Encoder blend weight fix
@@ -181,3 +181,4 @@ gameplay.xcworkspace/xcshareddata/gameplay.xccheckout
/tools/encoder/windows
/tools/luagen/windows
+/tools/encoder/gameplay-encoder.xcodeproj/project.xcworkspace/
@@ -395,10 +395,10 @@ void loadVertexColor(FbxMesh* fbxMesh, int vertexIndex, int controlPointIndex, V
void loadBlendData(const vector<Vector2>& vertexWeights, Vertex* vertex)
{
size_t size = vertexWeights.size();
+ vertex->hasWeights= true;
if (size >= 1)
- vertex->hasWeights= true;
vertex->blendIndices.x = vertexWeights[0].x;
vertex->blendWeights.x = vertexWeights[0].y;
}