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Added Gamepad detection + joystick

Brandon Slack 13 年之前
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46b05cc11e
共有 1 個文件被更改,包括 11 次插入3 次删除
  1. 11 3
      gameplay/src/PlatformMacOSX.mm

+ 11 - 3
gameplay/src/PlatformMacOSX.mm

@@ -1278,9 +1278,17 @@ Platform::Platform(Game* game)
     IOHIDManagerRegisterDeviceMatchingCallback(__hidManagerRef, hidDeviceDiscoveredCallback, NULL);
     IOHIDManagerRegisterDeviceRemovalCallback(__hidManagerRef, hidDeviceRemovalCallback, NULL);
     
-    CFDictionaryRef matchingCFDictRef = IOHIDCreateDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick);
-    if (matchingCFDictRef) IOHIDManagerSetDeviceMatching(__hidManagerRef, matchingCFDictRef);
-    CFRelease(matchingCFDictRef);
+    CFDictionaryRef matchingJoystickCFDictRef = IOHIDCreateDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick);
+    CFDictionaryRef matchingGamepadCFDictRef = IOHIDCreateDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad);
+    CFMutableArrayRef matchingDicts = CFArrayCreateMutable(kCFAllocatorDefault, 2, NULL);
+    CFArrayAppendValue(matchingDicts, matchingJoystickCFDictRef);
+    CFArrayAppendValue(matchingDicts, matchingGamepadCFDictRef);
+
+    if (matchingDicts) IOHIDManagerSetDeviceMatchingMultiple(__hidManagerRef, matchingDicts);
+    
+    CFRelease(matchingJoystickCFDictRef);
+    CFRelease(matchingGamepadCFDictRef);
+    CFRelease(matchingDicts);
     
     IOHIDManagerScheduleWithRunLoop(__hidManagerRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
     IOReturn kr = IOHIDManagerOpen(__hidManagerRef, kIOHIDOptionsTypeNone);