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@@ -735,7 +735,7 @@ void ScriptController::initialize()
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void ScriptController::initializeGame()
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void ScriptController::initializeGame()
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{
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{
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std::vector<std::string>& list = _callbacks[INITIALIZE];
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std::vector<std::string>& list = _callbacks[INITIALIZE];
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- for (size_t i = 0, count = list.size(); i < count; ++i)
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+ for (size_t i = 0; i < list.size(); ++i)
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executeFunction<void>(list[i].c_str());
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executeFunction<void>(list[i].c_str());
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}
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}
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@@ -757,7 +757,7 @@ void ScriptController::finalizeGame()
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_callbacks[i].clear();
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_callbacks[i].clear();
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// Fire script finalize callbacks
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// Fire script finalize callbacks
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- for (size_t i = 0, count = finalizeCallbacks.size(); i < count; ++i)
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+ for (size_t i = 0; i < finalizeCallbacks.size(); ++i)
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executeFunction<void>(finalizeCallbacks[i].c_str());
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executeFunction<void>(finalizeCallbacks[i].c_str());
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// Perform a full garbage collection cycle.
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// Perform a full garbage collection cycle.
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@@ -770,42 +770,42 @@ void ScriptController::finalizeGame()
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void ScriptController::update(float elapsedTime)
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void ScriptController::update(float elapsedTime)
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{
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{
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std::vector<std::string>& list = _callbacks[UPDATE];
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std::vector<std::string>& list = _callbacks[UPDATE];
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- for (size_t i = 0, count = list.size(); i < count; ++i)
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+ for (size_t i = 0; i < list.size(); ++i)
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executeFunction<void>(list[i].c_str(), "f", elapsedTime);
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executeFunction<void>(list[i].c_str(), "f", elapsedTime);
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}
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}
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void ScriptController::render(float elapsedTime)
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void ScriptController::render(float elapsedTime)
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{
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{
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std::vector<std::string>& list = _callbacks[RENDER];
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std::vector<std::string>& list = _callbacks[RENDER];
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- for (size_t i = 0, count = list.size(); i < count; ++i)
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+ for (size_t i = 0; i < list.size(); ++i)
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executeFunction<void>(list[i].c_str(), "f", elapsedTime);
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executeFunction<void>(list[i].c_str(), "f", elapsedTime);
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}
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}
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void ScriptController::resizeEvent(unsigned int width, unsigned int height)
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void ScriptController::resizeEvent(unsigned int width, unsigned int height)
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{
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{
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std::vector<std::string>& list = _callbacks[RESIZE_EVENT];
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std::vector<std::string>& list = _callbacks[RESIZE_EVENT];
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- for (size_t i = 0, count = list.size(); i < count; ++i)
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+ for (size_t i = 0; i < list.size(); ++i)
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executeFunction<void>(list[i].c_str(), "uiui", width, height);
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executeFunction<void>(list[i].c_str(), "uiui", width, height);
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}
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}
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void ScriptController::keyEvent(Keyboard::KeyEvent evt, int key)
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void ScriptController::keyEvent(Keyboard::KeyEvent evt, int key)
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{
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{
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std::vector<std::string>& list = _callbacks[KEY_EVENT];
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std::vector<std::string>& list = _callbacks[KEY_EVENT];
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- for (size_t i = 0, count = list.size(); i < count; ++i)
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+ for (size_t i = 0; i < list.size(); ++i)
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executeFunction<void>(list[i].c_str(), "[Keyboard::KeyEvent][Keyboard::Key]", evt, key);
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executeFunction<void>(list[i].c_str(), "[Keyboard::KeyEvent][Keyboard::Key]", evt, key);
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}
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}
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void ScriptController::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
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void ScriptController::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
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{
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{
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std::vector<std::string>& list = _callbacks[TOUCH_EVENT];
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std::vector<std::string>& list = _callbacks[TOUCH_EVENT];
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- for (size_t i = 0, count = list.size(); i < count; ++i)
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+ for (size_t i = 0; i < list.size(); ++i)
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executeFunction<void>(list[i].c_str(), "[Touch::TouchEvent]iiui", evt, x, y, contactIndex);
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executeFunction<void>(list[i].c_str(), "[Touch::TouchEvent]iiui", evt, x, y, contactIndex);
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}
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}
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bool ScriptController::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
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bool ScriptController::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
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{
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{
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std::vector<std::string>& list = _callbacks[MOUSE_EVENT];
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std::vector<std::string>& list = _callbacks[MOUSE_EVENT];
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- for (size_t i = 0, count = list.size(); i < count; ++i)
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+ for (size_t i = 0; i < list.size(); ++i)
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{
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{
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if (executeFunction<bool>(list[i].c_str(), "[Mouse::MouseEvent]iii", evt, x, y, wheelDelta))
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if (executeFunction<bool>(list[i].c_str(), "[Mouse::MouseEvent]iii", evt, x, y, wheelDelta))
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return true;
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return true;
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@@ -816,7 +816,7 @@ bool ScriptController::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheel
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void ScriptController::gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned int analogIndex)
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void ScriptController::gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned int analogIndex)
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{
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{
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std::vector<std::string>& list = _callbacks[GAMEPAD_EVENT];
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std::vector<std::string>& list = _callbacks[GAMEPAD_EVENT];
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- for (size_t i = 0, count = list.size(); i < count; ++i)
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+ for (size_t i = 0; i < list.size(); ++i)
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executeFunction<void>(list[i].c_str(), "[Gamepad::GamepadEvent]<Gamepad>", evt, gamepad);
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executeFunction<void>(list[i].c_str(), "[Gamepad::GamepadEvent]<Gamepad>", evt, gamepad);
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}
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}
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