Fix Linux debug build.
@@ -923,7 +923,7 @@ namespace gameplay
const GamepadInfoEntry& getGamepadMappedInfo(const GamepadHandle handle)
{
- GP_ASSERT(pad);
+ GP_ASSERT(handle >= 0);
for(list<ConnectedGamepadDevInfo>::iterator it = __connectedGamepads.begin(); it != __connectedGamepads.end();++it)