@@ -20,7 +20,7 @@ class AnimationClip;
* You can create additional clips to run only parts of an animation and control
* various runtime characteristics, such as repeat count, etc.
*
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Animation
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Animation
*/
class Animation : public Ref
{
@@ -17,7 +17,7 @@ class NodeCloneContext;
* This can be attached to a Node for applying its 3D transformation.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Audio
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Audio
class AudioSource : public Ref, public Transform::Listener
@@ -13,7 +13,7 @@ namespace gameplay
/**
* Defines a button control.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
class Button : public Label
@@ -14,7 +14,7 @@ namespace gameplay
* This is a button that can be enabled or disabled.
class CheckBox : public Button
@@ -11,7 +11,7 @@ namespace gameplay
* Defines a container that contains zero or more controls.
class Container : public Control
@@ -21,7 +21,7 @@ class Form;
* Defines the base class for all controls.
class Control : public Ref, public AnimationTarget, public ScriptTarget
@@ -21,7 +21,7 @@ class Theme;
* This can also be attached on a scene Node to support 3D forms.
class Form : public Container
@@ -26,7 +26,7 @@ class ScriptController;
* This represents a running cross-platform game application and provides an abstraction
* to most typical platform functionality and events.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Game_Config
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Game_Config
class Game
@@ -15,7 +15,7 @@ namespace gameplay
* This allows forms to display seperate images from arbitrary files not specified in the theme.
class ImageControl : public Control
* This is used in virtual Gamepad instances.
class JoystickControl : public Control
@@ -12,7 +12,7 @@ namespace gameplay
* This is capable of rendering text within its border.
class Label : public Control
@@ -17,7 +17,7 @@ class Control;
* Implementations are responsible for positioning, resizing and
* calling update on all the controls within a container.
class Layout : public Ref
@@ -18,7 +18,7 @@ class NodeCloneContext;
* material files (.material). When multiple techniques are loaded using a material file,
* the current technique for an object can be set at runtime.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Materials
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Materials
class Material : public RenderState
@@ -28,7 +28,7 @@ class Terrain;
* Model, Camera, Light, PhysicsCollisionObject, AudioSource, ParticleEmitter and
* Form components.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Node
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Node
class Node : public Transform, public Ref
@@ -136,7 +136,7 @@ class Node;
* be set before rendering the particle system and then will be reset to their original
* values. Accepts the same symbolic constants as glBlendFunc().
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Particles
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Particles
class ParticleEmitter : public Ref
@@ -19,7 +19,7 @@ namespace gameplay
* character than would be possible if trying to move a character by applying
* physical simulation with forces.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
class PhysicsCharacter : public PhysicsGhostObject
@@ -20,7 +20,7 @@ class PhysicsVehicleWheel;
* Defines the base class for all physics objects that support collision events.
class PhysicsCollisionObject
* Defines the base class for physics constraints.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
class PhysicsConstraint
@@ -20,7 +20,7 @@ class ScriptListener;
* Defines a class for controlling game physics.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Physics
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Physics
class PhysicsController : public ScriptTarget
* but can be used in specific situations for a more appropriate effect
* Ex. for implementing sticky projectiles, etc.
class PhysicsFixedConstraint : public PhysicsGenericConstraint
* rigid bodies (or one rigid body and the world) where the
* limits for all six degrees of freedom can be set individually.
class PhysicsGenericConstraint : public PhysicsConstraint
* It is a collision volume that does not participate in the physics
* simulation but can be used the test against other phyics collision objects.
class PhysicsGhostObject : public PhysicsCollisionObject, public Transform::Listener
* (or one rigid body and the world) where movement is
* restricted to rotation about one axis.
class PhysicsHingeConstraint : public PhysicsConstraint
@@ -19,7 +19,7 @@ class PhysicsConstraint;
* A rigid body can receive forces and torque to make your objects react to other collision
* objects around it.
class PhysicsRigidBody : public PhysicsCollisionObject, public Transform::Listener
* between two rigid bodies (or one rigid body and the world)
* where rotation is unrestricted about the constraint joint (pivot point).
class PhysicsSocketConstraint : public PhysicsConstraint
* where the spring strength and damping can be set
* for all six degrees of freedom.
class PhysicsSpringConstraint : public PhysicsGenericConstraint
@@ -17,7 +17,7 @@ class PhysicsVehicleWheel;
* to it all of the properties of a rigid body such as shape, mass, friction,
* etc which correspond to the vehicle body:
class PhysicsVehicle : public PhysicsCollisionObject
@@ -14,7 +14,7 @@ class PhysicsVehicle;
* Defines a class for vehicle wheel physics which represents the individual wheel
* itself as well as the tire and suspension.
class PhysicsVehicleWheel : public PhysicsCollisionObject
* A radio button can belong to a group, and only one radio button
* from a group can be selected at one time.
class RadioButton : public Button
* Defines the root container for a hierarchy of Node objects.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Scene
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Scene
class Scene : public Ref
* A slider consists of a marker (grabber) that can slide along a track between two end-caps.
class Slider : public Label
@@ -78,7 +78,7 @@ class TerrainAutoBindingResolver;
* approaches. In practice, the skirts are often not noticeable at all unless the LOD variation
* is very large and the terrain is excessively hilly on the edge of a LOD transition.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Terrain
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Terrain
class Terrain : public Ref, private Transform::Listener
@@ -16,7 +16,7 @@ namespace gameplay
* On mobile device you can tap or click within the text box to
* bring up the virtual keyboard.
class TextBox : public Label
@@ -21,7 +21,7 @@ namespace gameplay
* A Style describes the border, margin, and padding of a Control, what images, skins, and cursors
* are associated with a Control, and Font properties to apply to a Control's text.
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Theme
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Theme
class Theme: public Ref