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@@ -1,183 +0,0 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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- <asset>
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- <contributor>
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- <author>sgrenier</author>
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- <authoring_tool>OpenCOLLADA2011 x64</authoring_tool>
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- <comments>
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- ColladaMaya export options:
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- bakeTransforms=1;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=0;
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- isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
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- exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
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- exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=0;exportVertexColorsPerVertex=0;
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- exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
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- exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
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- </comments>
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- <source_data>file:///C:/Users/sgrenier/Documents/maya/projects/default/untitled</source_data>
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- </contributor>
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- <created>2011-12-05T20:23:32</created>
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- <modified>2011-12-05T20:23:32</modified>
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- <unit name="centimeter" meter="0.01"/>
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- <up_axis>Y_UP</up_axis>
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- </asset>
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- <library_lights>
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- <light id="directionalLightShape" name="directionalLightShape">
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- <technique_common>
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- <directional>
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- <color>1 1 1</color>
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- </directional>
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- </technique_common>
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- <extra>
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- <technique profile="OpenCOLLADAMaya">
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- <originalMayaNodeId>directionalLightShape</originalMayaNodeId>
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- </technique>
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- </extra>
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- </light>
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- </library_lights>
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- <library_cameras>
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- <camera id="cameraShape" name="cameraShape">
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- <optics>
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- <technique_common>
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- <perspective>
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- <yfov>27.38717</yfov>
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- <aspect_ratio>1.7</aspect_ratio>
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- <znear>0.25</znear>
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- <zfar>100</zfar>
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- </perspective>
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- </technique_common>
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- </optics>
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- <extra>
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- <technique profile="OpenCOLLADAMaya">
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- <film_fit>0</film_fit>
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- <film_fit_offset>0</film_fit_offset>
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- <film_offsetX>0</film_offsetX>
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- <film_offsetY>0</film_offsetY>
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- <horizontal_aperture>4.079992</horizontal_aperture>
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- <lens_squeeze>1</lens_squeeze>
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- <originalMayaNodeId>cameraShape</originalMayaNodeId>
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- <vertical_aperture>2.399995</vertical_aperture>
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- </technique>
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- </extra>
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- </camera>
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- </library_cameras>
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- <library_materials>
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- <material id="lambert1" name="lambert1">
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- <instance_effect url="#lambert1-fx"/>
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- </material>
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- </library_materials>
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- <library_effects>
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- <effect id="lambert1-fx">
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- <profile_COMMON>
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- <technique sid="common">
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- <lambert>
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- <emission>
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- <color>0 0 0 1</color>
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- </emission>
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- <ambient>
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- <color>0 0 0 1</color>
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- </ambient>
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- <diffuse>
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- <color>0.4 0.4 0.4 1</color>
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- </diffuse>
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- <transparent opaque="RGB_ZERO">
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- <color>0 0 0 1</color>
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- </transparent>
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- <transparency>
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- <float>1</float>
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- </transparency>
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- </lambert>
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- </technique>
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- </profile_COMMON>
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- </effect>
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- </library_effects>
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- <library_geometries>
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- <geometry id="boxShape" name="boxShape">
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- <mesh>
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- <source id="boxShape-positions" name="boxShape-positions">
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- <float_array id="boxShape-positions-array" count="24">-0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5</float_array>
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- <technique_common>
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- <accessor source="#boxShape-positions-array" count="8" stride="3">
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- <param name="X" type="float"/>
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- <param name="Y" type="float"/>
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- <param name="Z" type="float"/>
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- </accessor>
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- </technique_common>
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- </source>
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- <source id="boxShape-normals" name="boxShape-normals">
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- <float_array id="boxShape-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
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- <technique_common>
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- <accessor source="#boxShape-normals-array" count="24" stride="3">
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- <param name="X" type="float"/>
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- <param name="Y" type="float"/>
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- <param name="Z" type="float"/>
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- </accessor>
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- </technique_common>
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- </source>
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- <source id="boxShape-map1" name="boxShape-map1">
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- <float_array id="boxShape-map1-array" count="28">0.375 0 0.625 0 0.375 0.25 0.625 0.25 0.375 0.5 0.625 0.5 0.375 0.75 0.625 0.75 0.375 1 0.625 1 0.875 0 0.875 0.25 0.125 0 0.125 0.25</float_array>
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- <technique_common>
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- <accessor source="#boxShape-map1-array" count="14" stride="2">
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- <param name="S" type="float"/>
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- <param name="T" type="float"/>
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- </accessor>
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- </technique_common>
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- </source>
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- <vertices id="boxShape-vertices" name="boxShape-vertices">
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- <input semantic="POSITION" source="#boxShape-positions"/>
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- </vertices>
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- <triangles material="initialShadingGroup" count="12">
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- <input semantic="VERTEX" source="#boxShape-vertices" offset="0"/>
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- <input semantic="NORMAL" source="#boxShape-normals" offset="1"/>
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- <input semantic="TEXCOORD" source="#boxShape-map1" offset="2" set="0"/>
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- <p>0 0 0 1 1 1 2 3 2 2 3 2 1 1 1 3 2 3 2 4 2 3 5 3 4 7 4 4 7 4 3 5 3 5 6 5 4 8 4 5 9 5 6 11 6 6 11 6 5 9 5 7 10 7 6 12 6 7 13 7 0 15 8 0 15 8 7 13 7 1 14 9 1 16 1 7 17 10 3 19 3 3 19 3 7 17 10 5 18 11 6 20 12 0 21 0 4 23 13 4 23 13 0 21 0 2 22 2</p>
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- </triangles>
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- </mesh>
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- <extra>
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- <technique profile="OpenCOLLADAMaya">
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- <originalMayaNodeId>boxShape</originalMayaNodeId>
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- <double_sided>1</double_sided>
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- </technique>
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- </extra>
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- </geometry>
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- </library_geometries>
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- <library_visual_scenes>
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- <visual_scene id="VisualSceneNode" name="untitled">
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- <node id="box" name="box" type="NODE">
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- <matrix sid="transform">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</matrix>
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- <instance_geometry url="#boxShape">
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- <bind_material>
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- <technique_common>
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- <instance_material symbol="initialShadingGroup" target="#lambert1"/>
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- </technique_common>
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- </bind_material>
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- </instance_geometry>
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- <extra>
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- <technique profile="OpenCOLLADAMaya">
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- <originalMayaNodeId>box</originalMayaNodeId>
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- </technique>
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- </extra>
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- </node>
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- <node id="camera" name="camera" type="NODE">
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- <matrix sid="transform">0.9753993 -0.08127667 0.2049154 1.554299 0.0276844 0.9673549 0.251909 2.301022 -0.2187002 -0.2400389 0.9458073 7.279555 0 0 0 1</matrix>
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- <instance_camera url="#cameraShape"/>
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- <extra>
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- <technique profile="OpenCOLLADAMaya">
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- <originalMayaNodeId>camera</originalMayaNodeId>
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- </technique>
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- </extra>
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- </node>
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- <node id="directionalLight" name="directionalLight" type="NODE">
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- <matrix sid="transform">0.9282893 -0.14183 0.3437488 4.077966 -0.03090286 0.8917856 0.4514016 1.976955 -0.3705726 -0.4296541 0.8234521 6.724438 0 0 0 1</matrix>
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- <instance_light url="#directionalLightShape"/>
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- <extra>
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- <technique profile="OpenCOLLADAMaya">
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- <originalMayaNodeId>directionalLight</originalMayaNodeId>
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- </technique>
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- </extra>
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- </node>
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- </visual_scene>
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- </library_visual_scenes>
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- <scene>
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- <instance_visual_scene url="#VisualSceneNode"/>
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- </scene>
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-</COLLADA>
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