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@@ -82,15 +82,15 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\ogg\include;..\..\external-deps\vorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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- <AdditionalDependencies>OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64\Debug;..\..\external-deps\bullet\lib\windows\x64\Debug;..\..\external-deps\openal\lib\windows\x64\Debug;..\..\external-deps\ogg\lib\windows\x64\Debug;..\..\external-deps\vorbis\lib\windows\x64\Debug;..\..\external-deps\glew\lib\windows\x64\Debug;..\..\external-deps\png\lib\windows\x64\Debug;..\..\external-deps\zlib\lib\windows\x64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
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+ <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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@@ -111,7 +111,7 @@ copy .\game.dxt.config .\game.config</Command>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\ogg\include;..\..\external-deps\vorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<ShowIncludes>false</ShowIncludes>
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<PreprocessToFile>false</PreprocessToFile>
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@@ -120,8 +120,8 @@ copy .\game.dxt.config .\game.config</Command>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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- <AdditionalDependencies>OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64\Debug;..\..\external-deps\bullet\lib\windows\x64\Debug;..\..\external-deps\openal\lib\windows\x64\Debug;..\..\external-deps\ogg\lib\windows\x64\Debug;..\..\external-deps\vorbis\lib\windows\x64\Debug;..\..\external-deps\glew\lib\windows\x64\Debug;..\..\external-deps\png\lib\windows\x64\Debug;..\..\external-deps\zlib\lib\windows\x64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
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+ <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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@@ -144,15 +144,15 @@ copy .\game.dxt.config .\game.config</Command>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\ogg\include;..\..\external-deps\vorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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- <AdditionalDependencies>OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64\Release;..\..\external-deps\bullet\lib\windows\x64\Release;..\..\external-deps\openal\lib\windows\x64\Release;..\..\external-deps\ogg\lib\windows\x64\Release;..\..\external-deps\vorbis\lib\windows\x64\Release;..\..\external-deps\glew\lib\windows\x64\Release;..\..\external-deps\png\lib\windows\x64\Release;..\..\external-deps\zlib\lib\windows\x64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
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+ <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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@@ -217,4 +217,4 @@ copy .\game.dxt.config .\game.config</Command>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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-</Project>
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+</Project>
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