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Changed methods in ScriptController to pass vectors by reference instead of by value.
Fixed some warnings found by the static code analyzer.

Darryl Gough 13 years ago
parent
commit
4e31ded1d5

+ 1 - 1
gameplay/src/Base.h

@@ -200,7 +200,7 @@ using std::va_list;
         #define USE_NEON
     #endif
 #elif __ANDROID__
-	#include <EGL/egl.h>
+    #include <EGL/egl.h>
     #include <GLES2/gl2.h>
     #include <GLES2/gl2ext.h>
     extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray;

+ 5 - 8
gameplay/src/Font.cpp

@@ -139,11 +139,7 @@ Font* Font::create(const char* family, Style style, unsigned int size, Glyph* gl
 
     // Create batch for the font.
     SpriteBatch* batch = SpriteBatch::create(texture, __fontEffect, 128);
-
-    // Add linear filtering for better font quality.
-    Texture::Sampler* sampler = batch->getSampler();
-    sampler->setFilterMode(Texture::LINEAR, Texture::LINEAR);
-
+	
     // Release __fontEffect since the SpriteBatch keeps a reference to it
     SAFE_RELEASE(__fontEffect);
 
@@ -153,6 +149,10 @@ Font* Font::create(const char* family, Style style, unsigned int size, Glyph* gl
         return NULL;
     }
 
+    // Add linear filtering for better font quality.
+    Texture::Sampler* sampler = batch->getSampler();
+    sampler->setFilterMode(Texture::LINEAR, Texture::LINEAR);
+
     // Increase the ref count of the texture to retain it.
     texture->addRef();
 
@@ -193,7 +193,6 @@ Font::Text* Font::createText(const char* text, const Rectangle& area, const Vect
         size = _size;
     GP_ASSERT(_size);
     float scale = (float)size / _size;
-    const int length = strlen(text);
     int yPos = area.y;
     const float areaHeight = area.height - size;
     std::vector<int> xPositions;
@@ -554,7 +553,6 @@ void Font::drawText(const char* text, const Rectangle& area, const Vector4& colo
         size = _size;
     GP_ASSERT(_size);
     float scale = (float)size / _size;
-    const int length = strlen(text);
     int yPos = area.y;
     const float areaHeight = area.height - size;
     std::vector<int> xPositions;
@@ -1327,7 +1325,6 @@ int Font::getIndexOrLocation(const char* text, const Rectangle& area, unsigned i
 
     // Essentially need to measure text until we reach inLocation.
     float scale = (float)size / _size;
-    const int length = strlen(text);
     int yPos = area.y;
     const float areaHeight = area.height - size;
     std::vector<int> xPositions;

+ 4 - 3
gameplay/src/Joystick.cpp

@@ -4,7 +4,7 @@
 namespace gameplay
 {
 
-Joystick::Joystick() : _relative(true), _innerSize(NULL), _outerSize(NULL)
+Joystick::Joystick() : _radius(1.0f), _relative(true), _innerSize(NULL), _outerSize(NULL)
 {
 }
 
@@ -47,6 +47,7 @@ void Joystick::initialize(Theme::Style* style, Properties* properties)
         return;
     }
     _radius = properties->getFloat("radius");
+    GP_ASSERT(_radius != 0.0f);
 
     if (properties->exists("relative"))
     {
@@ -146,7 +147,7 @@ bool Joystick::touchEvent(Touch::TouchEvent touchEvent, int x, int y, unsigned i
 
                 // If the displacement is greater than the radius, then cap the displacement to the
                 // radius.
-                
+                
                 Vector2 value;
                 if ((fabs(_displacement.x) > _radius) || (fabs(_displacement.y) > _radius))
                 {
@@ -182,7 +183,7 @@ bool Joystick::touchEvent(Touch::TouchEvent touchEvent, int x, int y, unsigned i
                 float dy = -(y - ((_relative) ? _screenRegion.y - _bounds.y : 0.0f) - _screenRegion.height * 0.5f);
             
                 _displacement.set(dx, dy);
-            
+            
                 Vector2 value;
                 if ((fabs(_displacement.x) > _radius) || (fabs(_displacement.y) > _radius))
                 {

+ 7 - 11
gameplay/src/Properties.cpp

@@ -17,15 +17,11 @@ Properties::Properties()
 }
 
 Properties::Properties(const Properties& copy)
+    : _namespace(copy._namespace), _id(copy._id), _parentID(copy._parentID), _properties(copy._properties)
 {
-    _namespace = copy._namespace;
-    _id = copy._id;
-    _parentID = copy._parentID;
-    _properties = copy._properties;
-    
     _namespaces = std::vector<Properties*>();
     std::vector<Properties*>::const_iterator it;
-    for (it = copy._namespaces.begin(); it < copy._namespaces.end(); it++)
+    for (it = copy._namespaces.begin(); it < copy._namespaces.end(); ++it)
     {
         GP_ASSERT(*it);
         _namespaces.push_back(new Properties(**it));
@@ -327,7 +323,7 @@ void Properties::readProperties(FILE* file)
 Properties::~Properties()
 {
     unsigned int count = _namespaces.size();
-    for (unsigned int i = 0; i < count; i++)
+    for (unsigned int i = 0; i < count; ++i)
     {
         SAFE_DELETE(_namespaces[i]);
     }
@@ -423,7 +419,7 @@ void Properties::resolveInheritance(const char* id)
                 derived->_properties = parent->_properties;
                 derived->_namespaces = std::vector<Properties*>();
                 std::vector<Properties*>::const_iterator itt;
-                for (itt = parent->_namespaces.begin(); itt < parent->_namespaces.end(); itt++)
+                for (itt = parent->_namespaces.begin(); itt < parent->_namespaces.end(); ++itt)
                 {
                     GP_ASSERT(*itt);
                     derived->_namespaces.push_back(new Properties(**itt));
@@ -512,7 +508,7 @@ const char* Properties::getNextProperty(char** value)
     else
     {
         // Move to the next property
-        _propertiesItr++;
+        ++_propertiesItr;
     }
 
     if (_propertiesItr != _properties.end())
@@ -540,7 +536,7 @@ Properties* Properties::getNextNamespace()
     }
     else
     {
-        _namespacesItr++;
+        ++_namespacesItr;
     }
 
     if (_namespacesItr != _namespaces.end())
@@ -565,7 +561,7 @@ Properties* Properties::getNamespace(const char* id, bool searchNames) const
     Properties* ret = NULL;
     std::vector<Properties*>::const_iterator it;
     
-    for (it = _namespaces.begin(); it < _namespaces.end(); it++)
+    for (it = _namespaces.begin(); it < _namespaces.end(); ++it)
     {
         ret = *it;
         if (strcmp(searchNames ? ret->_namespace.c_str() : ret->_id.c_str(), id) == 0)

+ 2 - 2
gameplay/src/RadioButton.cpp

@@ -5,7 +5,7 @@ namespace gameplay
 {
 static std::vector<RadioButton*> __radioButtons;
 
-RadioButton::RadioButton() : _selected(false)
+RadioButton::RadioButton() : _selected(false), _image(NULL)
 {
 }
 
@@ -123,7 +123,7 @@ bool RadioButton::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int c
 void RadioButton::clearSelected(const std::string& groupId)
 {
     std::vector<RadioButton*>::const_iterator it;
-    for (it = __radioButtons.begin(); it < __radioButtons.end(); it++)
+    for (it = __radioButtons.begin(); it < __radioButtons.end(); ++it)
     {
         RadioButton* radioButton = *it;
         GP_ASSERT(radioButton);

+ 1 - 1
gameplay/src/Rectangle.cpp

@@ -126,7 +126,7 @@ void Rectangle::inflate(float horizontalAmount, float verticalAmount)
     height += verticalAmount * 2;
 }
 
-const Rectangle& Rectangle::operator = (const Rectangle& r)
+Rectangle& Rectangle::operator = (const Rectangle& r)
 {
     x = r.x;
     y = r.y;

+ 1 - 1
gameplay/src/Rectangle.h

@@ -214,7 +214,7 @@ public:
     /**
      * operator =
      */
-    const Rectangle& operator = (const Rectangle& r);
+    Rectangle& operator = (const Rectangle& r);
 
     /**
      * operator ==

+ 1 - 1
gameplay/src/RenderState.cpp

@@ -193,7 +193,7 @@ void RenderState::setNodeBinding(Node* node)
         while (itr != _autoBindings.end())
         {
             applyAutoBinding(itr->first.c_str(), itr->second);
-            itr++;
+            ++itr;
         }
     }
 }

+ 1 - 1
gameplay/src/RenderTarget.cpp

@@ -47,7 +47,7 @@ RenderTarget* RenderTarget::getRenderTarget(const char* id)
 
     // Search the vector for a matching ID.
     std::vector<RenderTarget*>::const_iterator it;
-    for (it = __renderTargets.begin(); it < __renderTargets.end(); it++)
+    for (it = __renderTargets.begin(); it < __renderTargets.end(); ++it)
     {
         RenderTarget* dst = *it;
         GP_ASSERT(dst);

+ 3 - 3
gameplay/src/SceneLoader.cpp

@@ -105,7 +105,7 @@ Scene* SceneLoader::loadInternal(const char* url)
 
     // Clean up all loaded properties objects.
     std::map<std::string, Properties*>::iterator iter = _propertiesFromFile.begin();
-    for (; iter != _propertiesFromFile.end(); iter++)
+    for (; iter != _propertiesFromFile.end(); ++iter)
     {
         SAFE_DELETE(iter->second);
     }
@@ -910,7 +910,7 @@ void SceneLoader::loadReferencedFiles()
 {
     // Load all referenced properties files.
     std::map<std::string, Properties*>::iterator iter = _properties.begin();
-    for (; iter != _properties.end(); iter++)
+    for (; iter != _properties.end(); ++iter)
     {
         if (iter->second == NULL)
         {
@@ -1090,7 +1090,7 @@ SceneLoader::SceneNode::SceneNode()
 {
 }
 
-SceneLoader::SceneNodeProperty::SceneNodeProperty(Type type, std::string url, int index)
+SceneLoader::SceneNodeProperty::SceneNodeProperty(Type type, const std::string& url, int index)
     : _type(type), _url(url), _index(index)
 {
 }

+ 1 - 1
gameplay/src/SceneLoader.h

@@ -56,7 +56,7 @@ private:
             URL = 128
         };
 
-        SceneNodeProperty(Type type, std::string url, int index);
+        SceneNodeProperty(Type type, const std::string& url, int index);
 
         Type _type;
         std::string _url;

+ 12 - 12
gameplay/src/ScriptController.cpp

@@ -59,13 +59,13 @@ void ScriptUtil::registerLibrary(const char* name, const luaL_Reg* functions)
     lua_setglobal(sc->_lua, name);
 }
 
-void ScriptUtil::registerConstantBool(std::string name, bool value, std::vector<std::string> scopePath)
+void ScriptUtil::registerConstantBool(const std::string& name, bool value, const std::vector<std::string>& scopePath)
 {
     ScriptController* sc = Game::getInstance()->getScriptController();
 
     // If the constant is within a scope, get the correct parent 
     // table on the stack before setting its value.
-    if (scopePath.size() > 0)
+    if (!scopePath.empty())
     {
         lua_getglobal(sc->_lua, scopePath[0].c_str());
         for (unsigned int i = 1; i < scopePath.size(); i++)
@@ -92,13 +92,13 @@ void ScriptUtil::registerConstantBool(std::string name, bool value, std::vector<
     }
 }
 
-void ScriptUtil::registerConstantNumber(std::string name, double value, std::vector<std::string> scopePath)
+void ScriptUtil::registerConstantNumber(const std::string& name, double value, const std::vector<std::string>& scopePath)
 {
     ScriptController* sc = Game::getInstance()->getScriptController();
 
     // If the constant is within a scope, get the correct parent 
     // table on the stack before setting its value.
-    if (scopePath.size() > 0)
+    if (!scopePath.empty())
     {
         lua_getglobal(sc->_lua, scopePath[0].c_str());
         for (unsigned int i = 1; i < scopePath.size(); i++)
@@ -125,13 +125,13 @@ void ScriptUtil::registerConstantNumber(std::string name, double value, std::vec
     }
 }
 
-void ScriptUtil::registerConstantString(std::string name, std::string value, std::vector<std::string> scopePath)
+void ScriptUtil::registerConstantString(const std::string& name, const std::string& value, const std::vector<std::string>& scopePath)
 {
     ScriptController* sc = Game::getInstance()->getScriptController();
 
     // If the constant is within a scope, get the correct parent 
     // table on the stack before setting its value.
-    if (scopePath.size() > 0)
+    if (!scopePath.empty())
     {
         lua_getglobal(sc->_lua, scopePath[0].c_str());
         for (unsigned int i = 1; i < scopePath.size(); i++)
@@ -159,13 +159,13 @@ void ScriptUtil::registerConstantString(std::string name, std::string value, std
 }
 
 void ScriptUtil::registerClass(const char* name, const luaL_Reg* members, lua_CFunction newFunction, 
-    lua_CFunction deleteFunction, const luaL_Reg* statics,  std::vector<std::string> scopePath)
+    lua_CFunction deleteFunction, const luaL_Reg* statics,  const std::vector<std::string>& scopePath)
 {
     ScriptController* sc = Game::getInstance()->getScriptController();
 
     // If the type is an inner type, get the correct parent 
     // table on the stack before creating the table for the class.
-    if (scopePath.size() > 0)
+    if (!scopePath.empty())
     {
         std::string tablename = name;
 
@@ -229,7 +229,7 @@ void ScriptUtil::registerClass(const char* name, const luaL_Reg* members, lua_CF
     }
 
     // Set the table we just created within the correct parent table.
-    if (scopePath.size() > 0)
+    if (!scopePath.empty())
     {
         lua_settable(sc->_lua, -3);
 
@@ -250,7 +250,7 @@ void ScriptUtil::registerFunction(const char* luaFunction, lua_CFunction cppFunc
     lua_setglobal(Game::getInstance()->getScriptController()->_lua, luaFunction);
 }
 
-void ScriptUtil::setGlobalHierarchyPair(std::string base, std::string derived)
+void ScriptUtil::setGlobalHierarchyPair(const std::string& base, const std::string& derived)
 {
     Game::getInstance()->getScriptController()->_hierarchy[base].push_back(derived);
 }
@@ -784,7 +784,7 @@ void ScriptController::executeFunctionHelper(int resultCount, const char* func,
         GP_WARN("Failed to call function '%s' with error '%s'.", func, lua_tostring(_lua, -1));
 }
 
-void ScriptController::registerCallback(ScriptCallback callback, std::string function)
+void ScriptController::registerCallback(ScriptCallback callback, const std::string& function)
 {
     SAFE_DELETE(_callbacks[callback]);
     _callbacks[callback] = new std::string(function);
@@ -1058,4 +1058,4 @@ template<> std::string ScriptController::executeFunction<std::string>(const char
     SCRIPT_EXECUTE_FUNCTION_PARAM_LIST(std::string, luaL_checkstring);
 }
 
-}
+}

+ 11 - 11
gameplay/src/ScriptController.h

@@ -114,7 +114,7 @@ void registerLibrary(const char* name, const luaL_Reg* functions);
  * @param scopePath The list of containing classes, going inward from the most outer class.
  * @script{ignore}
  */
-void registerConstantBool(std::string name, bool value, std::vector<std::string> scopePath);
+void registerConstantBool(const std::string& name, bool value, const std::vector<std::string>& scopePath);
 
 /**
  * Registers the given number constant as valid for the given scope path.
@@ -124,7 +124,7 @@ void registerConstantBool(std::string name, bool value, std::vector<std::string>
  * @param scopePath The list of containing classes, going inward from the most outer class.
  * @script{ignore}
  */
-void registerConstantNumber(std::string name, double value, std::vector<std::string> scopePath);
+void registerConstantNumber(const std::string& name, double value, const std::vector<std::string>& scopePath);
 
 /**
  * Registers the given string constant as valid for the given scope path.
@@ -134,7 +134,7 @@ void registerConstantNumber(std::string name, double value, std::vector<std::str
  * @param scopePath The list of containing classes, going inward from the most outer class.
  * @script{ignore}
  */
-void registerConstantString(std::string name, std::string value, std::vector<std::string> scopePath);
+void registerConstantString(const std::string& name, const std::string& value, const std::vector<std::string>& scopePath);
 
 /**
  * Registers the given class type with Lua.
@@ -148,7 +148,7 @@ void registerConstantString(std::string name, std::string value, std::vector<std
  * @script{ignore}
  */
 void registerClass(const char* name, const luaL_Reg* members, lua_CFunction newFunction, lua_CFunction deleteFunction, const luaL_Reg* statics,
-    std::vector<std::string> scopePath = std::vector<std::string>());
+    const std::vector<std::string>& scopePath);
 
 /**
  * Register a function with Lua.
@@ -166,7 +166,7 @@ void registerFunction(const char* luaFunction, lua_CFunction cppFunction);
  * @param derived The derived class of the inheritance pair.
  * @script{ignore}
  */
-void setGlobalHierarchyPair(std::string base, std::string derived);
+void setGlobalHierarchyPair(const std::string& base, const std::string& derived);
 
 /**
  * Adds the given function as a string-from-enumerated value conversion function.
@@ -781,7 +781,7 @@ private:
      * @param callback The script callback to register for.
      * @param function The name of the function within the Lua script to call.
      */
-    void registerCallback(ScriptCallback callback, std::string function);
+    void registerCallback(ScriptCallback callback, const std::string& function);
 
     /**
      * Converts the given string to a valid script callback enumeration value
@@ -794,13 +794,13 @@ private:
 
     // Friend functions (used by Lua script bindings).
     friend void ScriptUtil::registerLibrary(const char* name, const luaL_Reg* functions);
-    friend void ScriptUtil::registerConstantBool(std::string name, bool value, std::vector<std::string> scopePath);
-    friend void ScriptUtil::registerConstantNumber(std::string name, double value, std::vector<std::string> scopePath);
-    friend void ScriptUtil::registerConstantString(std::string name, std::string value, std::vector<std::string> scopePath);
+    friend void ScriptUtil::registerConstantBool(const std::string& name, bool value, const std::vector<std::string>& scopePath);
+    friend void ScriptUtil::registerConstantNumber(const std::string& name, double value, const std::vector<std::string>& scopePath);
+    friend void ScriptUtil::registerConstantString(const std::string& name, const std::string& value, const std::vector<std::string>& scopePath);
     friend void ScriptUtil::registerClass(const char* name, const luaL_Reg* members, lua_CFunction newFunction,
-        lua_CFunction deleteFunction, const luaL_Reg* statics, std::vector<std::string> scopePath);
+        lua_CFunction deleteFunction, const luaL_Reg* statics, const std::vector<std::string>& scopePath);
     friend void ScriptUtil::registerFunction(const char* luaFunction, lua_CFunction cppFunction);
-    friend void ScriptUtil::setGlobalHierarchyPair(std::string base, std::string derived);
+    friend void ScriptUtil::setGlobalHierarchyPair(const std::string& base, const std::string& derived);
     friend void ScriptUtil::addStringFromEnumConversionFunction(luaStringEnumConversionFunction stringFromEnum);
     friend ScriptUtil::LuaArray<bool> ScriptUtil::getBoolPointer(int index);
     friend ScriptUtil::LuaArray<short> ScriptUtil::getShortPointer(int index);

+ 1 - 4
gameplay/src/Slider.cpp

@@ -6,7 +6,7 @@ namespace gameplay
 // Fraction of slider to scroll when mouse scrollwheel is used.
 static const float SCROLL_FRACTION = 0.1f;
 
-Slider::Slider() : _minImage(NULL), _maxImage(NULL), _trackImage(NULL), _markerImage(NULL)
+Slider::Slider() : _min(0.0f), _max(0.0f), _step(0.0f), _value(0.0f), _minImage(NULL), _maxImage(NULL), _trackImage(NULL), _markerImage(NULL)
 {
 }
 
@@ -240,9 +240,6 @@ void Slider::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
     // The slider is drawn in the center of the control (perpendicular to orientation).
     // The track is stretched according to orientation.
     // Caps and marker are not stretched.
-    const Theme::Border& border = getBorder(_state);
-    const Theme::Padding& padding = getPadding();
-
     const Rectangle& minCapRegion = _minImage->getRegion();
     const Rectangle& maxCapRegion = _maxImage->getRegion();
     const Rectangle& markerRegion = _markerImage->getRegion();

+ 11 - 11
gameplay/src/TextBox.cpp

@@ -4,7 +4,7 @@
 namespace gameplay
 {
 
-TextBox::TextBox() : _lastKeypress(0)
+TextBox::TextBox() : _textIndex(0), _lastKeypress(0), _fontSize(0), _caretImage(NULL)
 {
 }
 
@@ -250,11 +250,11 @@ bool TextBox::keyEvent(Keyboard::KeyEvent evt, int key)
                 {
                     case Keyboard::KEY_BACKSPACE:
                     {
-                        if (textIndex > 0)
+                        if (_textIndex > 0)
                         {
-                            --textIndex;
-                            _text.erase(textIndex, 1);
-                            font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
+                            --_textIndex;
+                            _text.erase(_textIndex, 1);
+                            font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, _textIndex,
                                 textAlignment, true, rightToLeft);
 
                             _dirty = true;
@@ -272,11 +272,11 @@ bool TextBox::keyEvent(Keyboard::KeyEvent evt, int key)
                     default:
                     {
                         // Insert character into string.
-                        _text.insert(textIndex, 1, (char)key);
+                        _text.insert(_textIndex, 1, (char)key);
                         consume = true;
 
                         // Get new location of caret.
-                        font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex + 1,
+                        font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, _textIndex + 1,
                             textAlignment, true, rightToLeft);
 
                         if (key == ' ')
@@ -286,8 +286,8 @@ bool TextBox::keyEvent(Keyboard::KeyEvent evt, int key)
                                 _caretLocation.y >= _textBounds.y + _textBounds.height)
                             {
                                 // If not, undo the character insertion.
-                                _text.erase(textIndex, 1);
-                                font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
+                                _text.erase(_textIndex, 1);
+                                font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, _textIndex,
                                     textAlignment, true, rightToLeft);
 
                                 // No need to check again.
@@ -302,8 +302,8 @@ bool TextBox::keyEvent(Keyboard::KeyEvent evt, int key)
                             textBounds.width >= _textBounds.width || textBounds.height >= _textBounds.height)
                         {
                             // If not, undo the character insertion.
-                            _text.erase(textIndex, 1);
-                            font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
+                            _text.erase(_textIndex, 1);
+                            font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, _textIndex,
                                 textAlignment, true, rightToLeft);
 
                             // TextBox is not dirty.

+ 1 - 1
gameplay/src/TextBox.h

@@ -152,7 +152,7 @@ protected:
     /**
      * The index into the TextBox's string that the caret is.
      */
-    unsigned int textIndex;
+    unsigned int _textIndex;
     
     /**
      * The last character that was entered into the TextBox.

+ 5 - 7
gameplay/src/Theme.cpp

@@ -457,7 +457,7 @@ Theme::Style* Theme::getEmptyStyle()
         overlay->addRef();
         overlay->addRef();
         overlay->addRef();
-        emptyStyle = new Theme::Style((Theme*)this, "EMPTY_STYLE", 1.0f / _texture->getWidth(), 1.0f / _texture->getHeight(),
+        emptyStyle = new Theme::Style(const_cast<Theme*>(this), "EMPTY_STYLE", 1.0f / _texture->getWidth(), 1.0f / _texture->getHeight(),
             Theme::Margin::empty(), Theme::Border::empty(), overlay, overlay, overlay, overlay);
 
         _styles.push_back(emptyStyle);
@@ -584,12 +584,10 @@ Theme::ImageList::ImageList(const Vector4& color) : _color(color)
 }
 
 Theme::ImageList::ImageList(const ImageList& copy)
+    : _id(copy._id), _color(copy._color)
 {
-    _id = copy._id;
-    _color = copy._color;
-
     std::vector<ThemeImage*>::const_iterator it;
-    for (it = copy._images.begin(); it != copy._images.end(); it++)
+    for (it = copy._images.begin(); it != copy._images.end(); ++it)
     {
         ThemeImage* image = *it;
         GP_ASSERT(image);
@@ -600,7 +598,7 @@ Theme::ImageList::ImageList(const ImageList& copy)
 Theme::ImageList::~ImageList()
 {
     std::vector<ThemeImage*>::const_iterator it;
-    for (it = _images.begin(); it != _images.end(); it++)
+    for (it = _images.begin(); it != _images.end(); ++it)
     {
         ThemeImage* image = *it;
         SAFE_RELEASE(image);
@@ -647,7 +645,7 @@ Theme::ThemeImage* Theme::ImageList::getImage(const char* imageId) const
     GP_ASSERT(imageId);
 
     std::vector<ThemeImage*>::const_iterator it;
-    for (it = _images.begin(); it != _images.end(); it++)
+    for (it = _images.begin(); it != _images.end(); ++it)
     {
         ThemeImage* image = *it;
         GP_ASSERT(image);

+ 2 - 2
gameplay/src/Transform.cpp

@@ -829,7 +829,7 @@ void Transform::removeListener(Transform::Listener* listener)
 
     if (_listeners)
     {
-        for (std::list<TransformListener>::iterator itr = _listeners->begin(); itr != _listeners->end(); itr++)
+        for (std::list<TransformListener>::iterator itr = _listeners->begin(); itr != _listeners->end(); ++itr)
         {
             if ((*itr).listener == listener)
             {
@@ -844,7 +844,7 @@ void Transform::transformChanged()
 {
     if (_listeners)
     {
-        for (std::list<TransformListener>::iterator itr = _listeners->begin(); itr != _listeners->end(); itr++)
+        for (std::list<TransformListener>::iterator itr = _listeners->begin(); itr != _listeners->end(); ++itr)
         {
             TransformListener& l = *itr;
             GP_ASSERT(l.listener);