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@@ -453,7 +453,7 @@ int getKey(unichar keyCode);
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GL_ASSERT( glViewport(0, 0, framebufferWidth, framebufferHeight) );
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// Execute a single game frame
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- if (game && game->getState() == Game::RUNNING)
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+ if (game)
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game->frame();
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// Present the contents of the color buffer
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