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@@ -71,6 +71,19 @@ vec4 _baseColor;
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varying vec3 v_normalVector;
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#else
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vec3 v_normalVector;
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+
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+#if (DIRECTIONAL_LIGHT_COUNT > 0)
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+varying vec3 v_lightDirection[DIRECTIONAL_LIGHT_COUNT];
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+#endif
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+
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+#if (POINT_LIGHT_COUNT > 0)
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+varying vec3 v_vertexToPointLightDirection[POINT_LIGHT_COUNT];
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+#endif
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+
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+#if (SPOT_LIGHT_COUNT > 0)
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+varying vec3 v_vertexToSpotLightDirection[SPOT_LIGHT_COUNT];
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+#endif
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+
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#endif
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#endif
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