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Merge pull request #1031 from sgrenier/master

Fixed cloning issue in MeshSkin
Steve Grenier 12 лет назад
Родитель
Сommit
4de9553cd9
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      gameplay/src/MeshSkin.cpp

+ 1 - 1
gameplay/src/MeshSkin.cpp

@@ -95,7 +95,7 @@ MeshSkin* MeshSkin::clone(NodeCloneContext &context) const
             Joint* oldJoint = getJoint(i);
             GP_ASSERT(oldJoint);
             
-            Joint* newJoint = static_cast<Joint*>(skin->_rootJoint->findNode(oldJoint->getId()));
+            Joint* newJoint = static_cast<Joint*>(skin->_rootNode->findNode(oldJoint->getId()));
             if (!newJoint)
             {
                 if (strcmp(skin->_rootJoint->getId(), oldJoint->getId()) == 0)