e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
 Protected Attributes</h2></td></tr>
 <tr class="memitem:a3427f0e388bbfed7b5ee9fdda24b60a8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td></tr>
+<tr class="separator:a3427f0e388bbfed7b5ee9fdda24b60a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines an interface allowing animation to target an object for changing its animation properties. </p>
-</div><hr/><h2>Member Enumeration Documentation</h2>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
 <a class="anchor" id="ac351f3b809938474d6688224a45aebcc"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">enum <a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">gameplay::AnimationTarget::TargetType</a><code> [protected]</code></td>
+          <td class="memname">enum <a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">gameplay::AnimationTarget::TargetType</a></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>The type of animation target. </p>
 
 </div>
 </div>
-<hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="a03d383afb9045efee09ec661bceedf80"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">gameplay::AnimationTarget::AnimationTarget</a> </td>
+          <td class="memname">gameplay::AnimationTarget::AnimationTarget </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [protected]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Constructor. </p>
 
 </div>
@@ -178,37 +208,51 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="ab8cedab6501d1908450814e6071f2155"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual <a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">gameplay::AnimationTarget::~AnimationTarget</a> </td>
+          <td class="memname">virtual gameplay::AnimationTarget::~AnimationTarget </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [protected, virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a67ef6f7b9d1761e1e9dc97ebdd2a79e1"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">gameplay::AnimationTarget::addChannel</a> </td>
+          <td class="memname">void gameplay::AnimationTarget::addChannel </td>
           <td>(</td>
           <td class="paramtype">Animation::Channel *&#160;</td>
           <td class="paramname"><em>channel</em></td><td>)</td>
-          <td><code> [protected]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Adds the given animation channel to this animation target.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">channel</td><td>The animation channel to add. </td></tr>
   </table>
@@ -220,9 +264,12 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="a24e4e3876f62ea8ed584bc01b934434e"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">gameplay::AnimationTarget::cloneInto</a> </td>
+          <td class="memname">void gameplay::AnimationTarget::cloneInto </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *&#160;</td>
           <td class="paramname"><em>target</em>, </td>
@@ -236,13 +283,17 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td> const<code> [protected]</code></td>
+          <td></td><td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Copies data from this animation target into the given target for the purpose of cloning.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">target</td><td>The target to copy into. </td></tr>
     <tr><td class="paramname">context</td><td>The clone context. </td></tr>
@@ -257,7 +308,7 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimation </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -298,10 +349,9 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Creates an animation on this target from a set of key value and key time pairs. Cannot use <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">Curve::BEZIER</a> or CURVE::HERMITE as the interpolation type since they require tangents/control points.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
@@ -312,7 +362,7 @@ Protected Attributes</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created animation. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
@@ -321,7 +371,7 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimation </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -374,10 +424,9 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Creates an animation on this target from a set of key value and key time pairs.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
@@ -390,7 +439,7 @@ Protected Attributes</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created animation. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
@@ -399,7 +448,7 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimation </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -416,17 +465,16 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Creates an animation on this target using the data from the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defined at the specified URL, where the URL is of the format "&lt;file-path&gt;.&lt;extension&gt;#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" (and "#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" is optional).</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">url</td><td>The URL pointing to the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defining the animation data.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created animation. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
@@ -435,7 +483,7 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimation </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -452,17 +500,16 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Creates an animation on this target using the data from the given properties object.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">animationProperties</td><td>The properties object defining the animation data.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created animation. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
@@ -471,7 +518,7 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">gameplay::AnimationTarget::createAnimationFromBy</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimationFromBy </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -512,10 +559,9 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Creates a simple two keyframe from-by animation. Cannot use <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">Curve::BEZIER</a> or CURVE::HERMITE as the interpolation type since they require tangents/control points.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
@@ -526,7 +572,7 @@ Protected Attributes</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created animation. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
@@ -535,7 +581,7 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">gameplay::AnimationTarget::createAnimationFromTo</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimationFromTo </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -576,10 +622,9 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Creates a simple two keyframe from-to animation. Cannot use <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">Curve::BEZIER</a> or CURVE::HERMITE as the interpolation type since they require tangents/control points.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
@@ -590,7 +635,7 @@ Protected Attributes</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created animation. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
@@ -599,17 +644,16 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">gameplay::AnimationTarget::destroyAnimation</a> </td>
+          <td class="memname">void gameplay::AnimationTarget::destroyAnimation </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Destroys the animation with the specified ID. Destroys the first animation if ID is NULL.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation to destroy. </td></tr>
   </table>
@@ -623,60 +667,67 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">gameplay::AnimationTarget::getAnimation</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::getAnimation </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em> = <code>NULL</code></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the animation with the specified ID. If the ID is NULL, this function will return the first animation it finds.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The name of the animation to get. </td></tr>
   </table>
   </dd>
 </dl>
 
-<p>Reimplemented in <a class="el" href="classgameplay_1_1_node.html#a18ccc842b846acee10da31419e29545d">gameplay::Node</a>, and <a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">gameplay::Container</a>.</p>
-
 </div>
 </div>
 <a class="anchor" id="a963d6a3f8e77c59cfb9ac2284d961c31"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual unsigned int <a class="el" href="classgameplay_1_1_animation_target.html#a963d6a3f8e77c59cfb9ac2284d961c31">gameplay::AnimationTarget::getAnimationPropertyComponentCount</a> </td>
+          <td class="memname">virtual unsigned int gameplay::AnimationTarget::getAnimationPropertyComponentCount </td>
           <td>(</td>
           <td class="paramtype">int&#160;</td>
           <td class="paramname"><em>propertyId</em></td><td>)</td>
-          <td> const<code> [pure virtual]</code></td>
+          <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Abstract method to return the property component count of the given property ID on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">propertyId</td><td>The ID of the property on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> to obtain the component count for.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The property component count of the given property. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The property component count of the given property. </dd></dl>
 
-<p>Implemented in <a class="el" href="classgameplay_1_1_transform.html#a842ce88c27aaedb5b43e0ac675ba7b1f">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">gameplay::Container</a>, and <a class="el" href="classgameplay_1_1_material_parameter.html#a6f898406a1e9390d7a26dba04e3b71e0">gameplay::MaterialParameter</a>.</p>
+<p>Implemented in <a class="el" href="classgameplay_1_1_transform.html#a842ce88c27aaedb5b43e0ac675ba7b1f">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_material_parameter.html#a6f898406a1e9390d7a26dba04e3b71e0">gameplay::MaterialParameter</a>, and <a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">gameplay::Container</a>.</p>
 
 </div>
 </div>
 <a class="anchor" id="a9e29517739e99d940e119dc2ee5a4aae"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">gameplay::AnimationTarget::getAnimationPropertyValue</a> </td>
+          <td class="memname">virtual void gameplay::AnimationTarget::getAnimationPropertyValue </td>
           <td>(</td>
           <td class="paramtype">int&#160;</td>
           <td class="paramname"><em>propertyId</em>, </td>
@@ -690,13 +741,17 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [pure virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Abstract method for getting the animation property value for the given property ID on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">propertyId</td><td>The ID of the property on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> to get the animation property value for. </td></tr>
     <tr><td class="paramname">value</td><td>The container to get the animation property value in. </td></tr>
@@ -704,26 +759,33 @@ Protected Attributes</h2></td></tr>
   </dd>
 </dl>
 
-<p>Implemented in <a class="el" href="classgameplay_1_1_transform.html#aa511e1efa7282723e0bfbe38742ec410">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">gameplay::Container</a>, and <a class="el" href="classgameplay_1_1_material_parameter.html#a4128baa81318a61cd6791b0cff9a5ea3">gameplay::MaterialParameter</a>.</p>
+<p>Implemented in <a class="el" href="classgameplay_1_1_transform.html#aa511e1efa7282723e0bfbe38742ec410">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_material_parameter.html#a4128baa81318a61cd6791b0cff9a5ea3">gameplay::MaterialParameter</a>, and <a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">gameplay::Container</a>.</p>
 
 </div>
 </div>
 <a class="anchor" id="a462900fcd93cf03982b63efca7afcbf6"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">Animation::Channel* <a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">gameplay::AnimationTarget::getChannel</a> </td>
+          <td class="memname">Animation::Channel* gameplay::AnimationTarget::getChannel </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
-          <td> const<code> [protected]</code></td>
+          <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Gets the Animation::Channel that belongs to the <a class="el" href="classgameplay_1_1_animation.html">Animation</a> with the specified ID.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation.html">Animation</a> the Channel belongs to. </td></tr>
   </table>
@@ -735,19 +797,26 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="ad731be35a3536bd7769fda268fbd6c1a"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">gameplay::AnimationTarget::removeChannel</a> </td>
+          <td class="memname">void gameplay::AnimationTarget::removeChannel </td>
           <td>(</td>
           <td class="paramtype">Animation::Channel *&#160;</td>
           <td class="paramname"><em>channel</em></td><td>)</td>
-          <td><code> [protected]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Removes the given animation channel from this animation target.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">channel</td><td>The animation channel to delete. </td></tr>
   </table>
@@ -759,9 +828,12 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="a84a39aaabebfe0f05387778c3e7cefb0"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">gameplay::AnimationTarget::setAnimationPropertyValue</a> </td>
+          <td class="memname">virtual void gameplay::AnimationTarget::setAnimationPropertyValue </td>
           <td>(</td>
           <td class="paramtype">int&#160;</td>
           <td class="paramname"><em>propertyId</em>, </td>
@@ -781,13 +853,17 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [pure virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Abstract method for setting the animation property value for the given property ID on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">propertyId</td><td>The ID of the property on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> to set the animation property value on. </td></tr>
     <tr><td class="paramname">value</td><td>The container to set the animation property value in. </td></tr>
@@ -796,36 +872,41 @@ Protected Attributes</h2></td></tr>
   </dd>
 </dl>
 
-<p>Implemented in <a class="el" href="classgameplay_1_1_transform.html#a444e7a96105255379d13ac2b0523d5e3">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">gameplay::Container</a>, and <a class="el" href="classgameplay_1_1_material_parameter.html#aaf03d11eb0ad260816f213fdccfac4b4">gameplay::MaterialParameter</a>.</p>
+<p>Implemented in <a class="el" href="classgameplay_1_1_transform.html#a444e7a96105255379d13ac2b0523d5e3">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_material_parameter.html#aaf03d11eb0ad260816f213fdccfac4b4">gameplay::MaterialParameter</a>, and <a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">gameplay::Container</a>.</p>
 
 </div>
 </div>
-<hr/><h2>Member Data Documentation</h2>
+<h2 class="groupheader">Member Data Documentation</h2>
 <a class="anchor" id="a3427f0e388bbfed7b5ee9fdda24b60a8"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> <a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">gameplay::AnimationTarget::_targetType</a><code> [protected]</code></td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> gameplay::AnimationTarget::_targetType</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>The target's type.</p>
-<dl class="section see"><dt>See also:</dt><dd>TargetType::SCALAR </dd>
+<dl class="section see"><dt>See Also</dt><dd>TargetType::SCALAR </dd>
 <dd>
 TargetType::TRANSFORM </dd></dl>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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-
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BIN
api/classgameplay_1_1_animation_target.png


+ 16 - 21
api/classgameplay_1_1_animation_value-members.html

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+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a>, including all inherited members.</p>
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+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_value.html#a35a541a2cf0f3b1b3a8dd3f0a6b21569">getFloats</a>(unsigned int index, float *values, unsigned int count) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td class="entry"></td></tr>
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+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_value.html#aea662313b25d4d65970b06685131533c">setFloats</a>(unsigned int index, float *values, unsigned int count)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td class="entry"></td></tr>
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-    </ul>
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 <p><code>#include &lt;AnimationValue.h&gt;</code></p>
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-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
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 <div class="textblock"><p>The runtime interface to represent an animation value. </p>
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 <p>Gets the value at the specified index.</p>
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 <p>Copies one or more float values from this <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> into the specified array.</p>
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 <p>Sets the value at the specified index.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the component to set the value for. </td></tr>
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 <p>Copies one or more float values into the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a>.</p>
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_buffer.html">gameplay::AudioBuffer</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
+  <div class="summary">
+<a href="classgameplay_1_1_audio_buffer-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::AudioBuffer Class Reference</div>  </div>
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 </map>
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-
-<p><a href="classgameplay_1_1_audio_buffer-members.html">List of all members.</a></p>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pub_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a> ()</td></tr>
+<tr class="separator:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a> ()</td></tr>
+<tr class="separator:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a> () const </td></tr>
+<tr class="separator:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>The actual audio buffer data.</p>
 <p>Currently only supports supported formats: .wav, .au and .raw files. </p>
 </div></div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
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BIN
api/classgameplay_1_1_audio_buffer.png


+ 13 - 18
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_audio_controller.html">AudioController</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_audio_controller.html">AudioController</a></li>  </ul>
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+</div><!-- top -->
 <div class="header">
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_controller.html#a8cc1aa909e31ecb2c85ae486f1b08511">~AudioController</a>()</td><td><a class="el" href="classgameplay_1_1_audio_controller.html">gameplay::AudioController</a></td><td><code> [virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_controller.html">gameplay::AudioController</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_controller.html#a8cc1aa909e31ecb2c85ae486f1b08511">~AudioController</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_controller.html">gameplay::AudioController</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
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-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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+ 26 - 26
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-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_audio_controller.html">AudioController</a>      </li>
-    </ul>
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+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_audio_controller.html">AudioController</a></li>  </ul>
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+</div><!-- top -->
 <div class="header">
   <div class="summary">
-<a href="#pub-methods">Public Member Functions</a>  </div>
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_audio_controller-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::AudioController Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;AudioController.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_audio_controller-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:a8cc1aa909e31ecb2c85ae486f1b08511"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_controller.html#a8cc1aa909e31ecb2c85ae486f1b08511">~AudioController</a> ()</td></tr>
+<tr class="separator:a8cc1aa909e31ecb2c85ae486f1b08511"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a class for controlling game audio. </p>
-</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="a8cc1aa909e31ecb2c85ae486f1b08511"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual <a class="el" href="classgameplay_1_1_audio_controller.html#a8cc1aa909e31ecb2c85ae486f1b08511">gameplay::AudioController::~AudioController</a> </td>
+          <td class="memname">virtual gameplay::AudioController::~AudioController </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.0
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-      <li class="navelem"><b>gameplay</b>      </li>
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-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AudioListener Member List</div>  </div>
 </div><!--header-->
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#aa937d6023a8f273beabe4d3dc0868842">getCamera</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#adb5cf53ef41b6f388e22260e07ce5c07">getGain</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a7a90fece59eef16495a6a1fba56dc141">getInstance</a>()</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a7a4a18371f76967e58fa7bd828a887a0">getOrientation</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a7ba05c28429469bc2cdf13cffbbf8faa">getOrientationForward</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a955ca1ab50d8cb11d581e832ac4256e6">getOrientationUp</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a2f2f6b80c38819c863dcbea439e2c876">getPosition</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#ae2e7455181df50a2e6b3c680428b2ab4">getVelocity</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">setCamera</a>(Camera *camera)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#ab5c5686e333c49ea1a582e0d829ad112">setGain</a>(float gain)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">setOrientation</a>(const Vector3 &amp;forward, const Vector3 &amp;up)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a96d27dc8a5d7062d63ece8d899d45b90">setOrientation</a>(float forwardX, float forwardY, float forwardZ, float upX, float upY, float upZ)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">setPosition</a>(const Vector3 &amp;position)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a1ca656741c76c1dd20b42277444cb68a">setPosition</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">setVelocity</a>(const Vector3 &amp;velocity)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#af0972d8848ca98ccd92bdd30ff43cc69">setVelocity</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
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-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#aa937d6023a8f273beabe4d3dc0868842">getCamera</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#adb5cf53ef41b6f388e22260e07ce5c07">getGain</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a7a90fece59eef16495a6a1fba56dc141">getInstance</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a7a4a18371f76967e58fa7bd828a887a0">getOrientation</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a7ba05c28429469bc2cdf13cffbbf8faa">getOrientationForward</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a955ca1ab50d8cb11d581e832ac4256e6">getOrientationUp</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a2f2f6b80c38819c863dcbea439e2c876">getPosition</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#ae2e7455181df50a2e6b3c680428b2ab4">getVelocity</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">setCamera</a>(Camera *camera)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#ab5c5686e333c49ea1a582e0d829ad112">setGain</a>(float gain)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">setOrientation</a>(const Vector3 &amp;forward, const Vector3 &amp;up)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a96d27dc8a5d7062d63ece8d899d45b90">setOrientation</a>(float forwardX, float forwardY, float forwardZ, float upX, float upY, float upZ)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">setPosition</a>(const Vector3 &amp;position)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a1ca656741c76c1dd20b42277444cb68a">setPosition</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">setVelocity</a>(const Vector3 &amp;velocity)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#af0972d8848ca98ccd92bdd30ff43cc69">setVelocity</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
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-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-  <div id="nav-path" class="navpath">
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-      <li class="navelem"><b>gameplay</b>      </li>
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-    </ul>
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+<div id="nav-path" class="navpath">
+  <ul>
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+</div><!-- top -->
 <div class="header">
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 <a href="#pub-methods">Public Member Functions</a> &#124;
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+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_audio_listener-members.html">List of all members</a>  </div>
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@@ -92,48 +88,62 @@ Inheritance diagram for gameplay::AudioListener:</div>
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 </map>
  </div></div>
-
-<p><a href="classgameplay_1_1_audio_listener-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:a2f2f6b80c38819c863dcbea439e2c876"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a2f2f6b80c38819c863dcbea439e2c876">getPosition</a> () const </td></tr>
+<tr class="separator:a2f2f6b80c38819c863dcbea439e2c876"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a4684ca2efeb7bfe981af49c4b6f1b8ab"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">setPosition</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;position)</td></tr>
+<tr class="separator:a4684ca2efeb7bfe981af49c4b6f1b8ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a1ca656741c76c1dd20b42277444cb68a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a1ca656741c76c1dd20b42277444cb68a">setPosition</a> (float x, float y, float z)</td></tr>
+<tr class="separator:a1ca656741c76c1dd20b42277444cb68a"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:adb5cf53ef41b6f388e22260e07ce5c07"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#adb5cf53ef41b6f388e22260e07ce5c07">getGain</a> () const </td></tr>
+<tr class="separator:adb5cf53ef41b6f388e22260e07ce5c07"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ab5c5686e333c49ea1a582e0d829ad112"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#ab5c5686e333c49ea1a582e0d829ad112">setGain</a> (float gain)</td></tr>
+<tr class="separator:ab5c5686e333c49ea1a582e0d829ad112"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ae2e7455181df50a2e6b3c680428b2ab4"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#ae2e7455181df50a2e6b3c680428b2ab4">getVelocity</a> () const </td></tr>
+<tr class="separator:ae2e7455181df50a2e6b3c680428b2ab4"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:aa5e690338f2e8bd550e674b622e9d66d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">setVelocity</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;velocity)</td></tr>
+<tr class="separator:aa5e690338f2e8bd550e674b622e9d66d"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:af0972d8848ca98ccd92bdd30ff43cc69"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#af0972d8848ca98ccd92bdd30ff43cc69">setVelocity</a> (float x, float y, float z)</td></tr>
+<tr class="separator:af0972d8848ca98ccd92bdd30ff43cc69"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a7a4a18371f76967e58fa7bd828a887a0"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a7a4a18371f76967e58fa7bd828a887a0">getOrientation</a> () const </td></tr>
+<tr class="separator:a7a4a18371f76967e58fa7bd828a887a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a7ba05c28429469bc2cdf13cffbbf8faa"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a7ba05c28429469bc2cdf13cffbbf8faa">getOrientationForward</a> () const </td></tr>
+<tr class="separator:a7ba05c28429469bc2cdf13cffbbf8faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a955ca1ab50d8cb11d581e832ac4256e6"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a955ca1ab50d8cb11d581e832ac4256e6">getOrientationUp</a> () const </td></tr>
+<tr class="separator:a955ca1ab50d8cb11d581e832ac4256e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ae0a6f067a08ce24bf07a1442972b4bcd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">setOrientation</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;forward, const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;up)</td></tr>
+<tr class="separator:ae0a6f067a08ce24bf07a1442972b4bcd"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a96d27dc8a5d7062d63ece8d899d45b90"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a96d27dc8a5d7062d63ece8d899d45b90">setOrientation</a> (float forwardX, float forwardY, float forwardZ, float upX, float upY, float upZ)</td></tr>
+<tr class="separator:a96d27dc8a5d7062d63ece8d899d45b90"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:aa937d6023a8f273beabe4d3dc0868842"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#aa937d6023a8f273beabe4d3dc0868842">getCamera</a> () const </td></tr>
+<tr class="separator:aa937d6023a8f273beabe4d3dc0868842"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:aa8e3fead3ef26f658173b63338293d9f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">setCamera</a> (<a class="el" href="classgameplay_1_1_camera.html">Camera</a> *camera)</td></tr>
-<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
+<tr class="separator:aa8e3fead3ef26f658173b63338293d9f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
 <tr class="memitem:a7a90fece59eef16495a6a1fba56dc141"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a7a90fece59eef16495a6a1fba56dc141">getInstance</a> ()</td></tr>
+<tr class="separator:a7a90fece59eef16495a6a1fba56dc141"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines an audio listener in 3D space. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="aa937d6023a8f273beabe4d3dc0868842"></a>
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_camera.html">Camera</a>* <a class="el" href="classgameplay_1_1_audio_listener.html#aa937d6023a8f273beabe4d3dc0868842">gameplay::AudioListener::getCamera</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_camera.html">Camera</a>* gameplay::AudioListener::getCamera </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the camera currently associated with the audio listener.</p>
-<dl class="section return"><dt>Returns:</dt><dd>camera The camera currently associated with the audio listener. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>camera The camera currently associated with the audio listener. </dd></dl>
 
 </div>
 </div>
@@ -142,34 +152,40 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_audio_listener.html#adb5cf53ef41b6f388e22260e07ce5c07">gameplay::AudioListener::getGain</a> </td>
+          <td class="memname">float gameplay::AudioListener::getGain </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the gain of the audio listener.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The gain of the audio listener. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The gain of the audio listener. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a7a90fece59eef16495a6a1fba56dc141"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a>* <a class="el" href="classgameplay_1_1_audio_listener.html#a7a90fece59eef16495a6a1fba56dc141">gameplay::AudioListener::getInstance</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a>* gameplay::AudioListener::getInstance </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Gets the single instance of the audio listener.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The single instance of the audio listener. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The single instance of the audio listener. </dd></dl>
 
 </div>
 </div>
@@ -178,16 +194,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const float* <a class="el" href="classgameplay_1_1_audio_listener.html#a7a4a18371f76967e58fa7bd828a887a0">gameplay::AudioListener::getOrientation</a> </td>
+          <td class="memname">const float* gameplay::AudioListener::getOrientation </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the float pointer to the orientation of the audio listener. Orientation is represented as 6 floats. (forward.x, forward.y, forward.z, up.x, up.y, up.z).</p>
-<dl class="section return"><dt>Returns:</dt><dd>Pointer to the 6 orientation float values.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>Pointer to the 6 orientation float values.  </dd></dl>
 
 </div>
 </div>
@@ -196,16 +211,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_listener.html#a7ba05c28429469bc2cdf13cffbbf8faa">gameplay::AudioListener::getOrientationForward</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; gameplay::AudioListener::getOrientationForward </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the forward orientation vector of the audio listener.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The forward vector. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The forward vector. </dd></dl>
 
 </div>
 </div>
@@ -214,16 +228,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_listener.html#a955ca1ab50d8cb11d581e832ac4256e6">gameplay::AudioListener::getOrientationUp</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; gameplay::AudioListener::getOrientationUp </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the up orientation vector of the audio listener.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The up vector. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The up vector. </dd></dl>
 
 </div>
 </div>
@@ -232,16 +245,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_listener.html#a2f2f6b80c38819c863dcbea439e2c876">gameplay::AudioListener::getPosition</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; gameplay::AudioListener::getPosition </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the current position of the audio listener.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The position of the audio listener </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The position of the audio listener </dd></dl>
 
 </div>
 </div>
@@ -250,16 +262,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_listener.html#ae2e7455181df50a2e6b3c680428b2ab4">gameplay::AudioListener::getVelocity</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; gameplay::AudioListener::getVelocity </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the velocity of the audio source.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The velocity as a vector. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The velocity as a vector. </dd></dl>
 
 </div>
 </div>
@@ -268,17 +279,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">gameplay::AudioListener::setCamera</a> </td>
+          <td class="memname">void gameplay::AudioListener::setCamera </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td>
           <td class="paramname"><em>camera</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the camera that is associated with the audio listener. This should usually be the current camera.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">camera</td><td>The camera that is associated with the audio listener </td></tr>
   </table>
@@ -292,17 +302,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#ab5c5686e333c49ea1a582e0d829ad112">gameplay::AudioListener::setGain</a> </td>
+          <td class="memname">void gameplay::AudioListener::setGain </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>gain</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the gain/volume of the audio listener.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">gain</td><td>The gain/volume of the listener. </td></tr>
   </table>
@@ -316,7 +325,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">gameplay::AudioListener::setOrientation</a> </td>
+          <td class="memname">void gameplay::AudioListener::setOrientation </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>forward</em>, </td>
@@ -333,10 +342,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the orientation of the audio listener.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">forward</td><td>The forward vector. </td></tr>
     <tr><td class="paramname">up</td><td>The up vector. </td></tr>
@@ -351,7 +359,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">gameplay::AudioListener::setOrientation</a> </td>
+          <td class="memname">void gameplay::AudioListener::setOrientation </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>forwardX</em>, </td>
@@ -392,10 +400,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the orientation of the audio listener.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">forwardX</td><td>The x coordinate of the forward vector. </td></tr>
     <tr><td class="paramname">forwardY</td><td>The y coordinate of the forward vector. </td></tr>
@@ -414,17 +421,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">gameplay::AudioListener::setPosition</a> </td>
+          <td class="memname">void gameplay::AudioListener::setPosition </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>position</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the position of the audio source.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">position</td><td>The position to set the listener to. </td></tr>
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@@ -438,7 +444,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">gameplay::AudioListener::setPosition</a> </td>
+          <td class="memname">void gameplay::AudioListener::setPosition </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>x</em>, </td>
@@ -461,10 +467,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the position of the audio source.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">x</td><td>The x coordinate of the position. </td></tr>
     <tr><td class="paramname">y</td><td>The y coordinate of the position. </td></tr>
@@ -480,17 +485,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">gameplay::AudioListener::setVelocity</a> </td>
+          <td class="memname">void gameplay::AudioListener::setVelocity </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>velocity</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the velocity of the audio source</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">velocity</td><td>A vector representing the velocity. </td></tr>
   </table>
@@ -504,7 +508,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">gameplay::AudioListener::setVelocity</a> </td>
+          <td class="memname">void gameplay::AudioListener::setVelocity </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>x</em>, </td>
@@ -527,10 +531,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the velocity of the audio source</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">x</td><td>The x coordinate of the velocity. </td></tr>
     <tr><td class="paramname">y</td><td>The y coordinate of the velocity. </td></tr>
@@ -542,13 +545,11 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
 </body>
 </html>

BIN
api/classgameplay_1_1_audio_listener.png


+ 42 - 47
api/classgameplay_1_1_audio_source-members.html

@@ -4,21 +4,18 @@
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-
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-
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 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.0 -->
+<!-- Generated by Doxygen 1.8.2 -->
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@@ -57,7 +54,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
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@@ -66,57 +63,55 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::AudioSource Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a07bb587d919f7cdc1b0d9a48f5bc94a1">create</a>(const char *url)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a7d9edd60d409d95461715fcfb2c111fb">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a79b0d9f563333da5347c1eca6ad4e90b">getGain</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#ac249279bfcecad9a3f98748c33421c1f">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a0ae0e4657604a20744102ba43920eb40">getPitch</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#af1bb2c2fed72d276c6f51d7c5a00696a">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#ac64c62677c019dd4bb50a915f73882ed">getVelocity</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>INITIAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a323ff6fb92199d2d62f0d1ec5245b0ac">isLooped</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a6804f9b49bd8e9cd4d19cdd9477c6af0">pause</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>PAUSED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a2d267325c838d24188210b1943846085">play</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>PLAYING</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a895920e4520c05ecbf393806bc2ef9f0">resume</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a9974ed052d73d89a7758426ddd1efb98">rewind</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#ac8d7d4e9ca891ed8eb101f06b4379864">setGain</a>(float gain)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a43aa4b9de4bfc39a0cef6b15de315b81">setLooped</a>(bool looped)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#af744814fc44fa8aa16f761e09c9ad48d">setPitch</a>(float pitch)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#aeb6e1769a202af905fa89a94f909e1c8">setVelocity</a>(const Vector3 &amp;velocity)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a34f6f63fac5d9a7202058124944e8624">setVelocity</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#acc6b7a0607f5af5b694e1d6add7e1820">stop</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>STOPPED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a07bb587d919f7cdc1b0d9a48f5bc94a1">create</a>(const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a7d9edd60d409d95461715fcfb2c111fb">create</a>(Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a79b0d9f563333da5347c1eca6ad4e90b">getGain</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#ac249279bfcecad9a3f98748c33421c1f">getNode</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a0ae0e4657604a20744102ba43920eb40">getPitch</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#af1bb2c2fed72d276c6f51d7c5a00696a">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#ac64c62677c019dd4bb50a915f73882ed">getVelocity</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>INITIAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a323ff6fb92199d2d62f0d1ec5245b0ac">isLooped</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a6804f9b49bd8e9cd4d19cdd9477c6af0">pause</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>PAUSED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a2d267325c838d24188210b1943846085">play</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>PLAYING</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a895920e4520c05ecbf393806bc2ef9f0">resume</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a9974ed052d73d89a7758426ddd1efb98">rewind</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#ac8d7d4e9ca891ed8eb101f06b4379864">setGain</a>(float gain)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a43aa4b9de4bfc39a0cef6b15de315b81">setLooped</a>(bool looped)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#af744814fc44fa8aa16f761e09c9ad48d">setPitch</a>(float pitch)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#aeb6e1769a202af905fa89a94f909e1c8">setVelocity</a>(const Vector3 &amp;velocity)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a34f6f63fac5d9a7202058124944e8624">setVelocity</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#acc6b7a0607f5af5b694e1d6add7e1820">stop</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>STOPPED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.0
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 <div class="header">
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+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Declares an audio source in 3D space. </p>
-</div><hr/><h2>Member Enumeration Documentation</h2>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
 <a class="anchor" id="a53fd1787d6625fc16b765be2b3c2a7ae"></a>
 <div class="memitem">
 <div class="memproto">
@@ -138,60 +170,73 @@ Static Public Member Functions</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">gameplay::AudioSource::State</a></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>The audio source's audio state. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a07bb587d919f7cdc1b0d9a48f5bc94a1"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a>* <a class="el" href="classgameplay_1_1_audio_source.html#a07bb587d919f7cdc1b0d9a48f5bc94a1">gameplay::AudioSource::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a>* gameplay::AudioSource::create </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>url</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Create an audio source. This is used to instantiate an Audio Source. Currently only wav, au, and raw files are supported. Alternately, a URL specifying a <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object that defines an audio source can be used (where the URL is of the format "&lt;file-path&gt;.&lt;extension&gt;#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" and "#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" is optional).</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">url</td><td>The relative location on disk of the sound file or a URL specifying a <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defining an audio source. </td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created audio source, or NULL if an audio source cannot be created.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created audio source, or NULL if an audio source cannot be created.  </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a7d9edd60d409d95461715fcfb2c111fb"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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-          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a>* <a class="el" href="classgameplay_1_1_audio_source.html#a07bb587d919f7cdc1b0d9a48f5bc94a1">gameplay::AudioSource::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a>* gameplay::AudioSource::create </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> *&#160;</td>
           <td class="paramname"><em>properties</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Create an audio source from the given properties object.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">properties</td><td>The properties object defining the audio source (must have namespace equal to 'audio'). </td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The newly created audio source, or <code>NULL</code> if the audio source failed to load.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The newly created audio source, or <code>NULL</code> if the audio source failed to load.  </dd></dl>
 
 </div>
 </div>
@@ -200,16 +245,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_audio_source.html#a79b0d9f563333da5347c1eca6ad4e90b">gameplay::AudioSource::getGain</a> </td>
+          <td class="memname">float gameplay::AudioSource::getGain </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the gain of the audio source.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The gain. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The gain. </dd></dl>
 
 </div>
 </div>
@@ -218,16 +262,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* <a class="el" href="classgameplay_1_1_audio_source.html#ac249279bfcecad9a3f98748c33421c1f">gameplay::AudioSource::getNode</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* gameplay::AudioSource::getNode </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the node that this source is attached to.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The node that this audio source is attached to. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The node that this audio source is attached to. </dd></dl>
 
 </div>
 </div>
@@ -236,16 +279,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_audio_source.html#a0ae0e4657604a20744102ba43920eb40">gameplay::AudioSource::getPitch</a> </td>
+          <td class="memname">float gameplay::AudioSource::getPitch </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the pitch of the audio source.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The pitch. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The pitch. </dd></dl>
 
 </div>
 </div>
@@ -254,16 +296,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">AudioSource::State</a> <a class="el" href="classgameplay_1_1_audio_source.html#af1bb2c2fed72d276c6f51d7c5a00696a">gameplay::AudioSource::getState</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">AudioSource::State</a> gameplay::AudioSource::getState </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the current state of the audio source.</p>
-<dl class="section return"><dt>Returns:</dt><dd>PLAYING if the source is playing, STOPPED if the source is stopped, PAUSED if the source is paused and INITIAL otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>PLAYING if the source is playing, STOPPED if the source is stopped, PAUSED if the source is paused and INITIAL otherwise. </dd></dl>
 
 </div>
 </div>
@@ -272,16 +313,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_source.html#ac64c62677c019dd4bb50a915f73882ed">gameplay::AudioSource::getVelocity</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; gameplay::AudioSource::getVelocity </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the velocity of the audio source.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The velocity as a vector. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The velocity as a vector. </dd></dl>
 
 </div>
 </div>
@@ -290,16 +330,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_audio_source.html#a323ff6fb92199d2d62f0d1ec5245b0ac">gameplay::AudioSource::isLooped</a> </td>
+          <td class="memname">bool gameplay::AudioSource::isLooped </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Determines whether the audio source is looped or not.</p>
-<dl class="section return"><dt>Returns:</dt><dd>true if the audio source is looped, false if not. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the audio source is looped, false if not. </dd></dl>
 
 </div>
 </div>
@@ -308,14 +347,13 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a6804f9b49bd8e9cd4d19cdd9477c6af0">gameplay::AudioSource::pause</a> </td>
+          <td class="memname">void gameplay::AudioSource::pause </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Pauses the playing of the audio source. </p>
 
 </div>
@@ -325,14 +363,13 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a2d267325c838d24188210b1943846085">gameplay::AudioSource::play</a> </td>
+          <td class="memname">void gameplay::AudioSource::play </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Plays the audio source. </p>
 
 </div>
@@ -342,14 +379,13 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a895920e4520c05ecbf393806bc2ef9f0">gameplay::AudioSource::resume</a> </td>
+          <td class="memname">void gameplay::AudioSource::resume </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Resumes playing of the audio source. </p>
 
 </div>
@@ -359,14 +395,13 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a9974ed052d73d89a7758426ddd1efb98">gameplay::AudioSource::rewind</a> </td>
+          <td class="memname">void gameplay::AudioSource::rewind </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Rewinds the audio source to the beginning. </p>
 
 </div>
@@ -376,17 +411,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#ac8d7d4e9ca891ed8eb101f06b4379864">gameplay::AudioSource::setGain</a> </td>
+          <td class="memname">void gameplay::AudioSource::setGain </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>gain</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the gain/volume of the audio source.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">gain</td><td>The gain/volume of the source. </td></tr>
   </table>
@@ -400,17 +434,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a43aa4b9de4bfc39a0cef6b15de315b81">gameplay::AudioSource::setLooped</a> </td>
+          <td class="memname">void gameplay::AudioSource::setLooped </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>looped</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the state of the audio source to be looping or not.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">looped</td><td>true to loop the sound, false to not loop it. </td></tr>
   </table>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#af744814fc44fa8aa16f761e09c9ad48d">gameplay::AudioSource::setPitch</a> </td>
+          <td class="memname">void gameplay::AudioSource::setPitch </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>pitch</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the pitch of the audio source.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">pitch</td><td>The pitch of the source. </td></tr>
   </table>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#aeb6e1769a202af905fa89a94f909e1c8">gameplay::AudioSource::setVelocity</a> </td>
+          <td class="memname">void gameplay::AudioSource::setVelocity </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>velocity</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the velocity of the audio source.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">velocity</td><td>A vector representing the velocity. </td></tr>
   </table>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#aeb6e1769a202af905fa89a94f909e1c8">gameplay::AudioSource::setVelocity</a> </td>
+          <td class="memname">void gameplay::AudioSource::setVelocity </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>x</em>, </td>
@@ -495,10 +526,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the velocity of the audio source.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">x</td><td>The x coordinate of the velocity. </td></tr>
     <tr><td class="paramname">y</td><td>The y coordinate of the velocity. </td></tr>
@@ -514,26 +544,23 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#acc6b7a0607f5af5b694e1d6add7e1820">gameplay::AudioSource::stop</a> </td>
+          <td class="memname">void gameplay::AudioSource::stop </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Stops the playing of the audio source. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.0
+</a> 1.8.2
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api/classgameplay_1_1_audio_source.png


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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>      </li>
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 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::BoundingBox Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">BoundingBox</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">intersects</a>(const BoundingBox &amp;box) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a5aaeb5f5617d102612abae4481a607a2">intersects</a>(const BoundingSphere &amp;sphere) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#aa9375fc7c45cfb0870dd067a366994f8">intersects</a>(const Frustum &amp;frustum) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a38d32c3197beb6026280e911eb4cdfe1">intersects</a>(const Plane &amp;plane) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#afdfdb3ee9c1a60e10c204dba10b73f83">intersects</a>(const Ray &amp;ray) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
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-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">BoundingBox</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a88ef86a911cb94a758b47e61bd491f9d">BoundingBox</a>(const Vector3 &amp;min, const Vector3 &amp;max)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
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+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">empty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a078a7235ffb74ceff58953b0c012afaa">getCenter</a>(Vector3 *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
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+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">intersects</a>(const BoundingBox &amp;box) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
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+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#aa9375fc7c45cfb0870dd067a366994f8">intersects</a>(const Frustum &amp;frustum) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a38d32c3197beb6026280e911eb4cdfe1">intersects</a>(const Plane &amp;plane) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#afdfdb3ee9c1a60e10c204dba10b73f83">intersects</a>(const Ray &amp;ray) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">isEmpty</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a></td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">merge</a>(const BoundingSphere &amp;sphere)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#ae485712ba93f363d44896d1e7c1b3cf8">merge</a>(const BoundingBox &amp;box)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a760359bf93465e40ccd62f4a385135d0">operator*=</a>(const Matrix &amp;matrix)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">set</a>(const Vector3 &amp;min, const Vector3 &amp;max)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a05a19cbc88b01f30602be96d6955b511">set</a>(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#acdfb197b1a7efb7ae8a9603859ac468a">set</a>(const BoundingBox &amp;box)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a58694d5964bdcd962c07f7a390b0ec9d">set</a>(const BoundingSphere &amp;sphere)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">transform</a>(const Matrix &amp;matrix)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">~BoundingBox</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
-<a href="#pub-attribs">Public Attributes</a>  </div>
+<a href="#pub-attribs">Public Attributes</a> &#124;
+<a href="classgameplay_1_1_bounding_box-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::BoundingBox Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;BoundingBox.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_bounding_box-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
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+<tr class="separator:a4eaaf45b2d25c32e011ed6227d88cc93"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a97f6dc43f1cfccf6bd7bc3c22ce04c59"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a9a30fde507ee5571c2f375a3d63c65cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">getCenter</a> () const </td></tr>
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 <tr class="memitem:a078a7235ffb74ceff58953b0c012afaa"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a078a7235ffb74ceff58953b0c012afaa">getCenter</a> (<a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *dst) const </td></tr>
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 <tr class="memitem:a14e275a0b5bed9fbcd7647285b498a9b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">isEmpty</a> () const </td></tr>
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 <tr class="memitem:a2c2c2578cdb22f02bc3c015b859c00a8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">merge</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere)</td></tr>
+<tr class="separator:a2c2c2578cdb22f02bc3c015b859c00a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ae485712ba93f363d44896d1e7c1b3cf8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#ae485712ba93f363d44896d1e7c1b3cf8">merge</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;box)</td></tr>
+<tr class="separator:ae485712ba93f363d44896d1e7c1b3cf8"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="memitem:a05a19cbc88b01f30602be96d6955b511"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a05a19cbc88b01f30602be96d6955b511">set</a> (float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td></tr>
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+<tr class="separator:acdfb197b1a7efb7ae8a9603859ac468a"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a58694d5964bdcd962c07f7a390b0ec9d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a58694d5964bdcd962c07f7a390b0ec9d">set</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere)</td></tr>
+<tr class="separator:a58694d5964bdcd962c07f7a390b0ec9d"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:aec180b1ddc8832afb131124bf7d286f2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">transform</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
+<tr class="separator:aec180b1ddc8832afb131124bf7d286f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a760359bf93465e40ccd62f4a385135d0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a760359bf93465e40ccd62f4a385135d0">operator*=</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
-<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
+<tr class="separator:a760359bf93465e40ccd62f4a385135d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
 <tr class="memitem:a3d63eca4cd127123ed1901b7bfd5da0d"><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">empty</a> ()</td></tr>
-<tr><td colspan="2"><h2><a name="pub-attribs"></a>
+<tr class="separator:a3d63eca4cd127123ed1901b7bfd5da0d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
 <tr class="memitem:a87dd59c493e180e6e181276c1e2042af"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td></tr>
+<tr class="separator:a87dd59c493e180e6e181276c1e2042af"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:aa097408188d9ed3e1f726b9bc3a3078c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a></td></tr>
+<tr class="separator:aa097408188d9ed3e1f726b9bc3a3078c"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a 3-dimensional axis-aligned bounding box. </p>
-</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="a4eaaf45b2d25c32e011ed6227d88cc93"></a>
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-          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
+          <td class="memname">gameplay::BoundingBox::BoundingBox </td>
           <td>(</td>
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           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs an empty bounding box at the origin. </p>
 
 </div>
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 <div class="memproto">
       <table class="memname">
         <tr>
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+          <td class="memname">gameplay::BoundingBox::BoundingBox </td>
           <td>(</td>
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@@ -161,10 +181,9 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs a new bounding box from the specified values.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">min</td><td>The minimum point of the bounding box. </td></tr>
     <tr><td class="paramname">max</td><td>The maximum point of the bounding box. </td></tr>
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           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs a new bounding box from the specified values.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">minX</td><td>The x coordinate of the minimum point of the bounding box. </td></tr>
     <tr><td class="paramname">minY</td><td>The y coordinate of the minimum point of the bounding box. </td></tr>
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-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs a new bounding box from the given bounding box.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
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       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">gameplay::BoundingBox::~BoundingBox</a> </td>
+          <td class="memname">gameplay::BoundingBox::~BoundingBox </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a3d63eca4cd127123ed1901b7bfd5da0d"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>&amp; <a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">gameplay::BoundingBox::empty</a> </td>
+          <td class="memname">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>&amp; gameplay::BoundingBox::empty </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Returns an empty bounding box. </p>
 
 </div>
@@ -301,17 +324,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">gameplay::BoundingBox::getCenter</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> gameplay::BoundingBox::getCenter </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the center point of the bounding box.</p>
 <p>This method computes the center point of the box from its min and max.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The center point of the bounding box. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The center point of the bounding box. </dd></dl>
 
 </div>
 </div>
@@ -320,18 +342,17 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">gameplay::BoundingBox::getCenter</a> </td>
+          <td class="memname">void gameplay::BoundingBox::getCenter </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *&#160;</td>
           <td class="paramname"><em>dst</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the center point of the bounding box.</p>
 <p>This method computes the center point of the box from its min and max points and stores the result in dst.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">dst</td><td>The vector to store the result in. </td></tr>
   </table>
@@ -345,18 +366,17 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a4a1081a6552c69cacaf20422b7f677f3">gameplay::BoundingBox::getCorners</a> </td>
+          <td class="memname">void gameplay::BoundingBox::getCorners </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *&#160;</td>
           <td class="paramname"><em>dst</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the corners of the bounding box in the specified array.</p>
 <p>The corners are returned as follows: 0 to 3 specify the near face starting at the upper left point when looking towards the origin from the positive z-axis in a counter-clockwise fashion; 4 to 7 specify the far face starting at the upper left point when looking towards the origin from the negative z-axis in a counter-clockwise fashion.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">dst</td><td>The array to store the corners in. Must be size 8. </td></tr>
   </table>
@@ -370,23 +390,22 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
+          <td class="memname">bool gameplay::BoundingBox::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding box intersects the specified bounding object.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if the specified bounding box intersects this bounding box; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding box intersects this bounding box; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -395,23 +414,22 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
+          <td class="memname">bool gameplay::BoundingBox::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding box intersects the specified bounding sphere.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if the specified bounding sphere intersects this bounding box; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding sphere intersects this bounding box; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -420,23 +438,22 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
+          <td class="memname">bool gameplay::BoundingBox::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td>
           <td class="paramname"><em>frustum</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding box intersects the specified frustum.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">frustum</td><td>The frustum to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -445,23 +462,22 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
+          <td class="memname">float gameplay::BoundingBox::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td>
           <td class="paramname"><em>plane</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding box intersects the specified plane.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">plane</td><td>The plane to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding box is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane; and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding box is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane; and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
 
 </div>
 </div>
@@ -470,23 +486,22 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
+          <td class="memname">float gameplay::BoundingBox::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;&#160;</td>
           <td class="paramname"><em>ray</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding box intersects the specified ray.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">ray</td><td>The ray to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The distance from the origin of the ray to this bounding box or INTERSECTS_NONE INTERSECTS_NONE if the ray does not intersect this bounding box. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The distance from the origin of the ray to this bounding box or INTERSECTS_NONE INTERSECTS_NONE if the ray does not intersect this bounding box. </dd></dl>
 
 </div>
 </div>
@@ -495,16 +510,15 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">gameplay::BoundingBox::isEmpty</a> </td>
+          <td class="memname">bool gameplay::BoundingBox::isEmpty </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Determines if this bounding box is empty.</p>
-<dl class="section return"><dt>Returns:</dt><dd>true if this bounding box is empty; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if this bounding box is empty; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -513,17 +527,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">gameplay::BoundingBox::merge</a> </td>
+          <td class="memname">void gameplay::BoundingBox::merge </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding box to the smallest bounding box that contains both this bounding box and the specified bounding sphere.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to merge with. </td></tr>
   </table>
@@ -537,17 +550,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">gameplay::BoundingBox::merge</a> </td>
+          <td class="memname">void gameplay::BoundingBox::merge </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding box to the smallest bounding box that contains both this bounding object and the specified bounding box.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to merge with. </td></tr>
   </table>
@@ -559,25 +571,32 @@ Public Attributes</h2></td></tr>
 <a class="anchor" id="a760359bf93465e40ccd62f4a385135d0"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
           <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>&amp; gameplay::BoundingBox::operator*= </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
-          <td><code> [inline]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Transforms this bounding box by the given matrix.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The matrix to transform by. </td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>This bounding box, after the transformation occurs. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>This bounding box, after the transformation occurs. </dd></dl>
 
 </div>
 </div>
@@ -586,7 +605,7 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
+          <td class="memname">void gameplay::BoundingBox::set </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>min</em>, </td>
@@ -603,10 +622,9 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding box to the specified values.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">min</td><td>The minimum point of the bounding box. </td></tr>
     <tr><td class="paramname">max</td><td>The maximum point of the bounding box. </td></tr>
@@ -621,7 +639,7 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
+          <td class="memname">void gameplay::BoundingBox::set </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>minX</em>, </td>
@@ -662,10 +680,9 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding box to the specified values.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">minX</td><td>The x coordinate of the minimum point of the bounding box. </td></tr>
     <tr><td class="paramname">minY</td><td>The y coordinate of the minimum point of the bounding box. </td></tr>
@@ -684,17 +701,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
+          <td class="memname">void gameplay::BoundingBox::set </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding box to the specified bounding box.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to set to. </td></tr>
   </table>
@@ -708,17 +724,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
+          <td class="memname">void gameplay::BoundingBox::set </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this box to tightly contain the specified bounding sphere.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The sphere to contain. </td></tr>
   </table>
@@ -732,17 +747,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">gameplay::BoundingBox::transform</a> </td>
+          <td class="memname">void gameplay::BoundingBox::transform </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Transforms the bounding box by the given transformation matrix.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
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 <p>The maximum point. </p>
 
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 <p>The minimum point. </p>
 
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+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a32bb4eef207ae3716324940a28a3b5a9">center</a></td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a93839ef5e26ed67478655a1038ad058b">empty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">intersects</a>(const BoundingSphere &amp;sphere) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a6c814b1bef319c922b46b29ad5abfa91">intersects</a>(const BoundingBox &amp;box) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#aacb8bd4d7bf5219e7600ed98698bd921">intersects</a>(const Frustum &amp;frustum) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#aa1e7c1f74e781d3d04206a7c17cdc323">intersects</a>(const Plane &amp;plane) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
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+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a61cf45b3900ff9db0dd1859c5b80510a">isEmpty</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a7b16c9c21d97b67f716b8a9cae9bf813">merge</a>(const BoundingSphere &amp;sphere)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
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+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a883878cac5cca35be9c6a48787da0aa3">radius</a></td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">set</a>(const Vector3 &amp;center, float radius)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a020cdb510d9e32f9927de959ef32eeb7">set</a>(const BoundingSphere &amp;sphere)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#aa08546a8c75122aa2d740ca34cf30a23">set</a>(const BoundingBox &amp;box)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#af5e39e41334ce7e11e16012c595e9c0c">transform</a>(const Matrix &amp;matrix)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a33a6e34d2ba67e38c6282199030c4925">~BoundingSphere</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a>      </li>
-    </ul>
-  </div>
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+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
-<a href="#pub-attribs">Public Attributes</a>  </div>
+<a href="#pub-attribs">Public Attributes</a> &#124;
+<a href="classgameplay_1_1_bounding_sphere-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::BoundingSphere Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;BoundingSphere.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_bounding_sphere-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
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 <tr class="memitem:aaa87beb1cfdf09bafb824a578d0868dd"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#aaa87beb1cfdf09bafb824a578d0868dd">BoundingSphere</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;<a class="el" href="classgameplay_1_1_bounding_sphere.html#a32bb4eef207ae3716324940a28a3b5a9">center</a>, float <a class="el" href="classgameplay_1_1_bounding_sphere.html#a883878cac5cca35be9c6a48787da0aa3">radius</a>)</td></tr>
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 <tr class="memitem:a8e561e58ef20fb2c15a2ac6ab57ed1c6"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a8e561e58ef20fb2c15a2ac6ab57ed1c6">BoundingSphere</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;copy)</td></tr>
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+<tr class="separator:a33a6e34d2ba67e38c6282199030c4925"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a1c14469a6fa85d8edf1feccdc5e9f8aa"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">intersects</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere) const </td></tr>
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 <tr class="memitem:a6c814b1bef319c922b46b29ad5abfa91"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a6c814b1bef319c922b46b29ad5abfa91">intersects</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;box) const </td></tr>
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 <tr class="memitem:a61cf45b3900ff9db0dd1859c5b80510a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a61cf45b3900ff9db0dd1859c5b80510a">isEmpty</a> () const </td></tr>
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 <tr class="memitem:a7b16c9c21d97b67f716b8a9cae9bf813"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a7b16c9c21d97b67f716b8a9cae9bf813">merge</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere)</td></tr>
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 <tr class="memitem:a86e993fa4e08be546cab3eea7a34947c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">set</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;<a class="el" href="classgameplay_1_1_bounding_sphere.html#a32bb4eef207ae3716324940a28a3b5a9">center</a>, float <a class="el" href="classgameplay_1_1_bounding_sphere.html#a883878cac5cca35be9c6a48787da0aa3">radius</a>)</td></tr>
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 <tr class="memitem:a020cdb510d9e32f9927de959ef32eeb7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a020cdb510d9e32f9927de959ef32eeb7">set</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere)</td></tr>
+<tr class="separator:a020cdb510d9e32f9927de959ef32eeb7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="memitem:af5e39e41334ce7e11e16012c595e9c0c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#af5e39e41334ce7e11e16012c595e9c0c">transform</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
+<tr class="separator:af5e39e41334ce7e11e16012c595e9c0c"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a271507e988a0b2ec7cc302750218b6b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a271507e988a0b2ec7cc302750218b6b1">operator*=</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
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 Static Public Member Functions</h2></td></tr>
 <tr class="memitem:a93839ef5e26ed67478655a1038ad058b"><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a93839ef5e26ed67478655a1038ad058b">empty</a> ()</td></tr>
-<tr><td colspan="2"><h2><a name="pub-attribs"></a>
+<tr class="separator:a93839ef5e26ed67478655a1038ad058b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
 <tr class="memitem:a32bb4eef207ae3716324940a28a3b5a9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a32bb4eef207ae3716324940a28a3b5a9">center</a></td></tr>
+<tr class="separator:a32bb4eef207ae3716324940a28a3b5a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a883878cac5cca35be9c6a48787da0aa3"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a883878cac5cca35be9c6a48787da0aa3">radius</a></td></tr>
+<tr class="separator:a883878cac5cca35be9c6a48787da0aa3"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a 3-dimensional bounding sphere. </p>
-</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="a0854e917baa4ac35d31cbea471f01d3e"></a>
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
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-          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a0854e917baa4ac35d31cbea471f01d3e">gameplay::BoundingSphere::BoundingSphere</a> </td>
+          <td class="memname">gameplay::BoundingSphere::BoundingSphere </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs a new bounding sphere initialized to all zeros. </p>
 
 </div>
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 <div class="memproto">
       <table class="memname">
         <tr>
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+          <td class="memname">gameplay::BoundingSphere::BoundingSphere </td>
           <td>(</td>
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           <td class="paramname"><em>center</em>, </td>
@@ -156,10 +171,9 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs a new bounding sphere initialized to the specified values.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">center</td><td>The center of the sphere. </td></tr>
     <tr><td class="paramname">radius</td><td>The radius of the sphere. </td></tr>
@@ -174,17 +188,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a0854e917baa4ac35d31cbea471f01d3e">gameplay::BoundingSphere::BoundingSphere</a> </td>
+          <td class="memname">gameplay::BoundingSphere::BoundingSphere </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>copy</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs a bounding sphere from the given bounding sphere.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">copy</td><td>The bounding sphere to copy. </td></tr>
   </table>
@@ -198,32 +211,38 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a33a6e34d2ba67e38c6282199030c4925">gameplay::BoundingSphere::~BoundingSphere</a> </td>
+          <td class="memname">gameplay::BoundingSphere::~BoundingSphere </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a93839ef5e26ed67478655a1038ad058b"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
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+          <td class="memname">static const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a>&amp; gameplay::BoundingSphere::empty </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Returns an empty bounding sphere. </p>
 
 </div>
@@ -233,23 +252,22 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
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+          <td class="memname">bool gameplay::BoundingSphere::intersects </td>
           <td>(</td>
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           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified bounding sphere.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if the specified bounding sphere intersects this bounding sphere; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding sphere intersects this bounding sphere; false otherwise. </dd></dl>
 
 </div>
 </div>
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+          <td class="memname">bool gameplay::BoundingSphere::intersects </td>
           <td>(</td>
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           <td class="paramname"><em>box</em></td><td>)</td>
           <td> const</td>
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       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified bounding box.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if the specified bounding box intersects this bounding sphere; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding box intersects this bounding sphere; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -283,23 +300,22 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">gameplay::BoundingSphere::intersects</a> </td>
+          <td class="memname">bool gameplay::BoundingSphere::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td>
           <td class="paramname"><em>frustum</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified frustum.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">frustum</td><td>The frustum to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -308,23 +324,22 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">gameplay::BoundingSphere::intersects</a> </td>
+          <td class="memname">float gameplay::BoundingSphere::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td>
           <td class="paramname"><em>plane</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified plane.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">plane</td><td>The plane to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding sphere is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding sphere is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
 
 </div>
 </div>
@@ -333,23 +348,22 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">gameplay::BoundingSphere::intersects</a> </td>
+          <td class="memname">float gameplay::BoundingSphere::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;&#160;</td>
           <td class="paramname"><em>ray</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified ray.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">ray</td><td>The ray to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The distance from the origin of the ray to this bounding sphere or <a class="el" href="classgameplay_1_1_ray.html#a1ad6497ac0df03155a74734ed0e6429a">Ray::INTERSECTS_NONE</a> INTERSECTS_NONE if the ray does not intersect this bounding sphere. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The distance from the origin of the ray to this bounding sphere or <a class="el" href="classgameplay_1_1_ray.html#a1ad6497ac0df03155a74734ed0e6429a">Ray::INTERSECTS_NONE</a> INTERSECTS_NONE if the ray does not intersect this bounding sphere. </dd></dl>
 
 </div>
 </div>
@@ -358,16 +372,15 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_sphere.html#a61cf45b3900ff9db0dd1859c5b80510a">gameplay::BoundingSphere::isEmpty</a> </td>
+          <td class="memname">bool gameplay::BoundingSphere::isEmpty </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Determines if this bounding sphere is empty.</p>
-<dl class="section return"><dt>Returns:</dt><dd>true if this bounding sphere is empty; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if this bounding sphere is empty; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -376,17 +389,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a7b16c9c21d97b67f716b8a9cae9bf813">gameplay::BoundingSphere::merge</a> </td>
+          <td class="memname">void gameplay::BoundingSphere::merge </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding sphere to the smallest bounding sphere that contains both this bounding sphere and the specified bounding sphere.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to merge with. </td></tr>
   </table>
@@ -400,17 +412,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a7b16c9c21d97b67f716b8a9cae9bf813">gameplay::BoundingSphere::merge</a> </td>
+          <td class="memname">void gameplay::BoundingSphere::merge </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding sphere to the smallest bounding sphere that contains both this bounding sphere and the specified bounding box.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to merge with. </td></tr>
   </table>
@@ -422,25 +433,32 @@ Public Attributes</h2></td></tr>
 <a class="anchor" id="a271507e988a0b2ec7cc302750218b6b1"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
           <td class="memname"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a>&amp; gameplay::BoundingSphere::operator*= </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
-          <td><code> [inline]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Transforms this bounding sphere by the given matrix.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The matrix to transform by. </td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>This bounding sphere, after the transformation occurs. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>This bounding sphere, after the transformation occurs. </dd></dl>
 
 </div>
 </div>
@@ -449,7 +467,7 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">gameplay::BoundingSphere::set</a> </td>
+          <td class="memname">void gameplay::BoundingSphere::set </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>center</em>, </td>
@@ -466,10 +484,9 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding sphere to the specified values.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">center</td><td>The center of the sphere. </td></tr>
     <tr><td class="paramname">radius</td><td>The radius of the sphere. </td></tr>
@@ -484,17 +501,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">gameplay::BoundingSphere::set</a> </td>
+          <td class="memname">void gameplay::BoundingSphere::set </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding sphere to the specified bounding sphere.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to set to. </td></tr>
   </table>
@@ -508,17 +524,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">gameplay::BoundingSphere::set</a> </td>
+          <td class="memname">void gameplay::BoundingSphere::set </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this bounding sphere to tightly contain the specified bounding box.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The box to contain. </td></tr>
   </table>
@@ -532,17 +547,16 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#af5e39e41334ce7e11e16012c595e9c0c">gameplay::BoundingSphere::transform</a> </td>
+          <td class="memname">void gameplay::BoundingSphere::transform </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Transforms the bounding sphere by the given transformation matrix.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The transformation matrix to transform by. </td></tr>
   </table>
@@ -551,17 +565,16 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<hr/><h2>Member Data Documentation</h2>
+<h2 class="groupheader">Member Data Documentation</h2>
 <a class="anchor" id="a32bb4eef207ae3716324940a28a3b5a9"></a>
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_sphere.html#a32bb4eef207ae3716324940a28a3b5a9">gameplay::BoundingSphere::center</a></td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> gameplay::BoundingSphere::center</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>The center point. </p>
 
 </div>
@@ -571,23 +584,20 @@ Public Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_sphere.html#a883878cac5cca35be9c6a48787da0aa3">gameplay::BoundingSphere::radius</a></td>
+          <td class="memname">float gameplay::BoundingSphere::radius</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>The sphere radius. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
 </body>
 </html>

+ 26 - 31
api/classgameplay_1_1_bundle-members.html

@@ -4,21 +4,18 @@
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 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
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 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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-
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-
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 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.0 -->
+<!-- Generated by Doxygen 1.8.2 -->
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@@ -57,7 +54,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -66,41 +63,39 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_bundle.html">Bundle</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_bundle.html">Bundle</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Bundle Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#aaa61e0f498235f9458334ded1e6ac7b3">contains</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a90e1e89d3b9a1bdf874d3de525bf476d">create</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a996bf10d333c87bca3a442f98bc093c3">getObjectCount</a>() const </td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a8b0d4240f4890dc08d386a7249d12054">getObjectId</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#ab2855d1c116e411fc837f9283c513106">loadFont</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a9e26fa0bc56016fb112466e54ae574b0">loadMesh</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a2a7bd47e0486bcef1ef13dd8ac19d74b">loadNode</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a65abb43ffc98583b6c97ba1e5b986479">loadScene</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#aaa61e0f498235f9458334ded1e6ac7b3">contains</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#a90e1e89d3b9a1bdf874d3de525bf476d">create</a>(const char *path)</td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#a996bf10d333c87bca3a442f98bc093c3">getObjectCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#a8b0d4240f4890dc08d386a7249d12054">getObjectId</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#ab2855d1c116e411fc837f9283c513106">loadFont</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#a9e26fa0bc56016fb112466e54ae574b0">loadMesh</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#a2a7bd47e0486bcef1ef13dd8ac19d74b">loadNode</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#a65abb43ffc98583b6c97ba1e5b986479">loadScene</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-  <div id="nav-path" class="navpath">
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+<div id="nav-path" class="navpath">
+  <ul>
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+</div><!-- top -->
 <div class="header">
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 <a href="#nested-classes">Classes</a> &#124;
 <a href="#pub-methods">Public Member Functions</a> &#124;
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+<tr class="memitem:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a> ()</td></tr>
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+<tr class="separator:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a90e1e89d3b9a1bdf874d3de525bf476d"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
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+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
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 <div class="textblock"><p>Represents a gameplay bundle file (.gpb) that contains a collection of binary game assets that can be loaded. </p>
-</div><hr/><h2>Member Function Documentation</h2>
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 <a class="anchor" id="aaa61e0f498235f9458334ded1e6ac7b3"></a>
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 <p>Determines if this bundle contains a top-level object with the given ID.</p>
 <p>This method performs a case-sensitive comparison.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the object to search for. </td></tr>
   </table>
@@ -146,17 +159,24 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="a90e1e89d3b9a1bdf874d3de525bf476d"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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-          <td class="memname">static <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a>* <a class="el" href="classgameplay_1_1_bundle.html#a90e1e89d3b9a1bdf874d3de525bf476d">gameplay::Bundle::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a>* gameplay::Bundle::create </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Returns a <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> for the given resource path.</p>
 <p>The specified path must reference a valid gameplay bundle file. If the bundle is already loaded, the existing bundle is returned with its reference count incremented. When no longer needed, the <a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release()</a> method must be called. Note that calling <a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release()</a> does NOT free any actual game objects created/returned from the <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> instance and those objects must be released separately.  
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@@ -166,14 +186,13 @@ Static Public Member Functions</h2></td></tr>
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         <tr>
-          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_bundle.html#a996bf10d333c87bca3a442f98bc093c3">gameplay::Bundle::getObjectCount</a> </td>
+          <td class="memname">unsigned int gameplay::Bundle::getObjectCount </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the number of top-level objects in this bundle. </p>
 
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@@ -183,23 +202,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
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+          <td class="memname">const char* gameplay::Bundle::getObjectId </td>
           <td>(</td>
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           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the unique identifier of the top-level object at the specified index in this bundle.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the object.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The ID of the object at the given index, or NULL if index is invalid. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The ID of the object at the given index, or NULL if index is invalid. </dd></dl>
 
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+          <td class="memname"><a class="el" href="classgameplay_1_1_font.html">Font</a>* gameplay::Bundle::loadFont </td>
           <td>(</td>
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           <td class="paramname"><em>id</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Loads a font with the specified ID from the bundle.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the font to load.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The loaded font, or NULL if the font could not be loaded.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The loaded font, or NULL if the font could not be loaded.  </dd></dl>
 
 </div>
 </div>
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+          <td class="memname"><a class="el" href="classgameplay_1_1_mesh.html">Mesh</a>* gameplay::Bundle::loadMesh </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Loads a mesh with the specified ID from the bundle.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the mesh to load.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The loaded mesh, or NULL if the mesh could not be loaded.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The loaded mesh, or NULL if the mesh could not be loaded.  </dd></dl>
 
 </div>
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+          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* gameplay::Bundle::loadNode </td>
           <td>(</td>
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           <td class="paramname"><em>id</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Loads a node with the specified ID from the bundle.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the node to load in the bundle.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The loaded node, or NULL if the node could not be loaded.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The loaded node, or NULL if the node could not be loaded.  </dd></dl>
 
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@@ -283,34 +298,31 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
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-          <td class="memname"><a class="el" href="classgameplay_1_1_scene.html">Scene</a>* <a class="el" href="classgameplay_1_1_bundle.html#a65abb43ffc98583b6c97ba1e5b986479">gameplay::Bundle::loadScene</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_scene.html">Scene</a>* gameplay::Bundle::loadScene </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Loads the scene with the specified ID from the bundle. If id is NULL then the first scene found is loaded.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the scene to load (NULL to load the first scene).</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The loaded scene, or NULL if the scene could not be loaded.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The loaded scene, or NULL if the scene could not be loaded.  </dd></dl>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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-
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+ 200 - 199
api/classgameplay_1_1_button-members.html

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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_button.html">Button</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_button.html">Button</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Button Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a21d473e1749ab7d876c8ebabb96bb375">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a>()</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">create</a>(const char *id, Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a89fd260b1ce03446a86fb4e5a51898b4">create</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab6d5add40c4143ddd1d1acdf959f8bca">disable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a83ccd932008b95c7ca74751fb1b1d27b">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a06b289a449ccdbd9e38d5b982076275a">enable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a914dd10a6abc2231fd60a5e040205f41">getText</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a03e77d7da3b25b327ccde09fe419d29c">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a5a3f16b1307aa392732e1167dc83ff6f">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a397eed9e4f5d8388daaba182d6e6efa4">isEnabled</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a1b85fc1bebe9cd82da2f5b8891fbd452">Label</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a29f916c4b4afab37d6bdaa467720d3c7">setText</a>(const char *text)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a29c96c8eb4cefdf71806fbf3d048bb8f">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a7c87574c9c392287b870c94a32aac75a">update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">~Button</a>()</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#acafa49ff387be2696f7803f91c9792b6">~Label</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#ac4aab4460df13e322899329f764d4212">_font</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a5bf6bfb1335b826775daecf044dd76ef">_text</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a4502dd7fc31d887bd03c36e622a26667">_textBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a79d68d5c1565f3c075371c5fe232801f">_textColor</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a21d473e1749ab7d876c8ebabb96bb375">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">create</a>(const char *id, Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a89fd260b1ce03446a86fb4e5a51898b4">create</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a83ccd932008b95c7ca74751fb1b1d27b">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a0bdab70e091408f286c9ebb9c85d45d5">getDataBinding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a914dd10a6abc2231fd60a5e040205f41">getText</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a03e77d7da3b25b327ccde09fe419d29c">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a5a3f16b1307aa392732e1167dc83ff6f">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a1b85fc1bebe9cd82da2f5b8891fbd452">Label</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#af808e74a9cf19a1ee689768c704b3bfb">setDataBinding</a>(unsigned int dataBinding)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a29f916c4b4afab37d6bdaa467720d3c7">setText</a>(const char *text)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a29c96c8eb4cefdf71806fbf3d048bb8f">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a7c87574c9c392287b870c94a32aac75a">update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">~Button</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#acafa49ff387be2696f7803f91c9792b6">~Label</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
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-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+ 323 - 78
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 <div id="MSearchResultsWindow">
@@ -66,18 +63,17 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_button.html">Button</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_button.html">Button</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
 <a href="#pro-methods">Protected Member Functions</a> &#124;
-<a href="#pro-static-methods">Static Protected Member Functions</a>  </div>
+<a href="#pro-static-methods">Static Protected Member Functions</a> &#124;
+<a href="classgameplay_1_1_button-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::Button Class Reference</div>  </div>
 </div><!--header-->
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 <area href="classgameplay_1_1_radio_button.html" alt="gameplay::RadioButton" shape="rect" coords="259,224,422,248"/>
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+<tr class="memitem:a67ef6f7b9d1761e1e9dc97ebdd2a79e1 inherit pro_methods_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a> (Animation::Channel *channel)</td></tr>
+<tr class="separator:a67ef6f7b9d1761e1e9dc97ebdd2a79e1 inherit pro_methods_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad731be35a3536bd7769fda268fbd6c1a inherit pro_methods_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a> (Animation::Channel *channel)</td></tr>
+<tr class="separator:ad731be35a3536bd7769fda268fbd6c1a inherit pro_methods_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a462900fcd93cf03982b63efca7afcbf6 inherit pro_methods_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">Animation::Channel *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a> (const char *id) const </td></tr>
+<tr class="separator:a462900fcd93cf03982b63efca7afcbf6 inherit pro_methods_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a24e4e3876f62ea8ed584bc01b934434e inherit pro_methods_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a> (<a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *target, <a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> &amp;context) const </td></tr>
+<tr class="separator:a24e4e3876f62ea8ed584bc01b934434e inherit pro_methods_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_script_target"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_script_target')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td></tr>
+<tr class="memitem:a4c9e12093f4fb3cfcd2f2a3991ab40aa inherit pro_methods_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a> ()</td></tr>
+<tr class="separator:a4c9e12093f4fb3cfcd2f2a3991ab40aa inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0616861a5b80a35e7f1a4c97a09423f9 inherit pro_methods_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a> ()</td></tr>
+<tr class="separator:a0616861a5b80a35e7f1a4c97a09423f9 inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a002a621b5d7466ebd3bd0e443f531481 inherit pro_methods_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a> (const std::string &amp;eventName, const char *argsString=NULL)</td></tr>
+<tr class="separator:a002a621b5d7466ebd3bd0e443f531481 inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
+<tr class="memitem:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a> (const char *eventName,...)</td></tr>
+<tr class="separator:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-static-methods"></a>
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+<tr class="separator:a89fd260b1ce03446a86fb4e5a51898b4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_methods_classgameplay_1_1_label"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_classgameplay_1_1_label')"><img src="closed.png" alt="-"/>&#160;Static Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td></tr>
+<tr class="memitem:aa4a8eeb08c7a64586da980c9b09999e8 inherit pro_static_methods_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_label.html">Label</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#aa4a8eeb08c7a64586da980c9b09999e8">create</a> (<a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
+<tr class="separator:aa4a8eeb08c7a64586da980c9b09999e8 inherit pro_static_methods_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_methods_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Static Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
+<tr class="memitem:ae43388e365a054968f10526daa0a69c4 inherit pro_static_methods_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a> (const char *state)</td></tr>
+<tr class="separator:ae43388e365a054968f10526daa0a69c4 inherit pro_static_methods_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4e810a0450dcab9e23c0e6208539e731 inherit pro_static_methods_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a> (const char *alignment)</td></tr>
+<tr class="separator:a4e810a0450dcab9e23c0e6208539e731 inherit pro_static_methods_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pub_types_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pub_types_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
+<tr class="memitem:a860af277568c805450bd39f66adcf2f4 inherit pub_types_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> { <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> = 0x01, 
+<a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> = 0x02, 
+<a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> = 0x04, 
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+ }</td></tr>
+<tr class="separator:a860af277568c805450bd39f66adcf2f4 inherit pub_types_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a81f7bde0bfab996b044e2dc33aff5d13 inherit pub_types_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> { <br/>
+&#160;&#160;<b>ALIGN_LEFT</b> = 0x01, 
+<b>ALIGN_HCENTER</b> = 0x02, 
+<b>ALIGN_RIGHT</b> = 0x04, 
+<b>ALIGN_TOP</b> = 0x10, 
+<br/>
+&#160;&#160;<b>ALIGN_VCENTER</b> = 0x20, 
+<b>ALIGN_BOTTOM</b> = 0x40, 
+<b>ALIGN_TOP_LEFT</b> = ALIGN_TOP | ALIGN_LEFT, 
+<b>ALIGN_VCENTER_LEFT</b> = ALIGN_VCENTER | ALIGN_LEFT, 
+<br/>
+&#160;&#160;<b>ALIGN_BOTTOM_LEFT</b> = ALIGN_BOTTOM | ALIGN_LEFT, 
+<b>ALIGN_TOP_HCENTER</b> = ALIGN_TOP | ALIGN_HCENTER, 
+<b>ALIGN_VCENTER_HCENTER</b> = ALIGN_VCENTER | ALIGN_HCENTER, 
+<b>ALIGN_BOTTOM_HCENTER</b> = ALIGN_BOTTOM | ALIGN_HCENTER, 
+<br/>
+&#160;&#160;<b>ALIGN_TOP_RIGHT</b> = ALIGN_TOP | ALIGN_RIGHT, 
+<b>ALIGN_VCENTER_RIGHT</b> = ALIGN_VCENTER | ALIGN_RIGHT, 
+<b>ALIGN_BOTTOM_RIGHT</b> = ALIGN_BOTTOM | ALIGN_RIGHT
+<br/>
+ }</td></tr>
+<tr class="separator:a81f7bde0bfab996b044e2dc33aff5d13 inherit pub_types_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_classgameplay_1_1_label"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classgameplay_1_1_label')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td></tr>
+<tr class="memitem:a29f916c4b4afab37d6bdaa467720d3c7 inherit pub_methods_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#a29f916c4b4afab37d6bdaa467720d3c7">setText</a> (const char *text)</td></tr>
+<tr class="separator:a29f916c4b4afab37d6bdaa467720d3c7 inherit pub_methods_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a914dd10a6abc2231fd60a5e040205f41 inherit pub_methods_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#a914dd10a6abc2231fd60a5e040205f41">getText</a> ()</td></tr>
+<tr class="separator:a914dd10a6abc2231fd60a5e040205f41 inherit pub_methods_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af11e3bc6954d534ee1ed9bf848904c16 inherit pub_methods_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#af11e3bc6954d534ee1ed9bf848904c16">getType</a> () const </td></tr>
+<tr class="separator:af11e3bc6954d534ee1ed9bf848904c16 inherit pub_methods_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a21d473e1749ab7d876c8ebabb96bb375 inherit pub_methods_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#a21d473e1749ab7d876c8ebabb96bb375">addListener</a> (<a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> *listener, int eventFlags)</td></tr>
+<tr class="separator:a21d473e1749ab7d876c8ebabb96bb375 inherit pub_methods_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_static_attribs_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pub_static_attribs_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Static Public Attributes inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
+<tr class="memitem:a8768cfcc0e44dc168ea8d4445d8a0078 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a> = <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> | <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> | <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> | <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a></td></tr>
+<tr class="separator:a8768cfcc0e44dc168ea8d4445d8a0078 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aefc69c44cc549f575b66faee33af06d6 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a> = 1</td></tr>
+<tr class="separator:aefc69c44cc549f575b66faee33af06d6 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a87c33d17cf1bd74f0eb64d802c07f228 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a> = 2</td></tr>
+<tr class="separator:a87c33d17cf1bd74f0eb64d802c07f228 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a82ec35acb4af91d95115e14dcd813243 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a> = 3</td></tr>
+<tr class="separator:a82ec35acb4af91d95115e14dcd813243 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae8d8222fbd641b8f91d527a0813885cb inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a> = 4</td></tr>
+<tr class="separator:ae8d8222fbd641b8f91d527a0813885cb inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:acc0572ffcb044ffe6ef36f9d72e08f9b inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a> = 5</td></tr>
+<tr class="separator:acc0572ffcb044ffe6ef36f9d72e08f9b inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6b8b22454ece801671f99b2885c2dec4 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a> = 6</td></tr>
+<tr class="separator:a6b8b22454ece801671f99b2885c2dec4 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0550cbfcaa518b112c2796a9e7a17777 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a> = 7</td></tr>
+<tr class="separator:a0550cbfcaa518b112c2796a9e7a17777 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_types_classgameplay_1_1_animation_target"><td colspan="2" onclick="javascript:toggleInherit('pro_types_classgameplay_1_1_animation_target')"><img src="closed.png" alt="-"/>&#160;Protected Types inherited from <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td></tr>
+<tr class="memitem:ac351f3b809938474d6688224a45aebcc inherit pro_types_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> { <b>SCALAR</b>, 
+<b>TRANSFORM</b>
+ }</td></tr>
+<tr class="separator:ac351f3b809938474d6688224a45aebcc inherit pro_types_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_attribs_classgameplay_1_1_label"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_classgameplay_1_1_label')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td></tr>
+<tr class="memitem:a5bf6bfb1335b826775daecf044dd76ef inherit pro_attribs_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top">std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#a5bf6bfb1335b826775daecf044dd76ef">_text</a></td></tr>
+<tr class="separator:a5bf6bfb1335b826775daecf044dd76ef inherit pro_attribs_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac4aab4460df13e322899329f764d4212 inherit pro_attribs_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_font.html">Font</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#ac4aab4460df13e322899329f764d4212">_font</a></td></tr>
+<tr class="separator:ac4aab4460df13e322899329f764d4212 inherit pro_attribs_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a79d68d5c1565f3c075371c5fe232801f inherit pro_attribs_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#a79d68d5c1565f3c075371c5fe232801f">_textColor</a></td></tr>
+<tr class="separator:a79d68d5c1565f3c075371c5fe232801f inherit pro_attribs_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4502dd7fc31d887bd03c36e622a26667 inherit pro_attribs_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#a4502dd7fc31d887bd03c36e622a26667">_textBounds</a></td></tr>
+<tr class="separator:a4502dd7fc31d887bd03c36e622a26667 inherit pro_attribs_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_attribs_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pro_static_attribs_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Static Protected Attributes inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
+<tr class="memitem:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a> = -1</td></tr>
+<tr class="separator:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a button UI control. This is essentially a label that can have a callback method set on it.</p>
 <p>The following properties are available for buttons:</p>
-<div class="fragment"><pre class="fragment">    button &lt;buttonID&gt;
-    {
-         style       = &lt;styleID&gt;
-         alignment   = &lt;Control::Alignment constant&gt; // Note: 'position' will be ignored.
-         position    = &lt;x, y&gt;
-         autoWidth   = &lt;bool&gt;
-         autoHeight  = &lt;bool&gt;
-         size        = &lt;width, height&gt;
-         width       = &lt;width&gt;   // Can be used in place of 'size', e.g. with 'autoHeight = true'
-         height      = &lt;height&gt;  // Can be used in place of 'size', e.g. with 'autoWidth = true'
-         text        = &lt;string&gt;
-         consumeEvents = &lt;bool&gt;  // Whether the button propogates input events to the Game's input event handler. Defualt is true.
-    }</pre></div> </div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<pre class="fragment">   button &lt;buttonID&gt;
+   {
+        style       = &lt;styleID&gt;
+        alignment   = &lt;Control::Alignment constant&gt; // Note: 'position' will be ignored.
+        position    = &lt;x, y&gt;
+        autoWidth   = &lt;bool&gt;
+        autoHeight  = &lt;bool&gt;
+        size        = &lt;width, height&gt;
+        width       = &lt;width&gt;   // Can be used in place of 'size', e.g. with 'autoHeight = true'
+        height      = &lt;height&gt;  // Can be used in place of 'size', e.g. with 'autoWidth = true'
+        text        = &lt;string&gt;
+        consumeEvents = &lt;bool&gt;  // Whether the button propagates input events to the Game's input event handler. Default is true.
+   }
+</pre> </div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="a0d5ed8952e44fc624ccf67e952041030"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">gameplay::Button::Button</a> </td>
+          <td class="memname">gameplay::Button::Button </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [protected]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Constructor. </p>
 
 </div>
@@ -151,27 +315,37 @@ Static Protected Member Functions</h2></td></tr>
 <a class="anchor" id="af64cf51c7dc5f01d4a095fc38c4d0651"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual <a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">gameplay::Button::~Button</a> </td>
+          <td class="memname">virtual gameplay::Button::~Button </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [protected, virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a61ee6eca719e35574b69599f750f614d"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_button.html">Button</a>* <a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">gameplay::Button::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_button.html">Button</a>* gameplay::Button::create </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -185,33 +359,36 @@ Static Protected Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Create a new button control.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The control's ID. </td></tr>
     <tr><td class="paramname">style</td><td>The control's style.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The new button.  </dd></dl>
-
-<p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a38c9eb8cfc8afa3e76f13fd8683c6ce1">gameplay::Label</a>.</p>
-
-<p>Reimplemented in <a class="el" href="classgameplay_1_1_radio_button.html#a1845972d801788eacc8922a36c576d57">gameplay::RadioButton</a>, and <a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">gameplay::CheckBox</a>.</p>
+<dl class="section return"><dt>Returns</dt><dd>The new button.  </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a89fd260b1ce03446a86fb4e5a51898b4"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_button.html">Button</a>* <a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">gameplay::Button::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_button.html">Button</a>* gameplay::Button::create </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *&#160;</td>
           <td class="paramname"><em>style</em>, </td>
@@ -225,54 +402,120 @@ Static Protected Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static, protected]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Create a button with a given style and properties.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">style</td><td>The style to apply to this button. </td></tr>
     <tr><td class="paramname">properties</td><td>The properties to set on this button.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The new button. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The new button. </dd></dl>
 
-<p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#aa4a8eeb08c7a64586da980c9b09999e8">gameplay::Label</a>.</p>
-
-<p>Reimplemented in <a class="el" href="classgameplay_1_1_radio_button.html#a6d4743577d90447020b20044068c329c">gameplay::RadioButton</a>, and <a class="el" href="classgameplay_1_1_check_box.html#a5c979c1aed5bdfbee7d933177ebc1e78">gameplay::CheckBox</a>.</p>
+</div>
+</div>
+<a class="anchor" id="a0bdab70e091408f286c9ebb9c85d45d5"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">const unsigned int gameplay::Button::getDataBinding </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<p>Gets the data binding index for this control.</p>
+<dl class="section return"><dt>Returns</dt><dd>The data binding index for control. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a03e77d7da3b25b327ccde09fe419d29c"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">const char* <a class="el" href="classgameplay_1_1_button.html#a03e77d7da3b25b327ccde09fe419d29c">gameplay::Button::getType</a> </td>
+          <td class="memname">const char* gameplay::Button::getType </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td> const<code> [protected, virtual]</code></td>
+          <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
-<dl class="section see"><dt>See also:</dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
 
-<p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#af11e3bc6954d534ee1ed9bf848904c16">gameplay::Label</a>.</p>
+<p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">gameplay::Control</a>.</p>
 
 <p>Reimplemented in <a class="el" href="classgameplay_1_1_check_box.html#ae8a9efbb552eb4c88c500c0e231b4167">gameplay::CheckBox</a>, and <a class="el" href="classgameplay_1_1_radio_button.html#a6d5db6a5dc96eff2c7ebb2139c17abb0">gameplay::RadioButton</a>.</p>
 
+</div>
+</div>
+<a class="anchor" id="af808e74a9cf19a1ee689768c704b3bfb"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">void gameplay::Button::setDataBinding </td>
+          <td>(</td>
+          <td class="paramtype">unsigned int&#160;</td>
+          <td class="paramname"><em>dataBinding</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<p>Sets the data binding provider for this control.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">dataBinding</td><td>The data binding index for control. </td></tr>
+  </table>
+  </dd>
+</dl>
+
 </div>
 </div>
 <a class="anchor" id="a29c96c8eb4cefdf71806fbf3d048bb8f"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_button.html#a29c96c8eb4cefdf71806fbf3d048bb8f">gameplay::Button::touchEvent</a> </td>
+          <td class="memname">bool gameplay::Button::touchEvent </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a>&#160;</td>
           <td class="paramname"><em>evt</em>, </td>
@@ -298,23 +541,27 @@ Static Protected Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [protected, virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p><a class="el" href="classgameplay_1_1_touch.html">Touch</a> callback on touch events. Controls return true if they consume the touch event.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">evt</td><td>The touch event that occurred. </td></tr>
     <tr><td class="paramname">x</td><td>The x position of the touch in pixels. Left edge is zero. </td></tr>
     <tr><td class="paramname">y</td><td>The y position of the touch in pixels. Top edge is zero. </td></tr>
-    <tr><td class="paramname">contactIndex</td><td>The order of occurrence for multiple touch contacts starting at zero.</td></tr>
+    <tr><td class="paramname">contactIndex</td><td>An integer to identify this contact point within the currently active touch set.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>Whether the touch event was consumed by the control.</dd></dl>
-<dl class="section see"><dt>See also:</dt><dd><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>Whether the touch event was consumed by the control.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </dd></dl>
 
 <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">gameplay::Control</a>.</p>
 
@@ -323,13 +570,11 @@ Static Protected Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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@@ -66,62 +63,61 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_camera.html">Camera</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_camera.html">Camera</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Camera Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">createOrthographic</a>(float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">createPerspective</a>(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ab5e1708bdf0cb08ad28f9789d61503d6">getAspectRatio</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#adc39f5958fbece47cb06704ce0ce07cb">getCameraType</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#af1323a76e09779e180b8651fd50eb021">getFarPlane</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a9a719551d5b9f90a4f35fac6013629d5">getFieldOfView</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#acdb9bdff60e8ba7be6b991ca70e5e233">getFrustum</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a6206caba35a865066b102d03aced191b">getInverseViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a1185b45d35022716d4b281f07cc55263">getInverseViewProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a5c0f1374eff9537b73a22064e2e0c5e9">getNearPlane</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aac63ef31b8918a983ec139d71315ea88">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a554002240dc256d9836f9914bb8aaf79">getProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a3e5e2c0b3223d3a8eca909e74af4b86b">getViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a33597003be39ecdd56f9ba8648727732">getViewProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ac878a9b04bc457393039629def0dfe27">getZoomX</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#afaf296a38c2381991b34ef35e69d16fb">getZoomY</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ORTHOGRAPHIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>PERSPECTIVE</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a8e253da4bd8ed477f19ca07e9934c328">pickRay</a>(const Rectangle &amp;viewport, float x, float y, Ray *dst) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a3b013cddd2e40fbf2973a3ac07439dc1">project</a>(const Rectangle &amp;viewport, const Vector3 &amp;position, float *x, float *y, float *depth=NULL) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ab21cb55054f260c017f7c109557fc2df">setAspectRatio</a>(float aspectRatio)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a4bd8641f82b4b2837dba98005c0e00cd">setFarPlane</a>(float farPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ad2c659d993a1117f39a5482a5d589a66">setFieldOfView</a>(float fieldOfView)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a42c0280969083c2414919e050315dfd6">setNearPlane</a>(float nearPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#adaffdd24f5a806aa3597872d2e50daf6">setZoomX</a>(float zoomX)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a314bb88707a6dbf10c48abcb5d7b958d">setZoomY</a>(float zoomY)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aad7e4fca47d80aa100a2d5b1cb3f1104">unproject</a>(const Rectangle &amp;viewport, float x, float y, float depth, Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a1e168c57a87fb45ed2a0351f69f3e5db">create</a>(Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">createOrthographic</a>(float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">createPerspective</a>(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#ab5e1708bdf0cb08ad28f9789d61503d6">getAspectRatio</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#adc39f5958fbece47cb06704ce0ce07cb">getCameraType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#af1323a76e09779e180b8651fd50eb021">getFarPlane</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a9a719551d5b9f90a4f35fac6013629d5">getFieldOfView</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#acdb9bdff60e8ba7be6b991ca70e5e233">getFrustum</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a6206caba35a865066b102d03aced191b">getInverseViewMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a1185b45d35022716d4b281f07cc55263">getInverseViewProjectionMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a5c0f1374eff9537b73a22064e2e0c5e9">getNearPlane</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#aac63ef31b8918a983ec139d71315ea88">getNode</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a554002240dc256d9836f9914bb8aaf79">getProjectionMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a3e5e2c0b3223d3a8eca909e74af4b86b">getViewMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a33597003be39ecdd56f9ba8648727732">getViewProjectionMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#ac878a9b04bc457393039629def0dfe27">getZoomX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#afaf296a38c2381991b34ef35e69d16fb">getZoomY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ORTHOGRAPHIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>PERSPECTIVE</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a8e253da4bd8ed477f19ca07e9934c328">pickRay</a>(const Rectangle &amp;viewport, float x, float y, Ray *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a3b013cddd2e40fbf2973a3ac07439dc1">project</a>(const Rectangle &amp;viewport, const Vector3 &amp;position, float *x, float *y, float *depth=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#ab21cb55054f260c017f7c109557fc2df">setAspectRatio</a>(float aspectRatio)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a4bd8641f82b4b2837dba98005c0e00cd">setFarPlane</a>(float farPlane)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#ad2c659d993a1117f39a5482a5d589a66">setFieldOfView</a>(float fieldOfView)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a42c0280969083c2414919e050315dfd6">setNearPlane</a>(float nearPlane)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#adaffdd24f5a806aa3597872d2e50daf6">setZoomX</a>(float zoomX)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a314bb88707a6dbf10c48abcb5d7b958d">setZoomY</a>(float zoomY)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Type</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#aad7e4fca47d80aa100a2d5b1cb3f1104">unproject</a>(const Rectangle &amp;viewport, float x, float y, float depth, Vector3 *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
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 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a camera which acts as a view of a scene to be rendered. </p>
-</div><hr/><h2>Member Enumeration Documentation</h2>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
 <a class="anchor" id="aa7448d20162cefe7afc712a258c15595"></a>
 <div class="memitem">
 <div class="memproto">
@@ -143,19 +184,54 @@ Static Public Member Functions</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">gameplay::Camera::Type</a></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>The type of camera. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
+<a class="anchor" id="a1e168c57a87fb45ed2a0351f69f3e5db"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* gameplay::Camera::create </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> *&#160;</td>
+          <td class="paramname"><em>properties</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<p>Creates a camera from a properties definition.</p>
+<p>The properties object must contain a "type" parameter, specifying either PERSPECTIVE or ORTHOGRAPHIC, as well as values for all required parameters in the <a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">Camera::createPerspective</a> and <a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">Camera::createOrthographic</a> methods.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">properties</td><td>The properties definition of the <a class="el" href="classgameplay_1_1_camera.html">Camera</a>.</td></tr>
+  </table>
+  </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_camera.html">Camera</a>. </dd></dl>
+
+</div>
+</div>
 <a class="anchor" id="abeaa87b56e1e5b81cea6988e552a69fe"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* <a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">gameplay::Camera::createOrthographic</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* gameplay::Camera::createOrthographic </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>zoomX</em>, </td>
@@ -187,31 +263,39 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Creates an orthographic camera.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">zoomX</td><td>The zoom factor along the X-axis of the orthographic projection (the width of the ortho projection). </td></tr>
     <tr><td class="paramname">zoomY</td><td>The zoom factor along the Y-axis of the orthographic projection (the height of the ortho projection). </td></tr>
     <tr><td class="paramname">aspectRatio</td><td>The aspect ratio of the orthographic projection. </td></tr>
     <tr><td class="paramname">nearPlane</td><td>The near plane distance. </td></tr>
-    <tr><td class="paramname">farPlane</td><td>The far plane distance. </td></tr>
+    <tr><td class="paramname">farPlane</td><td>The far plane distance.</td></tr>
   </table>
   </dd>
 </dl>
+<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_camera.html">Camera</a>. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a7e4474862a8153e821e4aa1e5a8b7dbb"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* <a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">gameplay::Camera::createPerspective</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* gameplay::Camera::createPerspective </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>fieldOfView</em>, </td>
@@ -237,21 +321,26 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Creates a perspective camera.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">fieldOfView</td><td>The field of view for the perspective camera (normally in the range of 40-60 degrees). </td></tr>
     <tr><td class="paramname">aspectRatio</td><td>The aspect ratio of the camera (normally the width of the viewport divided by the height of the viewport). </td></tr>
     <tr><td class="paramname">nearPlane</td><td>The near plane distance. </td></tr>
-    <tr><td class="paramname">farPlane</td><td>The far plane distance. </td></tr>
+    <tr><td class="paramname">farPlane</td><td>The far plane distance.</td></tr>
   </table>
   </dd>
 </dl>
+<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_camera.html">Camera</a>. </dd></dl>
 
 </div>
 </div>
@@ -260,16 +349,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#ab5e1708bdf0cb08ad28f9789d61503d6">gameplay::Camera::getAspectRatio</a> </td>
+          <td class="memname">float gameplay::Camera::getAspectRatio </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the aspect ratio.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The aspect ratio. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The aspect ratio. </dd></dl>
 
 </div>
 </div>
@@ -278,16 +366,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Camera::Type</a> <a class="el" href="classgameplay_1_1_camera.html#adc39f5958fbece47cb06704ce0ce07cb">gameplay::Camera::getCameraType</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Camera::Type</a> gameplay::Camera::getCameraType </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the type of camera.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The camera type. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The camera type. </dd></dl>
 
 </div>
 </div>
@@ -296,16 +383,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#af1323a76e09779e180b8651fd50eb021">gameplay::Camera::getFarPlane</a> </td>
+          <td class="memname">float gameplay::Camera::getFarPlane </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the far z clipping plane distance.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The far z clipping plane distance. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The far z clipping plane distance. </dd></dl>
 
 </div>
 </div>
@@ -314,16 +400,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#a9a719551d5b9f90a4f35fac6013629d5">gameplay::Camera::getFieldOfView</a> </td>
+          <td class="memname">float gameplay::Camera::getFieldOfView </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the field of view for a perspective camera.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The field of view. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The field of view. </dd></dl>
 
 </div>
 </div>
@@ -332,16 +417,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#acdb9bdff60e8ba7be6b991ca70e5e233">gameplay::Camera::getFrustum</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a>&amp; gameplay::Camera::getFrustum </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the view bounding frustum.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The viewing bounding frustum. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The viewing bounding frustum. </dd></dl>
 
 </div>
 </div>
@@ -350,16 +434,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a6206caba35a865066b102d03aced191b">gameplay::Camera::getInverseViewMatrix</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getInverseViewMatrix </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the camera's inverse view matrix.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The camera inverse view matrix. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The camera inverse view matrix. </dd></dl>
 
 </div>
 </div>
@@ -368,16 +451,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a1185b45d35022716d4b281f07cc55263">gameplay::Camera::getInverseViewProjectionMatrix</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getInverseViewProjectionMatrix </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the camera's inverse view * projection matrix.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The camera inverse view * projection matrix. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The camera inverse view * projection matrix. </dd></dl>
 
 </div>
 </div>
@@ -386,16 +468,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#a5c0f1374eff9537b73a22064e2e0c5e9">gameplay::Camera::getNearPlane</a> </td>
+          <td class="memname">float gameplay::Camera::getNearPlane </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the near z clipping plane distance.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The near z clipping plane distance. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The near z clipping plane distance. </dd></dl>
 
 </div>
 </div>
@@ -404,16 +485,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* <a class="el" href="classgameplay_1_1_camera.html#aac63ef31b8918a983ec139d71315ea88">gameplay::Camera::getNode</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* gameplay::Camera::getNode </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the node that this camera is attached to.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The node that this camera is attached to. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The node that this camera is attached to. </dd></dl>
 
 </div>
 </div>
@@ -422,16 +502,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a554002240dc256d9836f9914bb8aaf79">gameplay::Camera::getProjectionMatrix</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getProjectionMatrix </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the camera's projection matrix.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The camera projection matrix. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The camera projection matrix. </dd></dl>
 
 </div>
 </div>
@@ -440,16 +519,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a3e5e2c0b3223d3a8eca909e74af4b86b">gameplay::Camera::getViewMatrix</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getViewMatrix </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the camera's view matrix.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The camera view matrix. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The camera view matrix. </dd></dl>
 
 </div>
 </div>
@@ -458,16 +536,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a33597003be39ecdd56f9ba8648727732">gameplay::Camera::getViewProjectionMatrix</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getViewProjectionMatrix </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the camera's view * projection matrix.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The camera view * projection matrix. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The camera view * projection matrix. </dd></dl>
 
 </div>
 </div>
@@ -476,16 +553,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#ac878a9b04bc457393039629def0dfe27">gameplay::Camera::getZoomX</a> </td>
+          <td class="memname">float gameplay::Camera::getZoomX </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the x-zoom (magnification) for an orthographic camera. Default is 1.0f.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The magnification (zoom) for x. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The magnification (zoom) for x. </dd></dl>
 
 </div>
 </div>
@@ -494,16 +570,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#afaf296a38c2381991b34ef35e69d16fb">gameplay::Camera::getZoomY</a> </td>
+          <td class="memname">float gameplay::Camera::getZoomY </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the y-zoom (magnification) for a orthographic camera. Default is 1.0f.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The magnification (zoom) for y. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The magnification (zoom) for y. </dd></dl>
 
 </div>
 </div>
@@ -512,7 +587,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a8e253da4bd8ed477f19ca07e9934c328">gameplay::Camera::pickRay</a> </td>
+          <td class="memname">void gameplay::Camera::pickRay </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
           <td class="paramname"><em>viewport</em>, </td>
@@ -541,10 +616,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Picks a ray that can be used for picking given the specified viewport-space coordinates.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">viewport</td><td>The viewport rectangle to use. </td></tr>
     <tr><td class="paramname">x</td><td>The viewport x-coordinate. </td></tr>
@@ -561,7 +635,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
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         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a3b013cddd2e40fbf2973a3ac07439dc1">gameplay::Camera::project</a> </td>
+          <td class="memname">void gameplay::Camera::project </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
           <td class="paramname"><em>viewport</em>, </td>
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           <td></td><td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Projects the specified world position into the viewport coordinates.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">viewport</td><td>The viewport rectangle to use. </td></tr>
     <tr><td class="paramname">position</td><td>The world space position. </td></tr>
@@ -617,17 +690,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#ab21cb55054f260c017f7c109557fc2df">gameplay::Camera::setAspectRatio</a> </td>
+          <td class="memname">void gameplay::Camera::setAspectRatio </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>aspectRatio</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the aspect ratio.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">aspectRatio</td><td>The aspect ratio. </td></tr>
   </table>
@@ -641,17 +713,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
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-          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a4bd8641f82b4b2837dba98005c0e00cd">gameplay::Camera::setFarPlane</a> </td>
+          <td class="memname">void gameplay::Camera::setFarPlane </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>farPlane</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the far z clipping plane distance.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">farPlane</td><td>The far z clipping plane distance. </td></tr>
   </table>
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 <div class="memproto">
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+          <td class="memname">void gameplay::Camera::setFieldOfView </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>fieldOfView</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the field of view.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">fieldOfView</td><td>The field of view. </td></tr>
   </table>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a42c0280969083c2414919e050315dfd6">gameplay::Camera::setNearPlane</a> </td>
+          <td class="memname">void gameplay::Camera::setNearPlane </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>nearPlane</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the near z clipping plane distance.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">nearPlane</td><td>The near z clipping plane distance. </td></tr>
   </table>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#adaffdd24f5a806aa3597872d2e50daf6">gameplay::Camera::setZoomX</a> </td>
+          <td class="memname">void gameplay::Camera::setZoomX </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>zoomX</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the x-zoom (magnification) for a orthographic camera. Default is 1.0f.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">zoomX</td><td>The magnification (zoom) for x. </td></tr>
   </table>
@@ -737,17 +805,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
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         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a314bb88707a6dbf10c48abcb5d7b958d">gameplay::Camera::setZoomY</a> </td>
+          <td class="memname">void gameplay::Camera::setZoomY </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>zoomY</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the y-zoom (magnification) for a orthographic camera.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">zoomY</td><td>The magnification (zoom) for y. </td></tr>
   </table>
@@ -761,7 +828,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#aad7e4fca47d80aa100a2d5b1cb3f1104">gameplay::Camera::unproject</a> </td>
+          <td class="memname">void gameplay::Camera::unproject </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
           <td class="paramname"><em>viewport</em>, </td>
@@ -796,11 +863,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Converts a viewport-space coordinate to a world-space position for the given depth value.</p>
 <p>The depth parameter is a value ranging between 0 and 1, where 0 returns a point on the near clipping plane and 1 returns a point on the far clipping plane.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">viewport</td><td>The viewport rectangle to use. </td></tr>
     <tr><td class="paramname">x</td><td>The viewport-space x coordinate. </td></tr>
@@ -814,13 +880,11 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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api/classgameplay_1_1_camera.png


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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::CheckBox Member List</div>  </div>
 </div><!--header-->
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ac317d5e1ce467855d0cc61b316337b30">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a>()</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ae95aeaa2e68f926ccaa3909cec501610">CheckBox</a>()</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">create</a>(const char *id, Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a5c979c1aed5bdfbee7d933177ebc1e78">create</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab6d5add40c4143ddd1d1acdf959f8bca">disable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ac87db1d15aa3d773b994466d09cb0f7c">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a83ccd932008b95c7ca74751fb1b1d27b">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a06b289a449ccdbd9e38d5b982076275a">enable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#aad6b5a6830145ced013df02d57394467">getImageSize</a>() const </td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a914dd10a6abc2231fd60a5e040205f41">getText</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ae8a9efbb552eb4c88c500c0e231b4167">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a5a3f16b1307aa392732e1167dc83ff6f">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a34e2ccb3b0c56fa8d3995a996e6b5a3a">isChecked</a>()</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a397eed9e4f5d8388daaba182d6e6efa4">isEnabled</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a1b85fc1bebe9cd82da2f5b8891fbd452">Label</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a6ea946f99bd2a1a5fef5b412376b2ff5">setChecked</a>(bool checked)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a4dd59d4410110784da07a96dd4f32d86">setImageSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a29f916c4b4afab37d6bdaa467720d3c7">setText</a>(const char *text)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a3849a62e5b3895b684592eacd6dd18b2">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a95c22e5a84d40dcede9994be2b943db3">update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">~Button</a>()</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#adac87faf82346c6c330dd221e52c5c81">~CheckBox</a>()</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#acafa49ff387be2696f7803f91c9792b6">~Label</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ac4fce32c5359aee094b9c197522ef4e0">_checked</a></td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#ac4aab4460df13e322899329f764d4212">_font</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#af1a5ee559f87f84217f7b9ca8bc67e8f">_image</a></td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a04ec724c78a51d78df82b0c126e61565">_imageSize</a></td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a5bf6bfb1335b826775daecf044dd76ef">_text</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a4502dd7fc31d887bd03c36e622a26667">_textBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a79d68d5c1565f3c075371c5fe232801f">_textColor</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ac317d5e1ce467855d0cc61b316337b30">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ae95aeaa2e68f926ccaa3909cec501610">CheckBox</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">create</a>(const char *id, Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a5c979c1aed5bdfbee7d933177ebc1e78">create</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ac87db1d15aa3d773b994466d09cb0f7c">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a83ccd932008b95c7ca74751fb1b1d27b">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a0bdab70e091408f286c9ebb9c85d45d5">getDataBinding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#aad6b5a6830145ced013df02d57394467">getImageSize</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a914dd10a6abc2231fd60a5e040205f41">getText</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ae8a9efbb552eb4c88c500c0e231b4167">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a5a3f16b1307aa392732e1167dc83ff6f">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a34e2ccb3b0c56fa8d3995a996e6b5a3a">isChecked</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a1b85fc1bebe9cd82da2f5b8891fbd452">Label</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a6ea946f99bd2a1a5fef5b412376b2ff5">setChecked</a>(bool checked)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#af808e74a9cf19a1ee689768c704b3bfb">setDataBinding</a>(unsigned int dataBinding)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a4dd59d4410110784da07a96dd4f32d86">setImageSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a29f916c4b4afab37d6bdaa467720d3c7">setText</a>(const char *text)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a3849a62e5b3895b684592eacd6dd18b2">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a95c22e5a84d40dcede9994be2b943db3">update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">~Button</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#adac87faf82346c6c330dd221e52c5c81">~CheckBox</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#acafa49ff387be2696f7803f91c9792b6">~Label</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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-      <li class="navelem"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
 <a href="#pro-methods">Protected Member Functions</a> &#124;
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-<tr><td colspan="2"><h2><a name="pub-methods"></a>
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+<tr class="separator:acd891b79153abcc9086fa2665ab98d7b inherit pro_methods_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_animation_target"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_animation_target')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td></tr>
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+<tr class="separator:a03d383afb9045efee09ec661bceedf80 inherit pro_methods_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab8cedab6501d1908450814e6071f2155 inherit pro_methods_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a67ef6f7b9d1761e1e9dc97ebdd2a79e1 inherit pro_methods_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a> (Animation::Channel *channel)</td></tr>
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+<tr class="separator:a462900fcd93cf03982b63efca7afcbf6 inherit pro_methods_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a24e4e3876f62ea8ed584bc01b934434e inherit pro_methods_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a> (<a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *target, <a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> &amp;context) const </td></tr>
+<tr class="separator:a24e4e3876f62ea8ed584bc01b934434e inherit pro_methods_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_script_target"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_script_target')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td></tr>
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+<tr class="separator:a4c9e12093f4fb3cfcd2f2a3991ab40aa inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a002a621b5d7466ebd3bd0e443f531481 inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
+<tr class="memitem:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a> (const char *eventName,...)</td></tr>
+<tr class="separator:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-static-methods"></a>
 Static Protected Member Functions</h2></td></tr>
 <tr class="memitem:a5c979c1aed5bdfbee7d933177ebc1e78"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_check_box.html#a5c979c1aed5bdfbee7d933177ebc1e78">create</a> (<a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
-<tr><td colspan="2"><h2><a name="pro-attribs"></a>
+<tr class="separator:a5c979c1aed5bdfbee7d933177ebc1e78"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_methods_classgameplay_1_1_button"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_classgameplay_1_1_button')"><img src="closed.png" alt="-"/>&#160;Static Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td></tr>
+<tr class="memitem:a89fd260b1ce03446a86fb4e5a51898b4 inherit pro_static_methods_classgameplay_1_1_button"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_button.html">Button</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#a89fd260b1ce03446a86fb4e5a51898b4">create</a> (<a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
+<tr class="separator:a89fd260b1ce03446a86fb4e5a51898b4 inherit pro_static_methods_classgameplay_1_1_button"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_methods_classgameplay_1_1_label"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_classgameplay_1_1_label')"><img src="closed.png" alt="-"/>&#160;Static Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td></tr>
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+<tr class="separator:aa4a8eeb08c7a64586da980c9b09999e8 inherit pro_static_methods_classgameplay_1_1_label"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_methods_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Static Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
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+<tr class="separator:ae43388e365a054968f10526daa0a69c4 inherit pro_static_methods_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
 Protected Attributes</h2></td></tr>
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+<tr class="separator:a04ec724c78a51d78df82b0c126e61565"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:af1a5ee559f87f84217f7b9ca8bc67e8f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_check_box.html#af1a5ee559f87f84217f7b9ca8bc67e8f">_image</a></td></tr>
+<tr class="separator:af1a5ee559f87f84217f7b9ca8bc67e8f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pub_types_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pub_types_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
+<tr class="memitem:a860af277568c805450bd39f66adcf2f4 inherit pub_types_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> { <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> = 0x01, 
+<a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> = 0x02, 
+<a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> = 0x04, 
+<a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> = 0x08
+ }</td></tr>
+<tr class="separator:a860af277568c805450bd39f66adcf2f4 inherit pub_types_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a81f7bde0bfab996b044e2dc33aff5d13 inherit pub_types_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> { <br/>
+&#160;&#160;<b>ALIGN_LEFT</b> = 0x01, 
+<b>ALIGN_HCENTER</b> = 0x02, 
+<b>ALIGN_RIGHT</b> = 0x04, 
+<b>ALIGN_TOP</b> = 0x10, 
+<br/>
+&#160;&#160;<b>ALIGN_VCENTER</b> = 0x20, 
+<b>ALIGN_BOTTOM</b> = 0x40, 
+<b>ALIGN_TOP_LEFT</b> = ALIGN_TOP | ALIGN_LEFT, 
+<b>ALIGN_VCENTER_LEFT</b> = ALIGN_VCENTER | ALIGN_LEFT, 
+<br/>
+&#160;&#160;<b>ALIGN_BOTTOM_LEFT</b> = ALIGN_BOTTOM | ALIGN_LEFT, 
+<b>ALIGN_TOP_HCENTER</b> = ALIGN_TOP | ALIGN_HCENTER, 
+<b>ALIGN_VCENTER_HCENTER</b> = ALIGN_VCENTER | ALIGN_HCENTER, 
+<b>ALIGN_BOTTOM_HCENTER</b> = ALIGN_BOTTOM | ALIGN_HCENTER, 
+<br/>
+&#160;&#160;<b>ALIGN_TOP_RIGHT</b> = ALIGN_TOP | ALIGN_RIGHT, 
+<b>ALIGN_VCENTER_RIGHT</b> = ALIGN_VCENTER | ALIGN_RIGHT, 
+<b>ALIGN_BOTTOM_RIGHT</b> = ALIGN_BOTTOM | ALIGN_RIGHT
+<br/>
+ }</td></tr>
+<tr class="separator:a81f7bde0bfab996b044e2dc33aff5d13 inherit pub_types_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_static_attribs_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pub_static_attribs_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Static Public Attributes inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
+<tr class="memitem:a8768cfcc0e44dc168ea8d4445d8a0078 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a> = <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> | <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> | <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> | <a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a></td></tr>
+<tr class="separator:a8768cfcc0e44dc168ea8d4445d8a0078 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aefc69c44cc549f575b66faee33af06d6 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a> = 1</td></tr>
+<tr class="separator:aefc69c44cc549f575b66faee33af06d6 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a87c33d17cf1bd74f0eb64d802c07f228 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a> = 2</td></tr>
+<tr class="separator:a87c33d17cf1bd74f0eb64d802c07f228 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a82ec35acb4af91d95115e14dcd813243 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a> = 3</td></tr>
+<tr class="separator:a82ec35acb4af91d95115e14dcd813243 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae8d8222fbd641b8f91d527a0813885cb inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a> = 4</td></tr>
+<tr class="separator:ae8d8222fbd641b8f91d527a0813885cb inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:acc0572ffcb044ffe6ef36f9d72e08f9b inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a> = 5</td></tr>
+<tr class="separator:acc0572ffcb044ffe6ef36f9d72e08f9b inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6b8b22454ece801671f99b2885c2dec4 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a> = 6</td></tr>
+<tr class="separator:a6b8b22454ece801671f99b2885c2dec4 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0550cbfcaa518b112c2796a9e7a17777 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a> = 7</td></tr>
+<tr class="separator:a0550cbfcaa518b112c2796a9e7a17777 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_types_classgameplay_1_1_animation_target"><td colspan="2" onclick="javascript:toggleInherit('pro_types_classgameplay_1_1_animation_target')"><img src="closed.png" alt="-"/>&#160;Protected Types inherited from <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td></tr>
+<tr class="memitem:ac351f3b809938474d6688224a45aebcc inherit pro_types_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> { <b>SCALAR</b>, 
+<b>TRANSFORM</b>
+ }</td></tr>
+<tr class="separator:ac351f3b809938474d6688224a45aebcc inherit pro_types_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_attribs_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pro_static_attribs_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Static Protected Attributes inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
+<tr class="memitem:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a> = -1</td></tr>
+<tr class="separator:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a checkbox UI control. This is a button that toggles between two icons when clicked.</p>
 <p>The following properties are available for checkboxes:</p>
-<div class="fragment"><pre class="fragment">    checkBox &lt;checkBoxID&gt;
-    {
-         style       = &lt;styleID&gt;
-         alignment   = &lt;Control::Alignment constant&gt; // Note: 'position' will be ignored.
-         position    = &lt;x, y&gt;
-         autoWidth   = &lt;bool&gt;
-         autoHeight  = &lt;bool&gt;
-         size        = &lt;width, height&gt;
-         width       = &lt;width&gt;   // Can be used in place of 'size', e.g. with 'autoHeight = true'
-         height      = &lt;height&gt;  // Can be used in place of 'size', e.g. with 'autoWidth = true'
-         text        = &lt;string&gt;
-         checked     = &lt;bool&gt;
-         iconSize    = &lt;width, height&gt;   // The size to draw the checkbox icon, if different from its size in the texture.
-         consumeEvents = &lt;bool&gt;  // Whether the checkbox propogates input events to the Game's input event handler. Default is true.
-    }</pre></div> </div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<pre class="fragment">   checkBox &lt;checkBoxID&gt;
+   {
+        style       = &lt;styleID&gt;
+        alignment   = &lt;Control::Alignment constant&gt; // Note: 'position' will be ignored.
+        position    = &lt;x, y&gt;
+        autoWidth   = &lt;bool&gt;
+        autoHeight  = &lt;bool&gt;
+        size        = &lt;width, height&gt;
+        width       = &lt;width&gt;   // Can be used in place of 'size', e.g. with 'autoHeight = true'
+        height      = &lt;height&gt;  // Can be used in place of 'size', e.g. with 'autoWidth = true'
+        text        = &lt;string&gt;
+        checked     = &lt;bool&gt;
+        iconSize    = &lt;width, height&gt;   // The size to draw the checkbox icon, if different from its size in the texture.
+        consumeEvents = &lt;bool&gt;  // Whether the checkbox propagates input events to the Game's input event handler. Default is true.
+   }
+</pre> </div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="ae95aeaa2e68f926ccaa3909cec501610"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_check_box.html#ae95aeaa2e68f926ccaa3909cec501610">gameplay::CheckBox::CheckBox</a> </td>
+          <td class="memname">gameplay::CheckBox::CheckBox </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [protected]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Constructor. </p>
 
 </div>
@@ -168,27 +335,37 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="adac87faf82346c6c330dd221e52c5c81"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_check_box.html#adac87faf82346c6c330dd221e52c5c81">gameplay::CheckBox::~CheckBox</a> </td>
+          <td class="memname">gameplay::CheckBox::~CheckBox </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [protected]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="ac317d5e1ce467855d0cc61b316337b30"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_check_box.html#ac317d5e1ce467855d0cc61b316337b30">gameplay::CheckBox::addListener</a> </td>
+          <td class="memname">virtual void gameplay::CheckBox::addListener </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> *&#160;</td>
           <td class="paramname"><em>listener</em>, </td>
@@ -202,13 +379,17 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Add a listener to be notified of specific events affecting this control. Event types can be OR'ed together. E.g. To listen to touch-press and touch-release events, pass <code>Control::Listener::TOUCH | <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985">Control::Listener::RELEASE</a></code> as the second parameter.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The listener to add. </td></tr>
     <tr><td class="paramname">eventFlags</td><td>The events to listen for. </td></tr>
@@ -223,9 +404,12 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="ab677341620e314ccf2ae62d5ef431f7b"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>* <a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">gameplay::CheckBox::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>* gameplay::CheckBox::create </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -239,31 +423,36 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Create a new check box control.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The control's ID. </td></tr>
     <tr><td class="paramname">style</td><td>The control's style.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The new check box.  </dd></dl>
-
-<p>Reimplemented from <a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">gameplay::Button</a>.</p>
+<dl class="section return"><dt>Returns</dt><dd>The new check box.  </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a5c979c1aed5bdfbee7d933177ebc1e78"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>* <a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">gameplay::CheckBox::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>* gameplay::CheckBox::create </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *&#160;</td>
           <td class="paramname"><em>style</em>, </td>
@@ -277,31 +466,36 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static, protected]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Create a checkbox with a given style and properties.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">style</td><td>The style to apply to this checkbox. </td></tr>
     <tr><td class="paramname">properties</td><td>The properties to set on this checkbox.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The new checkbox. </dd></dl>
-
-<p>Reimplemented from <a class="el" href="classgameplay_1_1_button.html#a89fd260b1ce03446a86fb4e5a51898b4">gameplay::Button</a>.</p>
+<dl class="section return"><dt>Returns</dt><dd>The new checkbox. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="ac87db1d15aa3d773b994466d09cb0f7c"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_check_box.html#ac87db1d15aa3d773b994466d09cb0f7c">gameplay::CheckBox::drawImages</a> </td>
+          <td class="memname">void gameplay::CheckBox::drawImages </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a> *&#160;</td>
           <td class="paramname"><em>spriteBatch</em>, </td>
@@ -315,13 +509,17 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [protected, virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Draw the checkbox icon associated with this control.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">spriteBatch</td><td>The sprite batch containing this control's icons. </td></tr>
     <tr><td class="paramname">clip</td><td>The container position this control is relative to. </td></tr>
@@ -338,33 +536,39 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a>&amp; <a class="el" href="classgameplay_1_1_check_box.html#aad6b5a6830145ced013df02d57394467">gameplay::CheckBox::getImageSize</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a>&amp; gameplay::CheckBox::getImageSize </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Get the size at which the checkbox icon will be drawn.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The size of the checkbox icon. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The size of the checkbox icon. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="ae8a9efbb552eb4c88c500c0e231b4167"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">const char* <a class="el" href="classgameplay_1_1_check_box.html#ae8a9efbb552eb4c88c500c0e231b4167">gameplay::CheckBox::getType</a> </td>
+          <td class="memname">const char* gameplay::CheckBox::getType </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td> const<code> [virtual]</code></td>
+          <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
-<dl class="section see"><dt>See also:</dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
 
 <p>Reimplemented from <a class="el" href="classgameplay_1_1_button.html#a03e77d7da3b25b327ccde09fe419d29c">gameplay::Button</a>.</p>
 
@@ -375,16 +579,15 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_check_box.html#a34e2ccb3b0c56fa8d3995a996e6b5a3a">gameplay::CheckBox::isChecked</a> </td>
+          <td class="memname">bool gameplay::CheckBox::isChecked </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets whether this checkbox is checked.</p>
-<dl class="section return"><dt>Returns:</dt><dd>Whether this checkbox is checked. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>Whether this checkbox is checked. </dd></dl>
 
 </div>
 </div>
@@ -393,17 +596,16 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_check_box.html#a6ea946f99bd2a1a5fef5b412376b2ff5">gameplay::CheckBox::setChecked</a> </td>
+          <td class="memname">void gameplay::CheckBox::setChecked </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>checked</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets whether the checkbox is checked.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">checked</td><td>TRUE if the checkbox is checked; FALSE if the checkbox is not checked. </td></tr>
   </table>
@@ -417,7 +619,7 @@ Protected Attributes</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_check_box.html#a4dd59d4410110784da07a96dd4f32d86">gameplay::CheckBox::setImageSize</a> </td>
+          <td class="memname">void gameplay::CheckBox::setImageSize </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>width</em>, </td>
@@ -434,10 +636,9 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Set the size to draw the checkbox icon.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">width</td><td>The width to draw the checkbox icon. </td></tr>
     <tr><td class="paramname">height</td><td>The height to draw the checkbox icon. </td></tr>
@@ -450,9 +651,12 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="a3849a62e5b3895b684592eacd6dd18b2"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_check_box.html#a3849a62e5b3895b684592eacd6dd18b2">gameplay::CheckBox::touchEvent</a> </td>
+          <td class="memname">bool gameplay::CheckBox::touchEvent </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a>&#160;</td>
           <td class="paramname"><em>evt</em>, </td>
@@ -478,23 +682,27 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [protected, virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p><a class="el" href="classgameplay_1_1_touch.html">Touch</a> callback on touch events. Controls return true if they consume the touch event.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">evt</td><td>The touch event that occurred. </td></tr>
     <tr><td class="paramname">x</td><td>The x position of the touch in pixels. Left edge is zero. </td></tr>
     <tr><td class="paramname">y</td><td>The y position of the touch in pixels. Top edge is zero. </td></tr>
-    <tr><td class="paramname">contactIndex</td><td>The order of occurrence for multiple touch contacts starting at zero.</td></tr>
+    <tr><td class="paramname">contactIndex</td><td>An integer to identify this contact point within the currently active touch set.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>Whether the touch event was consumed by the control.</dd></dl>
-<dl class="section see"><dt>See also:</dt><dd><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>Whether the touch event was consumed by the control.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </dd></dl>
 
 <p>Reimplemented from <a class="el" href="classgameplay_1_1_button.html#a29c96c8eb4cefdf71806fbf3d048bb8f">gameplay::Button</a>.</p>
 
@@ -503,9 +711,12 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="a95c22e5a84d40dcede9994be2b943db3"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_check_box.html#a95c22e5a84d40dcede9994be2b943db3">gameplay::CheckBox::update</a> </td>
+          <td class="memname">void gameplay::CheckBox::update </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_control.html">Control</a> *&#160;</td>
           <td class="paramname"><em>container</em>, </td>
@@ -519,13 +730,17 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [protected, virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Called when a control's properties change. Updates this control's internal rendering properties, such as its text viewport.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">container</td><td>This control's parent container. </td></tr>
     <tr><td class="paramname">offset</td><td>The position offset. </td></tr>
@@ -533,21 +748,28 @@ Protected Attributes</h2></td></tr>
   </dd>
 </dl>
 
-<p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a7c87574c9c392287b870c94a32aac75a">gameplay::Label</a>.</p>
+<p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a4200259d1a58a6392c6cc0e347150e70">gameplay::Control</a>.</p>
 
 </div>
 </div>
-<hr/><h2>Member Data Documentation</h2>
+<h2 class="groupheader">Member Data Documentation</h2>
 <a class="anchor" id="ac4fce32c5359aee094b9c197522ef4e0"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_check_box.html#ac4fce32c5359aee094b9c197522ef4e0">gameplay::CheckBox::_checked</a><code> [protected]</code></td>
+          <td class="memname">bool gameplay::CheckBox::_checked</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Whether this checkbox is currently checked. </p>
 
 </div>
@@ -555,13 +777,20 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="af1a5ee559f87f84217f7b9ca8bc67e8f"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_check_box.html#af1a5ee559f87f84217f7b9ca8bc67e8f">gameplay::CheckBox::_image</a><code> [protected]</code></td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* gameplay::CheckBox::_image</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>The <a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> to display for the checkbox. </p>
 
 </div>
@@ -569,25 +798,30 @@ Protected Attributes</h2></td></tr>
 <a class="anchor" id="a04ec724c78a51d78df82b0c126e61565"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> <a class="el" href="classgameplay_1_1_check_box.html#a04ec724c78a51d78df82b0c126e61565">gameplay::CheckBox::_imageSize</a><code> [protected]</code></td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> gameplay::CheckBox::_imageSize</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>The size to draw the checkbox icon, if different from its size in the texture. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
 </body>
 </html>

BIN
api/classgameplay_1_1_check_box.png


+ 247 - 246
api/classgameplay_1_1_container-members.html

@@ -4,21 +4,18 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
-
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
-
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
-
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.0 -->
+<!-- Generated by Doxygen 1.8.2 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -57,7 +54,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -66,256 +63,260 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_container.html">Container</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_container.html">Container</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Container Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a066b893258da03445602d71c9d5b221d">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">create</a>(Layout::Type type)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab6d5add40c4143ddd1d1acdf959f8bca">disable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a06b289a449ccdbd9e38d5b982076275a">enable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae82a9d7043153cdc100fc49e84340ea3">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a397eed9e4f5d8388daaba182d6e6efa4">isEnabled</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a299387c4b59f1153d0745b66615ddf79">_scrollingVeryFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a066b893258da03445602d71c9d5b221d">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">create</a>(Layout::Type type)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae82a9d7043153cdc100fc49e84340ea3">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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Filskillnaden har hållts tillbaka eftersom den är för stor
+ 572 - 115
api/classgameplay_1_1_container.html


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+ 186 - 187
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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@@ -66,197 +63,199 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_control.html">Control</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_control.html">Control</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Control Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab6d5add40c4143ddd1d1acdf959f8bca">disable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a06b289a449ccdbd9e38d5b982076275a">enable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a397eed9e4f5d8388daaba182d6e6efa4">isEnabled</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4200259d1a58a6392c6cc0e347150e70">update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4200259d1a58a6392c6cc0e347150e70">update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
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+ 390 - 165
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+ 22 - 28
api/classgameplay_1_1_control_1_1_listener-members.html

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@@ -57,7 +54,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
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@@ -66,38 +63,35 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_control.html">Control</a>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Listener</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_control.html">Control</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Listener</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Control::Listener Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c">CLICK</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#a66f6fda768f03da5a0d766766c75e636">controlEvent</a>(Control *control, EventType evt)=0</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td><code> [pure virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">EventType</a> enum name</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045">MIDDLE_CLICK</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94">PRESS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985">RELEASE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6f8a5bed091f58c2d44d27fedaf7d3">RIGHT_CLICK</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba362f1a78608d5b6cdce78a8335ba6da5">TEXT_CHANGED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba928537f69755a52f95df2a6b621a837f">VALUE_CHANGED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c">CLICK</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#a66f6fda768f03da5a0d766766c75e636">controlEvent</a>(Control *control, EventType evt)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">EventType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045">MIDDLE_CLICK</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94">PRESS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985">RELEASE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6f8a5bed091f58c2d44d27fedaf7d3">RIGHT_CLICK</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba362f1a78608d5b6cdce78a8335ba6da5">TEXT_CHANGED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba928537f69755a52f95df2a6b621a837f">VALUE_CHANGED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_control.html">Control</a>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Listener</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_control.html">Control</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Listener</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-types">Public Types</a> &#124;
-<a href="#pub-methods">Public Member Functions</a>  </div>
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_control_1_1_listener-members.html">List of all members</a>  </div>
   <div class="headertitle">
-<div class="title">gameplay::Control::Listener Class Reference</div>  </div>
+<div class="title">gameplay::Control::Listener Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;Control.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_control_1_1_listener-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-types"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
 Public Types</h2></td></tr>
 <tr class="memitem:aa9f8812153823b2902149969a083af7b"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">EventType</a> { <br/>
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+&#160;&#160;<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94">PRESS</a> = 0x01, 
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+<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c">CLICK</a> = 0x04, 
+<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba928537f69755a52f95df2a6b621a837f">VALUE_CHANGED</a> = 0x08, 
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+&#160;&#160;<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba362f1a78608d5b6cdce78a8335ba6da5">TEXT_CHANGED</a> = 0x10, 
+<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045">MIDDLE_CLICK</a> = 0x20, 
+<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6f8a5bed091f58c2d44d27fedaf7d3">RIGHT_CLICK</a> = 0x40
 <br/>
  }</td></tr>
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="separator:aa9f8812153823b2902149969a083af7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:a66f6fda768f03da5a0d766766c75e636"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#a66f6fda768f03da5a0d766766c75e636">controlEvent</a> (<a class="el" href="classgameplay_1_1_control.html">Control</a> *control, <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">EventType</a> evt)=0</td></tr>
+<tr class="separator:a66f6fda768f03da5a0d766766c75e636"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Implement <a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> and call <a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">Control::addListener()</a> in order to listen for events on controls. </p>
-</div><hr/><h2>Member Enumeration Documentation</h2>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
 <a class="anchor" id="aa9f8812153823b2902149969a083af7b"></a>
 <div class="memitem">
 <div class="memproto">
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           <td class="memname">enum <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">gameplay::Control::Listener::EventType</a></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Defines the <a class="el" href="classgameplay_1_1_control_1_1_listener.html">Listener</a>'s event types. </p>
 <dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
 <tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94"></a>PRESS</em>&nbsp;</td><td>
@@ -146,13 +141,16 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a66f6fda768f03da5a0d766766c75e636"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_control_1_1_listener.html#a66f6fda768f03da5a0d766766c75e636">gameplay::Control::Listener::controlEvent</a> </td>
+          <td class="memname">virtual void gameplay::Control::Listener::controlEvent </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_control.html">Control</a> *&#160;</td>
           <td class="paramname"><em>control</em>, </td>
@@ -166,13 +164,17 @@ Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [pure virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Method called by controls when an event is triggered.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">control</td><td>The control triggering the event. </td></tr>
     <tr><td class="paramname">evt</td><td>The event triggered. </td></tr>
@@ -183,13 +185,11 @@ Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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+ 76 - 81
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-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
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+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_curve.html">Curve</a></li>  </ul>
 </div>
+</div><!-- top -->
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a91949e882a3e1687da84969b03173041">CIRCULAR_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a8cf786d826cdfea49911920a726e9cfe">CIRCULAR_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ad128846e7c92377ff316e328604cd4fb">CIRCULAR_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a69be971a6d626aa1ffe6d163d5537774">CIRCULAR_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#abc8ccd32aef348827098296c50dd45b1">create</a>(unsigned int pointCount, unsigned int componentCount)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae442cb8e633ce8ac48809928904d9ab7">CUBIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a6ce66c7e63292f1292746d8397cef7a3">CUBIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a9c374036c51f3a545c00705ce0e00b66">CUBIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afb725472b1fb0531ee53f234f774ebae">CUBIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac3b6926fc4b99f0afd9a278596a46dc0">ELASTIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a24d2a6e205126afa37cecd79837b0c1d">ELASTIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac45de5c8d9c2ead7582725733e451fef">ELASTIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aefc2885d8c0605e658f5da748586d1fa">ELASTIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ac8e72bf270f5ac3e93c7137bb3e05823">evaluate</a>(float time, float *dst) const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a6d0f1efbdf854d32bd0f18b34ce62896">EXPONENTIAL_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a4be130b9ec01dc84bcd21c251efe6e8f">EXPONENTIAL_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1af70a4d9d81e186a2217a05a6feb3af0e">EXPONENTIAL_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a53135369ed4ba593453bc7bb9dd4d912">EXPONENTIAL_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa2eaab5a3ca9fd0d8eacbc1b5c7d1071">FLAT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a88cb908bf32c2166519b9b3e7feb11c9">getComponentCount</a>() const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a00bc89b513da0e855f52496abfcdb2f1">getEndTime</a>() const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a3c1a9771e88f94d6d47268b5d75657f4">getPointCount</a>() const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae960ef36166c683ad325f4c276ee70f6">getStartTime</a>() const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a43018aae421b937870d71245b83810b0">HERMITE</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">InterpolationType</a> enum name</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ad01eb35c17e635f084591a7cb82322bc">lerp</a>(float t, float from, float to)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a0ced1d773b53a41225cc834d5521ccb1">LINEAR</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a1898d7827620615aa4c52592f7ee8a7a">OVERSHOOT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5bc0cc2a6143a83c201ee4d5c70cf096">OVERSHOOT_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a192c7df56a210a78c5ce4cd565679a9c">OVERSHOOT_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a99b9d687086eed175c69979a93c43e4a">OVERSHOOT_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa6f0ab8cb0ca5d5c988b84de89c78dee">QUADRATIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aba9d390b7320d1ea0dbbd9ae78f7d772">QUADRATIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a8cea3a4472b13988312c74d070642bff">QUADRATIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a37266b4c6358a58b5360960332105cb6">QUADRATIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a961bf6eb257ac94f2be54c56d712d834">QUARTIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a776ef5145893be1bf0f7d644f6d039e3">QUARTIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a2682e6218c54ba4d724a854e3dc68a08">QUARTIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5d17ffe39365be28fb3bd4c4c49a8e59">QUARTIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a94ad7b2efe2e24e30b9f678da6e60b8b">QUINTIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a3fe7620197ad3d59a42100573f545007">QUINTIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae525d3de297d9ed0f05f1e36fdfb4e94">QUINTIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a75b508a6d4b1ff175aaab842646a13de">QUINTIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a9fcd66f3465b64fc6880556142b0b283">setPoint</a>(unsigned int index, float time, float *value, InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a04810ceb111a6983adb65066e5247bf9">setPoint</a>(unsigned int index, float time, float *value, InterpolationType type, float *inValue, float *outValue)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a5e1507314653f0962d0f5c827b11e070">setTangent</a>(unsigned int index, InterpolationType type, float *inValue, float *outValue)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afea34b2469e6c8075c62bc62ecc6fa2c">SINE_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5682c182e0141a670980d01fd7dc9638">SINE_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afd927054e5525a7aeba69e4493673df3">SINE_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aea0e28bc1442cc933cc7a2f44b0997c8">SINE_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a794f5f497fd5d58375e70e9b12849caa">SMOOTH</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a319f7a9d4f172437c5d912ac66ee401f">STEP</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">BEZIER</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac4221a4d9f86bcac4a14a4e833bd2a80">BOUNCE_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a309fe408cf293499d0b5d6acb0dcc4eb">BOUNCE_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a85d060636bf09857a4c67f0049be105d">BOUNCE_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a96b4a3da05a3806fd92009ca28bbba45">BOUNCE_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa0a6c81fc1c7787082c2a4529d838533">BSPLINE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a91949e882a3e1687da84969b03173041">CIRCULAR_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a8cf786d826cdfea49911920a726e9cfe">CIRCULAR_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ad128846e7c92377ff316e328604cd4fb">CIRCULAR_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a69be971a6d626aa1ffe6d163d5537774">CIRCULAR_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#abc8ccd32aef348827098296c50dd45b1">create</a>(unsigned int pointCount, unsigned int componentCount)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae442cb8e633ce8ac48809928904d9ab7">CUBIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a6ce66c7e63292f1292746d8397cef7a3">CUBIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a9c374036c51f3a545c00705ce0e00b66">CUBIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afb725472b1fb0531ee53f234f774ebae">CUBIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac3b6926fc4b99f0afd9a278596a46dc0">ELASTIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a24d2a6e205126afa37cecd79837b0c1d">ELASTIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac45de5c8d9c2ead7582725733e451fef">ELASTIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aefc2885d8c0605e658f5da748586d1fa">ELASTIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ac8e72bf270f5ac3e93c7137bb3e05823">evaluate</a>(float time, float *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a6d0f1efbdf854d32bd0f18b34ce62896">EXPONENTIAL_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a4be130b9ec01dc84bcd21c251efe6e8f">EXPONENTIAL_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1af70a4d9d81e186a2217a05a6feb3af0e">EXPONENTIAL_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a53135369ed4ba593453bc7bb9dd4d912">EXPONENTIAL_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa2eaab5a3ca9fd0d8eacbc1b5c7d1071">FLAT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a88cb908bf32c2166519b9b3e7feb11c9">getComponentCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a00bc89b513da0e855f52496abfcdb2f1">getEndTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a3c1a9771e88f94d6d47268b5d75657f4">getPointCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae960ef36166c683ad325f4c276ee70f6">getStartTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a43018aae421b937870d71245b83810b0">HERMITE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">InterpolationType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ad01eb35c17e635f084591a7cb82322bc">lerp</a>(float t, float from, float to)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a0ced1d773b53a41225cc834d5521ccb1">LINEAR</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a1898d7827620615aa4c52592f7ee8a7a">OVERSHOOT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5bc0cc2a6143a83c201ee4d5c70cf096">OVERSHOOT_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a192c7df56a210a78c5ce4cd565679a9c">OVERSHOOT_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a99b9d687086eed175c69979a93c43e4a">OVERSHOOT_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa6f0ab8cb0ca5d5c988b84de89c78dee">QUADRATIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aba9d390b7320d1ea0dbbd9ae78f7d772">QUADRATIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a8cea3a4472b13988312c74d070642bff">QUADRATIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a37266b4c6358a58b5360960332105cb6">QUADRATIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a961bf6eb257ac94f2be54c56d712d834">QUARTIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a776ef5145893be1bf0f7d644f6d039e3">QUARTIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a2682e6218c54ba4d724a854e3dc68a08">QUARTIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5d17ffe39365be28fb3bd4c4c49a8e59">QUARTIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a94ad7b2efe2e24e30b9f678da6e60b8b">QUINTIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a3fe7620197ad3d59a42100573f545007">QUINTIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae525d3de297d9ed0f05f1e36fdfb4e94">QUINTIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a75b508a6d4b1ff175aaab842646a13de">QUINTIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a9fcd66f3465b64fc6880556142b0b283">setPoint</a>(unsigned int index, float time, float *value, InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a04810ceb111a6983adb65066e5247bf9">setPoint</a>(unsigned int index, float time, float *value, InterpolationType type, float *inValue, float *outValue)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a5e1507314653f0962d0f5c827b11e070">setTangent</a>(unsigned int index, InterpolationType type, float *inValue, float *outValue)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afea34b2469e6c8075c62bc62ecc6fa2c">SINE_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5682c182e0141a670980d01fd7dc9638">SINE_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afd927054e5525a7aeba69e4493673df3">SINE_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aea0e28bc1442cc933cc7a2f44b0997c8">SINE_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a794f5f497fd5d58375e70e9b12849caa">SMOOTH</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a319f7a9d4f172437c5d912ac66ee401f">STEP</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
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-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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@@ -66,19 +63,18 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_curve.html">Curve</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_curve.html">Curve</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#nested-classes">Classes</a> &#124;
 <a href="#pub-types">Public Types</a> &#124;
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pub-static-methods">Static Public Member Functions</a>  </div>
+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_curve-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::Curve Class Reference</div>  </div>
 </div><!--header-->
@@ -94,13 +90,8 @@ Inheritance diagram for gameplay::Curve:</div>
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-<tr><td colspan="2"><h2><a name="pub-types"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
 Public Types</h2></td></tr>
 <tr class="memitem:ae692a9c9671b9f4734aea55bfb3050e1"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">InterpolationType</a> { <br/>
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 <br/>
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+<tr class="separator:ae692a9c9671b9f4734aea55bfb3050e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:a3c1a9771e88f94d6d47268b5d75657f4"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#a3c1a9771e88f94d6d47268b5d75657f4">getPointCount</a> () const </td></tr>
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 <tr class="memitem:a88cb908bf32c2166519b9b3e7feb11c9"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#a88cb908bf32c2166519b9b3e7feb11c9">getComponentCount</a> () const </td></tr>
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 <tr class="memitem:ae960ef36166c683ad325f4c276ee70f6"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#ae960ef36166c683ad325f4c276ee70f6">getStartTime</a> () const </td></tr>
+<tr class="separator:ae960ef36166c683ad325f4c276ee70f6"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a00bc89b513da0e855f52496abfcdb2f1"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#a00bc89b513da0e855f52496abfcdb2f1">getEndTime</a> () const </td></tr>
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 <tr class="memitem:a9fcd66f3465b64fc6880556142b0b283"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#a9fcd66f3465b64fc6880556142b0b283">setPoint</a> (unsigned int index, float time, float *value, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">InterpolationType</a> type)</td></tr>
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 <tr class="memitem:a5e1507314653f0962d0f5c827b11e070"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#a5e1507314653f0962d0f5c827b11e070">setTangent</a> (unsigned int index, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">InterpolationType</a> type, float *inValue, float *outValue)</td></tr>
+<tr class="separator:a5e1507314653f0962d0f5c827b11e070"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
+<tr class="separator:ac8e72bf270f5ac3e93c7137bb3e05823"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a> ()</td></tr>
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+<tr class="separator:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
 <tr class="memitem:abc8ccd32aef348827098296c50dd45b1"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_curve.html">Curve</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#abc8ccd32aef348827098296c50dd45b1">create</a> (unsigned int pointCount, unsigned int componentCount)</td></tr>
+<tr class="separator:abc8ccd32aef348827098296c50dd45b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad01eb35c17e635f084591a7cb82322bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Represents an n-dimensional curve. </p>
-</div><hr/><h2>Member Enumeration Documentation</h2>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
 <a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1"></a>
 <div class="memitem">
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         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Types of interpolation.</p>
 <p>Defines how the points in the curve are connected.</p>
 <p>Note: InterpolationType::BEZIER requires control points and InterpolationType::HERMITE requires tangents. </p>
@@ -347,13 +367,16 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
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 <a class="anchor" id="abc8ccd32aef348827098296c50dd45b1"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
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+          <td class="memname">static <a class="el" href="classgameplay_1_1_curve.html">Curve</a>* gameplay::Curve::create </td>
           <td>(</td>
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         <tr>
           <td></td>
           <td>)</td>
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+          <td></td><td></td>
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-<div class="memdoc">
+  </td>
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 <p>Creates a new curve.</p>
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+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">pointCount</td><td>The number of points in the curve. </td></tr>
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+          <td class="memname">void gameplay::Curve::evaluate </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
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           <td></td><td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Evaluates the curve at the given position value (between 0.0 and 1.0 inclusive).</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">time</td><td>The position to evaluate the curve at. </td></tr>
     <tr><td class="paramname">dst</td><td>The evaluated value of the curve at the given time. </td></tr>
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+          <td class="memname">unsigned int gameplay::Curve::getComponentCount </td>
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           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the number of float component values per points.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The number of float component values per point. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The number of float component values per point. </dd></dl>
 
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+          <td class="memname">float gameplay::Curve::getEndTime </td>
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           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the end time for the curve.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The curve's end time. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The curve's end time. </dd></dl>
 
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       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the number of points in the curve.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The number of points in the curve. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The number of points in the curve. </dd></dl>
 
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           <td> const</td>
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-<div class="memdoc">
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 <p>Returns the start time for the curve.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The curve's start time. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The curve's start time. </dd></dl>
 
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 <a class="anchor" id="ad01eb35c17e635f084591a7cb82322bc"></a>
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-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Linear interpolation function. </p>
 
 </div>
@@ -529,7 +558,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_curve.html#a9fcd66f3465b64fc6880556142b0b283">gameplay::Curve::setPoint</a> </td>
+          <td class="memname">void gameplay::Curve::setPoint </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
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           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the given point values on the curve the curve.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the point. </td></tr>
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 <div class="memproto">
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         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_curve.html#a9fcd66f3465b64fc6880556142b0b283">gameplay::Curve::setPoint</a> </td>
+          <td class="memname">void gameplay::Curve::setPoint </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
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           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the given point on the curve for the specified index and the specified parameters.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the point. </td></tr>
     <tr><td class="paramname">time</td><td>The time of the point within the curve. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_curve.html#a5e1507314653f0962d0f5c827b11e070">gameplay::Curve::setTangent</a> </td>
+          <td class="memname">void gameplay::Curve::setTangent </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -670,10 +697,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the tangents for a point on the curve specified by the index.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the point. </td></tr>
     <tr><td class="paramname">type</td><td>The curve interpolation type. </td></tr>
@@ -686,13 +712,11 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
 </body>
 </html>

BIN
api/classgameplay_1_1_curve.png


+ 27 - 30
api/classgameplay_1_1_depth_stencil_target-members.html

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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
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@@ -66,40 +63,40 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::DepthStencilTarget Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#af3fe8ee386ea32ff3d1ed697ba3ccdc7">create</a>(const char *id, Format format, unsigned int width, unsigned int height)</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5a2ea2ff173f79fc2b9701cf0398b13c1f">DEPTH</a> enum value</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5a992788310512f80fdc39086d6664a1aa">DEPTH_STENCIL</a> enum value</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5">Format</a> enum name</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a040e9166fa382dec2cb9349a48b48887">getDepthStencilTarget</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#af9dec7f946c95a61c193596de2ab7620">getFormat</a>() const </td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a82bdf02f15198dad023af2e92c3e9a9f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#af3fe8ee386ea32ff3d1ed697ba3ccdc7">create</a>(const char *id, Format format, unsigned int width, unsigned int height)</td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5a2ea2ff173f79fc2b9701cf0398b13c1f">DEPTH</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5a992788310512f80fdc39086d6664a1aa">DEPTH_STENCIL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5">Format</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a040e9166fa382dec2cb9349a48b48887">getDepthStencilTarget</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#af9dec7f946c95a61c193596de2ab7620">getFormat</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#aff72e9038c3013a8036c7ef8cd52f57c">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a82bdf02f15198dad023af2e92c3e9a9f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a8f15ea5d65afc858d22e75d87299a338">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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+ 113 - 49
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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@@ -66,18 +63,17 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-types">Public Types</a> &#124;
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pub-static-methods">Static Public Member Functions</a>  </div>
+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_depth_stencil_target-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::DepthStencilTarget Class Reference</div>  </div>
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@@ -93,27 +89,52 @@ Inheritance diagram for gameplay::DepthStencilTarget:</div>
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-
-<p><a href="classgameplay_1_1_depth_stencil_target-members.html">List of all members.</a></p>
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-<tr><td colspan="2"><h2><a name="pub-types"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
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  }</td></tr>
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="separator:a1b64203f776599ea4a838f3000daa7b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:a82bdf02f15198dad023af2e92c3e9a9f"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a82bdf02f15198dad023af2e92c3e9a9f">getId</a> () const </td></tr>
+<tr class="separator:a82bdf02f15198dad023af2e92c3e9a9f"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:af9dec7f946c95a61c193596de2ab7620"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5">Format</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#af9dec7f946c95a61c193596de2ab7620">getFormat</a> () const </td></tr>
-<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
+<tr class="separator:af9dec7f946c95a61c193596de2ab7620"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8f15ea5d65afc858d22e75d87299a338"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a8f15ea5d65afc858d22e75d87299a338">getWidth</a> () const </td></tr>
+<tr class="separator:a8f15ea5d65afc858d22e75d87299a338"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aff72e9038c3013a8036c7ef8cd52f57c"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#aff72e9038c3013a8036c7ef8cd52f57c">getHeight</a> () const </td></tr>
+<tr class="separator:aff72e9038c3013a8036c7ef8cd52f57c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a> ()</td></tr>
+<tr class="separator:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a> ()</td></tr>
+<tr class="separator:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a> () const </td></tr>
+<tr class="separator:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
 <tr class="memitem:af3fe8ee386ea32ff3d1ed697ba3ccdc7"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#af3fe8ee386ea32ff3d1ed697ba3ccdc7">create</a> (const char *id, <a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5">Format</a> format, unsigned int width, unsigned int height)</td></tr>
+<tr class="separator:af3fe8ee386ea32ff3d1ed697ba3ccdc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a040e9166fa382dec2cb9349a48b48887"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
-<div class="textblock"><p>Defines a contain for depth and stencil targets in a frame buffer object.</p>
-<p>This class assumes that the target hardware supports depth textures, since creation of a <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> always attempts to create an underlying depth texture. </p>
-</div><hr/><h2>Member Enumeration Documentation</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p>Defines a container for depth and stencil targets in a frame buffer object. </p>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
 <a class="anchor" id="a1b64203f776599ea4a838f3000daa7b5"></a>
 <div class="memitem">
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@@ -122,8 +143,7 @@ Static Public Member Functions</h2></td></tr>
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         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Defines the accepted formats for DepthStencilTargets. </p>
 <dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
 <tr><td valign="top"><em><a class="anchor" id="a1b64203f776599ea4a838f3000daa7b5a2ea2ff173f79fc2b9701cf0398b13c1f"></a>DEPTH</em>&nbsp;</td><td>
@@ -138,13 +158,16 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="af3fe8ee386ea32ff3d1ed697ba3ccdc7"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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-          <td class="memname">static <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* <a class="el" href="classgameplay_1_1_depth_stencil_target.html#af3fe8ee386ea32ff3d1ed697ba3ccdc7">gameplay::DepthStencilTarget::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* gameplay::DepthStencilTarget::create </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -170,13 +193,17 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Create a <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> and add it to the list of available DepthStencilTargets.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the new <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>. Uniqueness is recommended but not enforced. </td></tr>
     <tr><td class="paramname">format</td><td>The format of the new <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>. </td></tr>
@@ -185,32 +212,39 @@ Static Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>A newly created <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>A newly created <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.  </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a040e9166fa382dec2cb9349a48b48887"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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-          <td class="memname">static <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* <a class="el" href="classgameplay_1_1_depth_stencil_target.html#a040e9166fa382dec2cb9349a48b48887">gameplay::DepthStencilTarget::getDepthStencilTarget</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* gameplay::DepthStencilTarget::getDepthStencilTarget </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
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-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Get a named <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> from its ID.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> to search for.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> with the specified ID, or NULL if one was not found. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> with the specified ID, or NULL if one was not found. </dd></dl>
 
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+          <td class="memname"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5">Format</a> gameplay::DepthStencilTarget::getFormat </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the format of the <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The format. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The format. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a82bdf02f15198dad023af2e92c3e9a9f"></a>
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-          <td class="memname">const char* <a class="el" href="classgameplay_1_1_depth_stencil_target.html#a82bdf02f15198dad023af2e92c3e9a9f">gameplay::DepthStencilTarget::getId</a> </td>
+          <td class="memname">unsigned int gameplay::DepthStencilTarget::getHeight </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
+</div><div class="memdoc">
+<p>Returns the height of the <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.</p>
+<dl class="section return"><dt>Returns</dt><dd>The height. </dd></dl>
+
+</div>
 </div>
-<div class="memdoc">
+<a class="anchor" id="a82bdf02f15198dad023af2e92c3e9a9f"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const char* gameplay::DepthStencilTarget::getId </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
 <p>Get the ID of this <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The ID of this <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The ID of this <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>. </dd></dl>
 
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-</div><!-- contents -->
-
+<a class="anchor" id="a8f15ea5d65afc858d22e75d87299a338"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">unsigned int gameplay::DepthStencilTarget::getWidth </td>
+          <td>(</td>
+          <td class="paramname"></td><td>)</td>
+          <td> const</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+<p>Returns the width of the <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.</p>
+<dl class="section return"><dt>Returns</dt><dd>The width. </dd></dl>
 
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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@@ -66,55 +63,54 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_effect.html">Effect</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_effect.html">Effect</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Effect Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a3def698055a1e241d308d1626784d404">bind</a>()</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#ae07b2234e8d8315fac9ef303bc891fdd">createFromFile</a>(const char *vshPath, const char *fshPath, const char *defines=NULL)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a594c1d54dd2a7c50542fcde03f66884b">createFromSource</a>(const char *vshSource, const char *fshSource, const char *defines=NULL)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a804f7889c5671c1e214e336a7a4188b7">getCurrentEffect</a>()</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a3b944b59dd1117b3d2486e18a1144d8e">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">getUniform</a>(const char *name) const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#ae6953b49f994c491b9d4e7743c2af0af">getUniform</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a3526ede59dbfec5bfc8808700853d414">getUniformCount</a>() const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#ae93fcc9523040444d4c399fef1871fa4">getVertexAttribute</a>(const char *name) const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(Uniform *uniform, float value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a74f48accd9f96648493aa458c8f2691d">setValue</a>(Uniform *uniform, const float *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#aab56a25345773cac6663f9b1133e1951">setValue</a>(Uniform *uniform, int value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a7e74cf38cdf92eae52f22269ce21a6ab">setValue</a>(Uniform *uniform, const int *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#ac4b2d5722dd6b5ad7c20d350b1e9e403">setValue</a>(Uniform *uniform, const Matrix &amp;value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a7e248e7c7eb47343cc04616fa578dfae">setValue</a>(Uniform *uniform, const Matrix *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a503c25854c3c04abe71c2396d1a11e2a">setValue</a>(Uniform *uniform, const Vector2 &amp;value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a7151f2c579207b394cb88c23b0ebf7ec">setValue</a>(Uniform *uniform, const Vector2 *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#af27d63e4ad3f227be42556430dee4a5e">setValue</a>(Uniform *uniform, const Vector3 &amp;value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a46ac3609a3d0b348e9e1f65e520a5c78">setValue</a>(Uniform *uniform, const Vector3 *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a736ac1c83f0968244c1654159fd14f68">setValue</a>(Uniform *uniform, const Vector4 &amp;value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a974a2bbb29c77a612070acb672876df1">setValue</a>(Uniform *uniform, const Vector4 *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a37cd86fe58a7299f53c003253b61d6eb">setValue</a>(Uniform *uniform, const Texture::Sampler *sampler)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a3def698055a1e241d308d1626784d404">bind</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#ae07b2234e8d8315fac9ef303bc891fdd">createFromFile</a>(const char *vshPath, const char *fshPath, const char *defines=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a594c1d54dd2a7c50542fcde03f66884b">createFromSource</a>(const char *vshSource, const char *fshSource, const char *defines=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a804f7889c5671c1e214e336a7a4188b7">getCurrentEffect</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a3b944b59dd1117b3d2486e18a1144d8e">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">getUniform</a>(const char *name) const </td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#ae6953b49f994c491b9d4e7743c2af0af">getUniform</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a3526ede59dbfec5bfc8808700853d414">getUniformCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#ae93fcc9523040444d4c399fef1871fa4">getVertexAttribute</a>(const char *name) const </td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(Uniform *uniform, float value)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a74f48accd9f96648493aa458c8f2691d">setValue</a>(Uniform *uniform, const float *values, unsigned int count=1)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#aab56a25345773cac6663f9b1133e1951">setValue</a>(Uniform *uniform, int value)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a7e74cf38cdf92eae52f22269ce21a6ab">setValue</a>(Uniform *uniform, const int *values, unsigned int count=1)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#ac4b2d5722dd6b5ad7c20d350b1e9e403">setValue</a>(Uniform *uniform, const Matrix &amp;value)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a7e248e7c7eb47343cc04616fa578dfae">setValue</a>(Uniform *uniform, const Matrix *values, unsigned int count=1)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a503c25854c3c04abe71c2396d1a11e2a">setValue</a>(Uniform *uniform, const Vector2 &amp;value)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a7151f2c579207b394cb88c23b0ebf7ec">setValue</a>(Uniform *uniform, const Vector2 *values, unsigned int count=1)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#af27d63e4ad3f227be42556430dee4a5e">setValue</a>(Uniform *uniform, const Vector3 &amp;value)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a46ac3609a3d0b348e9e1f65e520a5c78">setValue</a>(Uniform *uniform, const Vector3 *values, unsigned int count=1)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a736ac1c83f0968244c1654159fd14f68">setValue</a>(Uniform *uniform, const Vector4 &amp;value)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a974a2bbb29c77a612070acb672876df1">setValue</a>(Uniform *uniform, const Vector4 *values, unsigned int count=1)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a37cd86fe58a7299f53c003253b61d6eb">setValue</a>(Uniform *uniform, const Texture::Sampler *sampler)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#ac88bb7471d974ec2d5d626bea0babf47">setValue</a>(Uniform *uniform, const Texture::Sampler **values, unsigned int count)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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+ 194 - 117
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@@ -66,17 +63,16 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_effect.html">Effect</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_effect.html">Effect</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pub-static-methods">Static Public Member Functions</a>  </div>
+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_effect-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::Effect Class Reference</div>  </div>
 </div><!--header-->
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-<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
+<tr class="separator:a3def698055a1e241d308d1626784d404"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a> ()</td></tr>
+<tr class="separator:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a> ()</td></tr>
+<tr class="separator:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a> () const </td></tr>
+<tr class="separator:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
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+<tr class="separator:ae07b2234e8d8315fac9ef303bc891fdd"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a594c1d54dd2a7c50542fcde03f66884b"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a804f7889c5671c1e214e336a7a4188b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines an effect which can be applied during rendering.</p>
 <p>An effect essentially wraps an OpenGL program object, which includes the vertex and fragment shader.</p>
 <p>In the future, this class may be extended to support additional logic that typical effect systems support, such as GPU render state management, techniques and passes. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a3def698055a1e241d308d1626784d404"></a>
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
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-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#a3def698055a1e241d308d1626784d404">gameplay::Effect::bind</a> </td>
+          <td class="memname">void gameplay::Effect::bind </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Binds this effect to make it the currently active effect for the rendering system. </p>
 
 </div>
@@ -147,9 +182,12 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="ae07b2234e8d8315fac9ef303bc891fdd"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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+          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* gameplay::Effect::createFromFile </td>
           <td>(</td>
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@@ -169,13 +207,17 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Creates an effect using the specified vertex and fragment shader.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">vshPath</td><td>The path to the vertex shader file. </td></tr>
     <tr><td class="paramname">fshPath</td><td>The path to the fragment shader file. </td></tr>
@@ -183,16 +225,19 @@ Static Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The created effect. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The created effect. </dd></dl>
 
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 <div class="memitem">
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+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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+          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* gameplay::Effect::createFromSource </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
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@@ -212,13 +257,17 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Creates an effect from the given vertex and fragment shader source code.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">vshSource</td><td>The vertex shader source code. </td></tr>
     <tr><td class="paramname">fshSource</td><td>The fragment shader source code. </td></tr>
@@ -226,25 +275,32 @@ Static Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The created effect. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The created effect. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a804f7889c5671c1e214e336a7a4188b7"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* <a class="el" href="classgameplay_1_1_effect.html#a804f7889c5671c1e214e336a7a4188b7">gameplay::Effect::getCurrentEffect</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* gameplay::Effect::getCurrentEffect </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Returns the currently bound effect for the rendering system.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The currently bound effect, or NULL if no effect is currently bound. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The currently bound effect, or NULL if no effect is currently bound. </dd></dl>
 
 </div>
 </div>
@@ -253,14 +309,13 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* <a class="el" href="classgameplay_1_1_effect.html#a3b944b59dd1117b3d2486e18a1144d8e">gameplay::Effect::getId</a> </td>
+          <td class="memname">const char* gameplay::Effect::getId </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the unique string identifier for the effect, which is a concatenation of the shader paths it was loaded from. </p>
 
 </div>
@@ -270,23 +325,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a>* <a class="el" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">gameplay::Effect::getUniform</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a>* gameplay::Effect::getUniform </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>name</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the uniform handle for the uniform with the specified name.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">name</td><td>The name of the uniform to return.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The uniform, or NULL if no such uniform exists. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The uniform, or NULL if no such uniform exists. </dd></dl>
 
 </div>
 </div>
@@ -295,23 +349,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a>* <a class="el" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">gameplay::Effect::getUniform</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a>* gameplay::Effect::getUniform </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the specified active uniform.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the uniform to return.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The uniform, or NULL if index is invalid. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The uniform, or NULL if index is invalid. </dd></dl>
 
 </div>
 </div>
@@ -320,16 +373,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_effect.html#a3526ede59dbfec5bfc8808700853d414">gameplay::Effect::getUniformCount</a> </td>
+          <td class="memname">unsigned int gameplay::Effect::getUniformCount </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the number of active uniforms in this effect.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The number of active uniforms. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The number of active uniforms. </dd></dl>
 
 </div>
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@@ -338,23 +390,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">VertexAttribute <a class="el" href="classgameplay_1_1_effect.html#ae93fcc9523040444d4c399fef1871fa4">gameplay::Effect::getVertexAttribute</a> </td>
+          <td class="memname">VertexAttribute gameplay::Effect::getVertexAttribute </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>name</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the vertex attribute handle for the vertex attribute with the specified name.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">name</td><td>The name of the vertex attribute to return.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The vertex attribute, or -1 if no such vertex attribute exists. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The vertex attribute, or -1 if no such vertex attribute exists. </dd></dl>
 
 </div>
 </div>
@@ -363,7 +414,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -380,10 +431,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a float uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The float value to set. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -421,10 +471,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a float array uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
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+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -457,10 +506,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets an integer uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
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           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets an integer array uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -534,10 +581,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a matrix uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -575,10 +621,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a matrix array uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -611,10 +656,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a vector uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
@@ -629,7 +673,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -652,10 +696,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a vector array uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -688,10 +731,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a vector uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -729,10 +771,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a vector array uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -765,10 +806,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a vector uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
@@ -783,7 +823,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -806,10 +846,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a vector array uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
@@ -825,7 +864,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
+          <td class="memname">void gameplay::Effect::setValue </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -842,10 +881,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets a sampler uniform value.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">sampler</td><td>The sampler to set. </td></tr>
@@ -853,16 +891,55 @@ Static Public Member Functions</h2></td></tr>
   </dd>
 </dl>
 
+</div>
+</div>
+<a class="anchor" id="ac88bb7471d974ec2d5d626bea0babf47"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void gameplay::Effect::setValue </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
+          <td class="paramname"><em>uniform</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classgameplay_1_1_texture_1_1_sampler.html">Texture::Sampler</a> **&#160;</td>
+          <td class="paramname"><em>values</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
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-  <div id="nav-path" class="navpath">
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 <div class="header">
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a6a2fa61565252c8652bc4b972444d905">fileExists</a>(const char *filePath)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a33f8b1cd5f90435c16871ca5760f6e45">~FileSystem</a>()</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a>, including all inherited members.</p>
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+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a4e310ae4419c45a6fed11fd34c27c7e1">createFileFromAsset</a>(const char *path)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a4a7c4dee6ab58c50ce4cf9043f1529ab">getResourcePath</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a0e8074b04446a8087899d3559e9b0d09">isAbsolutePath</a>(const char *filePath)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a697fdbb8456f35f68f6aed8ebacea912">listFiles</a>(const char *dirPath, std::vector&lt; std::string &gt; &amp;files)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a05c6773c471a5378fdda80806df2b220">loadResourceAliases</a>(Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a9bb7c1945ac2c840cd541e52ccc11924">open</a>(const char *path, size_t mode=READ)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#ad51e142f9305ac652edd4989197dba87">openFile</a>(const char *filePath, const char *mode)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>READ</b> enum value (defined in <a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#af65e3195958242239fcb8db228a9db0c">readAll</a>(const char *filePath, int *fileSize=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a738a80f4df479ac37fcfe173adad5e90">resolvePath</a>(const char *path)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">setResourcePath</a>(const char *path)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a2c2688215938e9f5883b994cce172f3d">StreamMode</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"></td></tr>
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+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a33f8b1cd5f90435c16871ca5760f6e45">~FileSystem</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
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 <p><code>#include &lt;FileSystem.h&gt;</code></p>
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 <tr class="memitem:a136986ea0a1564698c405df64f13632e"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a136986ea0a1564698c405df64f13632e">loadResourceAliases</a> (const char *aliasFilePath)</td></tr>
+<tr class="separator:a136986ea0a1564698c405df64f13632e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a05c6773c471a5378fdda80806df2b220"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a05c6773c471a5378fdda80806df2b220">loadResourceAliases</a> (<a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
+<tr class="separator:a05c6773c471a5378fdda80806df2b220"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a738a80f4df479ac37fcfe173adad5e90"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a738a80f4df479ac37fcfe173adad5e90">resolvePath</a> (const char *path)</td></tr>
+<tr class="separator:a738a80f4df479ac37fcfe173adad5e90"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a697fdbb8456f35f68f6aed8ebacea912"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a697fdbb8456f35f68f6aed8ebacea912">listFiles</a> (const char *dirPath, std::vector&lt; std::string &gt; &amp;files)</td></tr>
+<tr class="separator:a697fdbb8456f35f68f6aed8ebacea912"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a6a2fa61565252c8652bc4b972444d905"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a6a2fa61565252c8652bc4b972444d905">fileExists</a> (const char *filePath)</td></tr>
+<tr class="separator:a6a2fa61565252c8652bc4b972444d905"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a9bb7c1945ac2c840cd541e52ccc11924"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_stream.html">Stream</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a9bb7c1945ac2c840cd541e52ccc11924">open</a> (const char *path, size_t mode=READ)</td></tr>
+<tr class="separator:a9bb7c1945ac2c840cd541e52ccc11924"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ad51e142f9305ac652edd4989197dba87"><td class="memItemLeft" align="right" valign="top">static FILE *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#ad51e142f9305ac652edd4989197dba87">openFile</a> (const char *filePath, const char *mode)</td></tr>
+<tr class="separator:ad51e142f9305ac652edd4989197dba87"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:af65e3195958242239fcb8db228a9db0c"><td class="memItemLeft" align="right" valign="top">static char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#af65e3195958242239fcb8db228a9db0c">readAll</a> (const char *filePath, int *fileSize=NULL)</td></tr>
+<tr class="separator:af65e3195958242239fcb8db228a9db0c"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a0e8074b04446a8087899d3559e9b0d09"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a0e8074b04446a8087899d3559e9b0d09">isAbsolutePath</a> (const char *filePath)</td></tr>
+<tr class="separator:a0e8074b04446a8087899d3559e9b0d09"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4e310ae4419c45a6fed11fd34c27c7e1"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a4e310ae4419c45a6fed11fd34c27c7e1">createFileFromAsset</a> (const char *path)</td></tr>
+<tr class="separator:a4e310ae4419c45a6fed11fd34c27c7e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a2a9e75f6ad418973f51e435a11b4b3d3"><td class="memItemLeft" align="right" valign="top">static std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a2a9e75f6ad418973f51e435a11b4b3d3">getExtension</a> (const char *path)</td></tr>
+<tr class="separator:a2a9e75f6ad418973f51e435a11b4b3d3"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a set of functions for interacting with the device filesystem. </p>
-</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
+<a class="anchor" id="a2c2688215938e9f5883b994cce172f3d"></a>
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="classgameplay_1_1_file_system.html#a2c2688215938e9f5883b994cce172f3d">gameplay::FileSystem::StreamMode</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+<p>Mode flags for opening a stream.  
+</div>
+</div>
+<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="a33f8b1cd5f90435c16871ca5760f6e45"></a>
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_file_system.html#a33f8b1cd5f90435c16871ca5760f6e45">gameplay::FileSystem::~FileSystem</a> </td>
+          <td class="memname">gameplay::FileSystem::~FileSystem </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
+<a class="anchor" id="a4e310ae4419c45a6fed11fd34c27c7e1"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static void gameplay::FileSystem::createFileFromAsset </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>path</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<p>Creates a file on the file system from the specified asset (Android-specific).</p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">path</td><td>The path to the file. </td></tr>
+  </table>
+  </dd>
+</dl>
+
+</div>
+</div>
 <a class="anchor" id="a6a2fa61565252c8652bc4b972444d905"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static bool <a class="el" href="classgameplay_1_1_file_system.html#a6a2fa61565252c8652bc4b972444d905">gameplay::FileSystem::fileExists</a> </td>
+          <td class="memname">static bool gameplay::FileSystem::fileExists </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>filePath</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Checks if the file at the given path exists.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">filePath</td><td>The path to the file. </td></tr>
+    <tr><td class="paramname">filePath</td><td>The path to the file.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd><code>true</code> if the file exists; <code>false</code> otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd><code>true</code> if the file exists; <code>false</code> otherwise. </dd></dl>
+
+</div>
+</div>
+<a class="anchor" id="a2a9e75f6ad418973f51e435a11b4b3d3"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static std::string gameplay::FileSystem::getExtension </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>path</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<p>Returns the extension of the given file path.</p>
+<p>The extension returned includes all character after and including the last '.' in the file path. The extension is returned as all uppercase.</p>
+<p>If the path does not contain an extension, an empty string is returned.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">path</td><td>File path.</td></tr>
+  </table>
+  </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The file extension, all uppercase, including the '.'. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a4a7c4dee6ab58c50ce4cf9043f1529ab"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static const char* <a class="el" href="classgameplay_1_1_file_system.html#a4a7c4dee6ab58c50ce4cf9043f1529ab">gameplay::FileSystem::getResourcePath</a> </td>
+          <td class="memname">static const char* gameplay::FileSystem::getResourcePath </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Returns the currently set resource path.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The currently set resource path. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The currently set resource path. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a0e8074b04446a8087899d3559e9b0d09"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static bool <a class="el" href="classgameplay_1_1_file_system.html#a0e8074b04446a8087899d3559e9b0d09">gameplay::FileSystem::isAbsolutePath</a> </td>
+          <td class="memname">static bool gameplay::FileSystem::isAbsolutePath </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>filePath</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Determines if the file path is an absolute path for the current platform.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">filePath</td><td>The file path to test.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>True if the path is an absolute path or false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>True if the path is an absolute path or false otherwise. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a697fdbb8456f35f68f6aed8ebacea912"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static bool <a class="el" href="classgameplay_1_1_file_system.html#a697fdbb8456f35f68f6aed8ebacea912">gameplay::FileSystem::listFiles</a> </td>
+          <td class="memname">static bool gameplay::FileSystem::listFiles </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>dirPath</em>, </td>
@@ -210,83 +331,148 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Lists the files in the specified directory and adds the files to the vector. Excludes directories.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">dirPath</td><td>Directory path relative to the path set in <code><a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">setResourcePath(const char*)</a></code>. </td></tr>
     <tr><td class="paramname">files</td><td>The vector to append the files to.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>True if successful, false if error.  </dd></dl>
-
+<dl class="section return"><dt>Returns</dt><dd>True if successful, false if error.</dd></dl>
+ 
 </div>
 </div>
 <a class="anchor" id="a136986ea0a1564698c405df64f13632e"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static void <a class="el" href="classgameplay_1_1_file_system.html#a136986ea0a1564698c405df64f13632e">gameplay::FileSystem::loadResourceAliases</a> </td>
+          <td class="memname">static void gameplay::FileSystem::loadResourceAliases </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>aliasFilePath</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Loads a properties file containing a list of filesystem aliases.</p>
-<p>The specified aliases file is a valid properties file that contains one or more namespaces with a list of fielsystem aliases that will be used to establish soft links to files when reading files through this class.</p>
+<p>The specified aliases file is a valid properties file that contains one or more namespaces with a list of filesystem aliases that will be used to establish soft links to files when reading files through this class.</p>
 <p>This can be helpful for managing loading of resources that may change from one platform to another (such as texture formats). An aliases file per-platform can be maintained and asset loading code can refer to the alias name instead of the actual hard file name.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">aliasFilePath</td><td>Path to a properties file containing filesystem aliases. </td></tr>
+    <tr><td class="paramname">aliasFilePath</td><td>Path to a properties file containing filesystem aliases.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section see"><dt>See also:</dt><dd><a class="el" href="classgameplay_1_1_properties.html">Properties</a> </dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_properties.html">Properties</a> </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a05c6773c471a5378fdda80806df2b220"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static void <a class="el" href="classgameplay_1_1_file_system.html#a136986ea0a1564698c405df64f13632e">gameplay::FileSystem::loadResourceAliases</a> </td>
+          <td class="memname">static void gameplay::FileSystem::loadResourceAliases </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> *&#160;</td>
           <td class="paramname"><em>properties</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Loads a set of filesystem aliases from the given <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object.</p>
 <p>The specified properties object contains a single namespace with a list of filesystem aliases that will be used to establish soft links to files when reading files through this class.</p>
 <p>This can be helpful for managing loading of resources that may change from one platform to another (such as texture formats). An aliases file per-platform can be maintained and asset loading code can refer to the alias name instead of the actual hard file name.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">properties</td><td><a class="el" href="classgameplay_1_1_properties.html">Properties</a> object containing filesystem aliases. </td></tr>
+    <tr><td class="paramname">properties</td><td><a class="el" href="classgameplay_1_1_properties.html">Properties</a> object containing filesystem aliases.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section see"><dt>See also:</dt><dd><a class="el" href="classgameplay_1_1_properties.html">Properties</a> </dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_properties.html">Properties</a> </dd></dl>
 
+</div>
+</div>
+<a class="anchor" id="a9bb7c1945ac2c840cd541e52ccc11924"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_stream.html">Stream</a>* gameplay::FileSystem::open </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>path</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">size_t&#160;</td>
+          <td class="paramname"><em>mode</em> = <code>READ</code>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<p>Opens a byte stream for the given resource path.</p>
+<p>If <code>path</code> is a file path, the file at the specified location is opened relative to the currently set resource path.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">path</td><td>The path to the resource to be opened, relative to the currently set resource path. </td></tr>
+    <tr><td class="paramname">mode</td><td>The mode used to open the file.</td></tr>
+  </table>
+  </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>A stream that can be used to read or write to the file depending on the mode. Returns NULL if there was an error. (Request mode not supported).</dd></dl>
+ 
 </div>
 </div>
 <a class="anchor" id="ad51e142f9305ac652edd4989197dba87"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static FILE* <a class="el" href="classgameplay_1_1_file_system.html#ad51e142f9305ac652edd4989197dba87">gameplay::FileSystem::openFile</a> </td>
+          <td class="memname">static FILE* gameplay::FileSystem::openFile </td>
           <td>(</td>
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           <td class="paramname"><em>filePath</em>, </td>
@@ -300,30 +486,38 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
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-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Opens the specified file.</p>
 <p>The file at the specified location is opened, relative to the currently set resource path.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">filePath</td><td>The path to the file to be opened, relative to the currently set resource path. </td></tr>
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   </dd>
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+<dl class="section return"><dt>Returns</dt><dd>A pointer to a FILE object that can be used to identify the stream or NULL on error.</dd></dl>
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">setResourcePath(const char*)</a>  </dd></dl>
 
 </div>
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 <a class="anchor" id="af65e3195958242239fcb8db228a9db0c"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
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-          <td class="memname">static char* <a class="el" href="classgameplay_1_1_file_system.html#af65e3195958242239fcb8db228a9db0c">gameplay::FileSystem::readAll</a> </td>
+          <td class="memname">static char* gameplay::FileSystem::readAll </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>filePath</em>, </td>
@@ -337,67 +531,86 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Reads the entire contents of the specified file and returns its contents.</p>
 <p>The returned character array is allocated with new[] and must therefore deleted by the caller using delete[].</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">filePath</td><td>The path to the file to be read. </td></tr>
     <tr><td class="paramname">fileSize</td><td>The size of the file in bytes (optional).</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>A newly allocated (NULL-terminated) character array containing the contents of the file, or NULL if the file could not be read. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>A newly allocated (NULL-terminated) character array containing the contents of the file, or NULL if the file could not be read. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a738a80f4df479ac37fcfe173adad5e90"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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-          <td class="memname">static const char* <a class="el" href="classgameplay_1_1_file_system.html#a738a80f4df479ac37fcfe173adad5e90">gameplay::FileSystem::resolvePath</a> </td>
+          <td class="memname">static const char* gameplay::FileSystem::resolvePath </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Resolves a filesystem path.</p>
 <p>If the specified path is a filesystem alias, the alias will be resolved and the physical file will be returned.</p>
 <p>Note that this method does not convert a relative path to an absolute filesystem path.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramname">path</td><td>Path to resolve. </td></tr>
+    <tr><td class="paramname">path</td><td>Path to resolve.</td></tr>
   </table>
   </dd>
 </dl>
+<dl class="section return"><dt>Returns</dt><dd>The resolved file path. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="ac3c9fe8cc588bc76a53c5c3841781f73"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static void <a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">gameplay::FileSystem::setResourcePath</a> </td>
+          <td class="memname">static void gameplay::FileSystem::setResourcePath </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Sets the path to the root of the resources folder for the game.</p>
 <p>Once set, all resource/file loading will load from the given path. The default resource path is "./".</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">path</td><td>The path to the root of the resources folder. </td></tr>
   </table>
@@ -407,13 +620,11 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
 </body>
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+ 26 - 31
api/classgameplay_1_1_flow_layout-members.html

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 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
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-
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
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@@ -66,41 +63,39 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::FlowLayout Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a>(Control *control, const Container *container)</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_flow_layout.html#a9157f8fb722a45e68a26cff321ddc778">getType</a>()</td><td><a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">LAYOUT_ABSOLUTE</a> enum value</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a> enum value</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aefa2a3909bcce5fc0df2c26897c2b342">LAYOUT_VERTICAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_flow_layout.html#a36e7ffdc54abe900b7c79fa3da53bf93">update</a>(const Container *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a>(Control *control, const Container *container)</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_flow_layout.html#a9157f8fb722a45e68a26cff321ddc778">getType</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">LAYOUT_ABSOLUTE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aefa2a3909bcce5fc0df2c26897c2b342">LAYOUT_VERTICAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_flow_layout.html#a36e7ffdc54abe900b7c79fa3da53bf93">update</a>(const Container *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
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+ 63 - 33
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pro-methods">Protected Member Functions</a>  </div>
+<a href="#pro-methods">Protected Member Functions</a> &#124;
+<a href="classgameplay_1_1_flow_layout-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::FlowLayout Class Reference</div>  </div>
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@@ -93,34 +89,63 @@ Inheritance diagram for gameplay::FlowLayout:</div>
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 </map>
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-
-<p><a href="classgameplay_1_1_flow_layout-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:a9157f8fb722a45e68a26cff321ddc778"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_flow_layout.html#a9157f8fb722a45e68a26cff321ddc778">getType</a> ()</td></tr>
-<tr><td colspan="2"><h2><a name="pro-methods"></a>
+<tr class="separator:a9157f8fb722a45e68a26cff321ddc778"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
 Protected Member Functions</h2></td></tr>
 <tr class="memitem:a36e7ffdc54abe900b7c79fa3da53bf93"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_flow_layout.html#a36e7ffdc54abe900b7c79fa3da53bf93">update</a> (const <a class="el" href="classgameplay_1_1_container.html">Container</a> *container, const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &amp;offset)</td></tr>
+<tr class="separator:a36e7ffdc54abe900b7c79fa3da53bf93"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_layout"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_layout')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td></tr>
+<tr class="memitem:ab1ecfc89a89236d8cd3674376c1711ee inherit pro_methods_classgameplay_1_1_layout"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a> (<a class="el" href="classgameplay_1_1_control.html">Control</a> *control, const <a class="el" href="classgameplay_1_1_container.html">Container</a> *container)</td></tr>
+<tr class="separator:ab1ecfc89a89236d8cd3674376c1711ee inherit pro_methods_classgameplay_1_1_layout"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a81a2e6d579cb77753952dc319512b211 inherit pro_methods_classgameplay_1_1_layout"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a> (<a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> evt, int x, int y, unsigned int contactIndex)</td></tr>
+<tr class="separator:a81a2e6d579cb77753952dc319512b211 inherit pro_methods_classgameplay_1_1_layout"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pub_types_classgameplay_1_1_layout"><td colspan="2" onclick="javascript:toggleInherit('pub_types_classgameplay_1_1_layout')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td></tr>
+<tr class="memitem:a47d8bcec9f206d71699cbadb833b57e7 inherit pub_types_classgameplay_1_1_layout"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> { <a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a>, 
+<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aefa2a3909bcce5fc0df2c26897c2b342">LAYOUT_VERTICAL</a>, 
+<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">LAYOUT_ABSOLUTE</a>
+ }</td></tr>
+<tr class="separator:a47d8bcec9f206d71699cbadb833b57e7 inherit pub_types_classgameplay_1_1_layout"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a layout that arranges controls in order, left-to-right, row by row. </p>
-</div><hr/><h2>Member Function Documentation</h2>
+</div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a9157f8fb722a45e68a26cff321ddc778"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> <a class="el" href="classgameplay_1_1_flow_layout.html#a9157f8fb722a45e68a26cff321ddc778">gameplay::FlowLayout::getType</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> gameplay::FlowLayout::getType </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Get the type of this <a class="el" href="classgameplay_1_1_layout.html">Layout</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">Layout::LAYOUT_FLOW</a> </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">Layout::LAYOUT_FLOW</a> </dd></dl>
 
 <p>Implements <a class="el" href="classgameplay_1_1_layout.html#a0a682d326ce75d0551952b72d37491a2">gameplay::Layout</a>.</p>
 
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 <a class="anchor" id="a36e7ffdc54abe900b7c79fa3da53bf93"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
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-          <td class="memname">void <a class="el" href="classgameplay_1_1_flow_layout.html#a36e7ffdc54abe900b7c79fa3da53bf93">gameplay::FlowLayout::update</a> </td>
+          <td class="memname">void gameplay::FlowLayout::update </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_container.html">Container</a> *&#160;</td>
           <td class="paramname"><em>container</em>, </td>
@@ -145,13 +173,17 @@ Protected Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [protected, virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Update the controls contained by the specified container.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">container</td><td>The container to update. </td></tr>
     <tr><td class="paramname">offset</td><td>The offset position. </td></tr>
@@ -164,13 +196,11 @@ Protected Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
 </body>
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BIN
api/classgameplay_1_1_flow_layout.png


+ 54 - 59
api/classgameplay_1_1_font-members.html

@@ -4,21 +4,18 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
-
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
-
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 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
-
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.0 -->
+<!-- Generated by Doxygen 1.8.2 -->
 <script type="text/javascript">
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@@ -57,7 +54,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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@@ -66,69 +63,67 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Font Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>BOLD</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>BOLD_ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">create</a>(const char *path, const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a093006c4587bdd79ccf7eec38c8f483a">createText</a>(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">drawText</a>(const char *text, int x, int y, const Vector4 &amp;color, unsigned int size=0, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a570322bf3209492e5778554ef6292dc5">drawText</a>(const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a3ba343b3fe49855972933fe0ee969447">drawText</a>(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a2f4128b68c10983b3e70a7fb31aeb65d">drawText</a>(Text *text)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#af15e5143cd584d253cfa8cf4722fe868">finish</a>()</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#aaafb11282d2a2e67d28eecd192397092">getIndexAtLocation</a>(const char *text, const Rectangle &amp;clip, unsigned int size, const Vector2 &amp;inLocation, Vector2 *outLocation, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">getJustify</a>(const char *justify)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#aaf8f5afae37d25978c8c40baaa550c09">getLocationAtIndex</a>(const char *text, const Rectangle &amp;clip, unsigned int size, Vector2 *outLocation, const unsigned int destIndex, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a37eadad72bb882e24a656c9efb0ebda1">getSize</a>()</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#ac2264cf9588e7eb56e56454fa2436c95">getSpriteBatch</a>() const </td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> enum name</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">measureText</a>(const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#af0b1d2b8dec763cde4ee5c9e3e9bb9e2">measureText</a>(const char *text, const Rectangle &amp;clip, unsigned int size, Rectangle *out, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>PLAIN</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a9c1ba229364193649f71d5e93c7f5637">start</a>()</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a1a26ebf11d0cb5530c0ba8ef0bcde246">Style</a> enum name</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>BOLD</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>BOLD_ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">create</a>(const char *path, const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a093006c4587bdd79ccf7eec38c8f483a">createText</a>(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">drawText</a>(const char *text, int x, int y, const Vector4 &amp;color, unsigned int size=0, bool rightToLeft=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a570322bf3209492e5778554ef6292dc5">drawText</a>(const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a3ba343b3fe49855972933fe0ee969447">drawText</a>(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a2f4128b68c10983b3e70a7fb31aeb65d">drawText</a>(Text *text)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#af15e5143cd584d253cfa8cf4722fe868">finish</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#aaafb11282d2a2e67d28eecd192397092">getIndexAtLocation</a>(const char *text, const Rectangle &amp;clip, unsigned int size, const Vector2 &amp;inLocation, Vector2 *outLocation, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">getJustify</a>(const char *justify)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#aaf8f5afae37d25978c8c40baaa550c09">getLocationAtIndex</a>(const char *text, const Rectangle &amp;clip, unsigned int size, Vector2 *outLocation, const unsigned int destIndex, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a37eadad72bb882e24a656c9efb0ebda1">getSize</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#ac2264cf9588e7eb56e56454fa2436c95">getSpriteBatch</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">measureText</a>(const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#af0b1d2b8dec763cde4ee5c9e3e9bb9e2">measureText</a>(const char *text, const Rectangle &amp;clip, unsigned int size, Rectangle *out, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>PLAIN</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a9c1ba229364193649f71d5e93c7f5637">start</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a1a26ebf11d0cb5530c0ba8ef0bcde246">Style</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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-
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+ 138 - 110
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+<div id="nav-path" class="navpath">
+  <ul>
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+</div><!-- top -->
 <div class="header">
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-<b>ALIGN_BOTTOM_HCENTER</b> =  ALIGN_BOTTOM | ALIGN_HCENTER, 
+&#160;&#160;<b>ALIGN_BOTTOM_LEFT</b> = ALIGN_BOTTOM | ALIGN_LEFT, 
+<b>ALIGN_TOP_HCENTER</b> = ALIGN_TOP | ALIGN_HCENTER, 
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-<b>ALIGN_BOTTOM_RIGHT</b> =  ALIGN_BOTTOM | ALIGN_RIGHT
+&#160;&#160;<b>ALIGN_TOP_RIGHT</b> = ALIGN_TOP | ALIGN_RIGHT, 
+<b>ALIGN_VCENTER_RIGHT</b> = ALIGN_VCENTER | ALIGN_RIGHT, 
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 <br/>
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 <tr class="memitem:a37eadad72bb882e24a656c9efb0ebda1"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a37eadad72bb882e24a656c9efb0ebda1">getSize</a> ()</td></tr>
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 <tr class="memitem:a0a57a9b33b572f8e99724174e2a17c37"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_font.html">Font</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">create</a> (const char *path, const char *id=NULL)</td></tr>
+<tr class="separator:a0a57a9b33b572f8e99724174e2a17c37"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a05927b7659e8a91bb570b1a7a7c7ba25"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">getJustify</a> (const char *justify)</td></tr>
+<tr class="separator:a05927b7659e8a91bb570b1a7a7c7ba25"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a font for text rendering. </p>
-</div><hr/><h2>Member Enumeration Documentation</h2>
+</div><h2 class="groupheader">Member Enumeration Documentation</h2>
 <a class="anchor" id="aac2de4588d23d69e5d0cee7b19a5b9cf"></a>
 <div class="memitem">
 <div class="memproto">
@@ -160,8 +191,7 @@ Static Public Member Functions</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">gameplay::Font::Justify</a></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Defines the set of allowable alignments when drawing text. </p>
 
 </div>
@@ -174,19 +204,21 @@ Static Public Member Functions</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_font.html#a1a26ebf11d0cb5530c0ba8ef0bcde246">gameplay::Font::Style</a></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Defines the set of allowable font styles. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="a0a57a9b33b572f8e99724174e2a17c37"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_font.html">Font</a>* <a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">gameplay::Font::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_font.html">Font</a>* gameplay::Font::create </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em>, </td>
@@ -200,22 +232,26 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Creates a font from the given bundle.</p>
 <p>If the 'id' parameter is NULL, it is assumed that the <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> at 'path' contains exactly one <a class="el" href="classgameplay_1_1_font.html">Font</a> resource. If the <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> does not meet this criteria, NULL is returned.</p>
 <p>If a font for the given path has already been loaded, the existing font will be returned with its reference count increased.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">path</td><td>The path to a bundle file containing a font resource. </td></tr>
     <tr><td class="paramname">id</td><td>An optional ID of the font resource within the bundle (NULL for the first/only resource).</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The specified font.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The specified font.  </dd></dl>
 
 </div>
 </div>
@@ -224,7 +260,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a>* <a class="el" href="classgameplay_1_1_font.html#a093006c4587bdd79ccf7eec38c8f483a">gameplay::Font::createText</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a>* gameplay::Font::createText </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -277,10 +313,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Create an immutable <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object from a given string. Vertex coordinates, UVs and indices will be computed and stored in the <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object. For static text labels that do not change frequently, this means these computations need not be performed every frame.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
     <tr><td class="paramname">area</td><td>The viewport area to draw within. <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> will be clipped outside this rectangle. </td></tr>
@@ -293,7 +328,7 @@ Static Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>A <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>A <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object. </dd></dl>
 
 </div>
 </div>
@@ -302,7 +337,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">gameplay::Font::drawText</a> </td>
+          <td class="memname">void gameplay::Font::drawText </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -343,10 +378,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Draws the specified text in a solid color, with a scaling factor.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
     <tr><td class="paramname">x</td><td>The viewport x position to draw text at. </td></tr>
@@ -365,7 +399,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">gameplay::Font::drawText</a> </td>
+          <td class="memname">void gameplay::Font::drawText </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -424,10 +458,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Draws the specified text in a solid color, with a scaling factor.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
     <tr><td class="paramname">x</td><td>The viewport x position to draw text at. </td></tr>
@@ -449,7 +482,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">gameplay::Font::drawText</a> </td>
+          <td class="memname">void gameplay::Font::drawText </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -502,10 +535,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Draws the specified text within a rectangular area, with a specified alignment and scale. Clips text outside the viewport. Optionally wraps text to fit within the width of the viewport.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
     <tr><td class="paramname">area</td><td>The viewport area to draw within. <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> will be clipped outside this rectangle. </td></tr>
@@ -526,17 +558,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">gameplay::Font::drawText</a> </td>
+          <td class="memname">void gameplay::Font::drawText </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> *&#160;</td>
           <td class="paramname"><em>text</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Draw a string from a precomputed <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
   </table>
@@ -550,14 +581,13 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#af15e5143cd584d253cfa8cf4722fe868">gameplay::Font::finish</a> </td>
+          <td class="memname">void gameplay::Font::finish </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Finishes text batching for this font and renders all drawn text. </p>
 
 </div>
@@ -567,7 +597,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">int <a class="el" href="classgameplay_1_1_font.html#aaafb11282d2a2e67d28eecd192397092">gameplay::Font::getIndexAtLocation</a> </td>
+          <td class="memname">int gameplay::Font::getIndexAtLocation </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -620,8 +650,7 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Get an character index into a string corresponding to the character nearest the given location within the clip region. </p>
 
 </div>
@@ -629,25 +658,32 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="a05927b7659e8a91bb570b1a7a7c7ba25"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> <a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">gameplay::Font::getJustify</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> gameplay::Font::getJustify </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>justify</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Gets the Justify value from the given string. Returns ALIGN_TOP_LEFT if the string is unrecognized.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">justify</td><td>The string such as "ALIGN_HCENTER" or "ALIGN_VCENTER_RIGHT".</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The Justify value. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The Justify value. </dd></dl>
 
 </div>
 </div>
@@ -656,7 +692,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#aaf8f5afae37d25978c8c40baaa550c09">gameplay::Font::getLocationAtIndex</a> </td>
+          <td class="memname">void gameplay::Font::getLocationAtIndex </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -709,8 +745,7 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Get the location of the character at the given index. </p>
 
 </div>
@@ -720,14 +755,13 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_font.html#a37eadad72bb882e24a656c9efb0ebda1">gameplay::Font::getSize</a> </td>
+          <td class="memname">unsigned int gameplay::Font::getSize </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Returns the font size (max height of glyphs) in pixels. </p>
 
 </div>
@@ -737,16 +771,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a>* <a class="el" href="classgameplay_1_1_font.html#ac2264cf9588e7eb56e56454fa2436c95">gameplay::Font::getSpriteBatch</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a>* gameplay::Font::getSpriteBatch </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the sprite batch for this <a class="el" href="classgameplay_1_1_font.html">Font</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The sprite batch for this <a class="el" href="classgameplay_1_1_font.html">Font</a>. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The sprite batch for this <a class="el" href="classgameplay_1_1_font.html">Font</a>. </dd></dl>
 
 </div>
 </div>
@@ -755,7 +788,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">gameplay::Font::measureText</a> </td>
+          <td class="memname">void gameplay::Font::measureText </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -784,10 +817,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Measures a string's width and height without alignment, wrapping or clipping.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to measure. </td></tr>
     <tr><td class="paramname">size</td><td>The font height to scale to. </td></tr>
@@ -804,7 +836,7 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">gameplay::Font::measureText</a> </td>
+          <td class="memname">void gameplay::Font::measureText </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -851,10 +883,9 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Measures a string's bounding box after alignment, wrapping and clipping within a viewport.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to measure. </td></tr>
     <tr><td class="paramname">clip</td><td>The clip rectangle. </td></tr>
@@ -874,26 +905,23 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a9c1ba229364193649f71d5e93c7f5637">gameplay::Font::start</a> </td>
+          <td class="memname">void gameplay::Font::start </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Starts text drawing for this font. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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 <p><code>#include &lt;Font.h&gt;</code></p>
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 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">create</a>(const char *url)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#adbceb59dadeb425c45db53e0023e8fc5">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">gameplay::Container::create</a>(Layout::Type type)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">gameplay::Container::create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab6d5add40c4143ddd1d1acdf959f8bca">disable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a7bc4b2ff1e201c62f6e6b5f2c645f1c0">draw</a>()</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">gameplay::Container::draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a06b289a449ccdbd9e38d5b982076275a">enable</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">getForm</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#afa7dba8897cf876a8ae25520726b370c">getTheme</a>() const </td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aa211f5d6baced954de1fdf2f961ede71">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a397eed9e4f5d8388daaba182d6e6efa4">isEnabled</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#affcd586c3e3dfb7f0e7f766cda357302">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a114b7be61c46f05865f0e34b2be0bbc8">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aa45423c8be779f56c582c508049d9cd9">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#afa7e7903fea9b1131c5f30c6ab1799c7">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aedb8f5113ddebf12d30c7dea5cba1191">setNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aa6d0faa4255c19da30cf65e7630dd718">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a2833db258ab2d6b74772438d53552a38">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a0a6bdd50ceecb5f41566d92aa6735af4">update</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">gameplay::Container::update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a299387c4b59f1153d0745b66615ddf79">_scrollingVeryFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">create</a>(const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#adbceb59dadeb425c45db53e0023e8fc5">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">gameplay::Container::create</a>(Layout::Type type)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">gameplay::Container::create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a7bc4b2ff1e201c62f6e6b5f2c645f1c0">draw</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">gameplay::Container::draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">getForm</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#afa7dba8897cf876a8ae25520726b370c">getTheme</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aa211f5d6baced954de1fdf2f961ede71">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#affcd586c3e3dfb7f0e7f766cda357302">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a114b7be61c46f05865f0e34b2be0bbc8">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aa45423c8be779f56c582c508049d9cd9">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#afa7e7903fea9b1131c5f30c6ab1799c7">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aedb8f5113ddebf12d30c7dea5cba1191">setNode</a>(Node *node)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aa6d0faa4255c19da30cf65e7630dd718">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a2833db258ab2d6b74772438d53552a38">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a0a6bdd50ceecb5f41566d92aa6735af4">update</a>(float elapsedTime)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">gameplay::Container::update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
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-
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+ 496 - 114
api/classgameplay_1_1_form.html

@@ -4,21 +4,18 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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-
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 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.0 -->
+<!-- Generated by Doxygen 1.8.2 -->
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@@ -57,7 +54,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -66,17 +63,16 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_form.html">Form</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_form.html">Form</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pub-static-methods">Static Public Member Functions</a>  </div>
+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_form-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::Form Class Reference</div>  </div>
 </div><!--header-->
@@ -96,70 +92,401 @@ Inheritance diagram for gameplay::Form:</div>
 <area href="classgameplay_1_1_script_target.html" alt="gameplay::ScriptTarget" shape="rect" coords="346,0,509,24"/>
 </map>
  </div></div>
-
-<p><a href="classgameplay_1_1_form-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:afa7dba8897cf876a8ae25520726b370c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme.html">Theme</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_form.html#afa7dba8897cf876a8ae25520726b370c">getTheme</a> () const </td></tr>
+<tr class="separator:afa7dba8897cf876a8ae25520726b370c"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:aa6d0faa4255c19da30cf65e7630dd718"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_form.html#aa6d0faa4255c19da30cf65e7630dd718">setSize</a> (float width, float height)</td></tr>
+<tr class="separator:aa6d0faa4255c19da30cf65e7630dd718"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:aa45423c8be779f56c582c508049d9cd9"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_form.html#aa45423c8be779f56c582c508049d9cd9">setBounds</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;bounds)</td></tr>
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+<tr class="memitem:a9ced28276bd7904c508f6d3073736de0 inherit pub_methods_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a> (const std::string &amp;eventName, const std::string &amp;function)</td></tr>
+<tr class="separator:a9ced28276bd7904c508f6d3073736de0 inherit pub_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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+<tr class="separator:aab237347cf2d4e60e83ecd56e5ec9fef"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:adbceb59dadeb425c45db53e0023e8fc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ab9c437f09410703a5a969a6b8f264eff"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_form.html">Form</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">getForm</a> (const char *id)</td></tr>
+<tr class="separator:ab9c437f09410703a5a969a6b8f264eff"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_static_methods_classgameplay_1_1_container"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_classgameplay_1_1_container')"><img src="closed.png" alt="-"/>&#160;Static Public Member Functions inherited from <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td></tr>
+<tr class="memitem:a066b893258da03445602d71c9d5b221d inherit pub_static_methods_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_container.html">Container</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#a066b893258da03445602d71c9d5b221d">create</a> (const char *id, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> layoutType=<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">Layout::LAYOUT_ABSOLUTE</a>)</td></tr>
+<tr class="separator:a066b893258da03445602d71c9d5b221d inherit pub_static_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pub_types_classgameplay_1_1_container"><td colspan="2" onclick="javascript:toggleInherit('pub_types_classgameplay_1_1_container')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td></tr>
+<tr class="memitem:a0c3e32288adc78753990d36f95d4de3b inherit pub_types_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> { <b>SCROLL_NONE</b> = 0, 
+<b>SCROLL_HORIZONTAL</b> = 0x01, 
+<b>SCROLL_VERTICAL</b> = 0x02, 
+<b>SCROLL_BOTH</b> = SCROLL_HORIZONTAL | SCROLL_VERTICAL
+ }</td></tr>
+<tr class="separator:a0c3e32288adc78753990d36f95d4de3b inherit pub_types_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pub_static_attribs_classgameplay_1_1_container"><td colspan="2" onclick="javascript:toggleInherit('pub_static_attribs_classgameplay_1_1_container')"><img src="closed.png" alt="-"/>&#160;Static Public Attributes inherited from <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td></tr>
+<tr class="memitem:aa39a360add12f22ce9d099d038e40ba1 inherit pub_static_attribs_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a> = 8</td></tr>
+<tr class="separator:aa39a360add12f22ce9d099d038e40ba1 inherit pub_static_attribs_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_types_classgameplay_1_1_animation_target"><td colspan="2" onclick="javascript:toggleInherit('pro_types_classgameplay_1_1_animation_target')"><img src="closed.png" alt="-"/>&#160;Protected Types inherited from <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td></tr>
+<tr class="memitem:ac351f3b809938474d6688224a45aebcc inherit pro_types_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> { <b>SCALAR</b>, 
+<b>TRANSFORM</b>
+ }</td></tr>
+<tr class="separator:ac351f3b809938474d6688224a45aebcc inherit pro_types_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_container"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_container')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td></tr>
+<tr class="memitem:aaf65bba3cf3e0fe59407bc092a083f74 inherit pro_methods_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a> ()</td></tr>
+<tr class="separator:aaf65bba3cf3e0fe59407bc092a083f74 inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac0681d3fa8e9df40a745418f99e1f7ea inherit pro_methods_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a> ()</td></tr>
+<tr class="separator:ac0681d3fa8e9df40a745418f99e1f7ea inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8308d5eb53e115aa12e2a9d45ae3f0f9 inherit pro_methods_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">update</a> (const <a class="el" href="classgameplay_1_1_control.html">Control</a> *container, const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &amp;offset)</td></tr>
+<tr class="separator:a8308d5eb53e115aa12e2a9d45ae3f0f9 inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a1eb7f9e877fd66b22d386d3b5ee07c94 inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a3fa6f23d92572af2221aafa70803949a inherit pro_methods_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a> (<a class="el" href="classgameplay_1_1_keyboard.html#af3cf4d9d49adf589737a724e77938c19">Keyboard::KeyEvent</a> evt, int key)</td></tr>
+<tr class="separator:a3fa6f23d92572af2221aafa70803949a inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a19874e847e653f22fd1f737182f3fcd2 inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a3300a429936475ce7943427b5f0ea86d inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:af9b23ef23b418aff9af1f382993df37a inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ab42f7d5f24b9978527c80f972c851cdf inherit pro_methods_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">draw</a> (<a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a> *spriteBatch, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;clip, bool needsClear, bool cleared, float targetHeight)</td></tr>
+<tr class="separator:ab42f7d5f24b9978527c80f972c851cdf inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab8a1534d05b3d8e6dc443c50c29ef6da inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab54c39d150a8d8f413062b3524a6e70f inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a884bcb7f41b5716983541b44a4a297cb inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aa2bc098c7c3d5da1dd27e6fac69649bb inherit pro_methods_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a> (bool mouse, char evt, int x, int y, int data)</td></tr>
+<tr class="separator:aa2bc098c7c3d5da1dd27e6fac69649bb inherit pro_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_methods_classgameplay_1_1_container"><td colspan="2" onclick="javascript:toggleInherit('pro_static_methods_classgameplay_1_1_container')"><img src="closed.png" alt="-"/>&#160;Static Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td></tr>
+<tr class="memitem:a25bb53009e196aace8513314b02a7543 inherit pro_static_methods_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_container.html">Container</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">create</a> (<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> type)</td></tr>
+<tr class="separator:a25bb53009e196aace8513314b02a7543 inherit pro_static_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:afc7c6bde0c3f038b64a66392786b9dce inherit pro_static_methods_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ab4075148c5e2302ff842a43a460fcc73 inherit pro_attribs_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ad4cf653cc3d60847d6a36122dd175d4a inherit pro_attribs_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a3f0bf94fa9b515ea0828980b5ea2bd22 inherit pro_attribs_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td></tr>
+<tr class="separator:a3f0bf94fa9b515ea0828980b5ea2bd22 inherit pro_attribs_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a2522457f0ef9fda0e111a2465abefec6 inherit pro_attribs_classgameplay_1_1_container"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td></tr>
+<tr class="separator:a2522457f0ef9fda0e111a2465abefec6 inherit pro_attribs_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="inherit_header pro_static_attribs_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pro_static_attribs_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Static Protected Attributes inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
+<tr class="memitem:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a> = -1</td></tr>
+<tr class="separator:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Top-level container of UI controls. The following properties are available for forms:</p>
-<div class="fragment"><pre class="fragment">    form &lt;formID&gt;
-    {
-        // Form properties.
-        theme       = &lt;Path to .theme File&gt; // See Theme.h.
-        layout      = &lt;Layout::Type&gt;        // A value from the Layout::Type enum.  e.g.: LAYOUT_VERTICAL
-        style       = &lt;styleID&gt;             // A style from the referenced theme.
-        position   = &lt;x, y&gt;                // Position of the form on-screen, measured in pixels.
-        alignment  = &lt;Control::Alignment&gt;  // Note: 'position' will be ignored.
-        autoWidth  = &lt;bool&gt;                // Will result in a form the width of the display.
-        autoHeight = &lt;bool&gt;                // Will result in a form the height of the display.
-        size       = &lt;width, height&gt;       // Size of the form, measured in pixels.
-        width      = &lt;width&gt;               // Can be used in place of 'size', e.g. with 'autoHeight = true'
-        height     = &lt;height&gt;              // Can be used in place of 'size', e.g. with 'autoWidth = true'
-        consumeEvents = &lt;bool&gt;             // Whether the form propogates input events to the Game's input event handler. Default is false
-      
-        // All the nested controls within this form.
-        container { }
-        label { }
-        textBox { }
-        button { }
-        checkBox { }
-        radioButton { }
-        slider { }
-    }</pre></div> </div><hr/><h2>Member Function Documentation</h2>
+<pre class="fragment">   form &lt;formID&gt;
+   {
+       // Form properties.
+       theme       = &lt;Path to .theme File&gt; // See Theme.h.
+       layout      = &lt;Layout::Type&gt;        // A value from the Layout::Type enum.  e.g.: LAYOUT_VERTICAL
+       style       = &lt;styleID&gt;             // A style from the referenced theme.
+       position   = &lt;x, y&gt;                // Position of the form on-screen, measured in pixels.
+       alignment  = &lt;Control::Alignment&gt;  // Note: 'position' will be ignored.
+       autoWidth  = &lt;bool&gt;                // Will result in a form the width of the display.
+       autoHeight = &lt;bool&gt;                // Will result in a form the height of the display.
+       size       = &lt;width, height&gt;       // Size of the form, measured in pixels.
+       width      = &lt;width&gt;               // Can be used in place of 'size', e.g. with 'autoHeight = true'
+       height     = &lt;height&gt;              // Can be used in place of 'size', e.g. with 'autoWidth = true'
+       consumeEvents = &lt;bool&gt;             // Whether the form propagates input events to the Game's input event handler. Default is false
+     
+       // All the nested controls within this form.
+       container { }
+       label { }
+       textBox { }
+       button { }
+       checkBox { }
+       radioButton { }
+       slider { }
+   }
+</pre> </div><h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="aab237347cf2d4e60e83ecd56e5ec9fef"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* <a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">gameplay::Form::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* gameplay::Form::create </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>url</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Creates a form using the data from the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defined at the specified URL, where the URL is of the format "&lt;file-path&gt;.&lt;extension&gt;#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" (and "#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" is optional).</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">url</td><td>The URL pointing to the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defining the form.  </td></tr>
   </table>
@@ -171,9 +498,12 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="adbceb59dadeb425c45db53e0023e8fc5"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* <a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">gameplay::Form::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* gameplay::Form::create </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -193,13 +523,17 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Create a new <a class="el" href="classgameplay_1_1_form.html">Form</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The <a class="el" href="classgameplay_1_1_form.html">Form</a>'s ID. </td></tr>
     <tr><td class="paramname">style</td><td>The <a class="el" href="classgameplay_1_1_form.html">Form</a>'s style. </td></tr>
@@ -207,9 +541,7 @@ Static Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The new <a class="el" href="classgameplay_1_1_form.html">Form</a>.  </dd></dl>
-
-<p>Reimplemented from <a class="el" href="classgameplay_1_1_container.html#a066b893258da03445602d71c9d5b221d">gameplay::Container</a>.</p>
+<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_form.html">Form</a>.  </dd></dl>
 
 </div>
 </div>
@@ -218,14 +550,13 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_form.html#a7bc4b2ff1e201c62f6e6b5f2c645f1c0">gameplay::Form::draw</a> </td>
+          <td class="memname">void gameplay::Form::draw </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Draws this form. </p>
 
 </div>
@@ -233,25 +564,32 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="ab9c437f09410703a5a969a6b8f264eff"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* <a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">gameplay::Form::getForm</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* gameplay::Form::getForm </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Get a form from its ID.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the form to search for.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>A form with the given ID, or null if one was not found. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>A form with the given ID, or null if one was not found. </dd></dl>
 
 </div>
 </div>
@@ -260,33 +598,39 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_theme.html">Theme</a>* <a class="el" href="classgameplay_1_1_form.html#afa7dba8897cf876a8ae25520726b370c">gameplay::Form::getTheme</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_theme.html">Theme</a>* gameplay::Form::getTheme </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the theme for the form.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The theme for the form. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The theme for the form. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="aa211f5d6baced954de1fdf2f961ede71"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">const char* <a class="el" href="classgameplay_1_1_form.html#aa211f5d6baced954de1fdf2f961ede71">gameplay::Form::getType</a> </td>
+          <td class="memname">const char* gameplay::Form::getType </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td> const<code> [virtual]</code></td>
+          <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
-<dl class="section see"><dt>See also:</dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
 
 <p>Reimplemented from <a class="el" href="classgameplay_1_1_container.html#ae82a9d7043153cdc100fc49e84340ea3">gameplay::Container</a>.</p>
 
@@ -295,19 +639,26 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="affcd586c3e3dfb7f0e7f766cda357302"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#affcd586c3e3dfb7f0e7f766cda357302">gameplay::Form::setAutoHeight</a> </td>
+          <td class="memname">virtual void gameplay::Form::setAutoHeight </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>autoHeight</em></td><td>)</td>
-          <td><code> [virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Set this form's height to that of the display.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">autoHeight</td><td>Whether to set this form's height to that of the display. </td></tr>
   </table>
@@ -321,19 +672,26 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="a114b7be61c46f05865f0e34b2be0bbc8"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#a114b7be61c46f05865f0e34b2be0bbc8">gameplay::Form::setAutoWidth</a> </td>
+          <td class="memname">virtual void gameplay::Form::setAutoWidth </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>autoWidth</em></td><td>)</td>
-          <td><code> [virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Set this form's width to that of the display.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">autoWidth</td><td>Whether to set this form's width to that of the display. </td></tr>
   </table>
@@ -347,19 +705,26 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="aa45423c8be779f56c582c508049d9cd9"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#aa45423c8be779f56c582c508049d9cd9">gameplay::Form::setBounds</a> </td>
+          <td class="memname">virtual void gameplay::Form::setBounds </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
           <td class="paramname"><em>bounds</em></td><td>)</td>
-          <td><code> [virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Set the bounds of this form.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">bounds</td><td>The new bounds to set. </td></tr>
   </table>
@@ -373,19 +738,26 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="afa7e7903fea9b1131c5f30c6ab1799c7"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#afa7e7903fea9b1131c5f30c6ab1799c7">gameplay::Form::setHeight</a> </td>
+          <td class="memname">virtual void gameplay::Form::setHeight </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>height</em></td><td>)</td>
-          <td><code> [virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Set the desired height of the form.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">height</td><td>The height. </td></tr>
   </table>
@@ -401,18 +773,17 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_form.html#aedb8f5113ddebf12d30c7dea5cba1191">gameplay::Form::setNode</a> </td>
+          <td class="memname">void gameplay::Form::setNode </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_node.html">Node</a> *&#160;</td>
           <td class="paramname"><em>node</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Attach this form to a node.</p>
 <p>A form can be drawn as part of the 3-dimensional world if it is attached to a node. The form's contents will be rendered into a framebuffer which will be used to texture a quad. This quad will be given the same dimensions as the form and must be transformed appropriately. Alternatively, a quad can be set explicitly on a form with the setQuad() methods.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">node</td><td>The node to attach this form to. </td></tr>
   </table>
@@ -424,9 +795,12 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="aa6d0faa4255c19da30cf65e7630dd718"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#aa6d0faa4255c19da30cf65e7630dd718">gameplay::Form::setSize</a> </td>
+          <td class="memname">virtual void gameplay::Form::setSize </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>width</em>, </td>
@@ -440,13 +814,17 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [virtual]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Set the desired size of this form.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">width</td><td>The width. </td></tr>
     <tr><td class="paramname">height</td><td>The height. </td></tr>
@@ -461,19 +839,26 @@ Static Public Member Functions</h2></td></tr>
 <a class="anchor" id="a2833db258ab2d6b74772438d53552a38"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#a2833db258ab2d6b74772438d53552a38">gameplay::Form::setWidth</a> </td>
+          <td class="memname">virtual void gameplay::Form::setWidth </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>width</em></td><td>)</td>
-          <td><code> [virtual]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Set the desired width of the form.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">width</td><td>The width. </td></tr>
   </table>
@@ -489,27 +874,24 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_form.html#a0a6bdd50ceecb5f41566d92aa6735af4">gameplay::Form::update</a> </td>
+          <td class="memname">void gameplay::Form::update </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>elapsedTime</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Updates each control within this form, and positions them according to its layout. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
 </body>
 </html>

BIN
api/classgameplay_1_1_form.png


+ 31 - 35
api/classgameplay_1_1_frame_buffer-members.html

@@ -4,21 +4,18 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
-
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
-
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
-
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.0 -->
+<!-- Generated by Doxygen 1.8.2 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -57,7 +54,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -66,45 +63,44 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::FrameBuffer Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a84e07fb4a32d5cb954ae734e232e5a7f">bind</a>()</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#ad0b065270a2511c0d228bb0ec117ab6d">bindDefault</a>()</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a2f0fbdb518c3357b41340c15c496f501">create</a>(const char *id, unsigned int width, unsigned int height)</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a3821840761f4a5017a95b5003153b0c5">getDepthStencilTarget</a>() const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a2d4b1f194d1b2e90028ff89320fd34cf">getFrameBuffer</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a4ab7b16e08a87c42c47f23d63d46b529">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a5dc3c83f5c28727250c3fbc8c4c1afa9">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">getMaxRenderTargets</a>()</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a144c907eb9faecd7cd8fd32a731464d3">getRenderTarget</a>(unsigned int index=0) const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a7817548cc856398209fe096659ccc7dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">setDepthStencilTarget</a>(DepthStencilTarget *target)</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#aa5c53a6a80144041cb770e9355d870f5">setRenderTarget</a>(RenderTarget *target, unsigned int index=0)</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#ae19ca6c54af5ba88dce456ab88af8ad0">bind</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a6d1ad214098f6796d6c4027b8a432015">bindDefault</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a764ae1075cc20dfb1329a2d5c49daa27">create</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a2f0fbdb518c3357b41340c15c496f501">create</a>(const char *id, unsigned int width, unsigned int height)</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a3821840761f4a5017a95b5003153b0c5">getDepthStencilTarget</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a2d4b1f194d1b2e90028ff89320fd34cf">getFrameBuffer</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a4ab7b16e08a87c42c47f23d63d46b529">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a5dc3c83f5c28727250c3fbc8c4c1afa9">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">getMaxRenderTargets</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a144c907eb9faecd7cd8fd32a731464d3">getRenderTarget</a>(unsigned int index=0) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a7817548cc856398209fe096659ccc7dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">setDepthStencilTarget</a>(DepthStencilTarget *target)</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#aa5c53a6a80144041cb770e9355d870f5">setRenderTarget</a>(RenderTarget *target, unsigned int index=0)</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
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+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_frame_buffer-members.html">List of all members</a>  </div>
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 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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 <tr class="memitem:a5dc3c83f5c28727250c3fbc8c4c1afa9"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#a5dc3c83f5c28727250c3fbc8c4c1afa9">getId</a> () const </td></tr>
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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 <tr class="memitem:a2f0fbdb518c3357b41340c15c496f501"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#a2f0fbdb518c3357b41340c15c496f501">create</a> (const char *id, unsigned int width, unsigned int height)</td></tr>
+<tr class="separator:a2f0fbdb518c3357b41340c15c496f501"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:a2d4b1f194d1b2e90028ff89320fd34cf"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#a2d4b1f194d1b2e90028ff89320fd34cf">getFrameBuffer</a> (const char *id)</td></tr>
+<tr class="separator:a2d4b1f194d1b2e90028ff89320fd34cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ad370566c9456ae2a278c7e174e33138f"><td class="memItemLeft" align="right" valign="top">static unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">getMaxRenderTargets</a> ()</td></tr>
-<tr class="memitem:ad0b065270a2511c0d228bb0ec117ab6d"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#ad0b065270a2511c0d228bb0ec117ab6d">bindDefault</a> ()</td></tr>
+<tr class="separator:ad370566c9456ae2a278c7e174e33138f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6d1ad214098f6796d6c4027b8a432015"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#a6d1ad214098f6796d6c4027b8a432015">bindDefault</a> ()</td></tr>
+<tr class="separator:a6d1ad214098f6796d6c4027b8a432015"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
+Additional Inherited Members</h2></td></tr>
+<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
+<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
+<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
+<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
+<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
-<div class="textblock"><p>Defines a video output off all graphics buffer containing a complete frame of data. This consists of a <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> and <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> holding the color, depth and stencil data in the rendering frame.</p>
-<p>to change the default <a class="el" href="classgameplay_1_1_game.html">Game</a> framebuffer call Game::setFrameBuffer(myFrameBuffer); To restore back to the default call Game::setFrameBuffer(NULL). This is useful for rendering shadows and other post-processing effects. </p>
-</div><hr/><h2>Member Function Documentation</h2>
-<a class="anchor" id="a84e07fb4a32d5cb954ae734e232e5a7f"></a>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p>Defines a frame buffer object that may contain one or more render targets and optionally a depth-stencil target.</p>
+<p>Frame buffers can be created and used for off-screen rendering, which is useful for techniques such as shadow mapping and post-processing. Render targets within a frame buffer can be both written to and read (by calling <a class="el" href="classgameplay_1_1_render_target.html#aca282696a1585bea61afa91361ea7b22">RenderTarget::getTexture</a>).</p>
+<p>When binding a custom frame buffer, you should always store the return value of <a class="el" href="classgameplay_1_1_frame_buffer.html#ae19ca6c54af5ba88dce456ab88af8ad0">FrameBuffer::bind</a> and restore it when you are finished drawing to your frame buffer.</p>
+<p>To bind the default frame buffer, call <a class="el" href="classgameplay_1_1_frame_buffer.html#a6d1ad214098f6796d6c4027b8a432015">FrameBuffer::bindDefault</a>. </p>
+</div><h2 class="groupheader">Member Function Documentation</h2>
+<a class="anchor" id="ae19ca6c54af5ba88dce456ab88af8ad0"></a>
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_frame_buffer.html#a84e07fb4a32d5cb954ae734e232e5a7f">gameplay::FrameBuffer::bind</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* gameplay::FrameBuffer::bind </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
-<p>Binds this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> for off-screen rendering. </p>
+</div><div class="memdoc">
+<p>Binds this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> for off-screen rendering and return you the curently bound one.</p>
+<p>You should keep the return <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> and store it and call <a class="el" href="classgameplay_1_1_frame_buffer.html#ae19ca6c54af5ba88dce456ab88af8ad0">bind()</a> when you rendering is complete.</p>
+<p>@ return The currently bound framebuffer. </p>
 
 </div>
 </div>
-<a class="anchor" id="ad0b065270a2511c0d228bb0ec117ab6d"></a>
+<a class="anchor" id="a6d1ad214098f6796d6c4027b8a432015"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static void <a class="el" href="classgameplay_1_1_frame_buffer.html#ad0b065270a2511c0d228bb0ec117ab6d">gameplay::FrameBuffer::bindDefault</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* gameplay::FrameBuffer::bindDefault </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<p>Binds the default <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> for rendering to the display.</p>
+<p>@ return The default framebuffer. </p>
+
+</div>
 </div>
-<div class="memdoc">
-<p>Binds the default <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> for rendering to the display. </p>
+<a class="anchor" id="a764ae1075cc20dfb1329a2d5c49daa27"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
+      <table class="memname">
+        <tr>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* gameplay::FrameBuffer::create </td>
+          <td>(</td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>id</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<p>Creates a new, empty <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> object.</p>
+<p>The new <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> does not have any render targets or a depth/stencil target and these must be added before it can be used. The <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> is added to the list of available FrameBuffers.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">id</td><td>The ID of the new <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. Uniqueness is recommended but not enforced.</td></tr>
+  </table>
+  </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>A newly created <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>.  </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a2f0fbdb518c3357b41340c15c496f501"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a2f0fbdb518c3357b41340c15c496f501">gameplay::FrameBuffer::create</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* gameplay::FrameBuffer::create </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -175,13 +248,19 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td><code> [static]</code></td>
+          <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
-<p>Creates a new <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> with a single <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> of the specified width and height, and adds the <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> to the list of available FrameBuffers. You can additionally add a <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> using <a class="el" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">FrameBuffer::setDepthStencilTarget</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
+<p>Creates a new <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> with a single <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> of the specified width and height, and adds the <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> to the list of available FrameBuffers.</p>
+<p>If width and height are non-zero a default <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> of type RGBA will be created and added to the <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>, with the same ID. The ID of the render target can be changed later via RenderTarget::setId(const char*).</p>
+<p>You can additionally add a <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> using <a class="el" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">FrameBuffer::setDepthStencilTarget</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the new <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. Uniqueness is recommended but not enforced. </td></tr>
     <tr><td class="paramname">width</td><td>The width of the <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> to be created and attached. </td></tr>
@@ -189,7 +268,7 @@ Static Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>A newly created <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>.  </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>A newly created <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>.  </dd></dl>
 
 </div>
 </div>
@@ -198,41 +277,47 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a3821840761f4a5017a95b5003153b0c5">gameplay::FrameBuffer::getDepthStencilTarget</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* gameplay::FrameBuffer::getDepthStencilTarget </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Get this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd>This <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>This <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="a2d4b1f194d1b2e90028ff89320fd34cf"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a2d4b1f194d1b2e90028ff89320fd34cf">gameplay::FrameBuffer::getFrameBuffer</a> </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* gameplay::FrameBuffer::getFrameBuffer </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Get a named <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> from its ID.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> to search for.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> with the specified ID, or NULL if one was not found. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> with the specified ID, or NULL if one was not found. </dd></dl>
 
 </div>
 </div>
@@ -241,16 +326,15 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_frame_buffer.html#a4ab7b16e08a87c42c47f23d63d46b529">gameplay::FrameBuffer::getHeight</a> </td>
+          <td class="memname">unsigned int gameplay::FrameBuffer::getHeight </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the height of the frame buffer.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The height of the frame buffer. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The height of the frame buffer. </dd></dl>
 
 </div>
 </div>
@@ -259,34 +343,40 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* <a class="el" href="classgameplay_1_1_frame_buffer.html#a5dc3c83f5c28727250c3fbc8c4c1afa9">gameplay::FrameBuffer::getId</a> </td>
+          <td class="memname">const char* gameplay::FrameBuffer::getId </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Get the ID of this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The ID of this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The ID of this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. </dd></dl>
 
 </div>
 </div>
 <a class="anchor" id="ad370566c9456ae2a278c7e174e33138f"></a>
 <div class="memitem">
 <div class="memproto">
+<table class="mlabels">
+  <tr>
+  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static unsigned int <a class="el" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">gameplay::FrameBuffer::getMaxRenderTargets</a> </td>
+          <td class="memname">static unsigned int gameplay::FrameBuffer::getMaxRenderTargets </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td><code> [static]</code></td>
+          <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+  </td>
+  <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span>  </td>
+  </tr>
+</table>
+</div><div class="memdoc">
 <p>Get the number of color attachments available on the current hardware.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The number of color attachments available on the current hardware. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The number of color attachments available on the current hardware. </dd></dl>
 
 </div>
 </div>
@@ -295,23 +385,22 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a144c907eb9faecd7cd8fd32a731464d3">gameplay::FrameBuffer::getRenderTarget</a> </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a>* gameplay::FrameBuffer::getRenderTarget </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em> = <code>0</code></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Get the <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> attached to the <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s color attachment at the specified index.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the color attachment to retrieve a <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> from.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>The <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> attached at the specified index. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> attached at the specified index. </dd></dl>
 
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@@ -320,16 +409,15 @@ Static Public Member Functions</h2></td></tr>
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-          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_frame_buffer.html#a7817548cc856398209fe096659ccc7dc">gameplay::FrameBuffer::getWidth</a> </td>
+          <td class="memname">unsigned int gameplay::FrameBuffer::getWidth </td>
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           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the width of the frame buffer.</p>
-<dl class="section return"><dt>Returns:</dt><dd>The width of the frame buffer. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>The width of the frame buffer. </dd></dl>
 
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@@ -338,17 +426,16 @@ Static Public Member Functions</h2></td></tr>
 <div class="memproto">
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+          <td class="memname">void gameplay::FrameBuffer::setDepthStencilTarget </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> *&#160;</td>
           <td class="paramname"><em>target</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Set this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">target</td><td>The <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> to set on this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. </td></tr>
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 <div class="memproto">
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-          <td class="memname">void <a class="el" href="classgameplay_1_1_frame_buffer.html#aa5c53a6a80144041cb770e9355d870f5">gameplay::FrameBuffer::setRenderTarget</a> </td>
+          <td class="memname">void gameplay::FrameBuffer::setRenderTarget </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> *&#160;</td>
           <td class="paramname"><em>target</em>, </td>
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           <td></td><td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Set a <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> on this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s color attachment at the specified index.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">target</td><td>The <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> to set. </td></tr>
     <tr><td class="paramname">index</td><td>The index of the color attachment to set. </td></tr>
@@ -393,13 +479,11 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
-
 </body>
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BIN
api/classgameplay_1_1_frame_buffer.png


+ 32 - 37
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+<!-- Generated by Doxygen 1.8.2 -->
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
 
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@@ -66,47 +63,45 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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 </div>
 
-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_frustum.html">Frustum</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_frustum.html">Frustum</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="headertitle">
 <div class="title">gameplay::Frustum Member List</div>  </div>
 </div><!--header-->
 <div class="contents">
-This is the complete list of members for <a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a>, including all inherited members.<table>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">Frustum</a>()</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ab48e7150951e5247e6901624e3781d65">Frustum</a>(const Matrix &amp;matrix)</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#aa9492ad1056e134d820f5a8cb5a45a90">getBottom</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a2570da2f955daec8fb44a95fe25af049">getCorners</a>(Vector3 *corners) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a201a20084dbbd2c1b557ec70a687b8a9">getFar</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a63da043797d8768e9307459c107e7c56">getLeft</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ad1ae967dc50ed4c262af0727cf4a701d">getMatrix</a>(Matrix *dst) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#af1bc8533dd9791ab2114552c34b3b1b9">getNear</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ad6cd6a1803c36662f5c58ff7baf31596">getRight</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ac9135b4becaea0698c29e5d43cda72a9">getTop</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">intersects</a>(const Vector3 &amp;point) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#aec557e485662234c4d36b616d11b4ab0">intersects</a>(float x, float y, float z) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a36cccd1d74cec754ffc8d4a239f60521">intersects</a>(const BoundingSphere &amp;sphere) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
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-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#aba6a55c86c0821f2ed58afdabc0a0a1e">intersects</a>(const Ray &amp;ray) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">set</a>(const Frustum &amp;frustum)</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ac0d38971b895ff8955d0ad9ea8b5fbb5">set</a>(const Matrix &amp;matrix)</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a0e5615de855608f7359364282ee45b73">~Frustum</a>()</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
-</table></div><!-- contents -->
-
 
+<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a>, including all inherited members.</p>
+<table class="directory">
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">Frustum</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#ab48e7150951e5247e6901624e3781d65">Frustum</a>(const Matrix &amp;matrix)</td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a96d45ad30ba1bdf4c3ad91b8ecde6963">Frustum</a>(const Frustum &amp;frustum)</td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#aa9492ad1056e134d820f5a8cb5a45a90">getBottom</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a2570da2f955daec8fb44a95fe25af049">getCorners</a>(Vector3 *corners) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a201a20084dbbd2c1b557ec70a687b8a9">getFar</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a63da043797d8768e9307459c107e7c56">getLeft</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#ad1ae967dc50ed4c262af0727cf4a701d">getMatrix</a>(Matrix *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#af1bc8533dd9791ab2114552c34b3b1b9">getNear</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#ad6cd6a1803c36662f5c58ff7baf31596">getRight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#ac9135b4becaea0698c29e5d43cda72a9">getTop</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">intersects</a>(const Vector3 &amp;point) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#aec557e485662234c4d36b616d11b4ab0">intersects</a>(float x, float y, float z) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a36cccd1d74cec754ffc8d4a239f60521">intersects</a>(const BoundingSphere &amp;sphere) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a30b343395cbc095eb70144e1f81caf03">intersects</a>(const BoundingBox &amp;box) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#af0e15b937bf1146962b02045d2be03ef">intersects</a>(const Plane &amp;plane) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#aba6a55c86c0821f2ed58afdabc0a0a1e">intersects</a>(const Ray &amp;ray) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">set</a>(const Frustum &amp;frustum)</td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#ac0d38971b895ff8955d0ad9ea8b5fbb5">set</a>(const Matrix &amp;matrix)</td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a0e5615de855608f7359364282ee45b73">~Frustum</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
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-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-  <div id="nav-path" class="navpath">
-    <ul>
-      <li class="navelem"><b>gameplay</b>      </li>
-      <li class="navelem"><a class="el" href="classgameplay_1_1_frustum.html">Frustum</a>      </li>
-    </ul>
-  </div>
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_frustum.html">Frustum</a></li>  </ul>
 </div>
+</div><!-- top -->
 <div class="header">
   <div class="summary">
-<a href="#pub-methods">Public Member Functions</a>  </div>
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classgameplay_1_1_frustum-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::Frustum Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;Frustum.h&gt;</code></p>
-
-<p><a href="classgameplay_1_1_frustum-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr><td colspan="2"><h2><a name="pub-methods"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
 <tr class="memitem:a592778a70f00d2e7438481e968208e93"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">Frustum</a> ()</td></tr>
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+<tr class="separator:a96d45ad30ba1bdf4c3ad91b8ecde6963"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="memitem:af1bc8533dd9791ab2114552c34b3b1b9"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#af1bc8533dd9791ab2114552c34b3b1b9">getNear</a> () const </td></tr>
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 <tr class="memitem:ad1ae967dc50ed4c262af0727cf4a701d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#ad1ae967dc50ed4c262af0727cf4a701d">getMatrix</a> (<a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> *dst) const </td></tr>
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 <tr class="memitem:aba6a55c86c0821f2ed58afdabc0a0a1e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#aba6a55c86c0821f2ed58afdabc0a0a1e">intersects</a> (const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;ray) const </td></tr>
+<tr class="separator:aba6a55c86c0821f2ed58afdabc0a0a1e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:afb4092a1bcf95d34f095a339c070bf1d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">set</a> (const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;frustum)</td></tr>
+<tr class="separator:afb4092a1bcf95d34f095a339c070bf1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ac0d38971b895ff8955d0ad9ea8b5fbb5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#ac0d38971b895ff8955d0ad9ea8b5fbb5">set</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
+<tr class="separator:ac0d38971b895ff8955d0ad9ea8b5fbb5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table>
-<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Defines a 3-dimensional frustum.</p>
 <p>A frustum in computer graphics is generally a volume of 3D space, defined as the part of a rectangular pyramid that lies between two planes perpendicular to its center line. A frustum is often used to represent what a "camera" sees in your 3D space.</p>
 <p>The <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> class allows you to define a bounding frustum using a combined matrix that is generally the product of a view matrix and a projection matrix.</p>
 <p>You can query a <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> object for any one of its bounding planes, for its corners, and for whether it intersects with a given object. Since objects that don't intersect with your view frustum generally don't need to be rendered, culling them quickly can save you a lot of rendering time. </p>
-</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" id="a592778a70f00d2e7438481e968208e93"></a>
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-          <td class="memname"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">gameplay::Frustum::Frustum</a> </td>
+          <td class="memname">gameplay::Frustum::Frustum </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs the default frustum (corresponds to the identity matrix). </p>
 
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@@ -136,17 +149,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
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-          <td class="memname"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">gameplay::Frustum::Frustum</a> </td>
+          <td class="memname">gameplay::Frustum::Frustum </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs a new frustum from the specified view projection matrix.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The view projection matrix to create this frustum from. </td></tr>
   </table>
@@ -160,17 +172,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">gameplay::Frustum::Frustum</a> </td>
+          <td class="memname">gameplay::Frustum::Frustum </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td>
           <td class="paramname"><em>frustum</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Constructs a new frustum from the given frustum.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">frustum</td><td>The frustum to create this frustum from. </td></tr>
   </table>
@@ -184,34 +195,32 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
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-          <td class="memname"><a class="el" href="classgameplay_1_1_frustum.html#a0e5615de855608f7359364282ee45b73">gameplay::Frustum::~Frustum</a> </td>
+          <td class="memname">gameplay::Frustum::~Frustum </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<hr/><h2>Member Function Documentation</h2>
+<h2 class="groupheader">Member Function Documentation</h2>
 <a class="anchor" id="aa9492ad1056e134d820f5a8cb5a45a90"></a>
 <div class="memitem">
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#aa9492ad1056e134d820f5a8cb5a45a90">gameplay::Frustum::getBottom</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getBottom </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the bottom plane of the frustum.</p>
-<dl class="section return"><dt>Returns:</dt><dd>bottom The bottom plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>bottom The bottom plane. </dd></dl>
 
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@@ -220,18 +229,17 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
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-          <td class="memname">void <a class="el" href="classgameplay_1_1_frustum.html#a2570da2f955daec8fb44a95fe25af049">gameplay::Frustum::getCorners</a> </td>
+          <td class="memname">void gameplay::Frustum::getCorners </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *&#160;</td>
           <td class="paramname"><em>corners</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the corners of the frustum in the specified array.</p>
 <p>The corners are stored in the following order: (N-near, F-far, L-left, R-right, B-bottom, T-top) LTN, LBN, RBN, RTN, RTF, RBF, LBF, LTF.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">corners</td><td>The array to store the corners in. </td></tr>
   </table>
@@ -245,16 +253,15 @@ Public Member Functions</h2></td></tr>
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#a201a20084dbbd2c1b557ec70a687b8a9">gameplay::Frustum::getFar</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getFar </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the far plane of the frustum.</p>
-<dl class="section return"><dt>Returns:</dt><dd>far The far plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>far The far plane. </dd></dl>
 
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@@ -263,16 +270,15 @@ Public Member Functions</h2></td></tr>
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#a63da043797d8768e9307459c107e7c56">gameplay::Frustum::getLeft</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getLeft </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the left plane of the frustum.</p>
-<dl class="section return"><dt>Returns:</dt><dd>left The left plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>left The left plane. </dd></dl>
 
 </div>
 </div>
@@ -281,17 +287,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_frustum.html#ad1ae967dc50ed4c262af0727cf4a701d">gameplay::Frustum::getMatrix</a> </td>
+          <td class="memname">void gameplay::Frustum::getMatrix </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> *&#160;</td>
           <td class="paramname"><em>dst</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the projection matrix corresponding to the frustum in the specified matrix.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">dst</td><td>The projection matrix to copy into. </td></tr>
   </table>
@@ -305,16 +310,15 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#af1bc8533dd9791ab2114552c34b3b1b9">gameplay::Frustum::getNear</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getNear </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the near plane of the frustum.</p>
-<dl class="section return"><dt>Returns:</dt><dd>near The near plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>near The near plane. </dd></dl>
 
 </div>
 </div>
@@ -323,16 +327,15 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#ad6cd6a1803c36662f5c58ff7baf31596">gameplay::Frustum::getRight</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getRight </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the right plane of the frustum.</p>
-<dl class="section return"><dt>Returns:</dt><dd>right The right plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>right The right plane. </dd></dl>
 
 </div>
 </div>
@@ -341,16 +344,15 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#ac9135b4becaea0698c29e5d43cda72a9">gameplay::Frustum::getTop</a> </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getTop </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Gets the top plane of the frustum.</p>
-<dl class="section return"><dt>Returns:</dt><dd>top The top plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>top The top plane. </dd></dl>
 
 </div>
 </div>
@@ -359,23 +361,22 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
+          <td class="memname">bool gameplay::Frustum::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>point</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
-<p>Tests whether this frustum instersects the specified point.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+</div><div class="memdoc">
+<p>Tests whether this frustum intersects the specified point.</p>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">point</td><td>The point to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if the specified point intersects this frustum; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the specified point intersects this frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -384,7 +385,7 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
+          <td class="memname">bool gameplay::Frustum::intersects </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>x</em>, </td>
@@ -407,10 +408,9 @@ Public Member Functions</h2></td></tr>
           <td></td><td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
-<p>Tests whether this frustum instersects the specified point.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+</div><div class="memdoc">
+<p>Tests whether this frustum intersects the specified point.</p>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">x</td><td>The x coordinate. </td></tr>
     <tr><td class="paramname">y</td><td>The y coordinate. </td></tr>
@@ -418,7 +418,7 @@ Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if the specified point intersects this frustum; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the specified point intersects this frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -427,23 +427,22 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
+          <td class="memname">bool gameplay::Frustum::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this frustum intersects the specified bounding sphere.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if the specified bounding sphere intersects this frustum; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding sphere intersects this frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -452,23 +451,22 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
+          <td class="memname">bool gameplay::Frustum::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this frustum intersects the specified bounding box.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd>true if the specified bounding box intersects this frustum; false otherwise. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding box intersects this frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
@@ -477,23 +475,22 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
+          <td class="memname">float gameplay::Frustum::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td>
           <td class="paramname"><em>plane</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this frustum intersects the specified plane.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">plane</td><td>The plane to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> if the specified bounding object is in the negative half-space of this plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> if it is in the positive half-space of this plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> if it intersects this plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> if the specified bounding object is in the negative half-space of this plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> if it is in the positive half-space of this plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> if it intersects this plane. </dd></dl>
 
 </div>
 </div>
@@ -502,23 +499,22 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
+          <td class="memname">float gameplay::Frustum::intersects </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;&#160;</td>
           <td class="paramname"><em>ray</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Tests whether this frustum intersects the specified ray.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">ray</td><td>The ray to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns:</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> if the specified ray is in the negative half-space of this plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> if it is in the positive half-space of this plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> if it intersects this plane. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> if the specified ray is in the negative half-space of this plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> if it is in the positive half-space of this plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> if it intersects this plane. </dd></dl>
 
 </div>
 </div>
@@ -527,17 +523,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">gameplay::Frustum::set</a> </td>
+          <td class="memname">void gameplay::Frustum::set </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td>
           <td class="paramname"><em>frustum</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets this frustum to the specified frustum.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">frustum</td><td>The frustum to set to. </td></tr>
   </table>
@@ -551,17 +546,16 @@ Public Member Functions</h2></td></tr>
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void <a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">gameplay::Frustum::set</a> </td>
+          <td class="memname">void gameplay::Frustum::set </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div>
-<div class="memdoc">
+</div><div class="memdoc">
 <p>Sets the frustum to the frustum corresponding to the specified view projection matrix.</p>
-<dl class="params"><dt><b>Parameters:</b></dt><dd>
+<dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The view projection matrix. </td></tr>
   </table>
@@ -571,13 +565,11 @@ Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-
-
+<!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated on Wed Oct 10 2012 23:54:42 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.0
+</a> 1.8.2
 </small></address>
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