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@@ -43,9 +43,9 @@ XCode project "gameplay-encoder.xcodeproj" on MacOSX.
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- Edit the project properties of target "gameplay-encoder".
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- Add Preprocessor Macro "USE_FBX" to both Debug/Release sections. (Build Settings)
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- Add the FBX include directory to Header Search Paths: (Build Settings)
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- * Example: /Applications/Autodesk/FBXSDK20132/include
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+ * Example: "/Applications/Autodesk/FBX SDK/2013.2/include" (Use quotes due to additional space in path)
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- Add the FBX library and dependency Library/Frameworks: (Build Phases -> Link Binary with Libraries)
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- * Example: /Applications/Autodesk/FBXSDK20132/lib/gcc4/ub/libfbxsdk-2013.2-static.a (Add Other)
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+ * Example: /Applications/Autodesk/FBX SDK/2013.2/lib/gcc4/ub/libfbxsdk-2013.2-static.a (Add Other)
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* Example: libiconv.dylib, Cocoa.framework, SystemConfiguration.framework
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- Build gameplay-encoder
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