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@@ -185,7 +185,7 @@ void SpriteBatch::draw(const Vector3& dst, const Rectangle& src, const Vector2&
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float u2 = u1 + _textureWidthRatio * src.width;
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float v2 = v1 - _textureHeightRatio * src.height;
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- draw(dst.x, dst.y, dst.z, scale.x, scale.y, u2, v2, u1, v1, color);
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+ draw(dst.x, dst.y, dst.z, scale.x, scale.y, u1, v1, u2, v2, color);
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}
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void SpriteBatch::draw(const Vector3& dst, const Rectangle& src, const Vector2& scale, const Vector4& color,
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