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- spriteBatch->draw(_caretLocation.x - (region.width / 2.0f), _caretLocation.y, region.width, _fontSize, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds);
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+ spriteBatch->draw(_caretLocation.x - caretWidth * 0.5f, _caretLocation.y, caretWidth, _fontSize, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds);
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