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@@ -1243,7 +1243,8 @@ Mesh* FBXSceneEncoder::loadMesh(FbxMesh* fbxMesh)
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const size_t meshpartsSize = meshParts.size();
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for (size_t i = 0; i < meshpartsSize; ++i)
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{
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- mesh->addMeshPart(meshParts[i]);
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+ if (meshParts[i]->getIndicesCount() > 0)
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+ mesh->addMeshPart(meshParts[i]);
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}
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// The order that the vertex elements are add to the list matters.
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