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@@ -245,6 +245,10 @@ Effect* Effect::createFromSource(const char* vshPath, const char* vshSource, con
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if (success != GL_TRUE)
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if (success != GL_TRUE)
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{
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{
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GL_ASSERT( glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &length) );
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GL_ASSERT( glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &length) );
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+ if (length == 0)
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+ {
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+ length = 4096;
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+ }
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if (length > 0)
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if (length > 0)
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{
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{
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infoLog = new char[length];
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infoLog = new char[length];
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@@ -256,7 +260,7 @@ Effect* Effect::createFromSource(const char* vshPath, const char* vshSource, con
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if (vshPath)
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if (vshPath)
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writeShaderToErrorFile(vshPath, shaderSource[2]);
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writeShaderToErrorFile(vshPath, shaderSource[2]);
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- GP_ERROR("Compile failed for vertex shader '%s' with error '%s'.", vshPath == NULL ? "NULL" : vshPath, infoLog == NULL ? "" : infoLog);
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+ GP_ERROR("Compile failed for vertex shader '%s' with error '%s'.", vshPath == NULL ? vshSource : vshPath, infoLog == NULL ? "" : infoLog);
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SAFE_DELETE_ARRAY(infoLog);
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SAFE_DELETE_ARRAY(infoLog);
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// Clean up.
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// Clean up.
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@@ -284,6 +288,10 @@ Effect* Effect::createFromSource(const char* vshPath, const char* vshSource, con
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if (success != GL_TRUE)
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if (success != GL_TRUE)
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{
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{
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GL_ASSERT( glGetShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &length) );
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GL_ASSERT( glGetShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &length) );
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+ if (length == 0)
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+ {
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+ length = 4096;
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+ }
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if (length > 0)
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if (length > 0)
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{
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{
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infoLog = new char[length];
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infoLog = new char[length];
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@@ -295,7 +303,7 @@ Effect* Effect::createFromSource(const char* vshPath, const char* vshSource, con
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if (fshPath)
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if (fshPath)
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writeShaderToErrorFile(fshPath, shaderSource[2]);
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writeShaderToErrorFile(fshPath, shaderSource[2]);
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- GP_ERROR("Compile failed for fragment shader (%s): %s", fshPath == NULL ? "NULL" : fshPath, infoLog == NULL ? "" : infoLog);
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+ GP_ERROR("Compile failed for fragment shader (%s): %s", fshPath == NULL ? fshSource : fshPath, infoLog == NULL ? "" : infoLog);
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SAFE_DELETE_ARRAY(infoLog);
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SAFE_DELETE_ARRAY(infoLog);
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// Clean up.
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// Clean up.
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@@ -320,6 +328,10 @@ Effect* Effect::createFromSource(const char* vshPath, const char* vshSource, con
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if (success != GL_TRUE)
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if (success != GL_TRUE)
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{
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{
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GL_ASSERT( glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length) );
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GL_ASSERT( glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length) );
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+ if (length == 0)
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+ {
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+ length = 4096;
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+ }
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if (length > 0)
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if (length > 0)
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{
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{
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infoLog = new char[length];
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infoLog = new char[length];
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