2
0
Эх сурвалжийг харах

Disable/Enable collision objects based on node active state.

seanpaultaylor 12 жил өмнө
parent
commit
37ed3ddb2b

+ 9 - 1
gameplay/src/Node.cpp

@@ -292,9 +292,17 @@ void Node::setUserPointer(void* pointer, void (*cleanupCallback)(void*))
     }
     }
 }
 }
 
 
+
+
 void Node::setActive(bool active)
 void Node::setActive(bool active)
 {
 {
-    _active = active;
+    if (_active != active)
+    {
+        if (_collisionObject)
+            _collisionObject->setEnabled(active);
+
+        _active = active;
+    }
 }
 }
 
 
 bool Node::isActive() const
 bool Node::isActive() const