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Merge branch 'next' of https://github.com/blackberry/GamePlay into next

Darryl Gough 13 years ago
parent
commit
38e428fcea

+ 1 - 1
gameplay-template/src/TemplateGame.h

@@ -13,7 +13,7 @@ class TemplateGame: public Game
 public:
 
     /**
-     * Constructror.
+     * Constructor.
      */
     TemplateGame();
 

+ 3 - 1
gameplay/gameplay.xcodeproj/project.pbxproj

@@ -2890,7 +2890,7 @@
 		4234D98C14686BB6003031B3 /* Project object */ = {
 			isa = PBXProject;
 			attributes = {
-				LastUpgradeCheck = 0430;
+				LastUpgradeCheck = 0440;
 			};
 			buildConfigurationList = 4234D98F14686BB6003031B3 /* Build configuration list for PBXProject "gameplay" */;
 			compatibilityVersion = "Xcode 3.2";
@@ -3454,6 +3454,7 @@
 			buildSettings = {
 				ALWAYS_SEARCH_USER_PATHS = NO;
 				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+				COMBINE_HIDPI_IMAGES = YES;
 				COPY_PHASE_STRIP = NO;
 				FRAMEWORK_SEARCH_PATHS = "$(inherited)";
 				GCC_C_LANGUAGE_STANDARD = gnu99;
@@ -3504,6 +3505,7 @@
 			buildSettings = {
 				ALWAYS_SEARCH_USER_PATHS = NO;
 				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+				COMBINE_HIDPI_IMAGES = YES;
 				COPY_PHASE_STRIP = YES;
 				DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
 				FRAMEWORK_SEARCH_PATHS = "$(inherited)";

+ 1 - 1
gameplay/src/SpriteBatch.h

@@ -241,7 +241,7 @@ public:
      * Finishes sprite drawing.
      *
      * This method flushes the batch and commits rendering of all sprites that were
-     * drawn since the last call to begin().
+     * drawn since the last call to start().
      */
     void finish();