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Updated file-format links

setaylor 11 lat temu
rodzic
commit
312a3a17da

+ 1 - 1
gameplay/src/Animation.h

@@ -20,7 +20,7 @@ class AnimationClip;
  * You can create additional clips to run only parts of an animation and control
  * various runtime characteristics, such as repeat count, etc.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Animation
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Animation
  */
 class Animation : public Ref
 {

+ 1 - 1
gameplay/src/AudioSource.h

@@ -17,7 +17,7 @@ class NodeCloneContext;
  *
  * This can be attached to a Node for applying its 3D transformation.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Audio
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Audio
  */
 class AudioSource : public Ref, public Transform::Listener
 {

+ 1 - 1
gameplay/src/Button.h

@@ -13,7 +13,7 @@ namespace gameplay
 /**
  * Defines a button control. 
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class Button : public Label
 {

+ 1 - 1
gameplay/src/CheckBox.h

@@ -14,7 +14,7 @@ namespace gameplay
  *
  * This is a button that can be enabled or disabled.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class CheckBox : public Button
 {

+ 1 - 1
gameplay/src/Container.h

@@ -11,7 +11,7 @@ namespace gameplay
 /**
  * Defines a container that contains zero or more controls.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class Container : public Control
 {

+ 1 - 1
gameplay/src/Control.h

@@ -21,7 +21,7 @@ class Form;
 /**
  * Defines the base class for all controls.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class Control : public Ref, public AnimationTarget, public ScriptTarget
 {

+ 1 - 1
gameplay/src/Form.h

@@ -21,7 +21,7 @@ class Theme;
  *
  * This can also be attached on a scene Node to support 3D forms.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class Form : public Container
 {

+ 1 - 1
gameplay/src/Game.h

@@ -26,7 +26,7 @@ class ScriptController;
  * This represents a running cross-platform game application and provides an abstraction
  * to most typical platform functionality and events.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Game_Config
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Game_Config
  */
 class Game
 {

+ 1 - 1
gameplay/src/ImageControl.h

@@ -15,7 +15,7 @@ namespace gameplay
  *
  * This allows forms to display seperate images from arbitrary files not specified in the theme.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class ImageControl : public Control
 {

+ 1 - 1
gameplay/src/JoystickControl.h

@@ -11,7 +11,7 @@ namespace gameplay
  *
  * This is used in virtual Gamepad instances.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class JoystickControl : public Control
 {

+ 1 - 1
gameplay/src/Label.h

@@ -12,7 +12,7 @@ namespace gameplay
  * 
  * This is capable of rendering text within its border.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class Label : public Control
 {

+ 1 - 1
gameplay/src/Layout.h

@@ -17,7 +17,7 @@ class Control;
  * Implementations are responsible for positioning, resizing and
  * calling update on all the controls within a container.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class Layout : public Ref
 {

+ 1 - 1
gameplay/src/Material.h

@@ -18,7 +18,7 @@ class NodeCloneContext;
  * material files (.material). When multiple techniques are loaded using a material file,
  * the current technique for an object can be set at runtime.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Materials
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Materials
  */
 class Material : public RenderState
 {

+ 1 - 1
gameplay/src/Node.h

@@ -28,7 +28,7 @@ class Terrain;
  * Model, Camera, Light, PhysicsCollisionObject, AudioSource, ParticleEmitter and
  * Form components.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Node
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Node
  */
 class Node : public Transform, public Ref
 {

+ 1 - 1
gameplay/src/ParticleEmitter.h

@@ -136,7 +136,7 @@ class Node;
  * be set before rendering the particle system and then will be reset to their original
  * values.  Accepts the same symbolic constants as glBlendFunc().
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Particles
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Particles
  */
 class ParticleEmitter : public Ref
 {

+ 1 - 1
gameplay/src/PhysicsCharacter.h

@@ -19,7 +19,7 @@ namespace gameplay
  * character than would be possible if trying to move a character by applying
  * physical simulation with forces.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
  */
 class PhysicsCharacter : public PhysicsGhostObject
 {

+ 1 - 1
gameplay/src/PhysicsCollisionObject.h

@@ -20,7 +20,7 @@ class PhysicsVehicleWheel;
 /**
  * Defines the base class for all physics objects that support collision events.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
  */
 class PhysicsCollisionObject
 {

+ 1 - 1
gameplay/src/PhysicsConstraint.h

@@ -12,7 +12,7 @@ namespace gameplay
 /**
  * Defines the base class for physics constraints.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
  */
 class PhysicsConstraint
 {

+ 1 - 1
gameplay/src/PhysicsController.h

@@ -20,7 +20,7 @@ class ScriptListener;
 /**
  * Defines a class for controlling game physics.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Physics
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Physics
  */
 class PhysicsController : public ScriptTarget
 {

+ 1 - 1
gameplay/src/PhysicsFixedConstraint.h

@@ -14,7 +14,7 @@ namespace gameplay
  * but can be used in specific situations for a more appropriate effect
  * Ex. for implementing sticky projectiles, etc.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
  */
 class PhysicsFixedConstraint : public PhysicsGenericConstraint
 {

+ 1 - 1
gameplay/src/PhysicsGenericConstraint.h

@@ -14,7 +14,7 @@ namespace gameplay
  * rigid bodies (or one rigid body and the world) where the
  * limits for all six degrees of freedom can be set individually.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
  */
 class PhysicsGenericConstraint : public PhysicsConstraint
 {

+ 1 - 1
gameplay/src/PhysicsGhostObject.h

@@ -14,7 +14,7 @@ namespace gameplay
  * It is a collision volume that does not participate in the physics
  * simulation but can be used the test against other phyics collision objects.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
  */
 class PhysicsGhostObject : public PhysicsCollisionObject, public Transform::Listener
 {

+ 1 - 1
gameplay/src/PhysicsHingeConstraint.h

@@ -14,7 +14,7 @@ namespace gameplay
  * (or one rigid body and the world) where movement is
  * restricted to rotation about one axis.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
  */
 class PhysicsHingeConstraint : public PhysicsConstraint
 {

+ 1 - 1
gameplay/src/PhysicsRigidBody.h

@@ -19,7 +19,7 @@ class PhysicsConstraint;
  * A rigid body can receive forces and torque to make your objects react to other collision
  * objects around it.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
  */
 class PhysicsRigidBody : public PhysicsCollisionObject, public Transform::Listener
 {

+ 1 - 1
gameplay/src/PhysicsSocketConstraint.h

@@ -13,7 +13,7 @@ namespace gameplay
  * between two rigid bodies (or one rigid body and the world)
  * where rotation is unrestricted about the constraint joint (pivot point).
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
  */
 class PhysicsSocketConstraint : public PhysicsConstraint
 {

+ 1 - 1
gameplay/src/PhysicsSpringConstraint.h

@@ -12,7 +12,7 @@ namespace gameplay
  * where the spring strength and damping can be set
  * for all six degrees of freedom.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Constraints
  */
 class PhysicsSpringConstraint : public PhysicsGenericConstraint
 {

+ 1 - 1
gameplay/src/PhysicsVehicle.h

@@ -17,7 +17,7 @@ class PhysicsVehicleWheel;
  * to it all of the properties of a rigid body such as shape, mass, friction,
  * etc which correspond to the vehicle body:
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
  */
 class PhysicsVehicle : public PhysicsCollisionObject
 {

+ 1 - 1
gameplay/src/PhysicsVehicleWheel.h

@@ -14,7 +14,7 @@ class PhysicsVehicle;
  * Defines a class for vehicle wheel physics which represents the individual wheel
  * itself as well as the tire and suspension.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Collision_Objects
  */
 
 class PhysicsVehicleWheel : public PhysicsCollisionObject

+ 1 - 1
gameplay/src/RadioButton.h

@@ -15,7 +15,7 @@ namespace gameplay
  * A radio button can belong to a group, and only one radio button
  * from a group can be selected at one time.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class RadioButton : public Button
 {

+ 1 - 1
gameplay/src/Scene.h

@@ -12,7 +12,7 @@ namespace gameplay
 /**
  * Defines the root container for a hierarchy of Node objects.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Scene
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Scene
  */
 class Scene : public Ref
 {

+ 1 - 1
gameplay/src/Slider.h

@@ -15,7 +15,7 @@ namespace gameplay
  *
  * A slider consists of a marker (grabber) that can slide along a track between two end-caps.
  * 
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class Slider : public Label
 {

+ 1 - 1
gameplay/src/Terrain.h

@@ -78,7 +78,7 @@ class TerrainAutoBindingResolver;
  * approaches. In practice, the skirts are often not noticeable at all unless the LOD variation
  * is very large and the terrain is excessively hilly on the edge of a LOD transition.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Terrain
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Terrain
  */
 class Terrain : public Ref, private Transform::Listener
 {

+ 1 - 1
gameplay/src/TextBox.h

@@ -16,7 +16,7 @@ namespace gameplay
  * On mobile device you can tap or click within the text box to
  * bring up the virtual keyboard.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
  */
 class TextBox : public Label
 {

+ 1 - 1
gameplay/src/Theme.h

@@ -21,7 +21,7 @@ namespace gameplay
  * A Style describes the border, margin, and padding of a Control, what images, skins, and cursors
  * are associated with a Control, and Font properties to apply to a Control's text.
  *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-Theme
+ * @see http://gameplay3d.github.io/GamePlay/docs/file-formats.html#wiki-Theme
  */
 class Theme: public Ref
 {