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@@ -1,5 +1,6 @@
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#include "Base.h"
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#include "DAEUtil.h"
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+#include "StringUtil.h"
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namespace gameplay
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{
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@@ -14,6 +15,55 @@ namespace gameplay
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*/
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int getIndex(const domInstance_controller::domSkeleton_Array& skeletonArray, const domNodeRef& node);
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+void getAnimationChannels(const domNodeRef& node, std::list<domChannelRef>& channels)
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+{
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+ assert(node->getId());
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+ std::string nodeIdSlash (node->getId());
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+ nodeIdSlash.append("/");
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+
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+ domCOLLADA* root = (domCOLLADA*)node->getDocument()->getDomRoot();
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+
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+ domLibrary_animations_Array& animationLibrary = root->getLibrary_animations_array();
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+ size_t animationLibraryCount = animationLibrary.getCount();
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+ for (size_t i = 0; i < animationLibraryCount; ++i)
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+ {
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+ domLibrary_animationsRef& animationsRef = animationLibrary.get(i);
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+ domAnimation_Array& animationArray = animationsRef->getAnimation_array();
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+ size_t animationCount = animationArray.getCount();
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+ for (size_t j = 0; j < animationCount; ++j)
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+ {
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+ domAnimationRef& animationRef = animationArray.get(j);
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+ domChannel_Array& channelArray = animationRef->getChannel_array();
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+ size_t channelArrayCount = channelArray.getCount();
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+ for (size_t k = 0; k < channelArrayCount; ++k)
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+ {
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+ domChannelRef& channel = channelArray.get(k);
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+ const char* target = channel->getTarget();
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+
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+ // TODO: Assumes only one target per channel?
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+ if (startsWith(target, nodeIdSlash.c_str()))
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+ {
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+ channels.push_back(channel);
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+ }
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+ }
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+ }
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+ }
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+
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+ // Recursively do the same for all nodes
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+ daeTArray< daeSmartRef<daeElement> > children;
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+ node->getChildren(children);
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+ size_t childCount = children.getCount();
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+ for (size_t i = 0; i < childCount; ++i)
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+ {
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+ daeElementRef childElement = children[i];
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+ if (childElement->getElementType() == COLLADA_TYPE::NODE)
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+ {
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+ domNodeRef childNode = daeSafeCast<domNode>(childElement);
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+ getAnimationChannels(childNode, channels);
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+ }
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+ }
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+}
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+
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void getJointNames(const domSourceRef source, std::vector<std::string>& list)
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{
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// BLENDER used name_array
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