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@@ -15,7 +15,7 @@ uniform sampler2D u_lightmapTexture; // Lightmap texture
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#if defined(MODULATE_COLOR)
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uniform vec4 u_modulateColor; // Modulation color
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#endif
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-#if defined(MODULTE_ALPHA)
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+#if defined(MODULATE_ALPHA)
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uniform float u_modulateAlpha; // Modulation alpha
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#endif
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@@ -36,7 +36,7 @@ void main()
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#if defined(MODULATE_COLOR)
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gl_FragColor *= u_modulateColor;
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#endif
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- #if defined(MODULTE_ALPHA)
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+ #if defined(MODULATE_ALPHA)
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gl_FragColor.a *= u_modulateAlpha;
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#endif
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-}
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+}
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