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@@ -187,10 +187,6 @@ set(GAMEPLAY_SRC
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src/Scene.h
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src/Scene.h
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src/SceneLoader.cpp
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src/SceneLoader.cpp
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src/SceneLoader.h
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src/SceneLoader.h
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- src/SceneRenderer.cpp
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- src/SceneRenderer.h
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- src/SceneRendererForward.cpp
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- src/SceneRendererForward.h
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src/ScreenDisplayer.cpp
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src/ScreenDisplayer.cpp
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src/ScreenDisplayer.h
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src/ScreenDisplayer.h
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src/ScriptController.cpp
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src/ScriptController.cpp
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@@ -246,7 +242,6 @@ set(GAMEPLAY_SRC
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src/VertexFormat.h
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src/VertexFormat.h
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src/VerticalLayout.cpp
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src/VerticalLayout.cpp
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src/VerticalLayout.h
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src/VerticalLayout.h
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- src/VisibleSet.h
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)
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)
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set(GAMEPLAY_LUA
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set(GAMEPLAY_LUA
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@@ -533,10 +528,6 @@ set(GAMEPLAY_LUA
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src/lua/lua_RenderTarget.h
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src/lua/lua_RenderTarget.h
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src/lua/lua_Scene.cpp
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src/lua/lua_Scene.cpp
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src/lua/lua_Scene.h
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src/lua/lua_Scene.h
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- src/lua/lua_SceneRenderer.cpp
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- src/lua/lua_SceneRenderer.h
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- src/lua/lua_SceneRendererForward.cpp
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- src/lua/lua_SceneRendererForward.h
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src/lua/lua_ScreenDisplayer.cpp
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src/lua/lua_ScreenDisplayer.cpp
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src/lua/lua_ScreenDisplayer.h
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src/lua/lua_ScreenDisplayer.h
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src/lua/lua_ScriptController.cpp
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src/lua/lua_ScriptController.cpp
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@@ -605,8 +596,6 @@ set(GAMEPLAY_LUA
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src/lua/lua_VertexFormatUsage.h
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src/lua/lua_VertexFormatUsage.h
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src/lua/lua_VerticalLayout.cpp
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src/lua/lua_VerticalLayout.cpp
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src/lua/lua_VerticalLayout.h
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src/lua/lua_VerticalLayout.h
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- src/lua/lua_VisibleSet.cpp
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- src/lua/lua_VisibleSet.h
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)
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)
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set(GAMEPLAY_RES
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set(GAMEPLAY_RES
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@@ -617,30 +606,22 @@ set(GAMEPLAY_RES
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)
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)
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set(GAMEPLAY_RES_SHADERS
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set(GAMEPLAY_RES_SHADERS
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- res/shaders/colored-unlit.frag
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- res/shaders/colored-unlit.vert
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res/shaders/colored.frag
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res/shaders/colored.frag
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res/shaders/colored.vert
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res/shaders/colored.vert
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- res/shaders/textured-bumped.frag
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- res/shaders/textured-bumped.vert
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- res/shaders/textured-unlit.frag
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- res/shaders/textured-unlit.vert
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- res/shaders/textured.frag
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- res/shaders/textured.vert
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+ res/shaders/font.frag
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+ res/shaders/font.vert
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+ res/shaders/form.frag
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+ res/shaders/form.vert
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+ res/shaders/lighting.frag
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+ res/shaders/lighting.vert
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+ res/shaders/skinning.vert
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+ res/shaders/skinning-none.vert
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+ res/shaders/sprite.frag
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+ res/shaders/sprite.vert
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res/shaders/terrain.frag
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res/shaders/terrain.frag
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res/shaders/terrain.vert
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res/shaders/terrain.vert
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-)
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-
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-set(GAMEPLAY_RES_SHADERS_LIB
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- res/shaders/lib/attributes-skinning.vert
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- res/shaders/lib/attributes.vert
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- res/shaders/lib/lighting-directional.frag
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- res/shaders/lib/lighting-directional.vert
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- res/shaders/lib/lighting-point.frag
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- res/shaders/lib/lighting-point.vert
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- res/shaders/lib/lighting-spot.frag
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- res/shaders/lib/lighting-spot.vert
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- res/shaders/lib/lighting.frag
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+ res/shaders/textured.frag
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+ res/shaders/textured.vert
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)
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)
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include_directories(
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include_directories(
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@@ -669,7 +650,7 @@ set_target_properties(gameplay PROPERTIES
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)
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)
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source_group(lua FILES ${GAMEPLAY_LUA})
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source_group(lua FILES ${GAMEPLAY_LUA})
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-source_group(res FILES ${GAMEPLAY_RES} ${GAMEPLAY_RES} ${GAMEPLAY_RES_SHADERS} ${GAMEPLAY_RES_SHADERS_LIB})
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+source_group(res FILES ${GAMEPLAY_RES} ${GAMEPLAY_RES} ${GAMEPLAY_RES_SHADERS})
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source_group(src FILES ${GAMEPLAY_SRC})
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source_group(src FILES ${GAMEPLAY_SRC})
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