Browse Source

Merge pull request #112 from blackberry-gaming/next-setaylor

Next setaylor
Sean Paul Taylor 14 years ago
parent
commit
4a1b5a947d

+ 84 - 0
gameplay-encoder/gameplay-encoder.xcodeproj/xcshareddata/xcschemes/gameplay-encoder.xcscheme

@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+   version = "1.3">
+   <BuildAction
+      parallelizeBuildables = "YES"
+      buildImplicitDependencies = "YES">
+      <BuildActionEntries>
+         <BuildActionEntry
+            buildForTesting = "YES"
+            buildForRunning = "YES"
+            buildForProfiling = "YES"
+            buildForArchiving = "YES"
+            buildForAnalyzing = "YES">
+            <BuildableReference
+               BuildableIdentifier = "primary"
+               BlueprintIdentifier = "42475CE5147208A000610A6A"
+               BuildableName = "gameplay-encoder"
+               BlueprintName = "gameplay-encoder"
+               ReferencedContainer = "container:gameplay-encoder.xcodeproj">
+            </BuildableReference>
+         </BuildActionEntry>
+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      buildConfiguration = "Debug">
+      <Testables>
+      </Testables>
+      <MacroExpansion>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "42475CE5147208A000610A6A"
+            BuildableName = "gameplay-encoder"
+            BlueprintName = "gameplay-encoder"
+            ReferencedContainer = "container:gameplay-encoder.xcodeproj">
+         </BuildableReference>
+      </MacroExpansion>
+   </TestAction>
+   <LaunchAction
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      buildConfiguration = "Debug"
+      debugDocumentVersioning = "YES"
+      allowLocationSimulation = "YES">
+      <BuildableProductRunnable>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "42475CE5147208A000610A6A"
+            BuildableName = "gameplay-encoder"
+            BlueprintName = "gameplay-encoder"
+            ReferencedContainer = "container:gameplay-encoder.xcodeproj">
+         </BuildableReference>
+      </BuildableProductRunnable>
+      <AdditionalOptions>
+      </AdditionalOptions>
+   </LaunchAction>
+   <ProfileAction
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      buildConfiguration = "Release"
+      debugDocumentVersioning = "YES">
+      <BuildableProductRunnable>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "42475CE5147208A000610A6A"
+            BuildableName = "gameplay-encoder"
+            BlueprintName = "gameplay-encoder"
+            ReferencedContainer = "container:gameplay-encoder.xcodeproj">
+         </BuildableReference>
+      </BuildableProductRunnable>
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>

+ 8 - 0
gameplay.xcworkspace/xcshareddata/WorkspaceSettings.xcsettings

@@ -0,0 +1,8 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+	<key>IDEWorkspaceSharedSettings_AutocreateContextsIfNeeded</key>
+	<true/>
+</dict>
+</plist>

+ 4 - 0
gameplay/gameplay.xcodeproj/project.pbxproj

@@ -1293,6 +1293,7 @@
 			buildSettings = {
 				ALWAYS_SEARCH_USER_PATHS = NO;
 				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+				CODE_SIGN_IDENTITY = "iPhone Developer";
 				COPY_PHASE_STRIP = NO;
 				FRAMEWORK_SEARCH_PATHS = "$(inherited)";
 				GCC_C_LANGUAGE_STANDARD = gnu99;
@@ -1326,6 +1327,7 @@
 				OTHER_LDFLAGS = "-ObjC";
 				PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR = NO;
 				PRODUCT_NAME = gameplay;
+				PROVISIONING_PROFILE = "";
 				SDKROOT = iphoneos;
 				SHARED_PRECOMPS_DIR = "";
 				SUPPORTED_PLATFORMS = "iphonesimulator iphoneos";
@@ -1339,6 +1341,7 @@
 			buildSettings = {
 				ALWAYS_SEARCH_USER_PATHS = NO;
 				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+				CODE_SIGN_IDENTITY = "iPhone Developer";
 				COPY_PHASE_STRIP = YES;
 				DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
 				FRAMEWORK_SEARCH_PATHS = "$(inherited)";
@@ -1369,6 +1372,7 @@
 				OTHER_LDFLAGS = "-ObjC";
 				PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR = NO;
 				PRODUCT_NAME = gameplay;
+				PROVISIONING_PROFILE = "";
 				SDKROOT = iphoneos;
 				SHARED_PRECOMPS_DIR = "";
 				SUPPORTED_PLATFORMS = "iphonesimulator iphoneos";

+ 57 - 0
gameplay/gameplay.xcodeproj/xcshareddata/xcschemes/gameplay-MacOSX.xcscheme

@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+   version = "1.3">
+   <BuildAction
+      parallelizeBuildables = "YES"
+      buildImplicitDependencies = "YES">
+      <BuildActionEntries>
+         <BuildActionEntry
+            buildForTesting = "YES"
+            buildForRunning = "YES"
+            buildForProfiling = "YES"
+            buildForArchiving = "YES"
+            buildForAnalyzing = "YES">
+            <BuildableReference
+               BuildableIdentifier = "primary"
+               BlueprintIdentifier = "4234D99914686C52003031B3"
+               BuildableName = "libgameplay.a"
+               BlueprintName = "gameplay-macos"
+               ReferencedContainer = "container:gameplay.xcodeproj">
+            </BuildableReference>
+         </BuildActionEntry>
+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      buildConfiguration = "Debug">
+      <Testables>
+      </Testables>
+   </TestAction>
+   <LaunchAction
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      buildConfiguration = "Debug"
+      debugDocumentVersioning = "YES"
+      allowLocationSimulation = "YES">
+      <AdditionalOptions>
+      </AdditionalOptions>
+   </LaunchAction>
+   <ProfileAction
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      buildConfiguration = "Release"
+      debugDocumentVersioning = "YES">
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>

+ 57 - 0
gameplay/gameplay.xcodeproj/xcshareddata/xcschemes/gameplay-iOS.xcscheme

@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+   version = "1.3">
+   <BuildAction
+      parallelizeBuildables = "YES"
+      buildImplicitDependencies = "YES">
+      <BuildActionEntries>
+         <BuildActionEntry
+            buildForTesting = "YES"
+            buildForRunning = "YES"
+            buildForProfiling = "YES"
+            buildForArchiving = "YES"
+            buildForAnalyzing = "YES">
+            <BuildableReference
+               BuildableIdentifier = "primary"
+               BlueprintIdentifier = "5B04C52B14BFCFE100EB0071"
+               BuildableName = "libgameplay.a"
+               BlueprintName = "gameplay-ios"
+               ReferencedContainer = "container:gameplay.xcodeproj">
+            </BuildableReference>
+         </BuildActionEntry>
+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      buildConfiguration = "Debug">
+      <Testables>
+      </Testables>
+   </TestAction>
+   <LaunchAction
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      buildConfiguration = "Debug"
+      debugDocumentVersioning = "YES"
+      allowLocationSimulation = "YES">
+      <AdditionalOptions>
+      </AdditionalOptions>
+   </LaunchAction>
+   <ProfileAction
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      buildConfiguration = "Release"
+      debugDocumentVersioning = "YES">
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>

+ 2 - 1
gameplay/src/PlatformiOS.mm

@@ -392,7 +392,8 @@ long getMachTimeInMilliseconds()
     return YES;
 }
 
-- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration
+
+- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
 {
     UIAccelerationValue x, y, z;
     x = acceleration.x;