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@@ -294,7 +294,7 @@ typedef unsigned long GamepadHandle;
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* mode and is therefore safe to use for realtime/per-frame GL
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* mode and is therefore safe to use for realtime/per-frame GL
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* function calls.
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* function calls.
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*/
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*/
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-#ifdef NDEBUG
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+#if defined(NDEBUG) || (defined(__APPLE__) && !defined(DEBUG))
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#define GL_ASSERT( gl_code ) gl_code
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#define GL_ASSERT( gl_code ) gl_code
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#else
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#else
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#define GL_ASSERT( gl_code ) do \
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#define GL_ASSERT( gl_code ) do \
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