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@@ -1,1805 +1,1860 @@
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-#include "Base.h"
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-#include "Bundle.h"
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-#include "FileSystem.h"
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-#include "MeshPart.h"
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-#include "Scene.h"
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-#include "Joint.h"
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-
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-#define BUNDLE_VERSION_MAJOR 1
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-#define BUNDLE_VERSION_MINOR 2
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-
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-#define BUNDLE_TYPE_SCENE 1
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-#define BUNDLE_TYPE_NODE 2
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-#define BUNDLE_TYPE_ANIMATIONS 3
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-#define BUNDLE_TYPE_ANIMATION 4
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-#define BUNDLE_TYPE_ANIMATION_CHANNEL 5
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-#define BUNDLE_TYPE_MODEL 10
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-#define BUNDLE_TYPE_MATERIAL 16
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-#define BUNDLE_TYPE_EFFECT 18
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-#define BUNDLE_TYPE_CAMERA 32
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-#define BUNDLE_TYPE_LIGHT 33
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-#define BUNDLE_TYPE_MESH 34
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-#define BUNDLE_TYPE_MESHPART 35
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-#define BUNDLE_TYPE_MESHSKIN 36
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-#define BUNDLE_TYPE_FONT 128
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-
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-// For sanity checking string reads
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-#define BUNDLE_MAX_STRING_LENGTH 5000
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-
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-namespace gameplay
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-{
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-
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-static std::vector<Bundle*> __bundleCache;
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-
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-Bundle::Bundle(const char* path) :
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- _path(path), _referenceCount(0), _references(NULL), _stream(NULL), _trackedNodes(NULL)
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-{
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-}
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-
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-Bundle::~Bundle()
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-{
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- clearLoadSession();
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-
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- // Remove this Bundle from the cache.
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- std::vector<Bundle*>::iterator itr = std::find(__bundleCache.begin(), __bundleCache.end(), this);
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- if (itr != __bundleCache.end())
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- {
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- __bundleCache.erase(itr);
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- }
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-
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- SAFE_DELETE_ARRAY(_references);
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-
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- if (_stream)
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- {
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- SAFE_DELETE(_stream);
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- }
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-}
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-
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-template <class T>
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-bool Bundle::readArray(unsigned int* length, T** ptr)
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-{
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- GP_ASSERT(length);
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- GP_ASSERT(ptr);
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- GP_ASSERT(_stream);
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-
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- if (!read(length))
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- {
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- GP_ERROR("Failed to read the length of an array of data (to be read into an array).");
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- return false;
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- }
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- if (*length > 0)
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- {
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- *ptr = new T[*length];
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- if (_stream->read(*ptr, sizeof(T), *length) != *length)
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- {
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- GP_ERROR("Failed to read an array of data from bundle (into an array).");
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- SAFE_DELETE_ARRAY(*ptr);
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- return false;
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- }
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- }
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- return true;
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-}
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-
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-template <class T>
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-bool Bundle::readArray(unsigned int* length, std::vector<T>* values)
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-{
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- GP_ASSERT(length);
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- GP_ASSERT(_stream);
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-
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- if (!read(length))
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- {
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- GP_ERROR("Failed to read the length of an array of data (to be read into a std::vector).");
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- return false;
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- }
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- if (*length > 0 && values)
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- {
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- values->resize(*length);
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- if (_stream->read(&(*values)[0], sizeof(T), *length) != *length)
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- {
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- GP_ERROR("Failed to read an array of data from bundle (into a std::vector).");
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- return false;
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- }
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- }
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- return true;
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-}
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-
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-template <class T>
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-bool Bundle::readArray(unsigned int* length, std::vector<T>* values, unsigned int readSize)
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-{
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- GP_ASSERT(length);
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- GP_ASSERT(_stream);
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- GP_ASSERT(sizeof(T) >= readSize);
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-
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- if (!read(length))
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- {
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- GP_ERROR("Failed to read the length of an array of data (to be read into a std::vector with a specified single element read size).");
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- return false;
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- }
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- if (*length > 0 && values)
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- {
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- values->resize(*length);
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- if (_stream->read(&(*values)[0], readSize, *length) != *length)
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- {
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- GP_ERROR("Failed to read an array of data from bundle (into a std::vector with a specified single element read size).");
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- return false;
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- }
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- }
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- return true;
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-}
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-
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-static std::string readString(Stream* stream)
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-{
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- GP_ASSERT(stream);
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-
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- unsigned int length;
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- if (stream->read(&length, 4, 1) != 1)
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- {
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- GP_ERROR("Failed to read the length of a string from a bundle.");
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- return std::string();
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- }
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-
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- // Sanity check to detect if string length is far too big.
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- GP_ASSERT(length < BUNDLE_MAX_STRING_LENGTH);
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-
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- std::string str;
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- if (length > 0)
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- {
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- str.resize(length);
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- if (stream->read(&str[0], 1, length) != length)
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- {
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- GP_ERROR("Failed to read string from bundle.");
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- return std::string();
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- }
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- }
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- return str;
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-}
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-
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-Bundle* Bundle::create(const char* path)
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-{
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- GP_ASSERT(path);
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-
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- // Search the cache for this bundle.
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- for (size_t i = 0, count = __bundleCache.size(); i < count; ++i)
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- {
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- Bundle* p = __bundleCache[i];
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- GP_ASSERT(p);
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- if (p->_path == path)
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- {
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- // Found a match
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- p->addRef();
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- return p;
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- }
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- }
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-
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- // Open the bundle.
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- Stream* stream = FileSystem::open(path);
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- if (!stream)
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- {
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- GP_ERROR("Failed to open file '%s'.", path);
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- return NULL;
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- }
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-
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- // Read the GPB header info.
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- char sig[9];
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- if (stream->read(sig, 1, 9) != 9 || memcmp(sig, "\xABGPB\xBB\r\n\x1A\n", 9) != 0)
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- {
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- SAFE_DELETE(stream);
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- GP_ERROR("Invalid GPB header for bundle '%s'.", path);
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- return NULL;
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- }
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-
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- // Read version.
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- unsigned char ver[2];
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- if (stream->read(ver, 1, 2) != 2)
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- {
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- SAFE_DELETE(stream);
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- GP_ERROR("Failed to read GPB version for bundle '%s'.", path);
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- return NULL;
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- }
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- if (ver[0] != BUNDLE_VERSION_MAJOR || ver[1] != BUNDLE_VERSION_MINOR)
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- {
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- SAFE_DELETE(stream);
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- GP_ERROR("Unsupported version (%d.%d) for bundle '%s' (expected %d.%d).", (int)ver[0], (int)ver[1], path, BUNDLE_VERSION_MAJOR, BUNDLE_VERSION_MINOR);
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- return NULL;
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- }
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-
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- // Read ref table.
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- unsigned int refCount;
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- if (stream->read(&refCount, 4, 1) != 1)
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- {
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- SAFE_DELETE(stream);
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- GP_ERROR("Failed to read ref table for bundle '%s'.", path);
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- return NULL;
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- }
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-
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- // Read all refs.
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- Reference* refs = new Reference[refCount];
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- for (unsigned int i = 0; i < refCount; ++i)
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- {
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- if ((refs[i].id = readString(stream)).empty() ||
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- stream->read(&refs[i].type, 4, 1) != 1 ||
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- stream->read(&refs[i].offset, 4, 1) != 1)
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- {
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- SAFE_DELETE(stream);
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- GP_ERROR("Failed to read ref number %d for bundle '%s'.", i, path);
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- SAFE_DELETE_ARRAY(refs);
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- return NULL;
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- }
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- }
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-
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- // Keep file open for faster reading later.
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- Bundle* bundle = new Bundle(path);
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- bundle->_referenceCount = refCount;
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- bundle->_references = refs;
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- bundle->_stream = stream;
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-
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- // Add bundle to the cache.
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- __bundleCache.push_back(bundle);
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-
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- return bundle;
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-}
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-
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-Bundle::Reference* Bundle::find(const char* id) const
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-{
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- GP_ASSERT(id);
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- GP_ASSERT(_references);
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-
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- // Search the ref table for the given id (case-sensitive).
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- for (unsigned int i = 0; i < _referenceCount; ++i)
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- {
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- if (_references[i].id == id)
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- {
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- // Found a match
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- return &_references[i];
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- }
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- }
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-
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- return NULL;
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-}
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-
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-void Bundle::clearLoadSession()
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-{
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- for (size_t i = 0, count = _meshSkins.size(); i < count; ++i)
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- {
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- SAFE_DELETE(_meshSkins[i]);
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- }
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- _meshSkins.clear();
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-}
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-
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-const char* Bundle::getIdFromOffset() const
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-{
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- GP_ASSERT(_stream);
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- return getIdFromOffset((unsigned int) _stream->position());
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-}
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-
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-const char* Bundle::getIdFromOffset(unsigned int offset) const
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-{
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- // Search the ref table for the given offset.
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- if (offset > 0)
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- {
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- GP_ASSERT(_references);
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- for (unsigned int i = 0; i < _referenceCount; ++i)
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- {
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- if (_references[i].offset == offset && _references[i].id.length() > 0)
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- {
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- return _references[i].id.c_str();
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- }
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- }
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- }
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- return NULL;
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-}
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-
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-const std::string& Bundle::getMaterialPath()
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-{
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- if (_materialPath.empty())
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- {
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- int pos = _path.find_last_of('.');
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- if (pos > 2)
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- {
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- _materialPath = _path.substr(0, pos);
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- _materialPath.append(".material");
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- if (!FileSystem::fileExists(_materialPath.c_str()))
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- {
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- _materialPath.clear();
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- }
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- }
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- }
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- return _materialPath;
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-}
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-
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-Bundle::Reference* Bundle::seekTo(const char* id, unsigned int type)
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-{
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- Reference* ref = find(id);
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- if (ref == NULL)
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- {
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- GP_ERROR("No object with name '%s' in bundle '%s'.", id, _path.c_str());
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- return NULL;
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- }
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-
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- if (ref->type != type)
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- {
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- GP_ERROR("Object '%s' in bundle '%s' has type %d (expected type %d).", id, _path.c_str(), (int)ref->type, (int)type);
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- return NULL;
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- }
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-
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- // Seek to the offset of this object.
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- GP_ASSERT(_stream);
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- if (_stream->seek(ref->offset, SEEK_SET) == false)
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- {
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- GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", id, _path.c_str());
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- return NULL;
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- }
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-
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- return ref;
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-}
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-
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-Bundle::Reference* Bundle::seekToFirstType(unsigned int type)
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-{
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- GP_ASSERT(_references);
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- GP_ASSERT(_stream);
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-
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- for (unsigned int i = 0; i < _referenceCount; ++i)
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- {
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- Reference* ref = &_references[i];
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- if (ref->type == type)
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- {
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- // Found a match.
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- if (_stream->seek(ref->offset, SEEK_SET) == false)
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- {
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- GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
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- return NULL;
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- }
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- return ref;
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- }
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- }
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- return NULL;
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-}
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-
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-bool Bundle::read(unsigned int* ptr)
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-{
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- return _stream->read(ptr, sizeof(unsigned int), 1) == 1;
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-}
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-
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-bool Bundle::read(unsigned char* ptr)
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-{
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- return _stream->read(ptr, sizeof(unsigned char), 1) == 1;
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-}
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-
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-bool Bundle::read(float* ptr)
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-{
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- return _stream->read(ptr, sizeof(float), 1) == 1;
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-}
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-
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-bool Bundle::readMatrix(float* m)
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-{
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- return _stream->read(m, sizeof(float), 16) == 16;
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-}
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-
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-Scene* Bundle::loadScene(const char* id)
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-{
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- clearLoadSession();
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-
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- Reference* ref = NULL;
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- if (id)
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- {
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- ref = seekTo(id, BUNDLE_TYPE_SCENE);
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- if (!ref)
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- {
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- GP_ERROR("Failed to load scene with id '%s' from bundle.", id);
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- return NULL;
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- }
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- }
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- else
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- {
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- ref = seekToFirstType(BUNDLE_TYPE_SCENE);
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- if (!ref)
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- {
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- GP_ERROR("Failed to load scene from bundle; bundle contains no scene objects.");
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- return NULL;
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- }
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- }
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-
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- Scene* scene = Scene::create(getIdFromOffset());
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-
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- // Read the number of children.
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- unsigned int childrenCount;
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- if (!read(&childrenCount))
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- {
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- GP_ERROR("Failed to read the scene's number of children.");
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- SAFE_RELEASE(scene);
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- return NULL;
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- }
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- if (childrenCount > 0)
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- {
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- // Read each child directly into the scene.
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- for (unsigned int i = 0; i < childrenCount; i++)
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- {
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- Node* node = readNode(scene, NULL);
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- if (node)
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- {
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- scene->addNode(node);
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- node->release(); // scene now owns node
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- }
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- }
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- }
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- // Read active camera.
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- std::string xref = readString(_stream);
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- if (xref.length() > 1 && xref[0] == '#') // TODO: Handle full xrefs
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- {
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- Node* node = scene->findNode(xref.c_str() + 1, true);
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- GP_ASSERT(node);
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- Camera* camera = node->getCamera();
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- GP_ASSERT(camera);
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- scene->setActiveCamera(camera);
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- }
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-
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- // Read ambient color.
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- float red, blue, green;
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- if (!read(&red))
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- {
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- GP_ERROR("Failed to read red component of the scene's ambient color in bundle '%s'.", _path.c_str());
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- SAFE_RELEASE(scene);
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- return NULL;
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- }
|
|
|
- if (!read(&green))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read green component of the scene's ambient color in bundle '%s'.", _path.c_str());
|
|
|
- SAFE_RELEASE(scene);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (!read(&blue))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read blue component of the scene's ambient color in bundle '%s'.", _path.c_str());
|
|
|
- SAFE_RELEASE(scene);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- scene->setAmbientColor(red, green, blue);
|
|
|
-
|
|
|
- // Parse animations.
|
|
|
- GP_ASSERT(_references);
|
|
|
- GP_ASSERT(_stream);
|
|
|
- for (unsigned int i = 0; i < _referenceCount; ++i)
|
|
|
- {
|
|
|
- Reference* ref = &_references[i];
|
|
|
- if (ref->type == BUNDLE_TYPE_ANIMATIONS)
|
|
|
- {
|
|
|
- // Found a match.
|
|
|
- if (_stream->seek(ref->offset, SEEK_SET) == false)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- readAnimations(scene);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- resolveJointReferences(scene, NULL);
|
|
|
-
|
|
|
- return scene;
|
|
|
-}
|
|
|
-
|
|
|
-Node* Bundle::loadNode(const char* id)
|
|
|
-{
|
|
|
- return loadNode(id, NULL);
|
|
|
-}
|
|
|
-
|
|
|
-Node* Bundle::loadNode(const char* id, Scene* sceneContext)
|
|
|
-{
|
|
|
- GP_ASSERT(id);
|
|
|
- GP_ASSERT(_references);
|
|
|
- GP_ASSERT(_stream);
|
|
|
-
|
|
|
- clearLoadSession();
|
|
|
-
|
|
|
- // Load the node and any referenced joints with node tracking enabled.
|
|
|
- _trackedNodes = new std::map<std::string, Node*>();
|
|
|
- Node* node = loadNode(id, sceneContext, NULL);
|
|
|
- if (node)
|
|
|
- resolveJointReferences(sceneContext, node);
|
|
|
-
|
|
|
- // Load all animations targeting any nodes or mesh skins under this node's hierarchy.
|
|
|
- for (unsigned int i = 0; i < _referenceCount; i++)
|
|
|
- {
|
|
|
- Reference* ref = &_references[i];
|
|
|
- if (ref->type == BUNDLE_TYPE_ANIMATIONS)
|
|
|
- {
|
|
|
- if (_stream->seek(ref->offset, SEEK_SET) == false)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
|
|
|
- SAFE_DELETE(_trackedNodes);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read the number of animations in this object.
|
|
|
- unsigned int animationCount;
|
|
|
- if (!read(&animationCount))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read the number of animations for object '%s'.", ref->id.c_str());
|
|
|
- SAFE_DELETE(_trackedNodes);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- for (unsigned int j = 0; j < animationCount; j++)
|
|
|
- {
|
|
|
- const std::string id = readString(_stream);
|
|
|
-
|
|
|
- // Read the number of animation channels in this animation.
|
|
|
- unsigned int animationChannelCount;
|
|
|
- if (!read(&animationChannelCount))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read the number of animation channels for animation '%s'.", "animationChannelCount", id.c_str());
|
|
|
- SAFE_DELETE(_trackedNodes);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- Animation* animation = NULL;
|
|
|
- for (unsigned int k = 0; k < animationChannelCount; k++)
|
|
|
- {
|
|
|
- // Read target id.
|
|
|
- std::string targetId = readString(_stream);
|
|
|
- if (targetId.empty())
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read target id for animation '%s'.", id.c_str());
|
|
|
- SAFE_DELETE(_trackedNodes);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // If the target is one of the loaded nodes/joints, then load the animation.
|
|
|
- std::map<std::string, Node*>::iterator iter = _trackedNodes->find(targetId);
|
|
|
- if (iter != _trackedNodes->end())
|
|
|
- {
|
|
|
- // Read target attribute.
|
|
|
- unsigned int targetAttribute;
|
|
|
- if (!read(&targetAttribute))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read target attribute for animation '%s'.", id.c_str());
|
|
|
- SAFE_DELETE(_trackedNodes);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- AnimationTarget* target = iter->second;
|
|
|
- if (!target)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read %s for %s: %s", "animation target", targetId.c_str(), id.c_str());
|
|
|
- SAFE_DELETE(_trackedNodes);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- animation = readAnimationChannelData(animation, id.c_str(), target, targetAttribute);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Skip over the target attribute.
|
|
|
- unsigned int data;
|
|
|
- if (!read(&data))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to skip over target attribute for animation '%s'.", id.c_str());
|
|
|
- SAFE_DELETE(_trackedNodes);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Skip the animation channel (passing a target attribute of
|
|
|
- // 0 causes the animation to not be created).
|
|
|
- readAnimationChannelData(NULL, id.c_str(), NULL, 0);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- SAFE_DELETE(_trackedNodes);
|
|
|
- return node;
|
|
|
-}
|
|
|
-
|
|
|
-Node* Bundle::loadNode(const char* id, Scene* sceneContext, Node* nodeContext)
|
|
|
-{
|
|
|
- GP_ASSERT(id);
|
|
|
-
|
|
|
- Node* node = NULL;
|
|
|
-
|
|
|
- // Search the passed in loading contexts (scene/node) first to see
|
|
|
- // if we've already loaded this node during this load session.
|
|
|
- if (sceneContext)
|
|
|
- {
|
|
|
- node = sceneContext->findNode(id, true);
|
|
|
- if (node)
|
|
|
- node->addRef();
|
|
|
- }
|
|
|
- if (node == NULL && nodeContext)
|
|
|
- {
|
|
|
- node = nodeContext->findNode(id, true);
|
|
|
- if (node)
|
|
|
- node->addRef();
|
|
|
- }
|
|
|
-
|
|
|
- if (node == NULL)
|
|
|
- {
|
|
|
- // If not yet found, search the ref table and read.
|
|
|
- Reference* ref = seekTo(id, BUNDLE_TYPE_NODE);
|
|
|
- if (ref == NULL)
|
|
|
- {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- node = readNode(sceneContext, nodeContext);
|
|
|
- }
|
|
|
-
|
|
|
- return node;
|
|
|
-}
|
|
|
-
|
|
|
-bool Bundle::skipNode()
|
|
|
-{
|
|
|
- const char* id = getIdFromOffset();
|
|
|
- GP_ASSERT(id);
|
|
|
- GP_ASSERT(_stream);
|
|
|
-
|
|
|
- // Skip the node's type.
|
|
|
- unsigned int nodeType;
|
|
|
- if (!read(&nodeType))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to skip node type for node '%s'.", id);
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- // Skip over the node's transform and parent ID.
|
|
|
- if (_stream->seek(sizeof(float) * 16, SEEK_CUR) == false)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to skip over node transform for node '%s'.", id);
|
|
|
- return false;
|
|
|
- }
|
|
|
- readString(_stream);
|
|
|
-
|
|
|
- // Skip over the node's children.
|
|
|
- unsigned int childrenCount;
|
|
|
- if (!read(&childrenCount))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to skip over node's children count for node '%s'.", id);
|
|
|
- return false;
|
|
|
- }
|
|
|
- else if (childrenCount > 0)
|
|
|
- {
|
|
|
- for (unsigned int i = 0; i < childrenCount; i++)
|
|
|
- {
|
|
|
- if (!skipNode())
|
|
|
- return false;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Skip over the node's camera, light, and model attachments.
|
|
|
- Camera* camera = readCamera(); SAFE_RELEASE(camera);
|
|
|
- Light* light = readLight(); SAFE_RELEASE(light);
|
|
|
- Model* model = readModel(id); SAFE_RELEASE(model);
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-Node* Bundle::readNode(Scene* sceneContext, Node* nodeContext)
|
|
|
-{
|
|
|
- const char* id = getIdFromOffset();
|
|
|
- GP_ASSERT(id);
|
|
|
- GP_ASSERT(_stream);
|
|
|
-
|
|
|
- // If we are tracking nodes and it's not in the set yet, add it.
|
|
|
- if (_trackedNodes)
|
|
|
- {
|
|
|
- std::map<std::string, Node*>::iterator iter = _trackedNodes->find(id);
|
|
|
- if (iter != _trackedNodes->end())
|
|
|
- {
|
|
|
- // Skip over this node since we previously read it
|
|
|
- if (!skipNode())
|
|
|
- return NULL;
|
|
|
-
|
|
|
- iter->second->addRef();
|
|
|
- return iter->second;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Read node type.
|
|
|
- unsigned int nodeType;
|
|
|
- if (!read(&nodeType))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read node type for node '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- Node* node = NULL;
|
|
|
- switch (nodeType)
|
|
|
- {
|
|
|
- case Node::NODE:
|
|
|
- node = Node::create(id);
|
|
|
- break;
|
|
|
- case Node::JOINT:
|
|
|
- node = Joint::create(id);
|
|
|
- break;
|
|
|
- default:
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- if (_trackedNodes)
|
|
|
- {
|
|
|
- // Add the new node to the list of tracked nodes
|
|
|
- _trackedNodes->insert(std::make_pair(id, node));
|
|
|
- }
|
|
|
-
|
|
|
- // If no loading context is set, set this node as the loading context.
|
|
|
- if (sceneContext == NULL && nodeContext == NULL)
|
|
|
- {
|
|
|
- nodeContext = node;
|
|
|
- }
|
|
|
-
|
|
|
- // Read transform.
|
|
|
- float transform[16];
|
|
|
- if (_stream->read(transform, sizeof(float), 16) != 16)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read transform for node '%s'.", id);
|
|
|
- SAFE_RELEASE(node);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- setTransform(transform, node);
|
|
|
-
|
|
|
- // Skip the parent ID.
|
|
|
- readString(_stream);
|
|
|
-
|
|
|
- // Read children.
|
|
|
- unsigned int childrenCount;
|
|
|
- if (!read(&childrenCount))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read children count for node '%s'.", id);
|
|
|
- SAFE_RELEASE(node);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (childrenCount > 0)
|
|
|
- {
|
|
|
- // Read each child.
|
|
|
- for (unsigned int i = 0; i < childrenCount; i++)
|
|
|
- {
|
|
|
- // Search the passed in loading contexts (scene/node) first to see
|
|
|
- // if we've already loaded this child node during this load session.
|
|
|
- Node* child = NULL;
|
|
|
- id = getIdFromOffset();
|
|
|
- GP_ASSERT(id);
|
|
|
-
|
|
|
- if (sceneContext)
|
|
|
- {
|
|
|
- child = sceneContext->findNode(id, true);
|
|
|
- }
|
|
|
- if (child == NULL && nodeContext)
|
|
|
- {
|
|
|
- child = nodeContext->findNode(id, true);
|
|
|
- }
|
|
|
-
|
|
|
- // If the child was already loaded, skip it, otherwise read it
|
|
|
- if (child)
|
|
|
- {
|
|
|
- skipNode();
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- child = readNode(sceneContext, nodeContext);
|
|
|
- }
|
|
|
-
|
|
|
- if (child)
|
|
|
- {
|
|
|
- node->addChild(child);
|
|
|
- child->release(); // 'node' now owns this child
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Read camera.
|
|
|
- Camera* camera = readCamera();
|
|
|
- if (camera)
|
|
|
- {
|
|
|
- node->setCamera(camera);
|
|
|
- SAFE_RELEASE(camera);
|
|
|
- }
|
|
|
-
|
|
|
- // Read light.
|
|
|
- Light* light = readLight();
|
|
|
- if (light)
|
|
|
- {
|
|
|
- node->setLight(light);
|
|
|
- SAFE_RELEASE(light);
|
|
|
- }
|
|
|
-
|
|
|
- // Read model.
|
|
|
- Model* model = readModel(node->getId());
|
|
|
- if (model)
|
|
|
- {
|
|
|
- node->setModel(model);
|
|
|
- SAFE_RELEASE(model);
|
|
|
- }
|
|
|
-
|
|
|
- return node;
|
|
|
-}
|
|
|
-
|
|
|
-Camera* Bundle::readCamera()
|
|
|
-{
|
|
|
- unsigned char cameraType;
|
|
|
- if (!read(&cameraType))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load camera type in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Check if there isn't a camera to load.
|
|
|
- if (cameraType == 0)
|
|
|
- {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- float aspectRatio;
|
|
|
- if (!read(&aspectRatio))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load camera aspect ratio in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- float nearPlane;
|
|
|
- if (!read(&nearPlane))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load camera near plane in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- float farPlane;
|
|
|
- if (!read(&farPlane))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load camera far plane in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- Camera* camera = NULL;
|
|
|
- if (cameraType == Camera::PERSPECTIVE)
|
|
|
- {
|
|
|
- float fieldOfView;
|
|
|
- if (!read(&fieldOfView))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load camera field of view in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- camera = Camera::createPerspective(fieldOfView, aspectRatio, nearPlane, farPlane);
|
|
|
- }
|
|
|
- else if (cameraType == Camera::ORTHOGRAPHIC)
|
|
|
- {
|
|
|
- float zoomX;
|
|
|
- if (!read(&zoomX))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load camera zoomX in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- float zoomY;
|
|
|
- if (!read(&zoomY))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load camera zoomY in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- camera = Camera::createOrthographic(zoomX, zoomY, aspectRatio, nearPlane, farPlane);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GP_ERROR("Unsupported camera type (%d) in bundle '%s'.", cameraType, _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- return camera;
|
|
|
-}
|
|
|
-
|
|
|
-Light* Bundle::readLight()
|
|
|
-{
|
|
|
- unsigned char type;
|
|
|
- if (!read(&type))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load light type in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Check if there isn't a light to load.
|
|
|
- if (type == 0)
|
|
|
- {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read color.
|
|
|
- float red, blue, green;
|
|
|
- if (!read(&red) || !read(&blue) || !read(&green))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load light color in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- Vector3 color(red, blue, green);
|
|
|
-
|
|
|
- Light* light = NULL;
|
|
|
- if (type == Light::DIRECTIONAL)
|
|
|
- {
|
|
|
- light = Light::createDirectional(color);
|
|
|
- }
|
|
|
- else if (type == Light::POINT)
|
|
|
- {
|
|
|
- float range;
|
|
|
- if (!read(&range))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load point light range in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- light = Light::createPoint(color, range);
|
|
|
- }
|
|
|
- else if (type == Light::SPOT)
|
|
|
- {
|
|
|
- float range, innerAngle, outerAngle;
|
|
|
- if (!read(&range))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load spot light range in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (!read(&innerAngle))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load spot light inner angle in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (!read(&outerAngle))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load spot light outer angle in bundle '%s'.", _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- light = Light::createSpot(color, range, innerAngle, outerAngle);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GP_ERROR("Unsupported light type (%d) in bundle '%s'.", type, _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- return light;
|
|
|
-}
|
|
|
-
|
|
|
-Model* Bundle::readModel(const char* nodeId)
|
|
|
-{
|
|
|
- std::string xref = readString(_stream);
|
|
|
- if (xref.length() > 1 && xref[0] == '#') // TODO: Handle full xrefs
|
|
|
- {
|
|
|
- Mesh* mesh = loadMesh(xref.c_str() + 1, nodeId);
|
|
|
- if (mesh)
|
|
|
- {
|
|
|
- Model* model = Model::create(mesh);
|
|
|
- SAFE_RELEASE(mesh);
|
|
|
-
|
|
|
- // Read skin.
|
|
|
- unsigned char hasSkin;
|
|
|
- if (!read(&hasSkin))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load whether model with mesh '%s' has a mesh skin in bundle '%s'.", xref.c_str() + 1, _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (hasSkin)
|
|
|
- {
|
|
|
- MeshSkin* skin = readMeshSkin();
|
|
|
- if (skin)
|
|
|
- {
|
|
|
- model->setSkin(skin);
|
|
|
- }
|
|
|
- }
|
|
|
- // Read material.
|
|
|
- unsigned int materialCount;
|
|
|
- if (!read(&materialCount))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load material count for model with mesh '%s' in bundle '%s'.", xref.c_str() + 1, _path.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (materialCount > 0)
|
|
|
- {
|
|
|
- for (unsigned int i = 0; i < materialCount; ++i)
|
|
|
- {
|
|
|
- std::string materialName = readString(_stream);
|
|
|
- std::string materialPath = getMaterialPath();
|
|
|
- materialPath.append("#");
|
|
|
- materialPath.append(materialName);
|
|
|
- Material* material = Material::create(materialPath.c_str());
|
|
|
- if (material)
|
|
|
- {
|
|
|
- int partIndex = model->getMesh()->getPartCount() > 0 ? i : -1;
|
|
|
- model->setMaterial(material, partIndex);
|
|
|
- SAFE_RELEASE(material);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- return model;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-MeshSkin* Bundle::readMeshSkin()
|
|
|
-{
|
|
|
- MeshSkin* meshSkin = new MeshSkin();
|
|
|
-
|
|
|
- // Read bindShape.
|
|
|
- float bindShape[16];
|
|
|
- if (!readMatrix(bindShape))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load bind shape for mesh skin in bundle '%s'.", _path.c_str());
|
|
|
- SAFE_DELETE(meshSkin);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- meshSkin->setBindShape(bindShape);
|
|
|
-
|
|
|
- MeshSkinData* skinData = new MeshSkinData();
|
|
|
- skinData->skin = meshSkin;
|
|
|
-
|
|
|
- // Read joint count.
|
|
|
- unsigned int jointCount;
|
|
|
- if (!read(&jointCount))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load joint count for mesh skin in bundle '%s'.", _path.c_str());
|
|
|
- SAFE_DELETE(meshSkin);
|
|
|
- SAFE_DELETE(skinData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (jointCount == 0)
|
|
|
- {
|
|
|
- GP_ERROR("Invalid joint count (must be greater than 0) for mesh skin in bundle '%s'.", _path.c_str());
|
|
|
- SAFE_DELETE(meshSkin);
|
|
|
- SAFE_DELETE(skinData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- meshSkin->setJointCount(jointCount);
|
|
|
-
|
|
|
- // Read joint xref strings for all joints in the list.
|
|
|
- for (unsigned int i = 0; i < jointCount; i++)
|
|
|
- {
|
|
|
- skinData->joints.push_back(readString(_stream));
|
|
|
- }
|
|
|
-
|
|
|
- // Read bind poses.
|
|
|
- unsigned int jointsBindPosesCount;
|
|
|
- if (!read(&jointsBindPosesCount))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load number of joint bind poses in bundle '%s'.", _path.c_str());
|
|
|
- SAFE_DELETE(meshSkin);
|
|
|
- SAFE_DELETE(skinData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (jointsBindPosesCount > 0)
|
|
|
- {
|
|
|
- GP_ASSERT(jointCount * 16 == jointsBindPosesCount);
|
|
|
- float m[16];
|
|
|
- for (unsigned int i = 0; i < jointCount; i++)
|
|
|
- {
|
|
|
- if (!readMatrix(m))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load joint bind pose matrix (for joint with index %d) in bundle '%s'.", i, _path.c_str());
|
|
|
- SAFE_DELETE(meshSkin);
|
|
|
- SAFE_DELETE(skinData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- skinData->inverseBindPoseMatrices.push_back(m);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Store the MeshSkinData so we can go back and resolve all joint references later.
|
|
|
- _meshSkins.push_back(skinData);
|
|
|
-
|
|
|
- return meshSkin;
|
|
|
-}
|
|
|
-
|
|
|
-void Bundle::resolveJointReferences(Scene* sceneContext, Node* nodeContext)
|
|
|
-{
|
|
|
- GP_ASSERT(_stream);
|
|
|
-
|
|
|
- for (size_t i = 0, skinCount = _meshSkins.size(); i < skinCount; ++i)
|
|
|
- {
|
|
|
- MeshSkinData* skinData = _meshSkins[i];
|
|
|
- GP_ASSERT(skinData);
|
|
|
- GP_ASSERT(skinData->skin);
|
|
|
-
|
|
|
- // Resolve all joints in skin joint list.
|
|
|
- size_t jointCount = skinData->joints.size();
|
|
|
- for (size_t j = 0; j < jointCount; ++j)
|
|
|
- {
|
|
|
- // TODO: Handle full xrefs (not just local # xrefs).
|
|
|
- std::string jointId = skinData->joints[j];
|
|
|
- if (jointId.length() > 1 && jointId[0] == '#')
|
|
|
- {
|
|
|
- jointId = jointId.substr(1, jointId.length() - 1);
|
|
|
-
|
|
|
- Node* n = loadNode(jointId.c_str(), sceneContext, nodeContext);
|
|
|
- if (n && n->getType() == Node::JOINT)
|
|
|
- {
|
|
|
- Joint* joint = static_cast<Joint*>(n);
|
|
|
- joint->setInverseBindPose(skinData->inverseBindPoseMatrices[j]);
|
|
|
- skinData->skin->setJoint(joint, (unsigned int)j);
|
|
|
- SAFE_RELEASE(joint);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Set the root joint.
|
|
|
- if (jointCount > 0)
|
|
|
- {
|
|
|
- Joint* rootJoint = skinData->skin->getJoint((unsigned int)0);
|
|
|
- Node* node = rootJoint;
|
|
|
- GP_ASSERT(node);
|
|
|
- Node* parent = node->getParent();
|
|
|
-
|
|
|
- std::vector<Node*> loadedNodes;
|
|
|
- while (true)
|
|
|
- {
|
|
|
- if (parent)
|
|
|
- {
|
|
|
- if (skinData->skin->getJointIndex(static_cast<Joint*>(parent)) != -1)
|
|
|
- {
|
|
|
- // Parent is a joint in the MeshSkin, so treat it as the new root.
|
|
|
- rootJoint = static_cast<Joint*>(parent);
|
|
|
- }
|
|
|
-
|
|
|
- node = parent;
|
|
|
- parent = node->getParent();
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // No parent currently set for this joint.
|
|
|
- // Lookup its parentID in case it references a node that was not yet loaded as part
|
|
|
- // of the mesh skin's joint list.
|
|
|
- std::string nodeId = node->getId();
|
|
|
-
|
|
|
- while (true)
|
|
|
- {
|
|
|
- // Get the node's type.
|
|
|
- Reference* ref = find(nodeId.c_str());
|
|
|
- if (ref == NULL)
|
|
|
- {
|
|
|
- GP_ERROR("No object with name '%s' in bundle '%s'.", nodeId.c_str(), _path.c_str());
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- // Seek to the current node in the file so we can get it's parent ID.
|
|
|
- seekTo(nodeId.c_str(), ref->type);
|
|
|
-
|
|
|
- // Skip over the node type (1 unsigned int) and transform (16 floats) and read the parent id.
|
|
|
- if (_stream->seek(sizeof(unsigned int) + sizeof(float)*16, SEEK_CUR) == false)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to skip over node type and transform for node '%s' in bundle '%s'.", nodeId.c_str(), _path.c_str());
|
|
|
- return;
|
|
|
- }
|
|
|
- std::string parentID = readString(_stream);
|
|
|
-
|
|
|
- if (!parentID.empty())
|
|
|
- nodeId = parentID;
|
|
|
- else
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- if (nodeId != rootJoint->getId())
|
|
|
- loadedNodes.push_back(loadNode(nodeId.c_str(), sceneContext, nodeContext));
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- skinData->skin->setRootJoint(rootJoint);
|
|
|
-
|
|
|
- // Release all the nodes that we loaded since the nodes are now owned by the mesh skin/joints.
|
|
|
- for (unsigned int i = 0; i < loadedNodes.size(); i++)
|
|
|
- {
|
|
|
- SAFE_RELEASE(loadedNodes[i]);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Remove the joint hierarchy from the scene since it is owned by the mesh skin.
|
|
|
- if (sceneContext)
|
|
|
- sceneContext->removeNode(skinData->skin->_rootNode);
|
|
|
-
|
|
|
- // Done with this MeshSkinData entry.
|
|
|
- SAFE_DELETE(_meshSkins[i]);
|
|
|
- }
|
|
|
- _meshSkins.clear();
|
|
|
-}
|
|
|
-
|
|
|
-void Bundle::readAnimation(Scene* scene)
|
|
|
-{
|
|
|
- const std::string animationId = readString(_stream);
|
|
|
-
|
|
|
- // Read the number of animation channels in this animation.
|
|
|
- unsigned int animationChannelCount;
|
|
|
- if (!read(&animationChannelCount))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read animation channel count for animation '%s'.", animationId.c_str());
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- Animation* animation = NULL;
|
|
|
- for (unsigned int i = 0; i < animationChannelCount; i++)
|
|
|
- {
|
|
|
- animation = readAnimationChannel(scene, animation, animationId.c_str());
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void Bundle::readAnimations(Scene* scene)
|
|
|
-{
|
|
|
- // Read the number of animations in this object.
|
|
|
- unsigned int animationCount;
|
|
|
- if (!read(&animationCount))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read the number of animations in the scene.");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- for (unsigned int i = 0; i < animationCount; i++)
|
|
|
- {
|
|
|
- readAnimation(scene);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-Animation* Bundle::readAnimationChannel(Scene* scene, Animation* animation, const char* animationId)
|
|
|
-{
|
|
|
- GP_ASSERT(animationId);
|
|
|
-
|
|
|
- // Read target id.
|
|
|
- std::string targetId = readString(_stream);
|
|
|
- if (targetId.empty())
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read target id for animation '%s'.", animationId);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read target attribute.
|
|
|
- unsigned int targetAttribute;
|
|
|
- if (!read(&targetAttribute))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read target attribute for animation '%s'.", animationId);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- AnimationTarget* target = NULL;
|
|
|
-
|
|
|
- // Search for a node that matches the target.
|
|
|
- if (!target)
|
|
|
- {
|
|
|
- target = scene->findNode(targetId.c_str());
|
|
|
- if (!target)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to find the animation target (with id '%s') for animation '%s'.", targetId.c_str(), animationId);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return readAnimationChannelData(animation, animationId, target, targetAttribute);
|
|
|
-}
|
|
|
-
|
|
|
-Animation* Bundle::readAnimationChannelData(Animation* animation, const char* id, AnimationTarget* target, unsigned int targetAttribute)
|
|
|
-{
|
|
|
- GP_ASSERT(id);
|
|
|
-
|
|
|
- std::vector<unsigned int> keyTimes;
|
|
|
- std::vector<float> values;
|
|
|
- std::vector<float> tangentsIn;
|
|
|
- std::vector<float> tangentsOut;
|
|
|
- std::vector<unsigned int> interpolation;
|
|
|
-
|
|
|
- // Length of the arrays.
|
|
|
- unsigned int keyTimesCount;
|
|
|
- unsigned int valuesCount;
|
|
|
- unsigned int tangentsInCount;
|
|
|
- unsigned int tangentsOutCount;
|
|
|
- unsigned int interpolationCount;
|
|
|
-
|
|
|
- // Read key times.
|
|
|
- if (!readArray(&keyTimesCount, &keyTimes, sizeof(unsigned int)))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read key times for animation '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read key values.
|
|
|
- if (!readArray(&valuesCount, &values))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read key values for animation '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read in-tangents.
|
|
|
- if (!readArray(&tangentsInCount, &tangentsIn))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read in tangents for animation '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read out-tangents.
|
|
|
- if (!readArray(&tangentsOutCount, &tangentsOut))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read out tangents for animation '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read interpolations.
|
|
|
- if (!readArray(&interpolationCount, &interpolation, sizeof(unsigned int)))
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read the interpolation values for animation '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- if (targetAttribute > 0)
|
|
|
- {
|
|
|
- GP_ASSERT(target);
|
|
|
- GP_ASSERT(keyTimes.size() > 0 && values.size() > 0);
|
|
|
- if (animation == NULL)
|
|
|
- {
|
|
|
- // TODO: This code currently assumes LINEAR only.
|
|
|
- animation = target->createAnimation(id, targetAttribute, keyTimesCount, &keyTimes[0], &values[0], Curve::LINEAR);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- animation->createChannel(target, targetAttribute, keyTimesCount, &keyTimes[0], &values[0], Curve::LINEAR);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return animation;
|
|
|
-}
|
|
|
-
|
|
|
-Mesh* Bundle::loadMesh(const char* id)
|
|
|
-{
|
|
|
- return loadMesh(id, NULL);
|
|
|
-}
|
|
|
-
|
|
|
-Mesh* Bundle::loadMesh(const char* id, const char* nodeId)
|
|
|
-{
|
|
|
- GP_ASSERT(_stream);
|
|
|
- GP_ASSERT(id);
|
|
|
-
|
|
|
- // Save the file position.
|
|
|
- long position = _stream->position();
|
|
|
- if (position == -1L)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to save the current file position before loading mesh '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Seek to the specified mesh.
|
|
|
- Reference* ref = seekTo(id, BUNDLE_TYPE_MESH);
|
|
|
- if (ref == NULL)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to locate ref for mesh '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read mesh data.
|
|
|
- MeshData* meshData = readMeshData();
|
|
|
- if (meshData == NULL)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load mesh data for mesh '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Create mesh.
|
|
|
- Mesh* mesh = Mesh::createMesh(meshData->vertexFormat, meshData->vertexCount, false);
|
|
|
- if (mesh == NULL)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to create mesh '%s'.", id);
|
|
|
- SAFE_DELETE_ARRAY(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- mesh->_url = _path;
|
|
|
- mesh->_url += "#";
|
|
|
- mesh->_url += id;
|
|
|
-
|
|
|
- mesh->setVertexData((float*)meshData->vertexData, 0, meshData->vertexCount);
|
|
|
-
|
|
|
- mesh->_boundingBox.set(meshData->boundingBox);
|
|
|
- mesh->_boundingSphere.set(meshData->boundingSphere);
|
|
|
-
|
|
|
- // Create mesh parts.
|
|
|
- for (unsigned int i = 0; i < meshData->parts.size(); ++i)
|
|
|
- {
|
|
|
- MeshPartData* partData = meshData->parts[i];
|
|
|
- GP_ASSERT(partData);
|
|
|
-
|
|
|
- MeshPart* part = mesh->addPart(partData->primitiveType, partData->indexFormat, partData->indexCount, false);
|
|
|
- if (part == NULL)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to create mesh part (with index %d) for mesh '%s'.", i, id);
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- part->setIndexData(partData->indexData, 0, partData->indexCount);
|
|
|
- }
|
|
|
-
|
|
|
- SAFE_DELETE(meshData);
|
|
|
-
|
|
|
- // Restore file pointer.
|
|
|
- if (_stream->seek(position, SEEK_SET) == false)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to restore file pointer after loading mesh '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- return mesh;
|
|
|
-}
|
|
|
-
|
|
|
-Bundle::MeshData* Bundle::readMeshData()
|
|
|
-{
|
|
|
- // Read vertex format/elements.
|
|
|
- unsigned int vertexElementCount;
|
|
|
- if (_stream->read(&vertexElementCount, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load vertex element count.");
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (vertexElementCount < 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load mesh data; invalid vertex element count (must be greater than 0).");
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- VertexFormat::Element* vertexElements = new VertexFormat::Element[vertexElementCount];
|
|
|
- for (unsigned int i = 0; i < vertexElementCount; ++i)
|
|
|
- {
|
|
|
- unsigned int vUsage, vSize;
|
|
|
- if (_stream->read(&vUsage, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load vertex usage.");
|
|
|
- SAFE_DELETE_ARRAY(vertexElements);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (_stream->read(&vSize, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load vertex size.");
|
|
|
- SAFE_DELETE_ARRAY(vertexElements);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- vertexElements[i].usage = (VertexFormat::Usage)vUsage;
|
|
|
- vertexElements[i].size = vSize;
|
|
|
- }
|
|
|
-
|
|
|
- MeshData* meshData = new MeshData(VertexFormat(vertexElements, vertexElementCount));
|
|
|
- SAFE_DELETE_ARRAY(vertexElements);
|
|
|
-
|
|
|
- // Read vertex data.
|
|
|
- unsigned int vertexByteCount;
|
|
|
- if (_stream->read(&vertexByteCount, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load vertex byte count.");
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (vertexByteCount == 0)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load mesh data; invalid vertex byte count of 0.");
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- GP_ASSERT(meshData->vertexFormat.getVertexSize());
|
|
|
- meshData->vertexCount = vertexByteCount / meshData->vertexFormat.getVertexSize();
|
|
|
- meshData->vertexData = new unsigned char[vertexByteCount];
|
|
|
- if (_stream->read(meshData->vertexData, 1, vertexByteCount) != vertexByteCount)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load vertex data.");
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read mesh bounds (bounding box and bounding sphere).
|
|
|
- if (_stream->read(&meshData->boundingBox.min.x, 4, 3) != 3 || _stream->read(&meshData->boundingBox.max.x, 4, 3) != 3)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load mesh bounding box.");
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (_stream->read(&meshData->boundingSphere.center.x, 4, 3) != 3 || _stream->read(&meshData->boundingSphere.radius, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load mesh bounding sphere.");
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read mesh parts.
|
|
|
- unsigned int meshPartCount;
|
|
|
- if (_stream->read(&meshPartCount, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load mesh part count.");
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- for (unsigned int i = 0; i < meshPartCount; ++i)
|
|
|
- {
|
|
|
- // Read primitive type, index format and index count.
|
|
|
- unsigned int pType, iFormat, iByteCount;
|
|
|
- if (_stream->read(&pType, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load primitive type for mesh part with index %d.", i);
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (_stream->read(&iFormat, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load index format for mesh part with index %d.", i);
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (_stream->read(&iByteCount, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load index byte count for mesh part with index %d.", i);
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- MeshPartData* partData = new MeshPartData();
|
|
|
- meshData->parts.push_back(partData);
|
|
|
-
|
|
|
- partData->primitiveType = (Mesh::PrimitiveType)pType;
|
|
|
- partData->indexFormat = (Mesh::IndexFormat)iFormat;
|
|
|
-
|
|
|
- unsigned int indexSize = 0;
|
|
|
- switch (partData->indexFormat)
|
|
|
- {
|
|
|
- case Mesh::INDEX8:
|
|
|
- indexSize = 1;
|
|
|
- break;
|
|
|
- case Mesh::INDEX16:
|
|
|
- indexSize = 2;
|
|
|
- break;
|
|
|
- case Mesh::INDEX32:
|
|
|
- indexSize = 4;
|
|
|
- break;
|
|
|
- default:
|
|
|
- GP_ERROR("Unsupported index format for mesh part with index %d.", i);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- GP_ASSERT(indexSize);
|
|
|
- partData->indexCount = iByteCount / indexSize;
|
|
|
-
|
|
|
- partData->indexData = new unsigned char[iByteCount];
|
|
|
- if (_stream->read(partData->indexData, 1, iByteCount) != iByteCount)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read index data for mesh part with index %d.", i);
|
|
|
- SAFE_DELETE(meshData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return meshData;
|
|
|
-}
|
|
|
-
|
|
|
-Bundle::MeshData* Bundle::readMeshData(const char* url)
|
|
|
-{
|
|
|
- GP_ASSERT(url);
|
|
|
-
|
|
|
- size_t len = strlen(url);
|
|
|
- if (len == 0)
|
|
|
- {
|
|
|
- GP_ERROR("Mesh data URL must be non-empty.");
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Parse URL (formatted as 'bundle#id').
|
|
|
- std::string urlstring(url);
|
|
|
- size_t pos = urlstring.find('#');
|
|
|
- if (pos == std::string::npos)
|
|
|
- {
|
|
|
- GP_ERROR("Invalid mesh data URL '%s' (must be of the form 'bundle#id').", url);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- std::string file = urlstring.substr(0, pos);
|
|
|
- std::string id = urlstring.substr(pos + 1);
|
|
|
-
|
|
|
- // Load bundle.
|
|
|
- Bundle* bundle = Bundle::create(file.c_str());
|
|
|
- if (bundle == NULL)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load bundle '%s'.", file.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Seek to mesh with specified ID in bundle.
|
|
|
- Reference* ref = bundle->seekTo(id.c_str(), BUNDLE_TYPE_MESH);
|
|
|
- if (ref == NULL)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load ref from bundle '%s' for mesh with id '%s'.", file.c_str(), id.c_str());
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read mesh data from current file position.
|
|
|
- MeshData* meshData = bundle->readMeshData();
|
|
|
-
|
|
|
- SAFE_RELEASE(bundle);
|
|
|
-
|
|
|
- return meshData;
|
|
|
-}
|
|
|
-
|
|
|
-Font* Bundle::loadFont(const char* id)
|
|
|
-{
|
|
|
- GP_ASSERT(id);
|
|
|
- GP_ASSERT(_stream);
|
|
|
-
|
|
|
- // Seek to the specified font.
|
|
|
- Reference* ref = seekTo(id, BUNDLE_TYPE_FONT);
|
|
|
- if (ref == NULL)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to load ref for font '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read font family.
|
|
|
- std::string family = readString(_stream);
|
|
|
- if (family.empty())
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read font family for font '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read font style and size.
|
|
|
- unsigned int style, size;
|
|
|
- if (_stream->read(&style, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read style for font '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (_stream->read(&size, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read size for font '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read character set.
|
|
|
- std::string charset = readString(_stream);
|
|
|
-
|
|
|
- // Read font glyphs.
|
|
|
- unsigned int glyphCount;
|
|
|
- if (_stream->read(&glyphCount, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read glyph count for font '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (glyphCount == 0)
|
|
|
- {
|
|
|
- GP_ERROR("Invalid glyph count (must be greater than 0) for font '%s'.", id);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- Font::Glyph* glyphs = new Font::Glyph[glyphCount];
|
|
|
- if (_stream->read(glyphs, sizeof(Font::Glyph), glyphCount) != glyphCount)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read glyphs for font '%s'.", id);
|
|
|
- SAFE_DELETE_ARRAY(glyphs);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read texture attributes.
|
|
|
- unsigned int width, height, textureByteCount;
|
|
|
- if (_stream->read(&width, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read texture width for font '%s'.", id);
|
|
|
- SAFE_DELETE_ARRAY(glyphs);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (_stream->read(&height, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read texture height for font '%s'.", id);
|
|
|
- SAFE_DELETE_ARRAY(glyphs);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (_stream->read(&textureByteCount, 4, 1) != 1)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read texture byte count for font '%s'.", id);
|
|
|
- SAFE_DELETE_ARRAY(glyphs);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (textureByteCount != (width * height))
|
|
|
- {
|
|
|
- GP_ERROR("Invalid texture byte count for font '%s'.", id);
|
|
|
- SAFE_DELETE_ARRAY(glyphs);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Read texture data.
|
|
|
- unsigned char* textureData = new unsigned char[textureByteCount];
|
|
|
- if (_stream->read(textureData, 1, textureByteCount) != textureByteCount)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to read texture data for font '%s'.", id);
|
|
|
- SAFE_DELETE_ARRAY(glyphs);
|
|
|
- SAFE_DELETE_ARRAY(textureData);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Create the texture for the font.
|
|
|
- Texture* texture = Texture::create(Texture::ALPHA, width, height, textureData, true);
|
|
|
-
|
|
|
- // Free the texture data (no longer needed).
|
|
|
- SAFE_DELETE_ARRAY(textureData);
|
|
|
-
|
|
|
- if (texture == NULL)
|
|
|
- {
|
|
|
- GP_ERROR("Failed to create texture for font '%s'.", id);
|
|
|
- SAFE_DELETE_ARRAY(glyphs);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- // Create the font.
|
|
|
- Font* font = Font::create(family.c_str(), Font::PLAIN, size, glyphs, glyphCount, texture);
|
|
|
-
|
|
|
- // Free the glyph array.
|
|
|
- SAFE_DELETE_ARRAY(glyphs);
|
|
|
-
|
|
|
- // Release the texture since the Font now owns it.
|
|
|
- SAFE_RELEASE(texture);
|
|
|
-
|
|
|
- if (font)
|
|
|
- {
|
|
|
- font->_path = _path;
|
|
|
- font->_id = id;
|
|
|
- }
|
|
|
-
|
|
|
- return font;
|
|
|
-}
|
|
|
-
|
|
|
-void Bundle::setTransform(const float* values, Transform* transform)
|
|
|
-{
|
|
|
- GP_ASSERT(transform);
|
|
|
-
|
|
|
- // Load array into transform.
|
|
|
- Matrix matrix(values);
|
|
|
- Vector3 scale, translation;
|
|
|
- Quaternion rotation;
|
|
|
- matrix.decompose(&scale, &rotation, &translation);
|
|
|
- transform->setScale(scale);
|
|
|
- transform->setTranslation(translation);
|
|
|
- transform->setRotation(rotation);
|
|
|
-}
|
|
|
-
|
|
|
-bool Bundle::contains(const char* id) const
|
|
|
-{
|
|
|
- return (find(id) != NULL);
|
|
|
-}
|
|
|
-
|
|
|
-unsigned int Bundle::getObjectCount() const
|
|
|
-{
|
|
|
- return _referenceCount;
|
|
|
-}
|
|
|
-
|
|
|
-const char* Bundle::getObjectId(unsigned int index) const
|
|
|
-{
|
|
|
- GP_ASSERT(_references);
|
|
|
- return (index >= _referenceCount ? NULL : _references[index].id.c_str());
|
|
|
-}
|
|
|
-
|
|
|
-Bundle::Reference::Reference()
|
|
|
- : type(0), offset(0)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-Bundle::Reference::~Reference()
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-Bundle::MeshPartData::MeshPartData() :
|
|
|
- indexCount(0), indexData(NULL)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-Bundle::MeshPartData::~MeshPartData()
|
|
|
-{
|
|
|
- SAFE_DELETE_ARRAY(indexData);
|
|
|
-}
|
|
|
-
|
|
|
-Bundle::MeshData::MeshData(const VertexFormat& vertexFormat)
|
|
|
- : vertexFormat(vertexFormat), vertexCount(0), vertexData(NULL)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-Bundle::MeshData::~MeshData()
|
|
|
-{
|
|
|
- SAFE_DELETE_ARRAY(vertexData);
|
|
|
-
|
|
|
- for (unsigned int i = 0; i < parts.size(); ++i)
|
|
|
- {
|
|
|
- SAFE_DELETE(parts[i]);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-}
|
|
|
+#include "Base.h"
|
|
|
+#include "Bundle.h"
|
|
|
+#include "FileSystem.h"
|
|
|
+#include "MeshPart.h"
|
|
|
+#include "Scene.h"
|
|
|
+#include "Joint.h"
|
|
|
+
|
|
|
+// Minimum version numbers supported
|
|
|
+#define BUNDLE_VERSION_MAJOR_REQUIRED 1
|
|
|
+#define BUNDLE_VERSION_MINOR_REQUIRED 2
|
|
|
+
|
|
|
+#define BUNDLE_TYPE_SCENE 1
|
|
|
+#define BUNDLE_TYPE_NODE 2
|
|
|
+#define BUNDLE_TYPE_ANIMATIONS 3
|
|
|
+#define BUNDLE_TYPE_ANIMATION 4
|
|
|
+#define BUNDLE_TYPE_ANIMATION_CHANNEL 5
|
|
|
+#define BUNDLE_TYPE_MODEL 10
|
|
|
+#define BUNDLE_TYPE_MATERIAL 16
|
|
|
+#define BUNDLE_TYPE_EFFECT 18
|
|
|
+#define BUNDLE_TYPE_CAMERA 32
|
|
|
+#define BUNDLE_TYPE_LIGHT 33
|
|
|
+#define BUNDLE_TYPE_MESH 34
|
|
|
+#define BUNDLE_TYPE_MESHPART 35
|
|
|
+#define BUNDLE_TYPE_MESHSKIN 36
|
|
|
+#define BUNDLE_TYPE_FONT 128
|
|
|
+
|
|
|
+// For sanity checking string reads
|
|
|
+#define BUNDLE_MAX_STRING_LENGTH 5000
|
|
|
+
|
|
|
+#define BUNDLE_VERSION_MAJOR_FONT_FORMAT 1
|
|
|
+#define BUNDLE_VERSION_MINOR_FONT_FORMAT 4
|
|
|
+
|
|
|
+namespace gameplay
|
|
|
+{
|
|
|
+
|
|
|
+static std::vector<Bundle*> __bundleCache;
|
|
|
+
|
|
|
+Bundle::Bundle(const char* path) :
|
|
|
+ _path(path), _referenceCount(0), _references(NULL), _stream(NULL), _trackedNodes(NULL)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::~Bundle()
|
|
|
+{
|
|
|
+ clearLoadSession();
|
|
|
+
|
|
|
+ // Remove this Bundle from the cache.
|
|
|
+ std::vector<Bundle*>::iterator itr = std::find(__bundleCache.begin(), __bundleCache.end(), this);
|
|
|
+ if (itr != __bundleCache.end())
|
|
|
+ {
|
|
|
+ __bundleCache.erase(itr);
|
|
|
+ }
|
|
|
+
|
|
|
+ SAFE_DELETE_ARRAY(_references);
|
|
|
+
|
|
|
+ if (_stream)
|
|
|
+ {
|
|
|
+ SAFE_DELETE(_stream);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+unsigned int Bundle::getVersionMajor() const
|
|
|
+{
|
|
|
+ return (unsigned int)_version[0];
|
|
|
+}
|
|
|
+
|
|
|
+unsigned int Bundle::getVersionMinor() const
|
|
|
+{
|
|
|
+ return (unsigned int)_version[1];
|
|
|
+}
|
|
|
+
|
|
|
+template <class T>
|
|
|
+bool Bundle::readArray(unsigned int* length, T** ptr)
|
|
|
+{
|
|
|
+ GP_ASSERT(length);
|
|
|
+ GP_ASSERT(ptr);
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+
|
|
|
+ if (!read(length))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read the length of an array of data (to be read into an array).");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ if (*length > 0)
|
|
|
+ {
|
|
|
+ *ptr = new T[*length];
|
|
|
+ if (_stream->read(*ptr, sizeof(T), *length) != *length)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read an array of data from bundle (into an array).");
|
|
|
+ SAFE_DELETE_ARRAY(*ptr);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+template <class T>
|
|
|
+bool Bundle::readArray(unsigned int* length, std::vector<T>* values)
|
|
|
+{
|
|
|
+ GP_ASSERT(length);
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+
|
|
|
+ if (!read(length))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read the length of an array of data (to be read into a std::vector).");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ if (*length > 0 && values)
|
|
|
+ {
|
|
|
+ values->resize(*length);
|
|
|
+ if (_stream->read(&(*values)[0], sizeof(T), *length) != *length)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read an array of data from bundle (into a std::vector).");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+template <class T>
|
|
|
+bool Bundle::readArray(unsigned int* length, std::vector<T>* values, unsigned int readSize)
|
|
|
+{
|
|
|
+ GP_ASSERT(length);
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+ GP_ASSERT(sizeof(T) >= readSize);
|
|
|
+
|
|
|
+ if (!read(length))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read the length of an array of data (to be read into a std::vector with a specified single element read size).");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ if (*length > 0 && values)
|
|
|
+ {
|
|
|
+ values->resize(*length);
|
|
|
+ if (_stream->read(&(*values)[0], readSize, *length) != *length)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read an array of data from bundle (into a std::vector with a specified single element read size).");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+static std::string readString(Stream* stream)
|
|
|
+{
|
|
|
+ GP_ASSERT(stream);
|
|
|
+
|
|
|
+ unsigned int length;
|
|
|
+ if (stream->read(&length, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read the length of a string from a bundle.");
|
|
|
+ return std::string();
|
|
|
+ }
|
|
|
+
|
|
|
+ // Sanity check to detect if string length is far too big.
|
|
|
+ GP_ASSERT(length < BUNDLE_MAX_STRING_LENGTH);
|
|
|
+
|
|
|
+ std::string str;
|
|
|
+ if (length > 0)
|
|
|
+ {
|
|
|
+ str.resize(length);
|
|
|
+ if (stream->read(&str[0], 1, length) != length)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read string from bundle.");
|
|
|
+ return std::string();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return str;
|
|
|
+}
|
|
|
+
|
|
|
+Bundle* Bundle::create(const char* path)
|
|
|
+{
|
|
|
+ GP_ASSERT(path);
|
|
|
+
|
|
|
+ // Search the cache for this bundle.
|
|
|
+ for (size_t i = 0, count = __bundleCache.size(); i < count; ++i)
|
|
|
+ {
|
|
|
+ Bundle* p = __bundleCache[i];
|
|
|
+ GP_ASSERT(p);
|
|
|
+ if (p->_path == path)
|
|
|
+ {
|
|
|
+ // Found a match
|
|
|
+ p->addRef();
|
|
|
+ return p;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Open the bundle.
|
|
|
+ Stream* stream = FileSystem::open(path);
|
|
|
+ if (!stream)
|
|
|
+ {
|
|
|
+ GP_WARN("Failed to open file '%s'.", path);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read the GPB header info.
|
|
|
+ char sig[9];
|
|
|
+ if (stream->read(sig, 1, 9) != 9 || memcmp(sig, "\xABGPB\xBB\r\n\x1A\n", 9) != 0)
|
|
|
+ {
|
|
|
+ SAFE_DELETE(stream);
|
|
|
+ GP_WARN("Invalid GPB header for bundle '%s'.", path);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read version.
|
|
|
+ unsigned char version[2];
|
|
|
+ if (stream->read(version, 1, 2) != 2)
|
|
|
+ {
|
|
|
+ SAFE_DELETE(stream);
|
|
|
+ GP_WARN("Failed to read GPB version for bundle '%s'.", path);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ // Check for the minimal
|
|
|
+ if (version[0] != BUNDLE_VERSION_MAJOR_REQUIRED || version[1] < BUNDLE_VERSION_MINOR_REQUIRED)
|
|
|
+ {
|
|
|
+ SAFE_DELETE(stream);
|
|
|
+ GP_WARN("Unsupported version (%d.%d) for bundle '%s' (expected %d.%d).", (int)version[0], (int)version[1], path, BUNDLE_VERSION_MAJOR_REQUIRED, BUNDLE_VERSION_MINOR_REQUIRED);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read ref table.
|
|
|
+ unsigned int refCount;
|
|
|
+ if (stream->read(&refCount, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ SAFE_DELETE(stream);
|
|
|
+ GP_WARN("Failed to read ref table for bundle '%s'.", path);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read all refs.
|
|
|
+ Reference* refs = new Reference[refCount];
|
|
|
+ for (unsigned int i = 0; i < refCount; ++i)
|
|
|
+ {
|
|
|
+ if ((refs[i].id = readString(stream)).empty() ||
|
|
|
+ stream->read(&refs[i].type, 4, 1) != 1 ||
|
|
|
+ stream->read(&refs[i].offset, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ SAFE_DELETE(stream);
|
|
|
+ GP_WARN("Failed to read ref number %d for bundle '%s'.", i, path);
|
|
|
+ SAFE_DELETE_ARRAY(refs);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Keep file open for faster reading later.
|
|
|
+ Bundle* bundle = new Bundle(path);
|
|
|
+ bundle->_version[0] = version[0];
|
|
|
+ bundle->_version[1] = version[1];
|
|
|
+ bundle->_referenceCount = refCount;
|
|
|
+ bundle->_references = refs;
|
|
|
+ bundle->_stream = stream;
|
|
|
+
|
|
|
+ return bundle;
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::Reference* Bundle::find(const char* id) const
|
|
|
+{
|
|
|
+ GP_ASSERT(id);
|
|
|
+ GP_ASSERT(_references);
|
|
|
+
|
|
|
+ // Search the ref table for the given id (case-sensitive).
|
|
|
+ for (unsigned int i = 0; i < _referenceCount; ++i)
|
|
|
+ {
|
|
|
+ if (_references[i].id == id)
|
|
|
+ {
|
|
|
+ // Found a match
|
|
|
+ return &_references[i];
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+void Bundle::clearLoadSession()
|
|
|
+{
|
|
|
+ for (size_t i = 0, count = _meshSkins.size(); i < count; ++i)
|
|
|
+ {
|
|
|
+ SAFE_DELETE(_meshSkins[i]);
|
|
|
+ }
|
|
|
+ _meshSkins.clear();
|
|
|
+}
|
|
|
+
|
|
|
+const char* Bundle::getIdFromOffset() const
|
|
|
+{
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+ return getIdFromOffset((unsigned int) _stream->position());
|
|
|
+}
|
|
|
+
|
|
|
+const char* Bundle::getIdFromOffset(unsigned int offset) const
|
|
|
+{
|
|
|
+ // Search the ref table for the given offset.
|
|
|
+ if (offset > 0)
|
|
|
+ {
|
|
|
+ GP_ASSERT(_references);
|
|
|
+ for (unsigned int i = 0; i < _referenceCount; ++i)
|
|
|
+ {
|
|
|
+ if (_references[i].offset == offset && _references[i].id.length() > 0)
|
|
|
+ {
|
|
|
+ return _references[i].id.c_str();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+const std::string& Bundle::getMaterialPath()
|
|
|
+{
|
|
|
+ if (_materialPath.empty())
|
|
|
+ {
|
|
|
+ int pos = _path.find_last_of('.');
|
|
|
+ if (pos > 2)
|
|
|
+ {
|
|
|
+ _materialPath = _path.substr(0, pos);
|
|
|
+ _materialPath.append(".material");
|
|
|
+ if (!FileSystem::fileExists(_materialPath.c_str()))
|
|
|
+ {
|
|
|
+ _materialPath.clear();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return _materialPath;
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::Reference* Bundle::seekTo(const char* id, unsigned int type)
|
|
|
+{
|
|
|
+ Reference* ref = find(id);
|
|
|
+ if (ref == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("No object with name '%s' in bundle '%s'.", id, _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ref->type != type)
|
|
|
+ {
|
|
|
+ GP_ERROR("Object '%s' in bundle '%s' has type %d (expected type %d).", id, _path.c_str(), (int)ref->type, (int)type);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Seek to the offset of this object.
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+ if (_stream->seek(ref->offset, SEEK_SET) == false)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", id, _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ return ref;
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::Reference* Bundle::seekToFirstType(unsigned int type)
|
|
|
+{
|
|
|
+ GP_ASSERT(_references);
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+
|
|
|
+ for (unsigned int i = 0; i < _referenceCount; ++i)
|
|
|
+ {
|
|
|
+ Reference* ref = &_references[i];
|
|
|
+ if (ref->type == type)
|
|
|
+ {
|
|
|
+ // Found a match.
|
|
|
+ if (_stream->seek(ref->offset, SEEK_SET) == false)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ return ref;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+bool Bundle::read(unsigned int* ptr)
|
|
|
+{
|
|
|
+ return _stream->read(ptr, sizeof(unsigned int), 1) == 1;
|
|
|
+}
|
|
|
+
|
|
|
+bool Bundle::read(unsigned char* ptr)
|
|
|
+{
|
|
|
+ return _stream->read(ptr, sizeof(unsigned char), 1) == 1;
|
|
|
+}
|
|
|
+
|
|
|
+bool Bundle::read(float* ptr)
|
|
|
+{
|
|
|
+ return _stream->read(ptr, sizeof(float), 1) == 1;
|
|
|
+}
|
|
|
+
|
|
|
+bool Bundle::readMatrix(float* m)
|
|
|
+{
|
|
|
+ return _stream->read(m, sizeof(float), 16) == 16;
|
|
|
+}
|
|
|
+
|
|
|
+Scene* Bundle::loadScene(const char* id)
|
|
|
+{
|
|
|
+ clearLoadSession();
|
|
|
+
|
|
|
+ Reference* ref = NULL;
|
|
|
+ if (id)
|
|
|
+ {
|
|
|
+ ref = seekTo(id, BUNDLE_TYPE_SCENE);
|
|
|
+ if (!ref)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load scene with id '%s' from bundle.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ref = seekToFirstType(BUNDLE_TYPE_SCENE);
|
|
|
+ if (!ref)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load scene from bundle; bundle contains no scene objects.");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Scene* scene = Scene::create(getIdFromOffset());
|
|
|
+
|
|
|
+ // Read the number of children.
|
|
|
+ unsigned int childrenCount;
|
|
|
+ if (!read(&childrenCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read the scene's number of children.");
|
|
|
+ SAFE_RELEASE(scene);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (childrenCount > 0)
|
|
|
+ {
|
|
|
+ // Read each child directly into the scene.
|
|
|
+ for (unsigned int i = 0; i < childrenCount; i++)
|
|
|
+ {
|
|
|
+ Node* node = readNode(scene, NULL);
|
|
|
+ if (node)
|
|
|
+ {
|
|
|
+ scene->addNode(node);
|
|
|
+ node->release(); // scene now owns node
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Read active camera.
|
|
|
+ std::string xref = readString(_stream);
|
|
|
+ if (xref.length() > 1 && xref[0] == '#') // TODO: Handle full xrefs
|
|
|
+ {
|
|
|
+ Node* node = scene->findNode(xref.c_str() + 1, true);
|
|
|
+ GP_ASSERT(node);
|
|
|
+ Camera* camera = node->getCamera();
|
|
|
+ GP_ASSERT(camera);
|
|
|
+ scene->setActiveCamera(camera);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read ambient color.
|
|
|
+ float red, blue, green;
|
|
|
+ if (!read(&red))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read red component of the scene's ambient color in bundle '%s'.", _path.c_str());
|
|
|
+ SAFE_RELEASE(scene);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (!read(&green))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read green component of the scene's ambient color in bundle '%s'.", _path.c_str());
|
|
|
+ SAFE_RELEASE(scene);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (!read(&blue))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read blue component of the scene's ambient color in bundle '%s'.", _path.c_str());
|
|
|
+ SAFE_RELEASE(scene);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ scene->setAmbientColor(red, green, blue);
|
|
|
+
|
|
|
+ // Parse animations.
|
|
|
+ GP_ASSERT(_references);
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+ for (unsigned int i = 0; i < _referenceCount; ++i)
|
|
|
+ {
|
|
|
+ Reference* ref = &_references[i];
|
|
|
+ if (ref->type == BUNDLE_TYPE_ANIMATIONS)
|
|
|
+ {
|
|
|
+ // Found a match.
|
|
|
+ if (_stream->seek(ref->offset, SEEK_SET) == false)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ readAnimations(scene);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ resolveJointReferences(scene, NULL);
|
|
|
+
|
|
|
+ return scene;
|
|
|
+}
|
|
|
+
|
|
|
+Node* Bundle::loadNode(const char* id)
|
|
|
+{
|
|
|
+ return loadNode(id, NULL);
|
|
|
+}
|
|
|
+
|
|
|
+Node* Bundle::loadNode(const char* id, Scene* sceneContext)
|
|
|
+{
|
|
|
+ GP_ASSERT(id);
|
|
|
+ GP_ASSERT(_references);
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+
|
|
|
+ clearLoadSession();
|
|
|
+
|
|
|
+ // Load the node and any referenced joints with node tracking enabled.
|
|
|
+ _trackedNodes = new std::map<std::string, Node*>();
|
|
|
+ Node* node = loadNode(id, sceneContext, NULL);
|
|
|
+ if (node)
|
|
|
+ resolveJointReferences(sceneContext, node);
|
|
|
+
|
|
|
+ // Load all animations targeting any nodes or mesh skins under this node's hierarchy.
|
|
|
+ for (unsigned int i = 0; i < _referenceCount; i++)
|
|
|
+ {
|
|
|
+ Reference* ref = &_references[i];
|
|
|
+ if (ref->type == BUNDLE_TYPE_ANIMATIONS)
|
|
|
+ {
|
|
|
+ if (_stream->seek(ref->offset, SEEK_SET) == false)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
|
|
|
+ SAFE_DELETE(_trackedNodes);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read the number of animations in this object.
|
|
|
+ unsigned int animationCount;
|
|
|
+ if (!read(&animationCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read the number of animations for object '%s'.", ref->id.c_str());
|
|
|
+ SAFE_DELETE(_trackedNodes);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (unsigned int j = 0; j < animationCount; j++)
|
|
|
+ {
|
|
|
+ const std::string id = readString(_stream);
|
|
|
+
|
|
|
+ // Read the number of animation channels in this animation.
|
|
|
+ unsigned int animationChannelCount;
|
|
|
+ if (!read(&animationChannelCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read the number of animation channels for animation '%s'.", "animationChannelCount", id.c_str());
|
|
|
+ SAFE_DELETE(_trackedNodes);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ Animation* animation = NULL;
|
|
|
+ for (unsigned int k = 0; k < animationChannelCount; k++)
|
|
|
+ {
|
|
|
+ // Read target id.
|
|
|
+ std::string targetId = readString(_stream);
|
|
|
+ if (targetId.empty())
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read target id for animation '%s'.", id.c_str());
|
|
|
+ SAFE_DELETE(_trackedNodes);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // If the target is one of the loaded nodes/joints, then load the animation.
|
|
|
+ std::map<std::string, Node*>::iterator iter = _trackedNodes->find(targetId);
|
|
|
+ if (iter != _trackedNodes->end())
|
|
|
+ {
|
|
|
+ // Read target attribute.
|
|
|
+ unsigned int targetAttribute;
|
|
|
+ if (!read(&targetAttribute))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read target attribute for animation '%s'.", id.c_str());
|
|
|
+ SAFE_DELETE(_trackedNodes);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ AnimationTarget* target = iter->second;
|
|
|
+ if (!target)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read %s for %s: %s", "animation target", targetId.c_str(), id.c_str());
|
|
|
+ SAFE_DELETE(_trackedNodes);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ animation = readAnimationChannelData(animation, id.c_str(), target, targetAttribute);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Skip over the target attribute.
|
|
|
+ unsigned int data;
|
|
|
+ if (!read(&data))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to skip over target attribute for animation '%s'.", id.c_str());
|
|
|
+ SAFE_DELETE(_trackedNodes);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Skip the animation channel (passing a target attribute of
|
|
|
+ // 0 causes the animation to not be created).
|
|
|
+ readAnimationChannelData(NULL, id.c_str(), NULL, 0);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ SAFE_DELETE(_trackedNodes);
|
|
|
+ return node;
|
|
|
+}
|
|
|
+
|
|
|
+Node* Bundle::loadNode(const char* id, Scene* sceneContext, Node* nodeContext)
|
|
|
+{
|
|
|
+ GP_ASSERT(id);
|
|
|
+
|
|
|
+ Node* node = NULL;
|
|
|
+
|
|
|
+ // Search the passed in loading contexts (scene/node) first to see
|
|
|
+ // if we've already loaded this node during this load session.
|
|
|
+ if (sceneContext)
|
|
|
+ {
|
|
|
+ node = sceneContext->findNode(id, true);
|
|
|
+ if (node)
|
|
|
+ node->addRef();
|
|
|
+ }
|
|
|
+ if (node == NULL && nodeContext)
|
|
|
+ {
|
|
|
+ node = nodeContext->findNode(id, true);
|
|
|
+ if (node)
|
|
|
+ node->addRef();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (node == NULL)
|
|
|
+ {
|
|
|
+ // If not yet found, search the ref table and read.
|
|
|
+ Reference* ref = seekTo(id, BUNDLE_TYPE_NODE);
|
|
|
+ if (ref == NULL)
|
|
|
+ {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ node = readNode(sceneContext, nodeContext);
|
|
|
+ }
|
|
|
+
|
|
|
+ return node;
|
|
|
+}
|
|
|
+
|
|
|
+bool Bundle::skipNode()
|
|
|
+{
|
|
|
+ const char* id = getIdFromOffset();
|
|
|
+ GP_ASSERT(id);
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+
|
|
|
+ // Skip the node's type.
|
|
|
+ unsigned int nodeType;
|
|
|
+ if (!read(&nodeType))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to skip node type for node '%s'.", id);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Skip over the node's transform and parent ID.
|
|
|
+ if (_stream->seek(sizeof(float) * 16, SEEK_CUR) == false)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to skip over node transform for node '%s'.", id);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ readString(_stream);
|
|
|
+
|
|
|
+ // Skip over the node's children.
|
|
|
+ unsigned int childrenCount;
|
|
|
+ if (!read(&childrenCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to skip over node's children count for node '%s'.", id);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ else if (childrenCount > 0)
|
|
|
+ {
|
|
|
+ for (unsigned int i = 0; i < childrenCount; i++)
|
|
|
+ {
|
|
|
+ if (!skipNode())
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Skip over the node's camera, light, and model attachments.
|
|
|
+ Camera* camera = readCamera(); SAFE_RELEASE(camera);
|
|
|
+ Light* light = readLight(); SAFE_RELEASE(light);
|
|
|
+ Model* model = readModel(id); SAFE_RELEASE(model);
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+Node* Bundle::readNode(Scene* sceneContext, Node* nodeContext)
|
|
|
+{
|
|
|
+ const char* id = getIdFromOffset();
|
|
|
+ GP_ASSERT(id);
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+
|
|
|
+ // If we are tracking nodes and it's not in the set yet, add it.
|
|
|
+ if (_trackedNodes)
|
|
|
+ {
|
|
|
+ std::map<std::string, Node*>::iterator iter = _trackedNodes->find(id);
|
|
|
+ if (iter != _trackedNodes->end())
|
|
|
+ {
|
|
|
+ // Skip over this node since we previously read it
|
|
|
+ if (!skipNode())
|
|
|
+ return NULL;
|
|
|
+
|
|
|
+ iter->second->addRef();
|
|
|
+ return iter->second;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read node type.
|
|
|
+ unsigned int nodeType;
|
|
|
+ if (!read(&nodeType))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read node type for node '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ Node* node = NULL;
|
|
|
+ switch (nodeType)
|
|
|
+ {
|
|
|
+ case Node::NODE:
|
|
|
+ node = Node::create(id);
|
|
|
+ break;
|
|
|
+ case Node::JOINT:
|
|
|
+ node = Joint::create(id);
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_trackedNodes)
|
|
|
+ {
|
|
|
+ // Add the new node to the list of tracked nodes
|
|
|
+ _trackedNodes->insert(std::make_pair(id, node));
|
|
|
+ }
|
|
|
+
|
|
|
+ // If no loading context is set, set this node as the loading context.
|
|
|
+ if (sceneContext == NULL && nodeContext == NULL)
|
|
|
+ {
|
|
|
+ nodeContext = node;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read transform.
|
|
|
+ float transform[16];
|
|
|
+ if (_stream->read(transform, sizeof(float), 16) != 16)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read transform for node '%s'.", id);
|
|
|
+ SAFE_RELEASE(node);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ setTransform(transform, node);
|
|
|
+
|
|
|
+ // Skip the parent ID.
|
|
|
+ readString(_stream);
|
|
|
+
|
|
|
+ // Read children.
|
|
|
+ unsigned int childrenCount;
|
|
|
+ if (!read(&childrenCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read children count for node '%s'.", id);
|
|
|
+ SAFE_RELEASE(node);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (childrenCount > 0)
|
|
|
+ {
|
|
|
+ // Read each child.
|
|
|
+ for (unsigned int i = 0; i < childrenCount; i++)
|
|
|
+ {
|
|
|
+ // Search the passed in loading contexts (scene/node) first to see
|
|
|
+ // if we've already loaded this child node during this load session.
|
|
|
+ Node* child = NULL;
|
|
|
+ id = getIdFromOffset();
|
|
|
+ GP_ASSERT(id);
|
|
|
+
|
|
|
+ if (sceneContext)
|
|
|
+ {
|
|
|
+ child = sceneContext->findNode(id, true);
|
|
|
+ }
|
|
|
+ if (child == NULL && nodeContext)
|
|
|
+ {
|
|
|
+ child = nodeContext->findNode(id, true);
|
|
|
+ }
|
|
|
+
|
|
|
+ // If the child was already loaded, skip it, otherwise read it
|
|
|
+ if (child)
|
|
|
+ {
|
|
|
+ skipNode();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ child = readNode(sceneContext, nodeContext);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (child)
|
|
|
+ {
|
|
|
+ node->addChild(child);
|
|
|
+ child->release(); // 'node' now owns this child
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read camera.
|
|
|
+ Camera* camera = readCamera();
|
|
|
+ if (camera)
|
|
|
+ {
|
|
|
+ node->setCamera(camera);
|
|
|
+ SAFE_RELEASE(camera);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read light.
|
|
|
+ Light* light = readLight();
|
|
|
+ if (light)
|
|
|
+ {
|
|
|
+ node->setLight(light);
|
|
|
+ SAFE_RELEASE(light);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read model.
|
|
|
+ Model* model = readModel(node->getId());
|
|
|
+ if (model)
|
|
|
+ {
|
|
|
+ node->setModel(model);
|
|
|
+ SAFE_RELEASE(model);
|
|
|
+ }
|
|
|
+
|
|
|
+ return node;
|
|
|
+}
|
|
|
+
|
|
|
+Camera* Bundle::readCamera()
|
|
|
+{
|
|
|
+ unsigned char cameraType;
|
|
|
+ if (!read(&cameraType))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load camera type in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Check if there isn't a camera to load.
|
|
|
+ if (cameraType == 0)
|
|
|
+ {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ float aspectRatio;
|
|
|
+ if (!read(&aspectRatio))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load camera aspect ratio in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ float nearPlane;
|
|
|
+ if (!read(&nearPlane))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load camera near plane in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ float farPlane;
|
|
|
+ if (!read(&farPlane))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load camera far plane in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ Camera* camera = NULL;
|
|
|
+ if (cameraType == Camera::PERSPECTIVE)
|
|
|
+ {
|
|
|
+ float fieldOfView;
|
|
|
+ if (!read(&fieldOfView))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load camera field of view in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ camera = Camera::createPerspective(fieldOfView, aspectRatio, nearPlane, farPlane);
|
|
|
+ }
|
|
|
+ else if (cameraType == Camera::ORTHOGRAPHIC)
|
|
|
+ {
|
|
|
+ float zoomX;
|
|
|
+ if (!read(&zoomX))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load camera zoomX in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ float zoomY;
|
|
|
+ if (!read(&zoomY))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load camera zoomY in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ camera = Camera::createOrthographic(zoomX, zoomY, aspectRatio, nearPlane, farPlane);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GP_ERROR("Unsupported camera type (%d) in bundle '%s'.", cameraType, _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ return camera;
|
|
|
+}
|
|
|
+
|
|
|
+Light* Bundle::readLight()
|
|
|
+{
|
|
|
+ unsigned char type;
|
|
|
+ if (!read(&type))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load light type in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Check if there isn't a light to load.
|
|
|
+ if (type == 0)
|
|
|
+ {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read color.
|
|
|
+ float red, blue, green;
|
|
|
+ if (!read(&red) || !read(&blue) || !read(&green))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load light color in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ Vector3 color(red, blue, green);
|
|
|
+
|
|
|
+ Light* light = NULL;
|
|
|
+ if (type == Light::DIRECTIONAL)
|
|
|
+ {
|
|
|
+ light = Light::createDirectional(color);
|
|
|
+ }
|
|
|
+ else if (type == Light::POINT)
|
|
|
+ {
|
|
|
+ float range;
|
|
|
+ if (!read(&range))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load point light range in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ light = Light::createPoint(color, range);
|
|
|
+ }
|
|
|
+ else if (type == Light::SPOT)
|
|
|
+ {
|
|
|
+ float range, innerAngle, outerAngle;
|
|
|
+ if (!read(&range))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load spot light range in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (!read(&innerAngle))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load spot light inner angle in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (!read(&outerAngle))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load spot light outer angle in bundle '%s'.", _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ light = Light::createSpot(color, range, innerAngle, outerAngle);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GP_ERROR("Unsupported light type (%d) in bundle '%s'.", type, _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ return light;
|
|
|
+}
|
|
|
+
|
|
|
+Model* Bundle::readModel(const char* nodeId)
|
|
|
+{
|
|
|
+ std::string xref = readString(_stream);
|
|
|
+ if (xref.length() > 1 && xref[0] == '#') // TODO: Handle full xrefs
|
|
|
+ {
|
|
|
+ Mesh* mesh = loadMesh(xref.c_str() + 1, nodeId);
|
|
|
+ if (mesh)
|
|
|
+ {
|
|
|
+ Model* model = Model::create(mesh);
|
|
|
+ SAFE_RELEASE(mesh);
|
|
|
+
|
|
|
+ // Read skin.
|
|
|
+ unsigned char hasSkin;
|
|
|
+ if (!read(&hasSkin))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load whether model with mesh '%s' has a mesh skin in bundle '%s'.", xref.c_str() + 1, _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (hasSkin)
|
|
|
+ {
|
|
|
+ MeshSkin* skin = readMeshSkin();
|
|
|
+ if (skin)
|
|
|
+ {
|
|
|
+ model->setSkin(skin);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Read material.
|
|
|
+ unsigned int materialCount;
|
|
|
+ if (!read(&materialCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load material count for model with mesh '%s' in bundle '%s'.", xref.c_str() + 1, _path.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (materialCount > 0)
|
|
|
+ {
|
|
|
+ for (unsigned int i = 0; i < materialCount; ++i)
|
|
|
+ {
|
|
|
+ std::string materialName = readString(_stream);
|
|
|
+ std::string materialPath = getMaterialPath();
|
|
|
+ if (materialPath.length() > 0)
|
|
|
+ {
|
|
|
+ materialPath.append("#");
|
|
|
+ materialPath.append(materialName);
|
|
|
+ Material* material = Material::create(materialPath.c_str());
|
|
|
+ if (material)
|
|
|
+ {
|
|
|
+ int partIndex = model->getMesh()->getPartCount() > 0 ? i : -1;
|
|
|
+ model->setMaterial(material, partIndex);
|
|
|
+ SAFE_RELEASE(material);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return model;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+MeshSkin* Bundle::readMeshSkin()
|
|
|
+{
|
|
|
+ MeshSkin* meshSkin = new MeshSkin();
|
|
|
+
|
|
|
+ // Read bindShape.
|
|
|
+ float bindShape[16];
|
|
|
+ if (!readMatrix(bindShape))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load bind shape for mesh skin in bundle '%s'.", _path.c_str());
|
|
|
+ SAFE_DELETE(meshSkin);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ meshSkin->setBindShape(bindShape);
|
|
|
+
|
|
|
+ MeshSkinData* skinData = new MeshSkinData();
|
|
|
+ skinData->skin = meshSkin;
|
|
|
+
|
|
|
+ // Read joint count.
|
|
|
+ unsigned int jointCount;
|
|
|
+ if (!read(&jointCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load joint count for mesh skin in bundle '%s'.", _path.c_str());
|
|
|
+ SAFE_DELETE(meshSkin);
|
|
|
+ SAFE_DELETE(skinData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (jointCount == 0)
|
|
|
+ {
|
|
|
+ GP_ERROR("Invalid joint count (must be greater than 0) for mesh skin in bundle '%s'.", _path.c_str());
|
|
|
+ SAFE_DELETE(meshSkin);
|
|
|
+ SAFE_DELETE(skinData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ meshSkin->setJointCount(jointCount);
|
|
|
+
|
|
|
+ // Read joint xref strings for all joints in the list.
|
|
|
+ for (unsigned int i = 0; i < jointCount; i++)
|
|
|
+ {
|
|
|
+ skinData->joints.push_back(readString(_stream));
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read bind poses.
|
|
|
+ unsigned int jointsBindPosesCount;
|
|
|
+ if (!read(&jointsBindPosesCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load number of joint bind poses in bundle '%s'.", _path.c_str());
|
|
|
+ SAFE_DELETE(meshSkin);
|
|
|
+ SAFE_DELETE(skinData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (jointsBindPosesCount > 0)
|
|
|
+ {
|
|
|
+ GP_ASSERT(jointCount * 16 == jointsBindPosesCount);
|
|
|
+ float m[16];
|
|
|
+ for (unsigned int i = 0; i < jointCount; i++)
|
|
|
+ {
|
|
|
+ if (!readMatrix(m))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load joint bind pose matrix (for joint with index %d) in bundle '%s'.", i, _path.c_str());
|
|
|
+ SAFE_DELETE(meshSkin);
|
|
|
+ SAFE_DELETE(skinData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ skinData->inverseBindPoseMatrices.push_back(m);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Store the MeshSkinData so we can go back and resolve all joint references later.
|
|
|
+ _meshSkins.push_back(skinData);
|
|
|
+
|
|
|
+ return meshSkin;
|
|
|
+}
|
|
|
+
|
|
|
+void Bundle::resolveJointReferences(Scene* sceneContext, Node* nodeContext)
|
|
|
+{
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+
|
|
|
+ for (size_t i = 0, skinCount = _meshSkins.size(); i < skinCount; ++i)
|
|
|
+ {
|
|
|
+ MeshSkinData* skinData = _meshSkins[i];
|
|
|
+ GP_ASSERT(skinData);
|
|
|
+ GP_ASSERT(skinData->skin);
|
|
|
+
|
|
|
+ // Resolve all joints in skin joint list.
|
|
|
+ size_t jointCount = skinData->joints.size();
|
|
|
+ for (size_t j = 0; j < jointCount; ++j)
|
|
|
+ {
|
|
|
+ // TODO: Handle full xrefs (not just local # xrefs).
|
|
|
+ std::string jointId = skinData->joints[j];
|
|
|
+ if (jointId.length() > 1 && jointId[0] == '#')
|
|
|
+ {
|
|
|
+ jointId = jointId.substr(1, jointId.length() - 1);
|
|
|
+
|
|
|
+ Node* n = loadNode(jointId.c_str(), sceneContext, nodeContext);
|
|
|
+ if (n && n->getType() == Node::JOINT)
|
|
|
+ {
|
|
|
+ Joint* joint = static_cast<Joint*>(n);
|
|
|
+ joint->setInverseBindPose(skinData->inverseBindPoseMatrices[j]);
|
|
|
+ skinData->skin->setJoint(joint, (unsigned int)j);
|
|
|
+ SAFE_RELEASE(joint);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Set the root joint.
|
|
|
+ if (jointCount > 0)
|
|
|
+ {
|
|
|
+ Joint* rootJoint = skinData->skin->getJoint((unsigned int)0);
|
|
|
+ Node* node = rootJoint;
|
|
|
+ GP_ASSERT(node);
|
|
|
+ Node* parent = node->getParent();
|
|
|
+
|
|
|
+ std::vector<Node*> loadedNodes;
|
|
|
+ while (true)
|
|
|
+ {
|
|
|
+ if (parent)
|
|
|
+ {
|
|
|
+ if (skinData->skin->getJointIndex(static_cast<Joint*>(parent)) != -1)
|
|
|
+ {
|
|
|
+ // Parent is a joint in the MeshSkin, so treat it as the new root.
|
|
|
+ rootJoint = static_cast<Joint*>(parent);
|
|
|
+ }
|
|
|
+
|
|
|
+ node = parent;
|
|
|
+ parent = node->getParent();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // No parent currently set for this joint.
|
|
|
+ // Lookup its parentID in case it references a node that was not yet loaded as part
|
|
|
+ // of the mesh skin's joint list.
|
|
|
+ std::string nodeId = node->getId();
|
|
|
+
|
|
|
+ while (true)
|
|
|
+ {
|
|
|
+ // Get the node's type.
|
|
|
+ Reference* ref = find(nodeId.c_str());
|
|
|
+ if (ref == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("No object with name '%s' in bundle '%s'.", nodeId.c_str(), _path.c_str());
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Seek to the current node in the file so we can get it's parent ID.
|
|
|
+ seekTo(nodeId.c_str(), ref->type);
|
|
|
+
|
|
|
+ // Skip over the node type (1 unsigned int) and transform (16 floats) and read the parent id.
|
|
|
+ if (_stream->seek(sizeof(unsigned int) + sizeof(float)*16, SEEK_CUR) == false)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to skip over node type and transform for node '%s' in bundle '%s'.", nodeId.c_str(), _path.c_str());
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ std::string parentID = readString(_stream);
|
|
|
+
|
|
|
+ if (!parentID.empty())
|
|
|
+ nodeId = parentID;
|
|
|
+ else
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (nodeId != rootJoint->getId())
|
|
|
+ loadedNodes.push_back(loadNode(nodeId.c_str(), sceneContext, nodeContext));
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ skinData->skin->setRootJoint(rootJoint);
|
|
|
+
|
|
|
+ // Release all the nodes that we loaded since the nodes are now owned by the mesh skin/joints.
|
|
|
+ for (unsigned int i = 0; i < loadedNodes.size(); i++)
|
|
|
+ {
|
|
|
+ SAFE_RELEASE(loadedNodes[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Remove the joint hierarchy from the scene since it is owned by the mesh skin.
|
|
|
+ if (sceneContext)
|
|
|
+ sceneContext->removeNode(skinData->skin->_rootNode);
|
|
|
+
|
|
|
+ // Done with this MeshSkinData entry.
|
|
|
+ SAFE_DELETE(_meshSkins[i]);
|
|
|
+ }
|
|
|
+ _meshSkins.clear();
|
|
|
+}
|
|
|
+
|
|
|
+void Bundle::readAnimation(Scene* scene)
|
|
|
+{
|
|
|
+ const std::string animationId = readString(_stream);
|
|
|
+
|
|
|
+ // Read the number of animation channels in this animation.
|
|
|
+ unsigned int animationChannelCount;
|
|
|
+ if (!read(&animationChannelCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read animation channel count for animation '%s'.", animationId.c_str());
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ Animation* animation = NULL;
|
|
|
+ for (unsigned int i = 0; i < animationChannelCount; i++)
|
|
|
+ {
|
|
|
+ animation = readAnimationChannel(scene, animation, animationId.c_str());
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void Bundle::readAnimations(Scene* scene)
|
|
|
+{
|
|
|
+ // Read the number of animations in this object.
|
|
|
+ unsigned int animationCount;
|
|
|
+ if (!read(&animationCount))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read the number of animations in the scene.");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (unsigned int i = 0; i < animationCount; i++)
|
|
|
+ {
|
|
|
+ readAnimation(scene);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+Animation* Bundle::readAnimationChannel(Scene* scene, Animation* animation, const char* animationId)
|
|
|
+{
|
|
|
+ GP_ASSERT(animationId);
|
|
|
+
|
|
|
+ // Read target id.
|
|
|
+ std::string targetId = readString(_stream);
|
|
|
+ if (targetId.empty())
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read target id for animation '%s'.", animationId);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read target attribute.
|
|
|
+ unsigned int targetAttribute;
|
|
|
+ if (!read(&targetAttribute))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read target attribute for animation '%s'.", animationId);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ AnimationTarget* target = NULL;
|
|
|
+
|
|
|
+ // Search for a node that matches the target.
|
|
|
+ if (!target)
|
|
|
+ {
|
|
|
+ target = scene->findNode(targetId.c_str());
|
|
|
+ if (!target)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to find the animation target (with id '%s') for animation '%s'.", targetId.c_str(), animationId);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return readAnimationChannelData(animation, animationId, target, targetAttribute);
|
|
|
+}
|
|
|
+
|
|
|
+Animation* Bundle::readAnimationChannelData(Animation* animation, const char* id, AnimationTarget* target, unsigned int targetAttribute)
|
|
|
+{
|
|
|
+ GP_ASSERT(id);
|
|
|
+
|
|
|
+ std::vector<unsigned int> keyTimes;
|
|
|
+ std::vector<float> values;
|
|
|
+ std::vector<float> tangentsIn;
|
|
|
+ std::vector<float> tangentsOut;
|
|
|
+ std::vector<unsigned int> interpolation;
|
|
|
+
|
|
|
+ // Length of the arrays.
|
|
|
+ unsigned int keyTimesCount;
|
|
|
+ unsigned int valuesCount;
|
|
|
+ unsigned int tangentsInCount;
|
|
|
+ unsigned int tangentsOutCount;
|
|
|
+ unsigned int interpolationCount;
|
|
|
+
|
|
|
+ // Read key times.
|
|
|
+ if (!readArray(&keyTimesCount, &keyTimes, sizeof(unsigned int)))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read key times for animation '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read key values.
|
|
|
+ if (!readArray(&valuesCount, &values))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read key values for animation '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read in-tangents.
|
|
|
+ if (!readArray(&tangentsInCount, &tangentsIn))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read in tangents for animation '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read out-tangents.
|
|
|
+ if (!readArray(&tangentsOutCount, &tangentsOut))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read out tangents for animation '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read interpolations.
|
|
|
+ if (!readArray(&interpolationCount, &interpolation, sizeof(unsigned int)))
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read the interpolation values for animation '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (targetAttribute > 0)
|
|
|
+ {
|
|
|
+ GP_ASSERT(target);
|
|
|
+ GP_ASSERT(keyTimes.size() > 0 && values.size() > 0);
|
|
|
+ if (animation == NULL)
|
|
|
+ {
|
|
|
+ // TODO: This code currently assumes LINEAR only.
|
|
|
+ animation = target->createAnimation(id, targetAttribute, keyTimesCount, &keyTimes[0], &values[0], Curve::LINEAR);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ animation->createChannel(target, targetAttribute, keyTimesCount, &keyTimes[0], &values[0], Curve::LINEAR);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return animation;
|
|
|
+}
|
|
|
+
|
|
|
+Mesh* Bundle::loadMesh(const char* id)
|
|
|
+{
|
|
|
+ return loadMesh(id, NULL);
|
|
|
+}
|
|
|
+
|
|
|
+Mesh* Bundle::loadMesh(const char* id, const char* nodeId)
|
|
|
+{
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+ GP_ASSERT(id);
|
|
|
+
|
|
|
+ // Save the file position.
|
|
|
+ long position = _stream->position();
|
|
|
+ if (position == -1L)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to save the current file position before loading mesh '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Seek to the specified mesh.
|
|
|
+ Reference* ref = seekTo(id, BUNDLE_TYPE_MESH);
|
|
|
+ if (ref == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to locate ref for mesh '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read mesh data.
|
|
|
+ MeshData* meshData = readMeshData();
|
|
|
+ if (meshData == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load mesh data for mesh '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Create mesh.
|
|
|
+ Mesh* mesh = Mesh::createMesh(meshData->vertexFormat, meshData->vertexCount, false);
|
|
|
+ if (mesh == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to create mesh '%s'.", id);
|
|
|
+ SAFE_DELETE_ARRAY(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ mesh->_url = _path;
|
|
|
+ mesh->_url += "#";
|
|
|
+ mesh->_url += id;
|
|
|
+
|
|
|
+ mesh->setVertexData((float*)meshData->vertexData, 0, meshData->vertexCount);
|
|
|
+
|
|
|
+ mesh->_boundingBox.set(meshData->boundingBox);
|
|
|
+ mesh->_boundingSphere.set(meshData->boundingSphere);
|
|
|
+
|
|
|
+ // Create mesh parts.
|
|
|
+ for (unsigned int i = 0; i < meshData->parts.size(); ++i)
|
|
|
+ {
|
|
|
+ MeshPartData* partData = meshData->parts[i];
|
|
|
+ GP_ASSERT(partData);
|
|
|
+
|
|
|
+ MeshPart* part = mesh->addPart(partData->primitiveType, partData->indexFormat, partData->indexCount, false);
|
|
|
+ if (part == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to create mesh part (with index %d) for mesh '%s'.", i, id);
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ part->setIndexData(partData->indexData, 0, partData->indexCount);
|
|
|
+ }
|
|
|
+
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+
|
|
|
+ // Restore file pointer.
|
|
|
+ if (_stream->seek(position, SEEK_SET) == false)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to restore file pointer after loading mesh '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ return mesh;
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::MeshData* Bundle::readMeshData()
|
|
|
+{
|
|
|
+ // Read vertex format/elements.
|
|
|
+ unsigned int vertexElementCount;
|
|
|
+ if (_stream->read(&vertexElementCount, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load vertex element count.");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (vertexElementCount < 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load mesh data; invalid vertex element count (must be greater than 0).");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ VertexFormat::Element* vertexElements = new VertexFormat::Element[vertexElementCount];
|
|
|
+ for (unsigned int i = 0; i < vertexElementCount; ++i)
|
|
|
+ {
|
|
|
+ unsigned int vUsage, vSize;
|
|
|
+ if (_stream->read(&vUsage, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load vertex usage.");
|
|
|
+ SAFE_DELETE_ARRAY(vertexElements);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (_stream->read(&vSize, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load vertex size.");
|
|
|
+ SAFE_DELETE_ARRAY(vertexElements);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ vertexElements[i].usage = (VertexFormat::Usage)vUsage;
|
|
|
+ vertexElements[i].size = vSize;
|
|
|
+ }
|
|
|
+
|
|
|
+ MeshData* meshData = new MeshData(VertexFormat(vertexElements, vertexElementCount));
|
|
|
+ SAFE_DELETE_ARRAY(vertexElements);
|
|
|
+
|
|
|
+ // Read vertex data.
|
|
|
+ unsigned int vertexByteCount;
|
|
|
+ if (_stream->read(&vertexByteCount, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load vertex byte count.");
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (vertexByteCount == 0)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load mesh data; invalid vertex byte count of 0.");
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ GP_ASSERT(meshData->vertexFormat.getVertexSize());
|
|
|
+ meshData->vertexCount = vertexByteCount / meshData->vertexFormat.getVertexSize();
|
|
|
+ meshData->vertexData = new unsigned char[vertexByteCount];
|
|
|
+ if (_stream->read(meshData->vertexData, 1, vertexByteCount) != vertexByteCount)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load vertex data.");
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read mesh bounds (bounding box and bounding sphere).
|
|
|
+ if (_stream->read(&meshData->boundingBox.min.x, 4, 3) != 3 || _stream->read(&meshData->boundingBox.max.x, 4, 3) != 3)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load mesh bounding box.");
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (_stream->read(&meshData->boundingSphere.center.x, 4, 3) != 3 || _stream->read(&meshData->boundingSphere.radius, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load mesh bounding sphere.");
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read mesh parts.
|
|
|
+ unsigned int meshPartCount;
|
|
|
+ if (_stream->read(&meshPartCount, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load mesh part count.");
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ for (unsigned int i = 0; i < meshPartCount; ++i)
|
|
|
+ {
|
|
|
+ // Read primitive type, index format and index count.
|
|
|
+ unsigned int pType, iFormat, iByteCount;
|
|
|
+ if (_stream->read(&pType, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load primitive type for mesh part with index %d.", i);
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (_stream->read(&iFormat, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load index format for mesh part with index %d.", i);
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (_stream->read(&iByteCount, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load index byte count for mesh part with index %d.", i);
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ MeshPartData* partData = new MeshPartData();
|
|
|
+ meshData->parts.push_back(partData);
|
|
|
+
|
|
|
+ partData->primitiveType = (Mesh::PrimitiveType)pType;
|
|
|
+ partData->indexFormat = (Mesh::IndexFormat)iFormat;
|
|
|
+
|
|
|
+ unsigned int indexSize = 0;
|
|
|
+ switch (partData->indexFormat)
|
|
|
+ {
|
|
|
+ case Mesh::INDEX8:
|
|
|
+ indexSize = 1;
|
|
|
+ break;
|
|
|
+ case Mesh::INDEX16:
|
|
|
+ indexSize = 2;
|
|
|
+ break;
|
|
|
+ case Mesh::INDEX32:
|
|
|
+ indexSize = 4;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ GP_ERROR("Unsupported index format for mesh part with index %d.", i);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ GP_ASSERT(indexSize);
|
|
|
+ partData->indexCount = iByteCount / indexSize;
|
|
|
+
|
|
|
+ partData->indexData = new unsigned char[iByteCount];
|
|
|
+ if (_stream->read(partData->indexData, 1, iByteCount) != iByteCount)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read index data for mesh part with index %d.", i);
|
|
|
+ SAFE_DELETE(meshData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return meshData;
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::MeshData* Bundle::readMeshData(const char* url)
|
|
|
+{
|
|
|
+ GP_ASSERT(url);
|
|
|
+
|
|
|
+ size_t len = strlen(url);
|
|
|
+ if (len == 0)
|
|
|
+ {
|
|
|
+ GP_ERROR("Mesh data URL must be non-empty.");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Parse URL (formatted as 'bundle#id').
|
|
|
+ std::string urlstring(url);
|
|
|
+ size_t pos = urlstring.find('#');
|
|
|
+ if (pos == std::string::npos)
|
|
|
+ {
|
|
|
+ GP_ERROR("Invalid mesh data URL '%s' (must be of the form 'bundle#id').", url);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ std::string file = urlstring.substr(0, pos);
|
|
|
+ std::string id = urlstring.substr(pos + 1);
|
|
|
+
|
|
|
+ // Load bundle.
|
|
|
+ Bundle* bundle = Bundle::create(file.c_str());
|
|
|
+ if (bundle == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load bundle '%s'.", file.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Seek to mesh with specified ID in bundle.
|
|
|
+ Reference* ref = bundle->seekTo(id.c_str(), BUNDLE_TYPE_MESH);
|
|
|
+ if (ref == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load ref from bundle '%s' for mesh with id '%s'.", file.c_str(), id.c_str());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read mesh data from current file position.
|
|
|
+ MeshData* meshData = bundle->readMeshData();
|
|
|
+
|
|
|
+ SAFE_RELEASE(bundle);
|
|
|
+
|
|
|
+ return meshData;
|
|
|
+}
|
|
|
+
|
|
|
+Font* Bundle::loadFont(const char* id)
|
|
|
+{
|
|
|
+ GP_ASSERT(id);
|
|
|
+ GP_ASSERT(_stream);
|
|
|
+
|
|
|
+ // Seek to the specified font.
|
|
|
+ Reference* ref = seekTo(id, BUNDLE_TYPE_FONT);
|
|
|
+ if (ref == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to load ref for font '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read font family.
|
|
|
+ std::string family = readString(_stream);
|
|
|
+ if (family.empty())
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read font family for font '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read font style
|
|
|
+ unsigned int style;
|
|
|
+ if (_stream->read(&style, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read style for font '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // In bundle version 1.4 we introduced storing multiple font sizes per font
|
|
|
+ unsigned int fontSizeCount = 1;
|
|
|
+ if (getVersionMajor() >= 1 && getVersionMinor() >= 4)
|
|
|
+ {
|
|
|
+ if (_stream->read(&fontSizeCount, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read font size count for font '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Font* masterFont = NULL;
|
|
|
+
|
|
|
+ for (unsigned int i = 0; i < fontSizeCount; ++i)
|
|
|
+ {
|
|
|
+ // Read font size
|
|
|
+ unsigned int size;
|
|
|
+ if (_stream->read(&size, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read size for font '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read character set.
|
|
|
+ std::string charset = readString(_stream);
|
|
|
+
|
|
|
+ // Read font glyphs.
|
|
|
+ unsigned int glyphCount;
|
|
|
+ if (_stream->read(&glyphCount, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read glyph count for font '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (glyphCount == 0)
|
|
|
+ {
|
|
|
+ GP_ERROR("Invalid glyph count (must be greater than 0) for font '%s'.", id);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ Font::Glyph* glyphs = new Font::Glyph[glyphCount];
|
|
|
+ if (_stream->read(glyphs, sizeof(Font::Glyph), glyphCount) != glyphCount)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read glyphs for font '%s'.", id);
|
|
|
+ SAFE_DELETE_ARRAY(glyphs);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read texture attributes.
|
|
|
+ unsigned int width, height, textureByteCount;
|
|
|
+ if (_stream->read(&width, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read texture width for font '%s'.", id);
|
|
|
+ SAFE_DELETE_ARRAY(glyphs);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (_stream->read(&height, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read texture height for font '%s'.", id);
|
|
|
+ SAFE_DELETE_ARRAY(glyphs);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (_stream->read(&textureByteCount, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read texture byte count for font '%s'.", id);
|
|
|
+ SAFE_DELETE_ARRAY(glyphs);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (textureByteCount != (width * height))
|
|
|
+ {
|
|
|
+ GP_ERROR("Invalid texture byte count for font '%s'.", id);
|
|
|
+ SAFE_DELETE_ARRAY(glyphs);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read texture data.
|
|
|
+ unsigned char* textureData = new unsigned char[textureByteCount];
|
|
|
+ if (_stream->read(textureData, 1, textureByteCount) != textureByteCount)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to read texture data for font '%s'.", id);
|
|
|
+ SAFE_DELETE_ARRAY(glyphs);
|
|
|
+ SAFE_DELETE_ARRAY(textureData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ unsigned int format = Font::BITMAP;
|
|
|
+
|
|
|
+ // In bundle version 1.3 we added a format field
|
|
|
+ if (getVersionMajor() >= 1 && getVersionMinor() >= 3)
|
|
|
+ {
|
|
|
+ if (_stream->read(&format, 4, 1) != 1)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to font format'%u'.", format);
|
|
|
+ SAFE_DELETE_ARRAY(glyphs);
|
|
|
+ SAFE_DELETE_ARRAY(textureData);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Create the texture for the font.
|
|
|
+ Texture* texture = Texture::create(Texture::ALPHA, width, height, textureData, true);
|
|
|
+
|
|
|
+ // Free the texture data (no longer needed).
|
|
|
+ SAFE_DELETE_ARRAY(textureData);
|
|
|
+
|
|
|
+ if (texture == NULL)
|
|
|
+ {
|
|
|
+ GP_ERROR("Failed to create texture for font '%s'.", id);
|
|
|
+ SAFE_DELETE_ARRAY(glyphs);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Create the font for this size
|
|
|
+ Font* font = Font::create(family.c_str(), Font::PLAIN, size, glyphs, glyphCount, texture, (Font::Format)format);
|
|
|
+
|
|
|
+ // Free the glyph array.
|
|
|
+ SAFE_DELETE_ARRAY(glyphs);
|
|
|
+
|
|
|
+ // Release the texture since the Font now owns it.
|
|
|
+ SAFE_RELEASE(texture);
|
|
|
+
|
|
|
+ if (font)
|
|
|
+ {
|
|
|
+ font->_path = _path;
|
|
|
+ font->_id = id;
|
|
|
+
|
|
|
+ if (masterFont)
|
|
|
+ masterFont->_sizes.push_back(font);
|
|
|
+ else
|
|
|
+ masterFont = font;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return masterFont;
|
|
|
+}
|
|
|
+
|
|
|
+void Bundle::setTransform(const float* values, Transform* transform)
|
|
|
+{
|
|
|
+ GP_ASSERT(transform);
|
|
|
+
|
|
|
+ // Load array into transform.
|
|
|
+ Matrix matrix(values);
|
|
|
+ Vector3 scale, translation;
|
|
|
+ Quaternion rotation;
|
|
|
+ matrix.decompose(&scale, &rotation, &translation);
|
|
|
+ transform->setScale(scale);
|
|
|
+ transform->setTranslation(translation);
|
|
|
+ transform->setRotation(rotation);
|
|
|
+}
|
|
|
+
|
|
|
+bool Bundle::contains(const char* id) const
|
|
|
+{
|
|
|
+ return (find(id) != NULL);
|
|
|
+}
|
|
|
+
|
|
|
+unsigned int Bundle::getObjectCount() const
|
|
|
+{
|
|
|
+ return _referenceCount;
|
|
|
+}
|
|
|
+
|
|
|
+const char* Bundle::getObjectId(unsigned int index) const
|
|
|
+{
|
|
|
+ GP_ASSERT(_references);
|
|
|
+ return (index >= _referenceCount ? NULL : _references[index].id.c_str());
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::Reference::Reference()
|
|
|
+ : type(0), offset(0)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::Reference::~Reference()
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::MeshPartData::MeshPartData() :
|
|
|
+ indexCount(0), indexData(NULL)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::MeshPartData::~MeshPartData()
|
|
|
+{
|
|
|
+ SAFE_DELETE_ARRAY(indexData);
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::MeshData::MeshData(const VertexFormat& vertexFormat)
|
|
|
+ : vertexFormat(vertexFormat), vertexCount(0), vertexData(NULL)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+Bundle::MeshData::~MeshData()
|
|
|
+{
|
|
|
+ SAFE_DELETE_ARRAY(vertexData);
|
|
|
+
|
|
|
+ for (unsigned int i = 0; i < parts.size(); ++i)
|
|
|
+ {
|
|
|
+ SAFE_DELETE(parts[i]);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+}
|