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@@ -5124,9 +5124,115 @@ int lua_Joint_setCollisionObject(lua_State* state)
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lua_error(state);
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lua_error(state);
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break;
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break;
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}
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}
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+ case 5:
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+ {
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+ do
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+ {
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+ if ((lua_type(state, 1) == LUA_TUSERDATA) &&
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+ (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
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+ (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
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+ (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL) &&
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+ lua_type(state, 5) == LUA_TNUMBER)
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+ {
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+ // Get parameter 1 off the stack.
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+ PhysicsCollisionObject::Type param1 = (PhysicsCollisionObject::Type)lua_enumFromString_PhysicsCollisionObjectType(luaL_checkstring(state, 2));
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+
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+ // Get parameter 2 off the stack.
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+ bool param2Valid;
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+ gameplay::ScriptUtil::LuaArray<PhysicsCollisionShape::Definition> param2 = gameplay::ScriptUtil::getObjectPointer<PhysicsCollisionShape::Definition>(3, "PhysicsCollisionShapeDefinition", true, ¶m2Valid);
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+ if (!param2Valid)
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+ break;
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+
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+ // Get parameter 3 off the stack.
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+ bool param3Valid;
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+ gameplay::ScriptUtil::LuaArray<PhysicsRigidBody::Parameters> param3 = gameplay::ScriptUtil::getObjectPointer<PhysicsRigidBody::Parameters>(4, "PhysicsRigidBodyParameters", false, ¶m3Valid);
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+ if (!param3Valid)
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+ break;
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+
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+ // Get parameter 4 off the stack.
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+ int param4 = (int)luaL_checkint(state, 5);
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+
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+ Joint* instance = getInstance(state);
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+ void* returnPtr = (void*)instance->setCollisionObject(param1, *param2, param3, param4);
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+ if (returnPtr)
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+ {
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+ gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
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+ object->instance = returnPtr;
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+ object->owns = false;
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+ luaL_getmetatable(state, "PhysicsCollisionObject");
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+ lua_setmetatable(state, -2);
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+ }
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+ else
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+ {
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+ lua_pushnil(state);
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+ }
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+
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+ return 1;
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+ }
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+ } while (0);
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+
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+ lua_pushstring(state, "lua_Joint_setCollisionObject - Failed to match the given parameters to a valid function signature.");
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+ lua_error(state);
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+ break;
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+ }
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+ case 6:
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+ {
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+ do
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+ {
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+ if ((lua_type(state, 1) == LUA_TUSERDATA) &&
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+ (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
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+ (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
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+ (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL) &&
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+ lua_type(state, 5) == LUA_TNUMBER &&
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+ lua_type(state, 6) == LUA_TNUMBER)
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+ {
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+ // Get parameter 1 off the stack.
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+ PhysicsCollisionObject::Type param1 = (PhysicsCollisionObject::Type)lua_enumFromString_PhysicsCollisionObjectType(luaL_checkstring(state, 2));
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+
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+ // Get parameter 2 off the stack.
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+ bool param2Valid;
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+ gameplay::ScriptUtil::LuaArray<PhysicsCollisionShape::Definition> param2 = gameplay::ScriptUtil::getObjectPointer<PhysicsCollisionShape::Definition>(3, "PhysicsCollisionShapeDefinition", true, ¶m2Valid);
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+ if (!param2Valid)
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+ break;
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+
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+ // Get parameter 3 off the stack.
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+ bool param3Valid;
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+ gameplay::ScriptUtil::LuaArray<PhysicsRigidBody::Parameters> param3 = gameplay::ScriptUtil::getObjectPointer<PhysicsRigidBody::Parameters>(4, "PhysicsRigidBodyParameters", false, ¶m3Valid);
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+ if (!param3Valid)
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+ break;
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+
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+ // Get parameter 4 off the stack.
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+ int param4 = (int)luaL_checkint(state, 5);
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+
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+ // Get parameter 5 off the stack.
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+ int param5 = (int)luaL_checkint(state, 6);
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+
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+ Joint* instance = getInstance(state);
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+ void* returnPtr = (void*)instance->setCollisionObject(param1, *param2, param3, param4, param5);
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+ if (returnPtr)
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+ {
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+ gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
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+ object->instance = returnPtr;
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+ object->owns = false;
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+ luaL_getmetatable(state, "PhysicsCollisionObject");
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+ lua_setmetatable(state, -2);
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+ }
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+ else
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+ {
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+ lua_pushnil(state);
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+ }
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+
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+ return 1;
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+ }
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+ } while (0);
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+
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+ lua_pushstring(state, "lua_Joint_setCollisionObject - Failed to match the given parameters to a valid function signature.");
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+ lua_error(state);
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+ break;
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+ }
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default:
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default:
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{
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{
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- lua_pushstring(state, "Invalid number of parameters (expected 2, 3 or 4).");
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+ lua_pushstring(state, "Invalid number of parameters (expected 2, 3, 4, 5 or 6).");
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lua_error(state);
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lua_error(state);
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break;
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break;
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}
|
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}
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