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Updated gameplay-encoder and README for building on MacOSX with latest FBX 2013.2

Sean Paul Taylor 13 lat temu
rodzic
commit
39c653335f
1 zmienionych plików z 2 dodań i 2 usunięć
  1. 2 2
      gameplay-encoder/README.md

+ 2 - 2
gameplay-encoder/README.md

@@ -43,9 +43,9 @@ XCode project "gameplay-encoder.xcodeproj" on MacOSX.
 - Edit the project properties of target "gameplay-encoder".
 - Add Preprocessor Macro "USE_FBX" to both Debug/Release sections. (Build Settings)
 - Add the FBX include directory to Header Search Paths: (Build Settings)
-  * Example: /Applications/Autodesk/FBXSDK20132/include
+  * Example: "/Applications/Autodesk/FBX SDK/2013.2/include" (Use quotes due to additional space in path)
 - Add the FBX library and dependency Library/Frameworks: (Build Phases -> Link Binary with Libraries)
-  * Example: /Applications/Autodesk/FBXSDK20132/lib/gcc4/ub/libfbxsdk-2013.2-static.a  (Add Other)
+  * Example: /Applications/Autodesk/FBX SDK/2013.2/lib/gcc4/ub/libfbxsdk-2013.2-static.a  (Add Other)
   * Example: libiconv.dylib, Cocoa.framework, SystemConfiguration.framework
 - Build gameplay-encoder