|
|
@@ -26,60 +26,14 @@ Note: On Linux Ubuntu 12 (64-bit), you must first install the required 32-bit li
|
|
|
`sudo apt-get install ia32-libs`
|
|
|
|
|
|
## Building gameplay-encoder
|
|
|
-The gameplay-encoder comes pre-built for Windows 7, MacOS X and Linux Ubuntu 12 (32-bit) in the 'bin' folder.
|
|
|
-However, to build the gameplay-encoder yourself just open either the
|
|
|
-Visual Studio 2010 project "gameplay-encoder.vccproj" on Windows 7 or
|
|
|
-XCode project "gameplay-encoder.xcodeproj" on MacOSX.
|
|
|
-Uncomment the root CMakeList.txt for the gameplay-encoder and run standard cmake .. from build then make.
|
|
|
|
|
|
-### Building with FBX Support on Windows 7 using Visual Studio 2010
|
|
|
-- Download and install the FBX SDK for Window VS2010. (http://www.autodesk.com/fbx)
|
|
|
-- Edit the project properties of "gameplay-encoder" for Debug
|
|
|
-- Add Preprocessor Definition "USE_FBX" (C++/Preprocessor)
|
|
|
-- Add the FBX SDK include directory to Additional Include Directories (C++/General)
|
|
|
- * Example: C:/Program Files/Autodesk/FBX/FBX SDK/2013.3/include
|
|
|
-- Add the FBX lib directory to the Additional Library Directories (Linker/General)
|
|
|
- * Example: C:/Program Files/Autodesk/FBX/FBX SDK/2013.3/lib/vs2010/x86
|
|
|
-- Add "fbxsdk-2013.3-md.lib"(Release) to the Additional Dependencies (Linker/Input)
|
|
|
- * Example: fbxsdk-2013.3-md.lib
|
|
|
-- Build gameplay-encoder
|
|
|
-
|
|
|
-### Building with FBX Support on MacOS X using XCode 4
|
|
|
-- Download and install the FBX SDK for MacOS X (http://www.autodesk.com/fbx)
|
|
|
-- Edit the project properties of target "gameplay-encoder".
|
|
|
-- Add Preprocessor Macro "USE_FBX" to both Debug/Release sections. (Build Settings)
|
|
|
-- Add the FBX include directory to Header Search Paths: (Build Settings)
|
|
|
- * Example: "/Applications/Autodesk/FBX SDK/2013.3/include" (Use quotes due to additional space in path)
|
|
|
-- Add the FBX library and dependency Library/Frameworks: (Build Phases -> Link Binary with Libraries)
|
|
|
- * Example: /Applications/Autodesk/FBX SDK/2013.3/lib/gcc4/ub/libfbxsdk-2013.3-static.a (Add Other)
|
|
|
-- Build gameplay-encoder
|
|
|
-
|
|
|
-### Building with FBX Support on Linux Ubuntu 12 (32-bit) using CMake
|
|
|
-- Download and install the FBX SDK for MacOS X (http://www.autodesk.com/fbx)
|
|
|
-- Edit the gameplay-encoder/CMakeLists.txt adding the following:
|
|
|
-- Add the FBX include directory to Header Search Paths: (Build Settings)
|
|
|
- * Example: /usr/include/fbxsdk
|
|
|
-- Add Preprocessor Macro to the add"-DUSE_FBX" to the end of the add_definitions(...) section of the CMakeLists.txt
|
|
|
-- Add the FBX library path to the link_directories(...) section of the CMakeLists.txt
|
|
|
- * Example: /usr/lib/gcc4
|
|
|
-- Add the FBX library to the set(APP_LIBRARIES {...} )
|
|
|
- * Example: fbxsdk-2013.3-static
|
|
|
-- Add the FBX library to the library to the add_definitions(-l...) section of the CMakeLists.txt
|
|
|
- * Example -lfbxsdk-2013.3-static
|
|
|
-- Build gameplay-encoder by uncommenting the last line in the gameplay/CMakeLists.txt and running the CMake build via:
|
|
|
-
|
|
|
-```
|
|
|
-mkdir build
|
|
|
-cd build
|
|
|
-cmake ..
|
|
|
-make
|
|
|
- ```
|
|
|
+See [Building gameplay-encoder](https://github.com/blackberry/GamePlay/wiki/Building-gameplay-encoder) on the wiki.
|
|
|
|
|
|
## Bundle File Format
|
|
|
-The gameplay bundle file format is well defined in the gameplay-encoder/gameplay-bundle.txt file.
|
|
|
+The gameplay bundle file format is defined in the [tools/encoder/gameplay-bundle.txt](gameplay-bundle.txt) file.
|
|
|
|
|
|
## Bundle File Loading
|
|
|
-Bundle files can easily be loaded using the gameplay/Bundle.h which is part of the gameplay runtime framework.
|
|
|
+Bundle files can easily be loaded using the `gameplay/Bundle.h` which is part of the gameplay runtime framework.
|
|
|
|
|
|
## Disclaimer
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|