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gameplay-encoder: Removed project filters. All source files are in a filter "src".

Darryl Gough 14 роки тому
батько
коміт
37bee3dd08
1 змінених файлів з 196 додано та 154 видалено
  1. 196 154
      gameplay-encoder/gameplay-encoder.vcxproj.filters

+ 196 - 154
gameplay-encoder/gameplay-encoder.vcxproj.filters

@@ -1,242 +1,284 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <ItemGroup>
   <ItemGroup>
-    <ClCompile Include="src\DAESceneEncoder.cpp" />
-    <ClCompile Include="src\main.cpp" />
-    <ClCompile Include="src\ReferenceTable.cpp" />
-    <ClCompile Include="src\TTFFontEncoder.cpp" />
+    <ClCompile Include="src\Animation.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\AnimationChannel.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\Animations.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\Base.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\BoundingVolume.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
     <ClCompile Include="src\Camera.cpp">
     <ClCompile Include="src\Camera.cpp">
-      <Filter>Objects\Camera</Filter>
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\CameraInstance.cpp">
     <ClCompile Include="src\CameraInstance.cpp">
-      <Filter>Objects\Camera</Filter>
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="..\gameplay\src\Curve.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\DAEChannelTarget.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\DAEOptimizer.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\DAESceneEncoder.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\DAEUtil.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\Effect.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\EncoderArguments.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\FBXSceneEncoder.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\FileIO.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\Font.cpp">
     <ClCompile Include="src\Font.cpp">
-      <Filter>Objects\Font</Filter>
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\Glyph.cpp">
     <ClCompile Include="src\Glyph.cpp">
-      <Filter>Objects\Font</Filter>
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\GPBDecoder.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\GPBFile.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\Light.cpp">
     <ClCompile Include="src\Light.cpp">
-      <Filter>Objects\Light</Filter>
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\LightInstance.cpp">
     <ClCompile Include="src\LightInstance.cpp">
-      <Filter>Objects\Light</Filter>
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\main.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\Material.cpp">
     <ClCompile Include="src\Material.cpp">
-      <Filter>Objects\Material</Filter>
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\MaterialParameter.cpp">
     <ClCompile Include="src\MaterialParameter.cpp">
-      <Filter>Objects\Material</Filter>
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="src\Matrix.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\Mesh.cpp">
     <ClCompile Include="src\Mesh.cpp">
-      <Filter>Objects\Mesh</Filter>
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\MeshPart.cpp">
     <ClCompile Include="src\MeshPart.cpp">
-      <Filter>Objects\Mesh</Filter>
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\MeshSkin.cpp">
     <ClCompile Include="src\MeshSkin.cpp">
-      <Filter>Objects\Mesh</Filter>
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\Node.cpp">
-      <Filter>Objects\Node</Filter>
+    <ClCompile Include="src\Model.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\Reference.cpp">
-      <Filter>Objects</Filter>
+    <ClCompile Include="src\Node.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\Object.cpp">
     <ClCompile Include="src\Object.cpp">
-      <Filter>Objects</Filter>
-    </ClCompile>
-    <ClCompile Include="src\Model.cpp">
-      <Filter>Objects\Mesh</Filter>
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\Scene.cpp">
-      <Filter>Objects</Filter>
+    <ClCompile Include="src\Quaternion.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\GPBDecoder.cpp" />
-    <ClCompile Include="src\Animation.cpp">
-      <Filter>Objects\Animation</Filter>
+    <ClCompile Include="src\Reference.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\AnimationChannel.cpp">
-      <Filter>Objects\Animation</Filter>
+    <ClCompile Include="src\ReferenceTable.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\GPBFile.cpp" />
-    <ClCompile Include="src\DAEChannelTarget.cpp" />
-    <ClCompile Include="src\FileIO.cpp" />
-    <ClCompile Include="src\StringUtil.cpp" />
-    <ClCompile Include="src\Effect.cpp">
-      <Filter>Objects\Material</Filter>
+    <ClCompile Include="src\Scene.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\Vertex.cpp" />
-    <ClCompile Include="src\VertexElement.cpp" />
-    <ClCompile Include="src\Quaternion.cpp">
-      <Filter>Math</Filter>
+    <ClCompile Include="src\StringUtil.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\Vector4.cpp">
-      <Filter>Math</Filter>
+    <ClCompile Include="src\Transform.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\Vector3.cpp">
-      <Filter>Math</Filter>
+    <ClCompile Include="src\TTFFontEncoder.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="src\Vector2.cpp">
     <ClCompile Include="src\Vector2.cpp">
-      <Filter>Math</Filter>
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\Transform.cpp">
-      <Filter>Math</Filter>
+    <ClCompile Include="src\Vector3.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\Matrix.cpp">
-      <Filter>Math</Filter>
+    <ClCompile Include="src\Vector4.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\DAEOptimizer.cpp" />
-    <ClCompile Include="src\DAEUtil.cpp" />
-    <ClCompile Include="src\EncoderArguments.cpp" />
-    <ClCompile Include="src\Animations.cpp">
-      <Filter>Objects\Animation</Filter>
+    <ClCompile Include="src\Vertex.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="..\gameplay\src\Curve.cpp" />
-    <ClCompile Include="src\BoundingVolume.cpp">
-      <Filter>Math</Filter>
+    <ClCompile Include="src\VertexElement.cpp">
+      <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\Base.cpp" />
-    <ClCompile Include="src\FBXSceneEncoder.cpp" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <ClInclude Include="src\DAESceneEncoder.h" />
-    <ClInclude Include="src\ReferenceTable.h" />
-    <ClInclude Include="src\TTFFontEncoder.h" />
-    <ClInclude Include="src\CameraInstance.h">
-      <Filter>Objects\Camera</Filter>
+    <ClInclude Include="src\VertexElement.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\Animation.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\AnimationChannel.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\Animations.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\Base.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\BoundingVolume.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
     <ClInclude Include="src\Camera.h">
     <ClInclude Include="src\Camera.h">
-      <Filter>Objects\Camera</Filter>
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\CameraInstance.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="..\gameplay\src\Curve.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\DAEChannelTarget.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\DAEOptimizer.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\DAESceneEncoder.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\DAEUtil.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\Effect.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\EncoderArguments.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\FBXSceneEncoder.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\FileIO.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
     <ClInclude Include="src\Font.h">
     <ClInclude Include="src\Font.h">
-      <Filter>Objects\Font</Filter>
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
     <ClInclude Include="src\Glyph.h">
     <ClInclude Include="src\Glyph.h">
-      <Filter>Objects\Font</Filter>
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\LightInstance.h">
-      <Filter>Objects\Light</Filter>
+    <ClInclude Include="src\GPBDecoder.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\GPBFile.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
     <ClInclude Include="src\Light.h">
     <ClInclude Include="src\Light.h">
-      <Filter>Objects\Light</Filter>
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\MaterialParameter.h">
-      <Filter>Objects\Material</Filter>
+    <ClInclude Include="src\LightInstance.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
     <ClInclude Include="src\Material.h">
     <ClInclude Include="src\Material.h">
-      <Filter>Objects\Material</Filter>
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\MeshSkin.h">
-      <Filter>Objects\Mesh</Filter>
+    <ClInclude Include="src\MaterialParameter.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="src\Matrix.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
     <ClInclude Include="src\Mesh.h">
     <ClInclude Include="src\Mesh.h">
-      <Filter>Objects\Mesh</Filter>
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
     <ClInclude Include="src\MeshPart.h">
     <ClInclude Include="src\MeshPart.h">
-      <Filter>Objects\Mesh</Filter>
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Node.h">
-      <Filter>Objects\Node</Filter>
+    <ClInclude Include="src\MeshSkin.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Reference.h">
-      <Filter>Objects</Filter>
+    <ClInclude Include="src\Model.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Object.h">
-      <Filter>Objects</Filter>
+    <ClInclude Include="src\Node.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Model.h">
-      <Filter>Objects\Mesh</Filter>
+    <ClInclude Include="src\Object.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Scene.h">
-      <Filter>Objects</Filter>
+    <ClInclude Include="src\Quaternion.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\GPBDecoder.h" />
-    <ClInclude Include="src\AnimationChannel.h">
-      <Filter>Objects\Animation</Filter>
+    <ClInclude Include="src\Reference.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Animation.h">
-      <Filter>Objects\Animation</Filter>
+    <ClInclude Include="src\ReferenceTable.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\GPBFile.h" />
-    <ClInclude Include="src\DAEChannelTarget.h" />
-    <ClInclude Include="src\FileIO.h" />
-    <ClInclude Include="src\StringUtil.h" />
-    <ClInclude Include="src\Effect.h">
-      <Filter>Objects\Material</Filter>
+    <ClInclude Include="src\Scene.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Vertex.h" />
-    <ClInclude Include="src\VertexElement.h" />
-    <ClInclude Include="src\Quaternion.h">
-      <Filter>Math</Filter>
+    <ClInclude Include="src\StringUtil.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Vector4.h">
-      <Filter>Math</Filter>
+    <ClInclude Include="src\Transform.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Vector3.h">
-      <Filter>Math</Filter>
+    <ClInclude Include="src\TTFFontEncoder.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
     <ClInclude Include="src\Vector2.h">
     <ClInclude Include="src\Vector2.h">
-      <Filter>Math</Filter>
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Transform.h">
-      <Filter>Math</Filter>
-    </ClInclude>
-    <ClInclude Include="src\Matrix.h">
-      <Filter>Math</Filter>
+    <ClInclude Include="src\Vector3.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\DAEOptimizer.h" />
-    <ClInclude Include="src\DAEUtil.h" />
-    <ClInclude Include="src\EncoderArguments.h" />
-    <ClInclude Include="src\Animations.h">
-      <Filter>Objects\Animation</Filter>
+    <ClInclude Include="src\Vector4.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="..\gameplay\src\Curve.h" />
-    <ClInclude Include="src\BoundingVolume.h">
-      <Filter>Math</Filter>
+    <ClInclude Include="src\Vertex.h">
+      <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\Base.h" />
-    <ClInclude Include="src\FBXSceneEncoder.h" />
-  </ItemGroup>
-  <ItemGroup>
-    <Filter Include="Objects">
-      <UniqueIdentifier>{3be0a9f1-9de7-42e9-b264-89400ccf3236}</UniqueIdentifier>
-    </Filter>
-    <Filter Include="Objects\Camera">
-      <UniqueIdentifier>{d2b8cf21-20ee-4838-8bb6-5adab779dc10}</UniqueIdentifier>
-    </Filter>
-    <Filter Include="Objects\Font">
-      <UniqueIdentifier>{1c4dbad5-5351-4fd0-b498-745f7afcf866}</UniqueIdentifier>
-    </Filter>
-    <Filter Include="Objects\Light">
-      <UniqueIdentifier>{c41a1929-d921-4d2a-9713-12831c0e3ce1}</UniqueIdentifier>
-    </Filter>
-    <Filter Include="Objects\Material">
-      <UniqueIdentifier>{1d8618d6-dbed-40c0-bb22-43350b195ee1}</UniqueIdentifier>
-    </Filter>
-    <Filter Include="Objects\Mesh">
-      <UniqueIdentifier>{80e09f25-6954-4415-b712-62a4a64174c3}</UniqueIdentifier>
-    </Filter>
-    <Filter Include="Objects\Node">
-      <UniqueIdentifier>{a74ab546-c248-4bf8-b212-b590514e23e0}</UniqueIdentifier>
-    </Filter>
-    <Filter Include="Objects\Animation">
-      <UniqueIdentifier>{dc9b3d2e-25ae-4613-83ce-844abf4f9bf5}</UniqueIdentifier>
-    </Filter>
-    <Filter Include="Math">
-      <UniqueIdentifier>{4368ed2b-7fce-423a-a9cb-76a0fdc42858}</UniqueIdentifier>
-    </Filter>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <None Include="src\Vector2.inl">
     <None Include="src\Vector2.inl">
-      <Filter>Math</Filter>
+      <Filter>src</Filter>
     </None>
     </None>
     <None Include="src\Vector3.inl">
     <None Include="src\Vector3.inl">
-      <Filter>Math</Filter>
+      <Filter>src</Filter>
     </None>
     </None>
     <None Include="src\Vector4.inl">
     <None Include="src\Vector4.inl">
-      <Filter>Math</Filter>
+      <Filter>src</Filter>
     </None>
     </None>
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Filter Include="src">
+      <UniqueIdentifier>{6393521c-00fb-48f6-b480-87f8d978a74f}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
 </Project>
 </Project>