Преглед изворни кода

Added gameplay-tests project.

Darryl Gough пре 13 година
родитељ
комит
2f9f1c70f5
3 измењених фајлова са 33 додато и 7 уклоњено
  1. 11 0
      .gitignore
  2. 4 0
      CHANGES.md
  3. 18 7
      gameplay.sln

+ 11 - 0
.gitignore

@@ -199,3 +199,14 @@ Thumbs.db
 
 /gameplay-internal
 /gameplay\android/proguard-project.txt
+/gameplay-tests/DebugMem
+/gameplay-tests/Device-Debug
+/gameplay-tests\android/bin
+/gameplay-tests\android/gen
+/gameplay-tests\android/libs
+/gameplay-tests\android/obj
+/gameplay-tests\android/src
+/gameplay-tests\android/local.properties
+/gameplay-tests\android/proguard-project.txt
+/gameplay-tests\android/project.properties
+/gameplay-tests\android/assets

+ 4 - 0
CHANGES.md

@@ -1,3 +1,7 @@
+## v1.5.0
+-- Adds gameplay-tests project as a test app for various engine features. More tests will be added in the future.
+-- Fixes the texture coordinates of Mesh::createQuad(float x, float y, float width, float height).
+
 ## v1.4.0
 
 - Lua script bindings for all gameplay interfaces.

+ 18 - 7
gameplay.sln

@@ -28,7 +28,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample00-mesh", "gameplay-s
 		{1032BA4B-57EB-4348-9E03-29DD63E80E4A} = {1032BA4B-57EB-4348-9E03-29DD63E80E4A}
 	EndProjectSection
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample05-lua", "gameplay-samples\sample05-lua\sample05-lua.vcxproj", "{C6121A62-AA46-BA6D-A1CE-8000544456AA}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample05-lua", "gameplay-samples\sample05-lua\sample05-lua.vcxproj", "{C220DB61-B43A-9628-54DF-7285E1F597C8}"
+	ProjectSection(ProjectDependencies) = postProject
+		{1032BA4B-57EB-4348-9E03-29DD63E80E4A} = {1032BA4B-57EB-4348-9E03-29DD63E80E4A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gameplay-tests", "gameplay-tests\gameplay-tests.vcxproj", "{F66B0042-1F98-C080-F6FA-D41B855D4FC6}"
 	ProjectSection(ProjectDependencies) = postProject
 		{1032BA4B-57EB-4348-9E03-29DD63E80E4A} = {1032BA4B-57EB-4348-9E03-29DD63E80E4A}
 	EndProjectSection
@@ -76,12 +81,18 @@ Global
 		{D672DC66-3CE0-4878-B0D2-813CA731012F}.DebugMem|Win32.Build.0 = DebugMem|Win32
 		{D672DC66-3CE0-4878-B0D2-813CA731012F}.Release|Win32.ActiveCfg = Release|Win32
 		{D672DC66-3CE0-4878-B0D2-813CA731012F}.Release|Win32.Build.0 = Release|Win32
-		{C6121A62-AA46-BA6D-A1CE-8000544456AA}.Debug|Win32.ActiveCfg = Debug|Win32
-		{C6121A62-AA46-BA6D-A1CE-8000544456AA}.Debug|Win32.Build.0 = Debug|Win32
-		{C6121A62-AA46-BA6D-A1CE-8000544456AA}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
-		{C6121A62-AA46-BA6D-A1CE-8000544456AA}.DebugMem|Win32.Build.0 = DebugMem|Win32
-		{C6121A62-AA46-BA6D-A1CE-8000544456AA}.Release|Win32.ActiveCfg = Release|Win32
-		{C6121A62-AA46-BA6D-A1CE-8000544456AA}.Release|Win32.Build.0 = Release|Win32
+		{C220DB61-B43A-9628-54DF-7285E1F597C8}.Debug|Win32.ActiveCfg = Debug|Win32
+		{C220DB61-B43A-9628-54DF-7285E1F597C8}.Debug|Win32.Build.0 = Debug|Win32
+		{C220DB61-B43A-9628-54DF-7285E1F597C8}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
+		{C220DB61-B43A-9628-54DF-7285E1F597C8}.DebugMem|Win32.Build.0 = DebugMem|Win32
+		{C220DB61-B43A-9628-54DF-7285E1F597C8}.Release|Win32.ActiveCfg = Release|Win32
+		{C220DB61-B43A-9628-54DF-7285E1F597C8}.Release|Win32.Build.0 = Release|Win32
+		{F66B0042-1F98-C080-F6FA-D41B855D4FC6}.Debug|Win32.ActiveCfg = Debug|Win32
+		{F66B0042-1F98-C080-F6FA-D41B855D4FC6}.Debug|Win32.Build.0 = Debug|Win32
+		{F66B0042-1F98-C080-F6FA-D41B855D4FC6}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
+		{F66B0042-1F98-C080-F6FA-D41B855D4FC6}.DebugMem|Win32.Build.0 = DebugMem|Win32
+		{F66B0042-1F98-C080-F6FA-D41B855D4FC6}.Release|Win32.ActiveCfg = Release|Win32
+		{F66B0042-1F98-C080-F6FA-D41B855D4FC6}.Release|Win32.Build.0 = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE