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@@ -44,7 +44,6 @@ static int __orientationAngle = 90;
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static bool __multiSampling = false;
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static bool __multiTouch = false;
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static int __primaryTouchId = -1;
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-static bool __displayKeyboard = false;
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// OpenGL VAO functions.
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static const char* __glExtensions;
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@@ -1400,9 +1399,6 @@ int Platform::enterMessagePump()
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}
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}
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}
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-
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- // Display the keyboard.
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- gameplay::displayKeyboard(__state, __displayKeyboard);
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}
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return 0;
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}
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@@ -1604,10 +1600,7 @@ bool Platform::isCursorVisible()
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void Platform::displayKeyboard(bool display)
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{
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- if (display)
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- __displayKeyboard = true;
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- else
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- __displayKeyboard = false;
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+ gameplay::displayKeyboard(__state, display);
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}
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void Platform::shutdownInternal()
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