Fixes a nasty bug in ParticleEmitter that broke animated sprite effects.
@@ -815,7 +815,6 @@ void ParticleEmitter::update(long elapsedTime)
{
++p->_frame;
}
- break;
else
@@ -831,7 +830,6 @@ void ParticleEmitter::update(long elapsedTime)
p->_frame = 0;