Browse Source

Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake

Adam Blake 13 years ago
parent
commit
42d165706c

+ 3 - 2
gameplay-encoder/gameplay-encoder.vcxproj

@@ -11,12 +11,12 @@
     </ProjectConfiguration>
   </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\gameplay\src\Curve.cpp" />
     <ClCompile Include="src\Animation.cpp" />
     <ClCompile Include="src\AnimationChannel.cpp" />
     <ClCompile Include="src\Base.cpp" />
     <ClCompile Include="src\BoundingVolume.cpp" />
     <ClCompile Include="src\Camera.cpp" />
+    <ClCompile Include="src\Curve.cpp" />
     <ClCompile Include="src\EncoderArguments.cpp" />
     <ClCompile Include="src\DAEChannelTarget.cpp" />
     <ClCompile Include="src\DAEOptimizer.cpp" />
@@ -55,12 +55,12 @@
     <ClCompile Include="src\VertexElement.cpp" />
   </ItemGroup>
   <ItemGroup>
-    <ClInclude Include="..\gameplay\src\Curve.h" />
     <ClInclude Include="src\Animation.h" />
     <ClInclude Include="src\AnimationChannel.h" />
     <ClInclude Include="src\Base.h" />
     <ClInclude Include="src\BoundingVolume.h" />
     <ClInclude Include="src\Camera.h" />
+    <ClInclude Include="src\Curve.h" />
     <ClInclude Include="src\EncoderArguments.h" />
     <ClInclude Include="src\DAEChannelTarget.h" />
     <ClInclude Include="src\DAEOptimizer.h" />
@@ -98,6 +98,7 @@
     <ClInclude Include="src\VertexElement.h" />
   </ItemGroup>
   <ItemGroup>
+    <None Include="src\Curve.inl" />
     <None Include="src\Quaternion.inl" />
     <None Include="src\Vector2.inl" />
     <None Include="src\Vector3.inl" />

+ 9 - 6
gameplay-encoder/gameplay-encoder.vcxproj.filters

@@ -19,9 +19,6 @@
     <ClCompile Include="src\Camera.cpp">
       <Filter>src</Filter>
     </ClCompile>
-    <ClCompile Include="..\gameplay\src\Curve.cpp">
-      <Filter>src</Filter>
-    </ClCompile>
     <ClCompile Include="src\DAEChannelTarget.cpp">
       <Filter>src</Filter>
     </ClCompile>
@@ -127,6 +124,9 @@
     <ClCompile Include="src\VertexElement.cpp">
       <Filter>src</Filter>
     </ClCompile>
+    <ClCompile Include="src\Curve.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="src\VertexElement.h">
@@ -150,9 +150,6 @@
     <ClInclude Include="src\Camera.h">
       <Filter>src</Filter>
     </ClInclude>
-    <ClInclude Include="..\gameplay\src\Curve.h">
-      <Filter>src</Filter>
-    </ClInclude>
     <ClInclude Include="src\DAEChannelTarget.h">
       <Filter>src</Filter>
     </ClInclude>
@@ -252,6 +249,9 @@
     <ClInclude Include="src\Vertex.h">
       <Filter>src</Filter>
     </ClInclude>
+    <ClInclude Include="src\Curve.h">
+      <Filter>src</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="src\Vector2.inl">
@@ -266,6 +266,9 @@
     <None Include="src\Quaternion.inl">
       <Filter>src</Filter>
     </None>
+    <None Include="src\Curve.inl">
+      <Filter>src</Filter>
+    </None>
   </ItemGroup>
   <ItemGroup>
     <Filter Include="src">

+ 16 - 20
gameplay-encoder/gameplay-encoder.xcodeproj/project.pbxproj

@@ -8,9 +8,9 @@
 
 /* Begin PBXBuildFile section */
 		42475D7C14720ECE00610A6A /* libdom.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 42475D7B14720ECE00610A6A /* libdom.a */; };
+		4251B12C152D044B002F6199 /* Curve.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4251B128152D044B002F6199 /* Curve.cpp */; };
 		42783423148D6F7500A6E27F /* FBXSceneEncoder.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4278341E148D6F7500A6E27F /* FBXSceneEncoder.cpp */; };
 		4283905914896E6C00E2B2F5 /* BoundingVolume.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4283905714896E6C00E2B2F5 /* BoundingVolume.cpp */; };
-		4283906314896F1600E2B2F5 /* Curve.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4283906114896F1600E2B2F5 /* Curve.cpp */; };
 		42C8EE0A14724CD700E43619 /* Animation.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42C8EDB714724CD700E43619 /* Animation.cpp */; };
 		42C8EE0B14724CD700E43619 /* AnimationChannel.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42C8EDB914724CD700E43619 /* AnimationChannel.cpp */; };
 		42C8EE0C14724CD700E43619 /* Animations.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42C8EDBB14724CD700E43619 /* Animations.cpp */; };
@@ -57,7 +57,7 @@
 		42C8EE3B1472DAAE00E43619 /* libbz2.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = 42C8EE3A1472DAAE00E43619 /* libbz2.dylib */; };
 		42D277591472EFA700D867A4 /* libpcre.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 42D277571472EFA700D867A4 /* libpcre.a */; };
 		42D2775A1472EFA700D867A4 /* libpcrecpp.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 42D277581472EFA700D867A4 /* libpcrecpp.a */; };
-		42DDE88515191CDA00D9B550 /* libpng.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 42DDE88415191CDA00D9B550 /* libpng.a */; };
+		5BCD0643152CFC3C0071FAB5 /* libpng.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 5BCD0642152CFC3C0071FAB5 /* libpng.a */; };
 /* End PBXBuildFile section */
 
 /* Begin PBXCopyFilesBuildPhase section */
@@ -75,6 +75,10 @@
 /* Begin PBXFileReference section */
 		42475CE6147208A000610A6A /* gameplay-encoder */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = "gameplay-encoder"; sourceTree = BUILT_PRODUCTS_DIR; };
 		42475D7B14720ECE00610A6A /* libdom.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libdom.a; path = "../external-deps/collada-dom/lib/macos/libdom.a"; sourceTree = "<group>"; };
+		4251B128152D044B002F6199 /* Curve.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Curve.cpp; path = src/Curve.cpp; sourceTree = SOURCE_ROOT; };
+		4251B129152D044B002F6199 /* Curve.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Curve.h; path = src/Curve.h; sourceTree = SOURCE_ROOT; };
+		4251B12A152D044B002F6199 /* Curve.inl */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = Curve.inl; path = src/Curve.inl; sourceTree = SOURCE_ROOT; };
+		4251B12B152D044B002F6199 /* Quaternion.inl */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = Quaternion.inl; path = src/Quaternion.inl; sourceTree = SOURCE_ROOT; };
 		4278341E148D6F7500A6E27F /* FBXSceneEncoder.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = FBXSceneEncoder.cpp; path = src/FBXSceneEncoder.cpp; sourceTree = SOURCE_ROOT; };
 		4278341F148D6F7500A6E27F /* FBXSceneEncoder.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = FBXSceneEncoder.h; path = src/FBXSceneEncoder.h; sourceTree = SOURCE_ROOT; };
 		42783420148D6F7500A6E27F /* Vector2.inl */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = Vector2.inl; path = src/Vector2.inl; sourceTree = SOURCE_ROOT; };
@@ -82,8 +86,6 @@
 		42783422148D6F7500A6E27F /* Vector4.inl */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = Vector4.inl; path = src/Vector4.inl; sourceTree = SOURCE_ROOT; };
 		4283905714896E6C00E2B2F5 /* BoundingVolume.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = BoundingVolume.cpp; path = src/BoundingVolume.cpp; sourceTree = SOURCE_ROOT; };
 		4283905814896E6C00E2B2F5 /* BoundingVolume.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = BoundingVolume.h; path = src/BoundingVolume.h; sourceTree = SOURCE_ROOT; };
-		4283906114896F1600E2B2F5 /* Curve.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Curve.cpp; path = ../gameplay/src/Curve.cpp; sourceTree = "<group>"; };
-		4283906214896F1600E2B2F5 /* Curve.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Curve.h; path = ../gameplay/src/Curve.h; sourceTree = "<group>"; };
 		42C8EDB714724CD700E43619 /* Animation.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Animation.cpp; path = src/Animation.cpp; sourceTree = SOURCE_ROOT; };
 		42C8EDB814724CD700E43619 /* Animation.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Animation.h; path = src/Animation.h; sourceTree = SOURCE_ROOT; };
 		42C8EDB914724CD700E43619 /* AnimationChannel.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = AnimationChannel.cpp; path = src/AnimationChannel.cpp; sourceTree = SOURCE_ROOT; };
@@ -169,7 +171,7 @@
 		42C8EE3A1472DAAE00E43619 /* libbz2.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libbz2.dylib; path = usr/lib/libbz2.dylib; sourceTree = SDKROOT; };
 		42D277571472EFA700D867A4 /* libpcre.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libpcre.a; path = "../external-deps/pcre/lib/macos/libpcre.a"; sourceTree = "<group>"; };
 		42D277581472EFA700D867A4 /* libpcrecpp.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libpcrecpp.a; path = "../external-deps/pcre/lib/macos/libpcrecpp.a"; sourceTree = "<group>"; };
-		42DDE88415191CDA00D9B550 /* libpng.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libpng.a; path = "../external-deps/libpng/lib/macos/libpng.a"; sourceTree = "<group>"; };
+		5BCD0642152CFC3C0071FAB5 /* libpng.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libpng.a; path = "../external-deps/libpng/lib/macos/libpng.a"; sourceTree = "<group>"; };
 /* End PBXFileReference section */
 
 /* Begin PBXFrameworksBuildPhase section */
@@ -177,7 +179,6 @@
 			isa = PBXFrameworksBuildPhase;
 			buildActionMask = 2147483647;
 			files = (
-				42DDE88515191CDA00D9B550 /* libpng.a in Frameworks */,
 				42D277591472EFA700D867A4 /* libpcre.a in Frameworks */,
 				42D2775A1472EFA700D867A4 /* libpcrecpp.a in Frameworks */,
 				42C8EE351472B60100E43619 /* libfreetype.a in Frameworks */,
@@ -185,6 +186,7 @@
 				42C8EE3B1472DAAE00E43619 /* libbz2.dylib in Frameworks */,
 				42C8EE391472DAA300E43619 /* libz.dylib in Frameworks */,
 				42C8EE371472D7E700E43619 /* libxml2.dylib in Frameworks */,
+				5BCD0643152CFC3C0071FAB5 /* libpng.a in Frameworks */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -194,7 +196,6 @@
 		42475CDB147208A000610A6A = {
 			isa = PBXGroup;
 			children = (
-				4283906414896F3000E2B2F5 /* gameplay */,
 				42475CE9147208A000610A6A /* src */,
 				427D4F44147DC9080076760E /* Libraries */,
 				42475CE7147208A000610A6A /* Products */,
@@ -224,6 +225,9 @@
 				4283905814896E6C00E2B2F5 /* BoundingVolume.h */,
 				42C8EDBF14724CD700E43619 /* Camera.cpp */,
 				42C8EDC014724CD700E43619 /* Camera.h */,
+				4251B128152D044B002F6199 /* Curve.cpp */,
+				4251B129152D044B002F6199 /* Curve.h */,
+				4251B12A152D044B002F6199 /* Curve.inl */,
 				42C8EDC314724CD700E43619 /* DAEChannelTarget.cpp */,
 				42C8EDC414724CD700E43619 /* DAEChannelTarget.h */,
 				42C8EDC514724CD700E43619 /* DAEOptimizer.cpp */,
@@ -273,6 +277,7 @@
 				42C8EDF114724CD700E43619 /* Object.h */,
 				42C8EDF214724CD700E43619 /* Quaternion.cpp */,
 				42C8EDF314724CD700E43619 /* Quaternion.h */,
+				4251B12B152D044B002F6199 /* Quaternion.inl */,
 				42C8EDF414724CD700E43619 /* Reference.cpp */,
 				42C8EDF514724CD700E43619 /* Reference.h */,
 				42C8EDF614724CD700E43619 /* ReferenceTable.cpp */,
@@ -306,6 +311,7 @@
 		427D4F44147DC9080076760E /* Libraries */ = {
 			isa = PBXGroup;
 			children = (
+				5BCD0642152CFC3C0071FAB5 /* libpng.a */,
 				42D277571472EFA700D867A4 /* libpcre.a */,
 				42D277581472EFA700D867A4 /* libpcrecpp.a */,
 				42C8EE3A1472DAAE00E43619 /* libbz2.dylib */,
@@ -313,20 +319,10 @@
 				42C8EE361472D7E700E43619 /* libxml2.dylib */,
 				42C8EE341472B60100E43619 /* libfreetype.a */,
 				42475D7B14720ECE00610A6A /* libdom.a */,
-				42DDE88415191CDA00D9B550 /* libpng.a */,
 			);
 			name = Libraries;
 			sourceTree = "<group>";
 		};
-		4283906414896F3000E2B2F5 /* gameplay */ = {
-			isa = PBXGroup;
-			children = (
-				4283906114896F1600E2B2F5 /* Curve.cpp */,
-				4283906214896F1600E2B2F5 /* Curve.h */,
-			);
-			name = gameplay;
-			sourceTree = "<group>";
-		};
 /* End PBXGroup section */
 
 /* Begin PBXNativeTarget section */
@@ -418,8 +414,8 @@
 				42C8EE3214724CD700E43619 /* Vertex.cpp in Sources */,
 				42C8EE3314724CD700E43619 /* VertexElement.cpp in Sources */,
 				4283905914896E6C00E2B2F5 /* BoundingVolume.cpp in Sources */,
-				4283906314896F1600E2B2F5 /* Curve.cpp in Sources */,
 				42783423148D6F7500A6E27F /* FBXSceneEncoder.cpp in Sources */,
+				4251B12C152D044B002F6199 /* Curve.cpp in Sources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -523,8 +519,8 @@
 					"\"$(SRCROOT)/../external-deps/freetype2/lib/macos\"",
 					"\"$(SRCROOT)/../external-deps/collada-dom/lib/macos\"",
 					"\"$(SRCROOT)/../external-deps/pcre/lib/macos\"",
-					"\"$(SRCROOT)/../../../Library/Developer/Xcode/DerivedData/gameplay-exiunaubxxjndaapmcqkaoeboiob/Build/Products/Debug\"",
 					"\"$(SRCROOT)/../external-deps/libpng/lib/macos\"",
+					"\"$(SRCROOT)\"",
 				);
 				MACH_O_TYPE = mh_execute;
 				PRODUCT_NAME = "$(TARGET_NAME)";
@@ -555,8 +551,8 @@
 					"\"$(SRCROOT)/../external-deps/freetype2/lib/macos\"",
 					"\"$(SRCROOT)/../external-deps/collada-dom/lib/macos\"",
 					"\"$(SRCROOT)/../external-deps/pcre/lib/macos\"",
-					"\"$(SRCROOT)/../../../Library/Developer/Xcode/DerivedData/gameplay-exiunaubxxjndaapmcqkaoeboiob/Build/Products/Debug\"",
 					"\"$(SRCROOT)/../external-deps/libpng/lib/macos\"",
+					"\"$(SRCROOT)\"",
 				);
 				MACH_O_TYPE = mh_execute;
 				PRODUCT_NAME = "$(TARGET_NAME)";

+ 1346 - 0
gameplay-encoder/src/Curve.cpp

@@ -0,0 +1,1346 @@
+// Purposely not including Base.h here, or any other gameplay dependencies
+// so this class can be reused between gameplay and gameplay-encoder.
+#include "Curve.h"
+#include "Quaternion.h"
+#include <cassert>
+#include <cmath>
+#include <memory>
+
+using std::memcpy;
+using std::fabs;
+using std::sqrt;
+using std::cos;
+using std::sin;
+using std::exp;
+using std::strcmp;
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+#ifndef MATH_PI
+#define MATH_PI 3.14159265358979323846f
+#endif
+
+#ifndef MATH_PIOVER2 
+#define MATH_PIOVER2 1.57079632679489661923f
+#endif
+
+#ifndef MATH_PIX2
+#define MATH_PIX2 6.28318530717958647693f
+#endif
+
+// Object deletion macro
+#ifndef SAFE_DELETE
+#define SAFE_DELETE(x) \
+    if (x) \
+    { \
+        delete x; \
+        x = NULL; \
+    }
+#endif
+
+// Array deletion macro
+#ifndef SAFE_DELETE_ARRAY
+#define SAFE_DELETE_ARRAY(x) \
+    if (x) \
+    { \
+        delete[] x; \
+        x = NULL; \
+    }
+#endif
+
+
+namespace gameplay
+{
+
+Curve::Curve(unsigned int pointCount, unsigned int componentCount)
+    : _pointCount(pointCount), _componentCount(componentCount), _componentSize(sizeof(float)*componentCount), _quaternionOffset(NULL), _points(NULL)
+{
+    _points = new Point[_pointCount];
+    for (unsigned int i = 0; i < _pointCount; i++)
+    {
+        _points[i].time = 0.0f;
+        _points[i].value = new float[_componentCount];
+        _points[i].inValue = new float[_componentCount];
+        _points[i].outValue = new float[_componentCount];
+        _points[i].type = LINEAR;
+    }
+    _points[_pointCount - 1].time = 1.0f;
+}
+
+Curve::~Curve()
+{
+    SAFE_DELETE_ARRAY(_points);
+    SAFE_DELETE_ARRAY(_quaternionOffset);
+}
+
+Curve::Point::Point()
+    : time(0.0f), value(NULL), inValue(NULL), outValue(NULL)
+{
+}
+
+Curve::Point::~Point()
+{
+    SAFE_DELETE_ARRAY(value);
+    SAFE_DELETE_ARRAY(inValue);
+    SAFE_DELETE_ARRAY(outValue);
+}
+
+unsigned int Curve::getPointCount() const
+{
+    return _pointCount;
+}
+
+unsigned int Curve::getComponentCount() const
+{
+    return _componentCount;
+}
+
+float Curve::getStartTime() const
+{
+    return _points[0].time;
+}
+
+float Curve::getEndTime() const
+{
+    return _points[_pointCount-1].time;
+}
+
+void Curve::setPoint(unsigned int index, float time, float* value, InterpolationType type)
+{
+    setPoint(index, time, value, type, NULL, NULL);
+}
+
+void Curve::setPoint(unsigned int index, float time, float* value, InterpolationType type, float* inValue, float* outValue)
+{
+    assert(index < _pointCount && time >= 0.0f && time <= 1.0f && !(index == 0 && time != 0.0f) && !(index == _pointCount - 1 && time != 1.0f));
+
+    _points[index].time = time;
+    _points[index].type = type;
+
+    if (value)
+        memcpy(_points[index].value, value, _componentSize);
+
+    if (inValue)
+        memcpy(_points[index].inValue, inValue, _componentSize);
+
+    if (outValue)
+        memcpy(_points[index].outValue, outValue, _componentSize);
+}
+
+void Curve::setTangent(unsigned int index, InterpolationType type, float* inValue, float* outValue)
+{
+    assert(index < _pointCount);
+
+    _points[index].type = type;
+
+    if (inValue)
+        memcpy(_points[index].inValue, inValue, _componentSize);
+
+    if (outValue)
+        memcpy(_points[index].outValue, outValue, _componentSize);
+}
+
+void Curve::evaluate(float time, float* dst) const
+{
+    assert(dst && time >= 0 && time <= 1.0f);
+
+    // Check if we are at or beyond the bounds of the curve.
+    if (time <= _points[0].time)
+    {
+        memcpy(dst, _points[0].value, _componentSize);
+        return;
+    }
+    else if (time >= _points[_pointCount - 1].time)
+    {
+        memcpy(dst, _points[_pointCount - 1].value, _componentSize);
+        return;
+    }
+
+    // Locate the points we are interpolating between using a binary search.
+    unsigned int index = determineIndex(time);
+    
+    Point* from = _points + index;
+    Point* to = _points + (index + 1);
+
+    // Calculate the fractional time between the two points.
+    float scale = (to->time - from->time);
+    float t = (time - from->time) / scale;
+
+    // Calculate the value of the curve discretely if appropriate.
+    switch (from->type)
+    {
+        case BEZIER:
+        {
+            interpolateBezier(t, from, to, dst);
+            return;
+        }
+        case BSPLINE:
+        {
+            Point* c0;
+            Point* c1;
+            if (index == 0)
+            {
+                c0 = from;
+            }
+            else
+            {
+                c0 = (_points + index - 1);
+            }
+            
+            if (index == _pointCount - 2)
+            {
+                c1 = to;
+            }
+            else
+            {
+                c1 = (_points + index + 2);
+            }
+            interpolateBSpline(t, c0, from, to, c1, dst);
+            return;
+        }
+        case FLAT:
+        {
+            interpolateHermiteFlat(t, from, to, dst);
+            return;
+        }
+        case HERMITE:
+        {
+            interpolateHermite(t, from, to, dst);
+            return;
+        }
+        case LINEAR:
+        {
+            // Can just break here because linear formula follows switch
+            break;
+        }
+        case SMOOTH:
+        {
+            interpolateHermiteSmooth(t, index, from, to, dst);
+            return;
+        }
+        case STEP:
+        {
+            memcpy(dst, from->value, _componentSize);
+            return;
+        }
+        case QUADRATIC_IN:
+        {
+            t *= t;
+            break;
+        }
+        case QUADRATIC_OUT:
+        {
+            t *= -(t - 2.0f);
+            break;
+        }
+        case QUADRATIC_IN_OUT:
+        {
+            float tx2 = t * 2.0f;
+
+            if (tx2 < 1.0f)
+                t = 0.5f * (tx2 * tx2);
+            else
+            {
+                float temp = tx2 - 1.0f;
+                t = 0.5f * (-( temp * (temp - 2.0f)) + 1.0f);
+            }
+            break;
+        }
+        case QUADRATIC_OUT_IN:
+        {
+            if (t < 0.5f)
+            {
+                t = 2.0f * t * (1.0f - t);
+            }
+            else
+            {
+                t = 1.0f + 2.0f * t * (t - 1.0f);
+            }
+            break;
+        }
+        case CUBIC_IN:
+        {
+            t *= t * t;
+            break;
+        }
+        case CUBIC_OUT:
+        {
+            t--;
+            t = t * t * t + 1;
+            break;
+        }
+        case CUBIC_IN_OUT:
+        {
+            if ((t *= 2.0f) < 1.0f)
+            {
+                t = t * t * t * 0.5f;
+            }
+            else
+            {
+                t -= 2.0f;
+                t = (t * t * t + 2.0f) * 0.5f;
+            }
+            break;
+        }
+        case CUBIC_OUT_IN:
+        {
+            t = (2.0f * t - 1.0f);
+            t = (t * t * t + 1) * 0.5f;
+            break;
+        }
+        case QUARTIC_IN:
+        {
+            t *= t * t * t;
+            break;
+        }
+        case QUARTIC_OUT:
+        {
+            t--;
+            t = -(t * t * t * t) + 1.0f;
+            break;
+        }
+        case QUARTIC_IN_OUT:
+        {
+            t *= 2.0f;
+            if (t < 1.0f)
+            {
+                t = 0.5f * t * t * t * t;
+            }
+            else
+            {
+                t -= 2.0f;
+                t = -0.5f * (t * t * t * t - 2.0f);
+            }
+            break;
+        }
+        case QUARTIC_OUT_IN:
+        {
+            t = 2.0f * t - 1.0f;
+            if (t < 0.0f)
+            {
+                t = 0.5f * (-(t * t) * t * t + 1.0f);
+            }
+            else
+            {
+                t = 0.5f * (t * t * t * t + 1.0f);
+            }
+            break;
+        }
+        case QUINTIC_IN:
+        {
+            t *= t * t * t * t;
+            break;
+        }
+        case QUINTIC_OUT:
+        {
+            t--;
+            t = t * t * t * t * t + 1.0f;
+            break;
+        }
+        case QUINTIC_IN_OUT:
+        {
+            t *= 2.0f;
+            if (t < 1.0f)
+            {
+                t = 0.5f * t * t * t * t * t;
+            }
+            else
+            {
+                t -= 2.0f;
+                t = 0.5f * (t * t * t * t * t + 2.0f);
+            }
+            break;
+        }
+        case QUINTIC_OUT_IN:
+        {
+            t = 2.0f * t - 1.0f;
+            t = 0.5f * (t * t * t * t * t + 1.0f);
+            break;
+        }
+        case SINE_IN:
+        {
+            t = -(cos(t * MATH_PIOVER2) - 1.0f);
+            break;
+        }
+        case SINE_OUT:
+        {
+            t = sin(t * MATH_PIOVER2);
+            break;
+        }
+        case SINE_IN_OUT:
+        {
+            t = -0.5f * (cos(MATH_PI * t) - 1.0f);
+            break;
+        }
+        case SINE_OUT_IN:
+        {
+            if (t < 0.5f)
+            {
+                t = 0.5f * sin(MATH_PI * t);
+            }
+            else
+            {
+                t = -0.5f * cos(MATH_PIOVER2 * (2.0f * t - 1.0f)) + 1.0f;
+            }
+            break;
+        }
+        case EXPONENTIAL_IN:
+        {
+            if (t != 0.0f)
+            {
+                t = exp(10.0f * (t - 1.0f));
+            }
+            break;
+        }
+        case EXPONENTIAL_OUT:
+        {
+            if (t != 1.0f)
+            {
+                t = -exp(-10.0f * t) + 1.0f;
+            }
+            break;
+        }
+        case EXPONENTIAL_IN_OUT:
+        {
+            if (t != 0.0f && t != 1.0f)
+            {
+                if (t < 0.5f)
+                {
+                    t = 0.5f * exp(10.0f * (2.0f * t - 1.0f));
+                }
+                else
+                {
+                    t = -0.5f * exp(10.0f * (-2.0f * t + 1.0f)) + 1.0f;
+                }
+            }
+            break;
+        }
+        case EXPONENTIAL_OUT_IN:
+        {
+            if (t != 0.0f && t != 1.0f)
+            {
+                if (t < 0.5f)
+                {
+                    t = -0.5f * exp(-20.0f * t) + 0.5f;
+                }
+                else
+                {
+                    t = 0.5f * exp(20.0f * (t - 1.0f)) + 0.5f;
+                }
+            }
+            break;
+        }
+        case CIRCULAR_IN:
+        {
+            t = -(sqrt(1.0f - t * t) - 1.0f);
+            break;
+        }
+        case CIRCULAR_OUT:
+        {
+            t--;
+            t = sqrt(1.0f - t * t);
+            break;
+        }
+        case CIRCULAR_IN_OUT:
+        {
+            t *= 2.0f;
+            if (t < 1.0f)
+            {
+                t = 0.5f * (-sqrt((1.0f - t * t)) + 1.0f);
+            }
+            else
+            {
+                t -= 2.0f;
+                t = 0.5f * (sqrt((1.0f - t * t)) + 1.0f);
+            }
+            break;
+        }
+        case CIRCULAR_OUT_IN:
+        {
+            t = 2.0f * t - 1.0f;
+            if (t < 0.0f)
+            {
+                t = 0.5f * sqrt(1.0f - t * t);
+            }
+            else
+            {
+                t = 0.5f * (2.0f - sqrt(1.0f - t * t));
+            }
+            break;
+        }
+        case ELASTIC_IN:
+        {
+            if (t != 0.0f && t != 1.0f)
+            {
+                t = t - 1.0f;
+                t = -1.0f * ( exp(10.0f * t) * sin( (t - 0.075f) * MATH_PIX2 / 0.3f ) );
+            }
+            break;
+        }
+        case ELASTIC_OUT:
+        {
+            if (t != 0.0f && t != 1.0f)
+            {
+                t = exp(-10.0f * t) * sin((t - 0.075f) * MATH_PIX2 / 0.3f) + 1.0f;
+            }
+            break;
+        }
+        case ELASTIC_IN_OUT:
+        {
+            if (t != 0.0f && t != 1.0f)
+            {
+                t = 2.0f * t - 1.0f;
+                if (t < 0.0f)
+                {
+                    t = -0.5f * (exp((10 * t)) * sin(((t - 0.1125f) * MATH_PIX2 / 0.45f)));
+                }
+                else
+                {
+                    t = 0.5f * exp((-10 * t)) * sin(((t - 0.1125f) * MATH_PIX2 / 0.45f)) + 1.0f;
+                }
+            }
+            break;
+        }
+        case ELASTIC_OUT_IN:
+        {
+            if (t != 0.0f && t != 1.0f)
+            {
+                t *= 2.0f;
+                if (t < 1.0f)
+                {
+                    t = 0.5f * (exp((-10 * t)) * sin(((t - 0.1125f) * (MATH_PIX2) / 0.45f))) + 0.5f;
+                }
+                else
+                {
+                    t = 0.5f * (exp((10 *(t - 2))) * sin(((t - 0.1125f) * (MATH_PIX2) / 0.45f))) + 0.5f;
+                }
+            }
+            break;
+        }
+        case OVERSHOOT_IN:
+        {
+            t = t * t * (2.70158f * t - 1.70158f);
+            break;
+        }
+        case OVERSHOOT_OUT:
+        {
+            t--;
+            t = t * t * (2.70158f * t + 1.70158f) + 1;
+            break;
+        }
+        case OVERSHOOT_IN_OUT:
+        {
+            t *= 2.0f;
+            if (t < 1.0f)
+            {
+                t = 0.5f * t * t * (3.5949095f * t - 2.5949095f);
+            }
+            else
+            {
+                t -= 2.0f;
+                t = 0.5f * (t * t * (3.5949095f * t + 2.5949095f) + 2.0f);
+            }
+            break;
+        }
+        case OVERSHOOT_OUT_IN:
+        {
+            t = 2.0f * t - 1.0f;
+            if (t < 0.0f)
+            {
+                t = 0.5f * (t * t * (3.5949095f * t + 2.5949095f) + 1.0f);
+            }
+            else
+            {
+                t = 0.5f * (t * t * (3.5949095f * t - 2.5949095f) + 1.0f);
+            }
+            break;
+        }
+        case BOUNCE_IN:
+        {
+            t = 1.0f - t;
+
+            if (t < 0.36363636363636365f)
+            {
+                t = 7.5625f * t * t;
+            }
+            else if (t < 0.7272727272727273f)
+            {
+                t -= 0.5454545454545454f;
+                t = 7.5625f * t * t + 0.75f;
+            }
+            else if (t < 0.9090909090909091f)
+            {
+                t -= 0.8181818181818182f;
+                t = 7.5625f * t * t + 0.9375f;
+            }
+            else
+            {
+                t -= 0.9545454545454546f;
+                t = 7.5625f * t * t + 0.984375f;
+            }
+
+            t = 1.0f - t;
+            break;
+        }
+        case BOUNCE_OUT:
+        {
+            if (t < 0.36363636363636365f)
+            {
+                t = 7.5625f * t * t;
+            }
+            else if (t < 0.7272727272727273f)
+            {
+                t -= 0.5454545454545454f;
+                t = 7.5625f * t * t + 0.75f;
+            }
+            else if (t < 0.9090909090909091f)
+            {
+                t -= 0.8181818181818182f;
+                t = 7.5625f * t * t + 0.9375f;
+            }
+            else
+            {
+                t -= 0.9545454545454546f;
+                t = 7.5625f * t * t + 0.984375f;
+            }
+            break;
+        }
+        case BOUNCE_IN_OUT:
+        {
+            if (t < 0.5f)
+            {
+                t = 1.0f - t * 2.0f;
+
+                if (t < 0.36363636363636365f)
+                {
+                    t = 7.5625f * t * t;
+                }
+                else if (t < 0.7272727272727273f)
+                {
+                    t -= 0.5454545454545454f;
+                    t = 7.5625f * t * t + 0.75f;
+                }
+                else if (t < 0.9090909090909091f)
+                {
+                    t -= 0.8181818181818182f;
+                    t = 7.5625f * t * t + 0.9375f;
+                }
+                else
+                {
+                    t -= 0.9545454545454546f;
+                    t = 7.5625f * t * t + 0.984375f;
+                }
+
+                t = (1.0f - t) * 0.5f;
+            }
+            else
+            {
+                t = t * 2.0f - 1.0f;
+                if (t < 0.36363636363636365f)
+                {
+                    t = 7.5625f * t * t;
+                }
+                else if (t < 0.7272727272727273f)
+                {
+                    t -= 0.5454545454545454f;
+                    t = 7.5625f * t * t + 0.75f;
+                }
+                else if (t < 0.9090909090909091f)
+                {
+                    t -= 0.8181818181818182f;
+                    t = 7.5625f * t * t + 0.9375f;
+                }
+                else
+                {
+                    t -= 0.9545454545454546f;
+                    t = 7.5625f * t * t + 0.984375f;
+                }
+
+                t = 0.5f * t + 0.5f;
+            }
+            break;
+        }
+        case BOUNCE_OUT_IN:
+        {
+            if (t < 0.1818181818f)
+            {
+                t = 15.125f * t * t;
+            }
+            else if (t < 0.3636363636f)
+            {
+                t = 1.5f + (-8.250000001f + 15.125f * t) * t;
+            }
+            else if (t < 0.4545454546f)
+            {
+                t = 3.0f + (-12.375f + 15.125f * t) * t;
+            }
+            else if (t < 0.5f)
+            {
+                t = 3.9375f + (-14.4375f + 15.125f * t) * t;
+            }
+            else if (t <= 0.5454545455f)
+            {
+                t = -3.625000004f + (15.81250001f - 15.125f * t) * t;
+            }
+            else if (t <= 0.6363636365f)
+            {
+                t = -4.75f + (17.875f - 15.125f * t) * t;
+            }
+            else if (t <= 0.8181818180f)
+            {
+                t = -7.374999995f + (21.99999999f - 15.125f * t) * t;
+            }
+            else
+            {
+                t = -14.125f + (30.25f - 15.125f * t) * t;
+            }
+            break;
+        }
+    }
+
+    interpolateLinear(t, from, to, dst);
+}
+
+float Curve::lerp(float t, float from, float to)
+{
+    return lerpInl(t, from, to);
+}
+
+void Curve::setQuaternionOffset(unsigned int offset)
+{
+    assert(offset <= (_componentCount - 4));
+
+    if (!_quaternionOffset)
+        _quaternionOffset = new unsigned int[1];
+    
+    *_quaternionOffset = offset;
+}
+
+void Curve::interpolateBezier(float s, Point* from, Point* to, float* dst) const
+{
+    float s_2 = s * s;
+    float eq0 = 1 - s;
+    float eq0_2 = eq0 * eq0;
+    float eq1 = eq0_2 * eq0;
+    float eq2 = 3 * s * eq0_2;
+    float eq3 = 3 * s_2 * eq0;
+    float eq4 = s_2 * s;
+
+    float* fromValue = from->value;
+    float* toValue = to->value;
+    float* outValue = from->outValue;
+    float* inValue = to->inValue;
+
+
+    if (!_quaternionOffset)
+    {
+        for (unsigned int i = 0; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = bezier(eq1, eq2, eq3, eq4, fromValue[i], outValue[i], toValue[i], inValue[i]);
+        }
+    }
+    else
+    {
+        // Interpolate any values up to the quaternion offset as scalars.
+        unsigned int quaternionOffset = *_quaternionOffset;
+        unsigned int i = 0;
+        for (i = 0; i < quaternionOffset; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = bezier(eq1, eq2, eq3, eq4, fromValue[i], outValue[i], toValue[i], inValue[i]);
+        }
+
+        // Handle quaternion component.
+        float interpTime = bezier(eq1, eq2, eq3, eq4, from->time, outValue[i], to->time, inValue[i]);
+        interpolateQuaternion(interpTime, (fromValue + i), (toValue + i), (dst + i));
+        
+        // Handle remaining components (if any) as scalars
+        for (i += 4; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = bezier(eq1, eq2, eq3, eq4, fromValue[i], outValue[i], toValue[i], inValue[i]);
+        }
+    }
+}
+
+void Curve::interpolateBSpline(float s, Point* c0, Point* c1, Point* c2, Point* c3, float* dst) const
+{   
+    float s_2 = s * s;
+    float s_3 = s_2 * s;
+    float eq0 = (-s_3 + 3 * s_2 - 3 * s + 1) / 6.0f;
+    float eq1 = (3 * s_3 - 6 * s_2 + 4) / 6.0f;
+    float eq2 = (-3 * s_3 + 3 * s_2 + 3 * s + 1) / 6.0f;
+    float eq3 = s_3 / 6.0f;
+
+    float* c0Value = c0->value;
+    float* c1Value = c1->value;
+    float* c2Value = c2->value;
+    float* c3Value = c3->value;
+
+    if (!_quaternionOffset)
+    {
+        for (unsigned int i = 0; i < _componentCount; i++)
+        {
+            if (c1Value[i] == c2Value[i])
+                dst[i] = c1Value[i];
+            else
+                dst[i] = bspline(eq0, eq1, eq2, eq3, c0Value[i], c1Value[i], c2Value[i], c3Value[i]);
+        }
+    }
+    else
+    {
+        // Interpolate any values up to the quaternion offset as scalars.
+        unsigned int quaternionOffset = *_quaternionOffset;
+        unsigned int i = 0;
+        for (i = 0; i < quaternionOffset; i++)
+        {
+            if (c1Value[i] == c2Value[i])
+                dst[i] = c1Value[i];
+            else
+                dst[i] = bspline(eq0, eq1, eq2, eq3, c0Value[i], c1Value[i], c2Value[i], c3Value[i]);
+        }
+
+        // Handle quaternion component.
+        float interpTime;
+        if (c0->time == c1->time)
+            interpTime = bspline(eq0, eq1, eq2, eq3, -c0->time, c1->time, c2->time, c3->time);
+        else if (c2->time == c3->time)
+            interpTime = bspline(eq0, eq1, eq2, eq3, c0->time, c1->time, c2->time, -c3->time); 
+        else
+            interpTime = bspline(eq0, eq1, eq2, eq3, c0->time, c1->time, c2->time, c3->time);
+        interpolateQuaternion(s, (c1Value + i) , (c2Value + i), (dst + i));
+            
+        // Handle remaining components (if any) as scalars
+        for (i += 4; i < _componentCount; i++)
+        {
+            if (c1Value[i] == c2Value[i])
+                dst[i] = c1Value[i];
+            else
+                dst[i] = bspline(eq0, eq1, eq2, eq3, c0Value[i], c1Value[i], c2Value[i], c3Value[i]);
+        }
+    }
+}
+
+void Curve::interpolateHermite(float s, Point* from, Point* to, float* dst) const
+{
+    // Calculate the hermite basis functions.
+    float s_2 = s * s;                   // t^2
+    float s_3 = s_2 * s;                 // t^3
+    float h00 = 2 * s_3 - 3 * s_2 + 1;   // basis function 0
+    float h01 = -2 * s_3 + 3 * s_2;      // basis function 1
+    float h10 = s_3 - 2 * s_2 + s;       // basis function 2
+    float h11 = s_3 - s_2;               // basis function 3
+
+    float* fromValue = from->value;
+    float* toValue = to->value;
+    float* outValue = from->outValue;
+    float* inValue = to->inValue;
+
+    if (!_quaternionOffset)
+    {
+        for (unsigned int i = 0; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = hermite(h00, h01, h10, h11, fromValue[i], outValue[i], toValue[i], inValue[i]);
+        }
+    }
+    else
+    {
+        // Interpolate any values up to the quaternion offset as scalars.
+        unsigned int quaternionOffset = *_quaternionOffset;
+        unsigned int i = 0;
+        for (i = 0; i < quaternionOffset; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = hermite(h00, h01, h10, h11, fromValue[i], outValue[i], toValue[i], inValue[i]);
+        }
+
+        // Handle quaternion component.
+        float interpTime = hermite(h00, h01, h10, h11, from->time, outValue[i], to->time, inValue[i]);
+        interpolateQuaternion(interpTime, (fromValue + i), (toValue + i), (dst + i));
+        
+        // Handle remaining components (if any) as scalars
+        for (i += 4; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = hermite(h00, h01, h10, h11, fromValue[i], outValue[i], toValue[i], inValue[i]);
+        }
+    }
+}
+
+void Curve::interpolateHermiteFlat(float s, Point* from, Point* to, float* dst) const
+{
+    // Calculate the hermite basis functions.
+    float s_2 = s * s;                   // t^2
+    float s_3 = s_2 * s;                 // t^3
+    float h00 = 2 * s_3 - 3 * s_2 + 1;   // basis function 0
+    float h01 = -2 * s_3 + 3 * s_2;      // basis function 1
+
+    float* fromValue = from->value;
+    float* toValue = to->value;
+
+    if (!_quaternionOffset)
+    {
+        for (unsigned int i = 0; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = hermiteFlat(h00, h01, fromValue[i], toValue[i]);
+        }
+    }
+    else
+    {
+        // Interpolate any values up to the quaternion offset as scalars.
+        unsigned int quaternionOffset = *_quaternionOffset;
+        unsigned int i = 0;
+        for (i = 0; i < quaternionOffset; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = hermiteFlat(h00, h01, fromValue[i], toValue[i]);
+        }
+
+        // Handle quaternion component.
+        float interpTime = hermiteFlat(h00, h01, from->time, to->time);
+        interpolateQuaternion(interpTime, (fromValue + i), (toValue + i), (dst + i));
+        
+        // Handle remaining components (if any) as scalars
+        for (i += 4; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = hermiteFlat(h00, h01, fromValue[i], toValue[i]);
+        }
+    }
+}
+
+void Curve::interpolateHermiteSmooth(float s, unsigned int index, Point* from, Point* to, float* dst) const
+{
+    // Calculate the hermite basis functions.
+    float s_2 = s * s;                   // t^2
+    float s_3 = s_2 * s;                 // t^3
+    float h00 = 2 * s_3 - 3 * s_2 + 1;   // basis function 0
+    float h01 = -2 * s_3 + 3 * s_2;      // basis function 1
+    float h10 = s_3 - 2 * s_2 + s;       // basis function 2
+    float h11 = s_3 - s_2;               // basis function 3
+
+    float inValue;
+    float outValue;
+
+    float* fromValue = from->value;
+    float* toValue = to->value;
+
+    if (!_quaternionOffset)
+    {
+        for (unsigned int i = 0; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+            {
+                dst[i] = fromValue[i];
+            }
+            else
+            {
+                if (index == 0)
+                {
+                    outValue = toValue[i] - fromValue[i];
+                }
+                else
+                {
+                    outValue = (toValue[i] - (from - 1)->value[i]) * ((from->time - (from - 1)->time) / (to->time - (from - 1)->time));
+                }
+
+                if (index == _pointCount - 2)
+                {
+                    inValue = toValue[i] - fromValue[i];
+                }
+                else
+                {
+                    inValue = ((to + 1)->value[i] - fromValue[i]) * ((to->time - from->time) / ((to + 1)->time - from->time));
+                }
+
+                dst[i] = hermiteSmooth(h00, h01, h10, h11, fromValue[i], outValue, toValue[i], inValue);
+            }
+        }
+    }
+    else
+    {
+        // Interpolate any values up to the quaternion offset as scalars.
+        unsigned int quaternionOffset = *_quaternionOffset;
+        unsigned int i = 0;
+        for (i = 0; i < quaternionOffset; i++)
+        {   
+            if (fromValue[i] == toValue[i])
+            {
+                dst[i] = fromValue[i];
+            }
+            else
+            {    
+                if (index == 0)
+                {
+                    outValue = toValue[i] - fromValue[i];
+                }
+                else
+                {
+                    outValue = (toValue[i] - (from - 1)->value[i]) * ((from->time - (from - 1)->time) / (to->time - (from - 1)->time));
+                }
+
+                if (index == _pointCount - 2)
+                {
+                    inValue = toValue[i] - fromValue[i];
+                }
+                else
+                {
+                    inValue = ((to + 1)->value[i] - fromValue[i]) * ((to->time - from->time) / ((to + 1)->time - from->time));
+                }
+
+                dst[i] = hermiteSmooth(h00, h01, h10, h11, fromValue[i], outValue, toValue[i], inValue);
+            }
+        }
+
+        // Handle quaternion component.
+        if (index == 0)
+        {
+            outValue = to->time - from->time;
+        }
+        else
+        {
+            outValue = (to->time - (from - 1)->time) * ((from->time - (from - 1)->time) / (to->time - (from - 1)->time));
+        }
+
+        if (index == _pointCount - 2)
+        {
+            inValue = to->time - from->time;
+        }
+        else
+        {
+            inValue = ((to + 1)->time - from->time) * ((to->time - from->time) / ((to + 1)->time - from->time));
+        }
+
+        float interpTime = hermiteSmooth(h00, h01, h10, h11, from->time, outValue, to->time, inValue);
+        interpolateQuaternion(interpTime, (fromValue + i), (toValue + i), (dst + i));
+        
+        // Handle remaining components (if any) as scalars
+        for (i += 4; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+            {
+                dst[i] = fromValue[i];
+            }
+            else
+            {
+                // Interpolate as scalar.
+                if (index == 0)
+                {
+                    outValue = toValue[i] - fromValue[i];
+                }
+                else
+                {
+                    outValue = (toValue[i] - (from - 1)->value[i]) * ((from->time - (from - 1)->time) / (to->time - (from - 1)->time));
+                }
+
+                if (index == _pointCount - 2)
+                {
+                    inValue = toValue[i] - fromValue[i];
+                }
+                else
+                {
+                    inValue = ((to + 1)->value[i] - fromValue[i]) * ((to->time - from->time) / ((to + 1)->time - from->time));
+                }
+
+                dst[i] = hermiteSmooth(h00, h01, h10, h11, fromValue[i], outValue, toValue[i], inValue);
+            }
+        }
+    }
+}
+
+void Curve::interpolateLinear(float s, Point* from, Point* to, float* dst) const
+{
+    float* fromValue = from->value;
+    float* toValue = to->value;
+
+    if (!_quaternionOffset)
+    {
+        for (unsigned int i = 0; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = lerpInl(s, fromValue[i], toValue[i]);
+        }
+    }
+    else
+    {
+        // Interpolate any values up to the quaternion offset as scalars.
+        unsigned int quaternionOffset = *_quaternionOffset;
+        unsigned int i = 0;
+        for (i = 0; i < quaternionOffset; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = lerpInl(s, fromValue[i], toValue[i]);
+        }
+
+        // Handle quaternion component.
+        interpolateQuaternion(s, (fromValue + i), (toValue + i), (dst + i));
+        
+        // handle any remaining components as scalars
+        for (i += 4; i < _componentCount; i++)
+        {
+            if (fromValue[i] == toValue[i])
+                dst[i] = fromValue[i];
+            else
+                dst[i] = lerpInl(s, fromValue[i], toValue[i]);
+        }
+    }
+}
+
+void Curve::interpolateQuaternion(float s, float* from, float* to, float* dst) const
+{
+    // Evaluate.
+    if (s >= 0)
+    {
+        Quaternion::slerp(from[0], from[1], from[2], from[3], to[0], to[1], to[2], to[3], s, dst, dst + 1, dst + 2, dst + 3);
+    }
+    else
+        Quaternion::slerp(to[0], to[1], to[2], to[3], from[0], from[1], from[2], from[3], s, dst, dst + 1, dst + 2, dst + 3);
+
+    //((Quaternion*) dst)->normalize();
+}
+
+int Curve::determineIndex(float time) const
+{
+    unsigned int min = 0;
+    unsigned int max = _pointCount - 1;
+    unsigned int mid = 0;
+
+    // Do a binary search to determine the index.
+    do 
+    {
+        mid = (min + max) >> 1;
+
+        if (time >= _points[mid].time && time <= _points[mid + 1].time)
+            return mid;
+        else if (time < _points[mid].time)
+            max = mid - 1;
+        else
+            min = mid + 1;
+    } while (min <= max);
+    
+    // We should never hit this!
+    return -1;
+}
+
+int Curve::getInterpolationType(const char* curveId)
+{
+    if (strcmp(curveId, "BEZIER") == 0)
+    {
+        return Curve::BEZIER;
+    }
+    else if (strcmp(curveId, "BSPLINE") == 0)
+    {
+        return Curve::BSPLINE;
+    }
+    else if (strcmp(curveId, "FLAT") == 0)
+    {
+        return Curve::FLAT;
+    }
+    else if (strcmp(curveId, "HERMITE") == 0)
+    {
+        return Curve::HERMITE;
+    }
+    else if (strcmp(curveId, "LINEAR") == 0)
+    {
+        return Curve::LINEAR;
+    }
+    else if (strcmp(curveId, "SMOOTH") == 0)
+    {
+        return Curve::SMOOTH;
+    }
+    else if (strcmp(curveId, "STEP") == 0)
+    {
+        return Curve::STEP;
+    }
+    else if (strcmp(curveId, "QUADRATIC_IN") == 0)
+    {
+        return Curve::QUADRATIC_IN;
+    }
+    else if (strcmp(curveId, "QUADRATIC_OUT") == 0)
+    {
+        return Curve::QUADRATIC_OUT;
+    }
+    else if (strcmp(curveId, "QUADRATIC_IN_OUT") == 0)
+    {
+        return Curve::QUADRATIC_IN_OUT;
+    }
+    else if (strcmp(curveId, "QUADRATIC_OUT_IN") == 0)
+    {
+        return Curve::QUADRATIC_OUT_IN;
+    }
+    else if (strcmp(curveId, "CUBIC_IN") == 0)
+    {
+        return Curve::CUBIC_IN;
+    }
+    else if (strcmp(curveId, "CUBIC_OUT") == 0)
+    {
+        return Curve::CUBIC_OUT;
+    }
+    else if (strcmp(curveId, "CUBIC_IN_OUT") == 0)
+    {
+        return Curve::CUBIC_IN_OUT;
+    }
+    else if (strcmp(curveId, "CUBIC_OUT_IN") == 0)
+    {
+        return Curve::CUBIC_OUT_IN;
+    }
+    else if (strcmp(curveId, "QUARTIC_IN") == 0)
+    {
+        return Curve::QUARTIC_IN;
+    }
+    else if (strcmp(curveId, "QUARTIC_OUT") == 0)
+    {
+        return Curve::QUARTIC_OUT;
+    }
+    else if (strcmp(curveId, "QUARTIC_IN_OUT") == 0)
+    {
+        return Curve::QUARTIC_IN_OUT;
+    }
+    else if (strcmp(curveId, "QUARTIC_OUT_IN") == 0)
+    {
+        return Curve::QUARTIC_OUT_IN;
+    }
+    else if (strcmp(curveId, "QUINTIC_IN") == 0)
+    {
+        return Curve::QUINTIC_IN;
+    }
+    else if (strcmp(curveId, "QUINTIC_OUT") == 0)
+    {
+        return Curve::QUINTIC_OUT;
+    }
+    else if (strcmp(curveId, "QUINTIC_IN_OUT") == 0)
+    {
+        return Curve::QUINTIC_IN_OUT;
+    }
+    else if (strcmp(curveId, "QUINTIC_OUT_IN") == 0)
+    {
+        return Curve::QUINTIC_OUT_IN;
+    }
+    else if (strcmp(curveId, "SINE_IN") == 0)
+    {
+        return Curve::SINE_IN;
+    }
+    else if (strcmp(curveId, "SINE_OUT") == 0)
+    {
+        return Curve::SINE_OUT;
+    }
+    else if (strcmp(curveId, "SINE_IN_OUT") == 0)
+    {
+        return Curve::SINE_IN_OUT;
+    }
+    else if (strcmp(curveId, "SINE_OUT_IN") == 0)
+    {
+        return Curve::SINE_OUT_IN;
+    }
+    else if (strcmp(curveId, "EXPONENTIAL_IN") == 0)
+    {
+        return Curve::EXPONENTIAL_IN;
+    }
+    else if (strcmp(curveId, "EXPONENTIAL_OUT") == 0)
+    {
+        return Curve::EXPONENTIAL_OUT;
+    }
+    else if (strcmp(curveId, "EXPONENTIAL_IN_OUT") == 0)
+    {
+        return Curve::EXPONENTIAL_IN_OUT;
+    }
+    else if (strcmp(curveId, "EXPONENTIAL_OUT_IN") == 0)
+    {
+        return Curve::EXPONENTIAL_OUT_IN;
+    }
+    else if (strcmp(curveId, "CIRCULAR_IN") == 0)
+    {
+        return Curve::CIRCULAR_IN;
+    }
+    else if (strcmp(curveId, "CIRCULAR_OUT") == 0)
+    {
+        return Curve::CIRCULAR_OUT;
+    }
+    else if (strcmp(curveId, "CIRCULAR_IN_OUT") == 0)
+    {
+        return Curve::CIRCULAR_IN_OUT;
+    }
+    else if (strcmp(curveId, "CIRCULAR_OUT_IN") == 0)
+    {
+        return Curve::CIRCULAR_OUT_IN;
+    }
+    else if (strcmp(curveId, "ELASTIC_IN") == 0)
+    {
+        return Curve::ELASTIC_IN;
+    }
+    else if (strcmp(curveId, "ELASTIC_OUT") == 0)
+    {
+        return Curve::ELASTIC_OUT;
+    }
+    else if (strcmp(curveId, "ELASTIC_IN_OUT") == 0)
+    {
+        return Curve::ELASTIC_IN_OUT;
+    }
+    else if (strcmp(curveId, "ELASTIC_OUT_IN") == 0)
+    {
+        return Curve::ELASTIC_OUT_IN;
+    }
+    else if (strcmp(curveId, "OVERSHOOT_IN") == 0)
+    {
+        return Curve::OVERSHOOT_IN;
+    }
+    else if (strcmp(curveId, "OVERSHOOT_OUT") == 0)
+    {
+        return Curve::OVERSHOOT_OUT;
+    }
+    else if (strcmp(curveId, "OVERSHOOT_IN_OUT") == 0)
+    {
+        return Curve::OVERSHOOT_IN_OUT;
+    }
+    else if (strcmp(curveId, "OVERSHOOT_OUT_IN") == 0)
+    {
+        return Curve::OVERSHOOT_OUT_IN;
+    }
+    else if (strcmp(curveId, "BOUNCE_IN") == 0)
+    {
+        return Curve::BOUNCE_IN;
+    }
+    else if (strcmp(curveId, "BOUNCE_OUT") == 0)
+    {
+        return Curve::BOUNCE_OUT;
+    }
+    else if (strcmp(curveId, "BOUNCE_IN_OUT") == 0)
+    {
+        return Curve::BOUNCE_IN_OUT;
+    }
+    else if (strcmp(curveId, "BOUNCE_OUT_IN") == 0)
+    {
+        return Curve::BOUNCE_OUT_IN;
+    }
+
+    return -1;
+}
+
+}

+ 484 - 0
gameplay-encoder/src/Curve.h

@@ -0,0 +1,484 @@
+#ifndef CURVE_H_
+#define CURVE_H_
+
+namespace gameplay
+{
+
+/**
+ * Represents an n-dimensional curve.
+ */
+class Curve
+{
+    friend class Animation;
+    friend class AnimationClip;
+    friend class AnimationController;
+    friend class MeshSkin;
+
+public:
+
+    /**
+     * Types of interpolation.
+     *
+     * Defines how the points in the curve are connected.
+     *
+     * Note: InterpolationType::BEZIER requires control points and InterpolationType::HERMITE requires tangents.
+     */
+    enum InterpolationType
+    {
+        /**
+         * Bezier Interpolation. 
+         *
+         * Requires that two control points are set for each segment.
+         */
+        BEZIER,
+
+        /**
+         * B-Spline Interpolation. 
+         *
+         * Uses the points as control points, and the curve is guaranteed to only pass through the
+         * first and last point.
+         */
+        BSPLINE,
+
+        /**
+         * Flat Interpolation. 
+         * 
+         * A form of Hermite interpolation that generates flat tangents for you. The tangents have a value equal to 0.
+         */
+        FLAT,
+
+        /**
+         * Hermite Interpolation. 
+         *
+         * Requires that two tangents for each segment.
+         */
+        HERMITE,
+
+        /**
+         * Linear Interpolation.
+         */
+        LINEAR,
+
+        /** 
+         * Smooth Interpolation. 
+         *
+         * A form of Hermite interpolation that generates tangents for each segment based on the points prior to and after the segment.
+         */
+        SMOOTH,
+
+        /**
+         * Discrete Interpolation.
+         */ 
+        STEP,
+
+        /**
+         * Quadratic-In Interpolation.
+         */
+        QUADRATIC_IN, 
+        
+        /**
+         * Quadratic-Out Interpolation.
+         */
+        QUADRATIC_OUT,
+
+        /**
+         * Quadratic-In-Out Interpolation.
+         */
+        QUADRATIC_IN_OUT,
+
+        /**
+         * Quadratic-Out-In Interpolation.
+         */
+        QUADRATIC_OUT_IN,
+
+        /**
+         * Cubic-In Interpolation.
+         */
+        CUBIC_IN,
+        
+        /**
+         * Cubic-Out Interpolation.
+         */
+        CUBIC_OUT,
+        
+        /**
+         * Cubic-In-Out Interpolation.
+         */
+        CUBIC_IN_OUT,
+        
+        /**
+         * Cubic-Out-In Interpolation.
+         */
+        CUBIC_OUT_IN,
+
+        /**
+         * Quartic-In Interpolation.
+         */
+        QUARTIC_IN,
+
+        /**
+         * Quartic-Out Interpolation.
+         */
+        QUARTIC_OUT,
+
+        /**
+         * Quartic-In-Out Interpolation.
+         */
+        QUARTIC_IN_OUT,
+
+        /**
+         * Quartic-Out-In Interpolation.
+         */
+        QUARTIC_OUT_IN,
+
+        /**
+         * Quintic-In Interpolation.
+         */
+        QUINTIC_IN,
+        
+        /**
+         * Quintic-Out Interpolation.
+         */
+        QUINTIC_OUT,
+        
+        /**
+         * Quintic-In-Out Interpolation.
+         */
+        QUINTIC_IN_OUT,
+        
+        /**
+         * Quintic-Out-In Interpolation.
+         */
+        QUINTIC_OUT_IN,
+        
+        /**
+         * Sine-In Interpolation.
+         */
+        SINE_IN,
+        
+        /**
+         * Sine-Out Interpolation.
+         */
+        SINE_OUT,
+        
+        /**
+         * Sine-In-Out Interpolation.
+         */
+        SINE_IN_OUT,
+        
+        /**
+         * Sine-Out-In Interpolation.
+         */
+        SINE_OUT_IN,
+
+        /**
+         * Exponential-In Interpolation.
+         */
+        EXPONENTIAL_IN,
+
+        /**
+         * Exponential-Out Interpolation.
+         */
+        EXPONENTIAL_OUT,
+
+        /**
+         * Exponential-In-Out Interpolation.
+         */
+        EXPONENTIAL_IN_OUT,
+
+        /**
+         * Exponential-Out-In Interpolation.
+         */
+        EXPONENTIAL_OUT_IN,
+
+        /**
+         * Circular-In Interpolation.
+         */
+        CIRCULAR_IN,
+
+        /**
+         * Circular-Out Interpolation.
+         */
+        CIRCULAR_OUT,
+
+        /**
+         * Circular-In-Out Interpolation.
+         */
+        CIRCULAR_IN_OUT,
+
+        /**
+         * Circular-Out-In Interpolation.
+         */
+        CIRCULAR_OUT_IN,
+
+        /**
+         * Elastic-In Interpolation.
+         */
+        ELASTIC_IN,
+
+        /**
+         * Elastic-Out Interpolation.
+         */
+        ELASTIC_OUT,
+
+        /**
+         * Elastic-In-Out Interpolation.
+         */
+        ELASTIC_IN_OUT,
+
+        /**
+         * Elastic-Out-In Interpolation.
+         */
+        ELASTIC_OUT_IN,
+
+        /**
+         * Overshoot-In Interpolation.
+         */
+        OVERSHOOT_IN,
+
+        /**
+         * Overshoot-Out Interpolation.
+         */
+        OVERSHOOT_OUT,
+
+        /**
+         * Overshoot-In-Out Interpolation.
+         */
+        OVERSHOOT_IN_OUT,
+
+        /**
+         * Overshoot-Out-In Interpolation.
+         */
+        OVERSHOOT_OUT_IN,
+
+        /**
+         * Bounce-In Interpolation.
+         */
+        BOUNCE_IN,
+
+        /**
+         * Bounce-Out Interpolation.
+         */
+        BOUNCE_OUT,
+
+        /**
+         * Bounce-In-Out Interpolation.
+         */
+        BOUNCE_IN_OUT,
+
+        /**
+         * Bounce-Out-In Interpolation.
+         */
+        BOUNCE_OUT_IN
+    };
+
+
+    /**
+     * Constructs a new curve and the specified parameters.
+     *
+     * @param pointCount The number of points in the curve.
+     * @param componentCount The number of float component values per key value.
+     */
+    Curve(unsigned int pointCount, unsigned int componentCount);
+
+    /**
+     * Destructor.
+     */
+    ~Curve();
+
+    /**
+     * Gets the number of points in the curve.
+     *
+     * @return The number of points in the curve.
+     */
+    unsigned int getPointCount() const;
+
+    /**
+     * Gets the number of float component values per points.
+     *
+     * @return The number of float component values per point.
+     */
+    unsigned int getComponentCount() const;
+
+    /**
+     * Returns the start time for the curve.
+     *
+     * @return The curve's start time.
+     */
+    float getStartTime() const;
+
+    /**
+     * Returns the end time for the curve.
+     *
+     * @return The curve's end time.
+     */
+    float getEndTime() const;
+
+    /**
+     * Sets the given point values on the curve the curve.
+     *
+     * @param index The index of the point.
+     * @param time The time for the key.
+     * @param value The point to add.
+     * @param type The curve interpolation type.
+     */
+    void setPoint(unsigned int index, float time, float* value, InterpolationType type);
+
+    /**
+     * Sets the given point on the curve for the specified index and the specified parameters.
+     *
+     * @param index The index of the point.
+     * @param time The time of the point within the curve.
+     * @param value The value of the point to copy the data from.
+     * @param type The curve interpolation type.
+     * @param inValue The tangent approaching the point.
+     * @param outValue The tangent leaving the point.
+     */
+    void setPoint(unsigned int index, float time, float* value, InterpolationType type, float* inValue, float* outValue);
+
+    /**
+     * Sets the tangents for a point on the curve specified by the index.
+     *
+     * @param index The index of the point.
+     * @param type The curve interpolation type.
+     * @param inValue The tangent approaching the point.
+     * @param outValue The tangent leaving the point.
+     */
+    void setTangent(unsigned int index, InterpolationType type, float* inValue, float* outValue);
+    
+    /**
+     * Evaluates the curve at the given position value (between 0.0 and 1.0 inclusive).
+     *
+     * @param time The position to evaluate the curve at.
+     * @param dst The evaluated value of the curve at the given time.
+     */
+    void evaluate(float time, float* dst) const;
+
+    /**
+     * Linear interpolation function.
+     */
+    static float lerp(float t, float from, float to);
+
+private:
+
+    /**
+     * Defines a single point within a curve.
+     */
+    class Point
+    {
+    public:
+
+        /** The time of the point within the curve. */
+        float time;
+        /** The value of the point. */
+        float* value;
+        /** The value of the tangent when approaching this point (from the previous point in the curve). */
+        float* inValue;
+        /** The value of the tangent when leaving this point (towards the next point in the curve). */
+        float* outValue;
+        /** The type of interpolation to use between this point and the next point. */
+        InterpolationType type;
+
+        /**
+         * Constructor.
+         */
+        Point();
+
+        /**
+         * Destructor.
+         */
+        ~Point();
+    };
+
+    /**
+     * Constructor.
+     */
+    Curve();
+
+    /**
+     * Constructor.
+     */
+    Curve(const Curve& copy);
+
+    /**
+     * Bezier interpolation function.
+     */
+    void interpolateBezier(float s, Point* from, Point* to, float* dst) const;
+
+    /**
+     * Bspline interpolation function.
+     */
+    void interpolateBSpline(float s, Point* c0, Point* c1, Point* c2, Point* c3, float* dst) const;
+
+    /**
+     * Hermite interpolation function.
+     */
+    void interpolateHermite(float s, Point* from, Point* to, float* dst) const;
+
+    /**
+     * Hermite interpolation function.
+     */
+    void interpolateHermiteFlat(float s, Point* from, Point* to, float* dst) const;
+
+    /**
+     * Hermite interpolation function.
+     */
+    void interpolateHermiteSmooth(float s, unsigned int index, Point* from, Point* to, float* dst) const;
+
+    /** 
+     * Linear interpolation function.
+     */ 
+    void interpolateLinear(float s, Point* from, Point* to, float* dst) const;
+
+    /**
+     * Quaternion interpolation function.
+     */
+    void interpolateQuaternion(float s, float* from, float* to, float* dst) const;
+    
+    /**
+     * Determines the current keyframe to interpolate from based on the specified time.
+     */ 
+    int determineIndex(float time) const;
+
+    /**
+     * Sets the offset for the beginning of a Quaternion piece of data within the curve's value span at the specified
+     * index. The next four components of data starting at the given index will be interpolated as a Quaternion.
+     * This function will assert an error if the given index is greater than the component size subtracted by the four components required
+     * to store a quaternion.
+     * 
+     * @param index The index of the Quaternion rotation data.
+     */
+    void setQuaternionOffset(unsigned int index);
+
+    /**
+     * Gets the InterpolationType value for the given string ID
+     *
+     * @param interpolationId The string representation of the InterpolationType
+     * @return the InterpolationType value; -1 if the string does not represent an InterpolationType.
+     */
+    static int getInterpolationType(const char* interpolationId);
+
+    unsigned int _pointCount;           // Number of points on the curve.
+    unsigned int _componentCount;       // Number of components on the curve.
+    unsigned int _componentSize;        // The component size (in bytes).
+    unsigned int* _quaternionOffset;    // Offset for the rotation component.
+    Point* _points;                     // The points on the curve.
+};
+
+inline static float bezier(float eq0, float eq1, float eq2, float eq3, float from, float out, float to, float in);
+
+inline static float bspline(float eq0, float eq1, float eq2, float eq3, float c0, float c1, float c2, float c3);
+
+inline static float hermite(float h00, float h01, float h10, float h11, float from, float out, float to, float in);
+
+inline static float hermiteFlat(float h00, float h01, float from, float to);
+
+inline static float hermiteSmooth(float h00, float h01, float h10, float h11, float from, float out, float to, float in);
+
+inline static float lerpInl(float s, float from, float to);
+
+}
+
+#include "Curve.inl"
+
+#endif

+ 36 - 0
gameplay-encoder/src/Curve.inl

@@ -0,0 +1,36 @@
+
+
+namespace gameplay
+{
+
+inline float bezier(float eq0, float eq1, float eq2, float eq3, float from, float out, float to, float in)
+{
+    return from * eq0 + out * eq1 + in * eq2 + to * eq3;
+}
+
+inline float bspline(float eq0, float eq1, float eq2, float eq3, float c0, float c1, float c2, float c3)
+{
+    return c0 * eq0 + c1 * eq1 + c2 * eq2 + c3 * eq3;
+}
+
+inline float hermite(float h00, float h01, float h10, float h11, float from, float out, float to, float in)
+{
+    return h00 * from + h01 * to + h10 * out + h11 * in;
+}
+
+inline float hermiteFlat(float h00, float h01, float from, float to)
+{
+    return h00 * from + h01 * to;
+}
+
+inline float hermiteSmooth(float h00, float h01, float h10, float h11, float from, float out, float to, float in)
+{
+    return h00 * from + h01 * to + h10 * out + h11 * in;
+}
+
+inline float lerpInl(float s, float from, float to)
+{
+    return from + (to - from) * s;
+}
+
+}

+ 3 - 0
gameplay-encoder/src/FileIO.h

@@ -1,6 +1,9 @@
 #ifndef FILEIO_H_
 #define FILEIO_H_
 
+#include <cstdio>
+#include <list>
+#include <vector>
 
 #include "Vector2.h"
 #include "Vector3.h"

+ 1 - 1
gameplay-encoder/src/MeshSkin.cpp

@@ -6,7 +6,7 @@
 #include "GPBFile.h"
 #include "Animations.h"
 #include "Transform.h"
-#include "../../gameplay/src/Curve.h"
+#include "Curve.h"
 #include "Matrix.h"
 
 namespace gameplay

+ 2 - 2
gameplay-encoder/src/Reference.h

@@ -1,5 +1,5 @@
-#ifndef REF_H_
-#define REF_H_
+#ifndef REFERENCE_H_
+#define REFERENCE_H_
 
 #include "Object.h"
 

+ 18 - 0
gameplay/gameplay.xcodeproj/project.pbxproj

@@ -14,6 +14,12 @@
 		4208DEEC14A407B900D3C511 /* Keyboard.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEEB14A407B900D3C511 /* Keyboard.h */; };
 		4208DEEE14A407D500D3C511 /* Touch.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEED14A407D500D3C511 /* Touch.h */; };
 		4234D99E14686C52003031B3 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4234D99D14686C52003031B3 /* Cocoa.framework */; };
+		4251B131152D049B002F6199 /* ScreenDisplayer.h in Headers */ = {isa = PBXBuildFile; fileRef = 4251B12E152D049B002F6199 /* ScreenDisplayer.h */; };
+		4251B132152D049B002F6199 /* ScreenDisplayer.h in Headers */ = {isa = PBXBuildFile; fileRef = 4251B12E152D049B002F6199 /* ScreenDisplayer.h */; };
+		4251B133152D049B002F6199 /* ThemeStyle.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4251B12F152D049B002F6199 /* ThemeStyle.cpp */; };
+		4251B134152D049B002F6199 /* ThemeStyle.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4251B12F152D049B002F6199 /* ThemeStyle.cpp */; };
+		4251B135152D049B002F6199 /* ThemeStyle.h in Headers */ = {isa = PBXBuildFile; fileRef = 4251B130152D049B002F6199 /* ThemeStyle.h */; };
+		4251B136152D049B002F6199 /* ThemeStyle.h in Headers */ = {isa = PBXBuildFile; fileRef = 4251B130152D049B002F6199 /* ThemeStyle.h */; };
 		42554EA1152BC35C000ED910 /* PhysicsCollisionShape.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42554E9F152BC35C000ED910 /* PhysicsCollisionShape.cpp */; };
 		42554EA2152BC35C000ED910 /* PhysicsCollisionShape.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42554E9F152BC35C000ED910 /* PhysicsCollisionShape.cpp */; };
 		42554EA3152BC35C000ED910 /* PhysicsCollisionShape.h in Headers */ = {isa = PBXBuildFile; fileRef = 42554EA0152BC35C000ED910 /* PhysicsCollisionShape.h */; };
@@ -387,6 +393,9 @@
 		4208DEED14A407D500D3C511 /* Touch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Touch.h; path = src/Touch.h; sourceTree = SOURCE_ROOT; };
 		4234D99A14686C52003031B3 /* libgameplay.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libgameplay.a; sourceTree = BUILT_PRODUCTS_DIR; };
 		4234D99D14686C52003031B3 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
+		4251B12E152D049B002F6199 /* ScreenDisplayer.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = ScreenDisplayer.h; path = src/ScreenDisplayer.h; sourceTree = SOURCE_ROOT; };
+		4251B12F152D049B002F6199 /* ThemeStyle.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ThemeStyle.cpp; path = src/ThemeStyle.cpp; sourceTree = SOURCE_ROOT; };
+		4251B130152D049B002F6199 /* ThemeStyle.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = ThemeStyle.h; path = src/ThemeStyle.h; sourceTree = SOURCE_ROOT; };
 		42554E9F152BC35C000ED910 /* PhysicsCollisionShape.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = PhysicsCollisionShape.cpp; path = src/PhysicsCollisionShape.cpp; sourceTree = SOURCE_ROOT; };
 		42554EA0152BC35C000ED910 /* PhysicsCollisionShape.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = PhysicsCollisionShape.h; path = src/PhysicsCollisionShape.h; sourceTree = SOURCE_ROOT; };
 		428390971489D6E800E2B2F5 /* SceneLoader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SceneLoader.cpp; path = src/SceneLoader.cpp; sourceTree = SOURCE_ROOT; };
@@ -839,6 +848,7 @@
 				42CD0E2E147D8FF50000361E /* Scene.h */,
 				428390971489D6E800E2B2F5 /* SceneLoader.cpp */,
 				428390981489D6E800E2B2F5 /* SceneLoader.h */,
+				4251B12E152D049B002F6199 /* ScreenDisplayer.h */,
 				5BD52646150F822A004C9099 /* Slider.cpp */,
 				5BD52647150F822A004C9099 /* Slider.h */,
 				42CD0E2F147D8FF50000361E /* SpriteBatch.cpp */,
@@ -852,6 +862,8 @@
 				5BD5264C150F822A004C9099 /* TimeListener.h */,
 				5BD5264A150F822A004C9099 /* Theme.cpp */,
 				5BD5264B150F822A004C9099 /* Theme.h */,
+				4251B12F152D049B002F6199 /* ThemeStyle.cpp */,
+				4251B130152D049B002F6199 /* ThemeStyle.h */,
 				4208DEED14A407D500D3C511 /* Touch.h */,
 				42CD0E35147D8FF50000361E /* Transform.cpp */,
 				42CD0E36147D8FF50000361E /* Transform.h */,
@@ -1044,6 +1056,8 @@
 				5BD52675150F8258004C9099 /* PhysicsCollisionObject.h in Headers */,
 				5BBE14401513E400003FB362 /* PhysicsGhostObject.h in Headers */,
 				42554EA3152BC35C000ED910 /* PhysicsCollisionShape.h in Headers */,
+				4251B131152D049B002F6199 /* ScreenDisplayer.h in Headers */,
+				4251B135152D049B002F6199 /* ThemeStyle.h in Headers */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -1139,6 +1153,8 @@
 				5BC4E758150F843D00CBE1C0 /* VerticalLayout.h in Headers */,
 				5BBE14411513E400003FB362 /* PhysicsGhostObject.h in Headers */,
 				42554EA4152BC35C000ED910 /* PhysicsCollisionShape.h in Headers */,
+				4251B132152D049B002F6199 /* ScreenDisplayer.h in Headers */,
+				4251B136152D049B002F6199 /* ThemeStyle.h in Headers */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -1292,6 +1308,7 @@
 				5BD52673150F8258004C9099 /* PhysicsCollisionObject.cpp in Sources */,
 				5BBE143E1513E400003FB362 /* PhysicsGhostObject.cpp in Sources */,
 				42554EA1152BC35C000ED910 /* PhysicsCollisionShape.cpp in Sources */,
+				4251B133152D049B002F6199 /* ThemeStyle.cpp in Sources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -1381,6 +1398,7 @@
 				5BC4E757150F843D00CBE1C0 /* VerticalLayout.cpp in Sources */,
 				5BBE143F1513E400003FB362 /* PhysicsGhostObject.cpp in Sources */,
 				42554EA2152BC35C000ED910 /* PhysicsCollisionShape.cpp in Sources */,
+				4251B134152D049B002F6199 /* ThemeStyle.cpp in Sources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};

+ 9 - 29
gameplay/src/Animation.cpp

@@ -59,9 +59,9 @@ Animation::~Animation()
 }
 
 Animation::Channel::Channel(Animation* animation, AnimationTarget* target, int propertyId, Curve* curve, unsigned long duration)
-    : _animation(animation), _target(target), _propertyId(propertyId), _duration(duration)
+    : _animation(animation), _target(target), _propertyId(propertyId), _curve(curve), _duration(duration)
 {
-    _curveRef = Animation::CurveRef::create(curve);
+    _curve->addRef();
     // get property component count, and ensure the property exists on the AnimationTarget by getting the property component count.
     assert(_target->getAnimationPropertyComponentCount(propertyId));
 
@@ -71,46 +71,24 @@ Animation::Channel::Channel(Animation* animation, AnimationTarget* target, int p
 }
 
 Animation::Channel::Channel(const Channel& copy, Animation* animation, AnimationTarget* target)
-    : _animation(animation), _target(target), _propertyId(copy._propertyId), _duration(copy._duration)
+    : _animation(animation), _target(target), _propertyId(copy._propertyId), _curve(copy._curve), _duration(copy._duration)
 {
-    _curveRef = copy._curveRef;
-    _curveRef->addRef();
-
+    _curve->addRef();
     _animation->addRef();
     _target->addChannel(this);
 }
 
 Animation::Channel::~Channel()
 {
-    SAFE_RELEASE(_curveRef);
+    SAFE_RELEASE(_curve);
     SAFE_RELEASE(_animation);
 }
 
 Curve* Animation::Channel::getCurve() const
-{
-    return _curveRef->getCurve();
-}
-
-Animation::CurveRef* Animation::CurveRef::create(Curve* curve)
-{
-    return new CurveRef(curve);
-}
-
-Curve* Animation::CurveRef::getCurve() const
 {
     return _curve;
 }
 
-Animation::CurveRef::CurveRef(Curve* curve)
-    : _curve(curve)
-{
-}
-
-Animation::CurveRef::~CurveRef()
-{
-    SAFE_DELETE(_curve);
-}
-
 const char* Animation::getId() const
 {
     return _id.c_str();
@@ -301,7 +279,7 @@ Animation::Channel* Animation::createChannel(AnimationTarget* target, int proper
     unsigned int propertyComponentCount = target->getAnimationPropertyComponentCount(propertyId);
     assert(propertyComponentCount > 0);
 
-    Curve* curve = new Curve(keyCount, propertyComponentCount);
+    Curve* curve = Curve::create(keyCount, propertyComponentCount);
     if (target->_targetType == AnimationTarget::TRANSFORM)
         setTransformRotationOffset(curve, propertyId);
 
@@ -328,6 +306,7 @@ Animation::Channel* Animation::createChannel(AnimationTarget* target, int proper
     SAFE_DELETE(normalizedKeyTimes);
 
     Channel* channel = new Channel(this, target, propertyId, curve, duration);
+    curve->release();
     addChannel(channel);
     return channel;
 }
@@ -337,7 +316,7 @@ Animation::Channel* Animation::createChannel(AnimationTarget* target, int proper
     unsigned int propertyComponentCount = target->getAnimationPropertyComponentCount(propertyId);
     assert(propertyComponentCount > 0);
 
-    Curve* curve = new Curve(keyCount, propertyComponentCount);
+    Curve* curve = Curve::create(keyCount, propertyComponentCount);
     if (target->_targetType == AnimationTarget::TRANSFORM)
         setTransformRotationOffset(curve, propertyId);
     
@@ -364,6 +343,7 @@ Animation::Channel* Animation::createChannel(AnimationTarget* target, int proper
     SAFE_DELETE(normalizedKeyTimes);
 
     Channel* channel = new Channel(this, target, propertyId, curve, duration);
+    curve->release();
     addChannel(channel);
     return channel;
 }

+ 1 - 21
gameplay/src/Animation.h

@@ -96,26 +96,6 @@ public:
 
 private:
 
-    /**
-     * Defines a reference counted Curve wrapper.
-     * 
-     * Multiple channels can share the same Curve.
-     */
-    class CurveRef : public Ref
-    {
-    public:
-        static CurveRef* create(Curve* curve);
-        Curve* getCurve() const;
-
-    private:
-        CurveRef(Curve* curve);
-        CurveRef(const CurveRef&); // Hidden copy constructor.
-        ~CurveRef();
-        CurveRef& operator=(const CurveRef&); // Hidden copy assignment operator.
-
-        Curve* _curve;
-    };
-
     /**
      * Defines a channel which holds the target, target property, curve values, and duration.
      *
@@ -141,7 +121,7 @@ private:
         Animation* _animation;                // Reference to the animation this channel belongs to.
         AnimationTarget* _target;             // The target of this channel.
         int _propertyId;                      // The target property this channel targets.
-        CurveRef* _curveRef;                  // The curve used to represent the animation data.
+        Curve* _curve;                        // The curve used to represent the animation data.
         unsigned long _duration;              // The length of the animation (in milliseconds).
     };
 

+ 5 - 0
gameplay/src/Curve.cpp

@@ -54,6 +54,11 @@ using std::strcmp;
 namespace gameplay
 {
 
+Curve* Curve::create(unsigned int pointCount, unsigned int componentCount)
+{
+    return new Curve(pointCount, componentCount);
+}
+
 Curve::Curve(unsigned int pointCount, unsigned int componentCount)
     : _pointCount(pointCount), _componentCount(componentCount), _componentSize(sizeof(float)*componentCount), _quaternionOffset(NULL), _points(NULL)
 {

+ 25 - 11
gameplay/src/Curve.h

@@ -1,13 +1,15 @@
 #ifndef CURVE_H_
 #define CURVE_H_
 
+#include "Ref.h"
+
 namespace gameplay
 {
 
 /**
  * Represents an n-dimensional curve.
  */
-class Curve
+class Curve : public Ref
 {
     friend class Animation;
     friend class AnimationClip;
@@ -272,19 +274,13 @@ public:
         BOUNCE_OUT_IN
     };
 
-
     /**
-     * Constructs a new curve and the specified parameters.
-     *
+     * Creates a new curve.
+     * 
      * @param pointCount The number of points in the curve.
      * @param componentCount The number of float component values per key value.
      */
-    Curve(unsigned int pointCount, unsigned int componentCount);
-
-    /**
-     * Destructor.
-     */
-    ~Curve();
+    static Curve* create(unsigned int pointCount, unsigned int componentCount);
 
     /**
      * Gets the number of points in the curve.
@@ -396,10 +392,28 @@ private:
     Curve();
 
     /**
-     * Constructor.
+     * Constructs a new curve and the specified parameters.
+     *
+     * @param pointCount The number of points in the curve.
+     * @param componentCount The number of float component values per key value.
+     */
+    Curve(unsigned int pointCount, unsigned int componentCount);
+
+    /**
+     * Hidden copy constructor.
      */
     Curve(const Curve& copy);
 
+    /**
+     * Destructor.
+     */
+    ~Curve();
+
+    /**
+     * Hidden copy assignment operator.
+     */
+    Curve& operator=(const Curve&);
+
     /**
      * Bezier interpolation function.
      */

+ 3 - 3
gameplay/src/Game.cpp

@@ -130,9 +130,9 @@ void Game::shutdown()
         SAFE_DELETE(_audioListener);
 
         RenderState::finalize();
+        
+        _state = UNINITIALIZED;
     }
-
-    _state = UNINITIALIZED;
 }
 
 void Game::pause()
@@ -159,7 +159,7 @@ void Game::resume()
     }
 }
 
-void Game::exit()
+void Game::end()
 {
     shutdown();
 }

+ 2 - 2
gameplay/src/Game.h

@@ -119,9 +119,9 @@ public:
     void resume();
 
     /**
-     * Exits the game.
+     * Ends the game.
      */
-    void exit();
+    void end();
 
     /**
      * Platform frame delagate.

+ 1 - 1
gameplay/src/Node.cpp

@@ -909,7 +909,7 @@ PhysicsCollisionObject* Node::setCollisionObject(PhysicsCollisionObject::Type ty
 
     case PhysicsCollisionObject::CHARACTER:
         {
-            _collisionObject = new PhysicsCharacter(this, shape);
+            _collisionObject = new PhysicsCharacter(this, shape, rigidBodyParameters ? rigidBodyParameters->mass : 1.0f);
         }
         break;
     }

+ 24 - 20
gameplay/src/PhysicsCharacter.cpp

@@ -55,11 +55,11 @@ protected:
     btScalar _minSlopeDot;
 };
 
-PhysicsCharacter::PhysicsCharacter(Node* node, const PhysicsCollisionShape::Definition& shape)
+PhysicsCharacter::PhysicsCharacter(Node* node, const PhysicsCollisionShape::Definition& shape, float mass)
     : PhysicsGhostObject(node, shape), _moveVelocity(0,0,0), _forwardVelocity(0.0f), _rightVelocity(0.0f),
     _fallVelocity(0, 0, 0), _currentVelocity(0,0,0), _normalizedVelocity(0,0,0),
     _colliding(false), _collisionNormal(0,0,0), _currentPosition(0,0,0),
-    _stepHeight(0.1f), _slopeAngle(0.0f), _cosSlopeAngle(0.0f), _physicsEnabled(true)
+    _stepHeight(0.1f), _slopeAngle(0.0f), _cosSlopeAngle(0.0f), _physicsEnabled(true), _mass(mass)
 {
     setMaxSlopeAngle(45.0f);
 
@@ -94,8 +94,20 @@ PhysicsCharacter* PhysicsCharacter::create(Node* node, Properties* properties)
         return NULL;
     }
 
+    // Load the character's parameters.
+    properties->rewind();
+    float mass = 1.0f;
+    const char* name = NULL;
+    while ((name = properties->getNextProperty()) != NULL)
+    {
+        if (strcmp(name, "mass") == 0)
+        {
+            mass = properties->getFloat();
+        }
+    }
+
     // Create the physics character.
-    PhysicsCharacter* character = new PhysicsCharacter(node, *shape);
+    PhysicsCharacter* character = new PhysicsCharacter(node, *shape, mass);
     SAFE_DELETE(shape);
 
     return character;
@@ -493,14 +505,14 @@ void PhysicsCharacter::stepForwardAndStrafe(btCollisionWorld* collisionWorld, fl
 
         if (callback.hasHit())
         {
-            /*Vector3 normal(callback.m_hitNormalWorld.x(), callback.m_hitNormalWorld.y(), callback.m_hitNormalWorld.z());
+            Vector3 normal(callback.m_hitNormalWorld.x(), callback.m_hitNormalWorld.y(), callback.m_hitNormalWorld.z());
             PhysicsCollisionObject* o = Game::getInstance()->getPhysicsController()->getCollisionObject(callback.m_hitCollisionObject);
             if (o->getType() == PhysicsCollisionObject::RIGID_BODY && o->isDynamic())
             {
                 PhysicsRigidBody* rb = static_cast<PhysicsRigidBody*>(o);
                 normal.normalize();
-                rb->applyImpulse(-normal);
-            }*/
+                rb->applyImpulse(_mass * -normal * velocity.length());
+            }
 
             updateTargetPositionFromCollision(targetPosition, callback.m_hitNormalWorld);
 
@@ -592,9 +604,6 @@ btVector3 perpindicularComponent(const btVector3& direction, const btVector3& no
 
 void PhysicsCharacter::updateTargetPositionFromCollision(btVector3& targetPosition, const btVector3& collisionNormal)
 {
-    //btScalar tangentMag = 0.0;
-    //btScalar normalMag = 1.0;
-
     btVector3 movementDirection = targetPosition - _currentPosition;
     btScalar movementLength = movementDirection.length();
 
@@ -605,21 +614,16 @@ void PhysicsCharacter::updateTargetPositionFromCollision(btVector3& targetPositi
         btVector3 reflectDir = computeReflectionDirection(movementDirection, collisionNormal);
         reflectDir.normalize();
 
-        //btVector3 parallelDir = parallelComponent(reflectDir, collisionNormal);
         btVector3 perpindicularDir = perpindicularComponent(reflectDir, collisionNormal);
-
         targetPosition = _currentPosition;
-        /*if (tangentMag != 0.0)
-        {
-            btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength);
-            targetPosition +=  parComponent;
-        }*/
 
-        //if (normalMag != 0.0)
-        //{
-            btVector3 perpComponent = perpindicularDir * btScalar (/*normalMag **/ movementLength);
+        // Disallow the character from moving up during collision recovery (using an arbitrary reasonable epsilon).
+        // Note that this will need to be generalized to allow for an arbitrary up axis.
+        if (perpindicularDir.y() < _stepHeight + 0.001)
+        {
+            btVector3 perpComponent = perpindicularDir * movementLength;
             targetPosition += perpComponent;
-        //}
+        }
     }
 }
 

+ 3 - 1
gameplay/src/PhysicsCharacter.h

@@ -288,8 +288,9 @@ private:
      *
      * @param node Scene node that represents the character.
      * @param shape Physis collision shape definition.
+     * @param mass The mass of the character.
      */
-    PhysicsCharacter(Node* node, const PhysicsCollisionShape::Definition& shape);
+    PhysicsCharacter(Node* node, const PhysicsCollisionShape::Definition& shape, float mass);
 
     /**
      * Destructor.
@@ -338,6 +339,7 @@ private:
     float _slopeAngle;
     float _cosSlopeAngle;
     bool _physicsEnabled;
+    float _mass;
 };
 
 }

+ 3 - 4
gameplay/src/PlatformMacOS.mm

@@ -67,7 +67,7 @@ static View* __view = NULL;
 -(void)windowWillClose:(NSNotification*)note 
 {
     [lock lock];
-    _game->exit();
+    _game->end();
     [lock unlock];
     [[NSApplication sharedApplication] terminate:self];
 }
@@ -88,10 +88,9 @@ static View* __view = NULL;
     [lock lock];
 
     [[self openGLContext] makeCurrentContext];
-    
     CGLLockContext((CGLContextObj)[[self openGLContext] CGLContextObj]);
     
-    if (_game && _game->getState() == Game::RUNNING)       
+    if (_game && _game->getState() == Game::RUNNING)  
         _game->frame();
     
     CGLFlushDrawable((CGLContextObj)[[self openGLContext] CGLContextObj]);
@@ -176,7 +175,7 @@ static CVReturn MyDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTime
     CVDisplayLinkStop(displayLink);
     CVDisplayLinkRelease(displayLink);
     
-    _game->exit();
+    _game->end();
     
     [lock unlock];