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Fix include guard on AudioSample.h

Also fixed some tab issues I had.
Nick Landry 11 лет назад
Родитель
Сommit
2b08b87321

+ 20 - 20
samples/browser/res/common/audio/background.form

@@ -45,25 +45,25 @@ form backgroundControls
         text = Loop Audio
     }
 
-	slider gainSlider
-	{
-		width = 250
-		orientation = HORIZONTAL
-		min = 0
-		max = 1
-		value = 0
-		text = Gain
-		valueTextVisible = false
-	}
+    slider gainSlider
+    {
+        width = 250
+        orientation = HORIZONTAL
+        min = 0
+        max = 1
+        value = 0
+        text = Gain
+        valueTextVisible = false
+    }
 
-	slider pitchSlider
-	{
-		width = 250
-		orientation = HORIZONTAL
-		min = 0.1
-		max = 5
-		value = 1
-		text = Pitch
-		valueTextVisible = false
-	}
+    slider pitchSlider
+    {
+        width = 250
+        orientation = HORIZONTAL
+        min = 0.1
+        max = 5
+        value = 1
+        text = Pitch
+        valueTextVisible = false
+    }
 }

+ 20 - 20
samples/browser/res/common/audio/braking.form

@@ -27,25 +27,25 @@ form brakeControls
         text = Loop Audio
     }
 
-	slider gainBrakingSlider
-	{
-		width = 250
-		orientation = HORIZONTAL
-		min = 0
-		max = 1
-		value = 0
-		text = Gain
-		valueTextVisible = false
-	}
+    slider gainBrakingSlider
+    {
+        width = 250
+        orientation = HORIZONTAL
+        min = 0
+        max = 1
+        value = 0
+        text = Gain
+        valueTextVisible = false
+    }
 
-	slider pitchBrakingSlider
-	{
-		width = 250
-		orientation = HORIZONTAL
-		min = 0.1
-		max = 5
-		value = 1
-		text = Pitch
-		valueTextVisible = false
-	}
+    slider pitchBrakingSlider
+    {
+        width = 250
+        orientation = HORIZONTAL
+        min = 0.1
+        max = 5
+        value = 1
+        text = Pitch
+        valueTextVisible = false
+    }
 }

+ 20 - 20
samples/browser/res/common/audio/engine.form

@@ -27,25 +27,25 @@ form engineControls
         text = Loop Audio
     }
 
-	slider gainEngineSlider
-	{
-		width = 250
-		orientation = HORIZONTAL
-		min = 0
-		max = 1
-		value = 0
-		text = Gain
-		valueTextVisible = false
-	}
+    slider gainEngineSlider
+    {
+        width = 250
+        orientation = HORIZONTAL
+        min = 0
+        max = 1
+        value = 0
+        text = Gain
+        valueTextVisible = false
+    }
 
-	slider pitchEngineSlider
-	{
-		width = 250
-		orientation = HORIZONTAL
-		min = 0.1
-		max = 5
-		value = 1
-		text = Pitch
-		valueTextVisible = false
-	}
+    slider pitchEngineSlider
+    {
+        width = 250
+        orientation = HORIZONTAL
+        min = 0.1
+        max = 5
+        value = 1
+        text = Pitch
+        valueTextVisible = false
+    }
 }

+ 2 - 2
samples/browser/src/AudioSample.h

@@ -1,5 +1,5 @@
-#ifndef FORMSSAMPLE_H_
-#define FORMSSAMPLE_H_
+#ifndef AUDIOSAMPLE_H_
+#define AUDIOSAMPLE_H_
 
 #include "SamplesGame.h"