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@@ -1,26 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ItemGroup Label="ProjectConfigurations">
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- <ProjectConfiguration Include="DebugMem|Win32">
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- <Configuration>DebugMem</Configuration>
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- <Platform>Win32</Platform>
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- </ProjectConfiguration>
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<ProjectConfiguration Include="DebugMem|x64">
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<ProjectConfiguration Include="DebugMem|x64">
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<Configuration>DebugMem</Configuration>
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<Configuration>DebugMem</Configuration>
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<Platform>x64</Platform>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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- <ProjectConfiguration Include="Debug|Win32">
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- <Configuration>Debug</Configuration>
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- <Platform>Win32</Platform>
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- </ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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- <ProjectConfiguration Include="Release|Win32">
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- <Configuration>Release</Configuration>
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- <Platform>Win32</Platform>
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- </ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<Platform>x64</Platform>
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@@ -53,6 +41,7 @@
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<ClCompile Include="src\Curve.cpp" />
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<ClCompile Include="src\Curve.cpp" />
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<ClCompile Include="src\DebugNew.cpp" />
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<ClCompile Include="src\DebugNew.cpp" />
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<ClCompile Include="src\DepthStencilTarget.cpp" />
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<ClCompile Include="src\DepthStencilTarget.cpp" />
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+ <ClCompile Include="src\Drawable.cpp" />
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<ClCompile Include="src\Effect.cpp" />
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<ClCompile Include="src\Effect.cpp" />
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<ClCompile Include="src\FileSystem.cpp" />
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<ClCompile Include="src\FileSystem.cpp" />
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<ClCompile Include="src\FlowLayout.cpp" />
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<ClCompile Include="src\FlowLayout.cpp" />
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@@ -63,7 +52,6 @@
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<ClCompile Include="src\Game.cpp" />
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<ClCompile Include="src\Game.cpp" />
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<ClCompile Include="src\Gamepad.cpp" />
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<ClCompile Include="src\Gamepad.cpp" />
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<ClCompile Include="src\gameplay-main-android.cpp" />
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<ClCompile Include="src\gameplay-main-android.cpp" />
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- <ClCompile Include="src\gameplay-main-blackberry.cpp" />
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<ClCompile Include="src\gameplay-main-linux.cpp" />
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<ClCompile Include="src\gameplay-main-linux.cpp" />
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<ClCompile Include="src\gameplay-main-windows.cpp" />
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<ClCompile Include="src\gameplay-main-windows.cpp" />
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<ClCompile Include="src\HeightField.cpp" />
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<ClCompile Include="src\HeightField.cpp" />
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@@ -80,7 +68,6 @@
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<ClCompile Include="src\lua\lua_AIAgentListener.cpp" />
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<ClCompile Include="src\lua\lua_AIAgentListener.cpp" />
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<ClCompile Include="src\lua\lua_AIController.cpp" />
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<ClCompile Include="src\lua\lua_AIController.cpp" />
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<ClCompile Include="src\lua\lua_AIMessage.cpp" />
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<ClCompile Include="src\lua\lua_AIMessage.cpp" />
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- <ClCompile Include="src\lua\lua_AIMessageParameterType.cpp" />
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<ClCompile Include="src\lua\lua_AIState.cpp" />
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<ClCompile Include="src\lua\lua_AIState.cpp" />
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<ClCompile Include="src\lua\lua_AIStateListener.cpp" />
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<ClCompile Include="src\lua\lua_AIStateListener.cpp" />
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<ClCompile Include="src\lua\lua_AIStateMachine.cpp" />
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<ClCompile Include="src\lua\lua_AIStateMachine.cpp" />
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@@ -88,7 +75,6 @@
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<ClCompile Include="src\lua\lua_Animation.cpp" />
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<ClCompile Include="src\lua\lua_Animation.cpp" />
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<ClCompile Include="src\lua\lua_AnimationClip.cpp" />
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<ClCompile Include="src\lua\lua_AnimationClip.cpp" />
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<ClCompile Include="src\lua\lua_AnimationClipListener.cpp" />
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<ClCompile Include="src\lua\lua_AnimationClipListener.cpp" />
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- <ClCompile Include="src\lua\lua_AnimationClipListenerEventType.cpp" />
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<ClCompile Include="src\lua\lua_AnimationController.cpp" />
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<ClCompile Include="src\lua\lua_AnimationController.cpp" />
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<ClCompile Include="src\lua\lua_AnimationTarget.cpp" />
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<ClCompile Include="src\lua\lua_AnimationTarget.cpp" />
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<ClCompile Include="src\lua\lua_AnimationValue.cpp" />
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<ClCompile Include="src\lua\lua_AnimationValue.cpp" />
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@@ -96,97 +82,65 @@
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<ClCompile Include="src\lua\lua_AudioController.cpp" />
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<ClCompile Include="src\lua\lua_AudioController.cpp" />
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<ClCompile Include="src\lua\lua_AudioListener.cpp" />
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<ClCompile Include="src\lua\lua_AudioListener.cpp" />
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<ClCompile Include="src\lua\lua_AudioSource.cpp" />
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<ClCompile Include="src\lua\lua_AudioSource.cpp" />
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- <ClCompile Include="src\lua\lua_AudioSourceState.cpp" />
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<ClCompile Include="src\lua\lua_BoundingBox.cpp" />
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<ClCompile Include="src\lua\lua_BoundingBox.cpp" />
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<ClCompile Include="src\lua\lua_BoundingSphere.cpp" />
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<ClCompile Include="src\lua\lua_BoundingSphere.cpp" />
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<ClCompile Include="src\lua\lua_Bundle.cpp" />
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<ClCompile Include="src\lua\lua_Bundle.cpp" />
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<ClCompile Include="src\lua\lua_Button.cpp" />
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<ClCompile Include="src\lua\lua_Button.cpp" />
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<ClCompile Include="src\lua\lua_Camera.cpp" />
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<ClCompile Include="src\lua\lua_Camera.cpp" />
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<ClCompile Include="src\lua\lua_CameraListener.cpp" />
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<ClCompile Include="src\lua\lua_CameraListener.cpp" />
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- <ClCompile Include="src\lua\lua_CameraType.cpp" />
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<ClCompile Include="src\lua\lua_CheckBox.cpp" />
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<ClCompile Include="src\lua\lua_CheckBox.cpp" />
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<ClCompile Include="src\lua\lua_Container.cpp" />
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<ClCompile Include="src\lua\lua_Container.cpp" />
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- <ClCompile Include="src\lua\lua_ContainerScroll.cpp" />
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<ClCompile Include="src\lua\lua_Control.cpp" />
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<ClCompile Include="src\lua\lua_Control.cpp" />
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- <ClCompile Include="src\lua\lua_ControlAlignment.cpp" />
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- <ClCompile Include="src\lua\lua_ControlAutoSize.cpp" />
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<ClCompile Include="src\lua\lua_ControlListener.cpp" />
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<ClCompile Include="src\lua\lua_ControlListener.cpp" />
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- <ClCompile Include="src\lua\lua_ControlListenerEventType.cpp" />
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- <ClCompile Include="src\lua\lua_ControlState.cpp" />
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<ClCompile Include="src\lua\lua_Curve.cpp" />
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<ClCompile Include="src\lua\lua_Curve.cpp" />
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- <ClCompile Include="src\lua\lua_CurveInterpolationType.cpp" />
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<ClCompile Include="src\lua\lua_DepthStencilTarget.cpp" />
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<ClCompile Include="src\lua\lua_DepthStencilTarget.cpp" />
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- <ClCompile Include="src\lua\lua_DepthStencilTargetFormat.cpp" />
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+ <ClCompile Include="src\lua\lua_Drawable.cpp" />
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<ClCompile Include="src\lua\lua_Effect.cpp" />
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<ClCompile Include="src\lua\lua_Effect.cpp" />
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<ClCompile Include="src\lua\lua_FileSystem.cpp" />
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<ClCompile Include="src\lua\lua_FileSystem.cpp" />
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<ClCompile Include="src\lua\lua_FlowLayout.cpp" />
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<ClCompile Include="src\lua\lua_FlowLayout.cpp" />
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<ClCompile Include="src\lua\lua_Font.cpp" />
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<ClCompile Include="src\lua\lua_Font.cpp" />
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- <ClCompile Include="src\lua\lua_FontFormat.cpp" />
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- <ClCompile Include="src\lua\lua_FontJustify.cpp" />
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- <ClCompile Include="src\lua\lua_FontStyle.cpp" />
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- <ClCompile Include="src\lua\lua_FontText.cpp" />
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<ClCompile Include="src\lua\lua_Form.cpp" />
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<ClCompile Include="src\lua\lua_Form.cpp" />
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<ClCompile Include="src\lua\lua_FrameBuffer.cpp" />
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<ClCompile Include="src\lua\lua_FrameBuffer.cpp" />
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<ClCompile Include="src\lua\lua_Frustum.cpp" />
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<ClCompile Include="src\lua\lua_Frustum.cpp" />
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<ClCompile Include="src\lua\lua_Game.cpp" />
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<ClCompile Include="src\lua\lua_Game.cpp" />
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- <ClCompile Include="src\lua\lua_GameClearFlags.cpp" />
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<ClCompile Include="src\lua\lua_Gamepad.cpp" />
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<ClCompile Include="src\lua\lua_Gamepad.cpp" />
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- <ClCompile Include="src\lua\lua_GamepadButtonMapping.cpp" />
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- <ClCompile Include="src\lua\lua_GamepadGamepadEvent.cpp" />
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- <ClCompile Include="src\lua\lua_GameState.cpp" />
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<ClCompile Include="src\lua\lua_Gesture.cpp" />
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<ClCompile Include="src\lua\lua_Gesture.cpp" />
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- <ClCompile Include="src\lua\lua_GestureGestureEvent.cpp" />
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<ClCompile Include="src\lua\lua_Global.cpp" />
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<ClCompile Include="src\lua\lua_Global.cpp" />
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<ClCompile Include="src\lua\lua_HeightField.cpp" />
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<ClCompile Include="src\lua\lua_HeightField.cpp" />
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<ClCompile Include="src\lua\lua_Image.cpp" />
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<ClCompile Include="src\lua\lua_Image.cpp" />
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<ClCompile Include="src\lua\lua_ImageControl.cpp" />
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<ClCompile Include="src\lua\lua_ImageControl.cpp" />
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- <ClCompile Include="src\lua\lua_ImageFormat.cpp" />
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<ClCompile Include="src\lua\lua_Joint.cpp" />
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<ClCompile Include="src\lua\lua_Joint.cpp" />
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<ClCompile Include="src\lua\lua_JoystickControl.cpp" />
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<ClCompile Include="src\lua\lua_JoystickControl.cpp" />
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<ClCompile Include="src\lua\lua_Keyboard.cpp" />
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<ClCompile Include="src\lua\lua_Keyboard.cpp" />
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- <ClCompile Include="src\lua\lua_KeyboardKey.cpp" />
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- <ClCompile Include="src\lua\lua_KeyboardKeyEvent.cpp" />
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<ClCompile Include="src\lua\lua_Label.cpp" />
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<ClCompile Include="src\lua\lua_Label.cpp" />
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<ClCompile Include="src\lua\lua_Layout.cpp" />
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<ClCompile Include="src\lua\lua_Layout.cpp" />
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- <ClCompile Include="src\lua\lua_LayoutType.cpp" />
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<ClCompile Include="src\lua\lua_Light.cpp" />
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<ClCompile Include="src\lua\lua_Light.cpp" />
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- <ClCompile Include="src\lua\lua_LightType.cpp" />
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<ClCompile Include="src\lua\lua_Logger.cpp" />
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<ClCompile Include="src\lua\lua_Logger.cpp" />
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- <ClCompile Include="src\lua\lua_LoggerLevel.cpp" />
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<ClCompile Include="src\lua\lua_Material.cpp" />
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<ClCompile Include="src\lua\lua_Material.cpp" />
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<ClCompile Include="src\lua\lua_MaterialParameter.cpp" />
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<ClCompile Include="src\lua\lua_MaterialParameter.cpp" />
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<ClCompile Include="src\lua\lua_MathUtil.cpp" />
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<ClCompile Include="src\lua\lua_MathUtil.cpp" />
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<ClCompile Include="src\lua\lua_Matrix.cpp" />
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<ClCompile Include="src\lua\lua_Matrix.cpp" />
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<ClCompile Include="src\lua\lua_Mesh.cpp" />
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<ClCompile Include="src\lua\lua_Mesh.cpp" />
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<ClCompile Include="src\lua\lua_MeshBatch.cpp" />
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<ClCompile Include="src\lua\lua_MeshBatch.cpp" />
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- <ClCompile Include="src\lua\lua_MeshIndexFormat.cpp" />
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<ClCompile Include="src\lua\lua_MeshPart.cpp" />
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<ClCompile Include="src\lua\lua_MeshPart.cpp" />
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- <ClCompile Include="src\lua\lua_MeshPrimitiveType.cpp" />
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<ClCompile Include="src\lua\lua_MeshSkin.cpp" />
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<ClCompile Include="src\lua\lua_MeshSkin.cpp" />
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<ClCompile Include="src\lua\lua_Model.cpp" />
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<ClCompile Include="src\lua\lua_Model.cpp" />
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<ClCompile Include="src\lua\lua_Mouse.cpp" />
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<ClCompile Include="src\lua\lua_Mouse.cpp" />
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- <ClCompile Include="src\lua\lua_MouseMouseEvent.cpp" />
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<ClCompile Include="src\lua\lua_Node.cpp" />
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<ClCompile Include="src\lua\lua_Node.cpp" />
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<ClCompile Include="src\lua\lua_NodeCloneContext.cpp" />
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<ClCompile Include="src\lua\lua_NodeCloneContext.cpp" />
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- <ClCompile Include="src\lua\lua_NodeType.cpp" />
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<ClCompile Include="src\lua\lua_ParticleEmitter.cpp" />
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<ClCompile Include="src\lua\lua_ParticleEmitter.cpp" />
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- <ClCompile Include="src\lua\lua_ParticleEmitterTextureBlending.cpp" />
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<ClCompile Include="src\lua\lua_Pass.cpp" />
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<ClCompile Include="src\lua\lua_Pass.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCharacter.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCharacter.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionObject.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionObject.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionObjectCollisionListener.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionObjectCollisionListener.cpp" />
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- <ClCompile Include="src\lua\lua_PhysicsCollisionObjectCollisionListenerEventType.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionObjectCollisionPair.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionObjectCollisionPair.cpp" />
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- <ClCompile Include="src\lua\lua_PhysicsCollisionObjectType.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionShape.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionShape.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionShapeDefinition.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsCollisionShapeDefinition.cpp" />
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- <ClCompile Include="src\lua\lua_PhysicsCollisionShapeType.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsConstraint.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsConstraint.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsController.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsController.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsControllerHitFilter.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsControllerHitFilter.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsControllerHitResult.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsControllerHitResult.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsControllerListener.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsControllerListener.cpp" />
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- <ClCompile Include="src\lua\lua_PhysicsControllerListenerEventType.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsFixedConstraint.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsFixedConstraint.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsGenericConstraint.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsGenericConstraint.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsGhostObject.cpp" />
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<ClCompile Include="src\lua\lua_PhysicsGhostObject.cpp" />
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@@ -200,46 +154,39 @@
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<ClCompile Include="src\lua\lua_Plane.cpp" />
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<ClCompile Include="src\lua\lua_Plane.cpp" />
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<ClCompile Include="src\lua\lua_Platform.cpp" />
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<ClCompile Include="src\lua\lua_Platform.cpp" />
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<ClCompile Include="src\lua\lua_Properties.cpp" />
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<ClCompile Include="src\lua\lua_Properties.cpp" />
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- <ClCompile Include="src\lua\lua_PropertiesType.cpp" />
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<ClCompile Include="src\lua\lua_Quaternion.cpp" />
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<ClCompile Include="src\lua\lua_Quaternion.cpp" />
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<ClCompile Include="src\lua\lua_RadioButton.cpp" />
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<ClCompile Include="src\lua\lua_RadioButton.cpp" />
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<ClCompile Include="src\lua\lua_Ray.cpp" />
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<ClCompile Include="src\lua\lua_Ray.cpp" />
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<ClCompile Include="src\lua\lua_Rectangle.cpp" />
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<ClCompile Include="src\lua\lua_Rectangle.cpp" />
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<ClCompile Include="src\lua\lua_Ref.cpp" />
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<ClCompile Include="src\lua\lua_Ref.cpp" />
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<ClCompile Include="src\lua\lua_RenderState.cpp" />
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<ClCompile Include="src\lua\lua_RenderState.cpp" />
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- <ClCompile Include="src\lua\lua_RenderStateAutoBinding.cpp" />
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- <ClCompile Include="src\lua\lua_RenderStateBlend.cpp" />
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- <ClCompile Include="src\lua\lua_RenderStateCullFaceSide.cpp" />
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- <ClCompile Include="src\lua\lua_RenderStateDepthFunction.cpp" />
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- <ClCompile Include="src\lua\lua_RenderStateFrontFace.cpp" />
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<ClCompile Include="src\lua\lua_RenderStateStateBlock.cpp" />
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<ClCompile Include="src\lua\lua_RenderStateStateBlock.cpp" />
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- <ClCompile Include="src\lua\lua_RenderStateStencilFunction.cpp" />
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- <ClCompile Include="src\lua\lua_RenderStateStencilOperation.cpp" />
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<ClCompile Include="src\lua\lua_RenderTarget.cpp" />
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<ClCompile Include="src\lua\lua_RenderTarget.cpp" />
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<ClCompile Include="src\lua\lua_Scene.cpp" />
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<ClCompile Include="src\lua\lua_Scene.cpp" />
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<ClCompile Include="src\lua\lua_ScreenDisplayer.cpp" />
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<ClCompile Include="src\lua\lua_ScreenDisplayer.cpp" />
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+ <ClCompile Include="src\lua\lua_Script.cpp" />
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<ClCompile Include="src\lua\lua_ScriptController.cpp" />
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<ClCompile Include="src\lua\lua_ScriptController.cpp" />
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<ClCompile Include="src\lua\lua_ScriptTarget.cpp" />
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<ClCompile Include="src\lua\lua_ScriptTarget.cpp" />
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+ <ClCompile Include="src\lua\lua_ScriptTargetEvent.cpp" />
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+ <ClCompile Include="src\lua\lua_ScriptTargetEventRegistry.cpp" />
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<ClCompile Include="src\lua\lua_Slider.cpp" />
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<ClCompile Include="src\lua\lua_Slider.cpp" />
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+ <ClCompile Include="src\lua\lua_Sprite.cpp" />
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<ClCompile Include="src\lua\lua_SpriteBatch.cpp" />
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<ClCompile Include="src\lua\lua_SpriteBatch.cpp" />
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+ <ClCompile Include="src\lua\lua_SpriteBatchSpriteVertex.cpp" />
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<ClCompile Include="src\lua\lua_Technique.cpp" />
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<ClCompile Include="src\lua\lua_Technique.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_Terrain.cpp" />
|
|
<ClCompile Include="src\lua\lua_Terrain.cpp" />
|
|
|
- <ClCompile Include="src\lua\lua_TerrainFlags.cpp" />
|
|
|
|
|
<ClCompile Include="src\lua\lua_TerrainPatch.cpp" />
|
|
<ClCompile Include="src\lua\lua_TerrainPatch.cpp" />
|
|
|
|
|
+ <ClCompile Include="src\lua\lua_Text.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_TextBox.cpp" />
|
|
<ClCompile Include="src\lua\lua_TextBox.cpp" />
|
|
|
- <ClCompile Include="src\lua\lua_TextBoxInputMode.cpp" />
|
|
|
|
|
<ClCompile Include="src\lua\lua_Texture.cpp" />
|
|
<ClCompile Include="src\lua\lua_Texture.cpp" />
|
|
|
- <ClCompile Include="src\lua\lua_TextureFilter.cpp" />
|
|
|
|
|
- <ClCompile Include="src\lua\lua_TextureFormat.cpp" />
|
|
|
|
|
<ClCompile Include="src\lua\lua_TextureSampler.cpp" />
|
|
<ClCompile Include="src\lua\lua_TextureSampler.cpp" />
|
|
|
- <ClCompile Include="src\lua\lua_TextureWrap.cpp" />
|
|
|
|
|
<ClCompile Include="src\lua\lua_Theme.cpp" />
|
|
<ClCompile Include="src\lua\lua_Theme.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_ThemeSideRegions.cpp" />
|
|
<ClCompile Include="src\lua\lua_ThemeSideRegions.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_ThemeStyle.cpp" />
|
|
<ClCompile Include="src\lua\lua_ThemeStyle.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_ThemeThemeImage.cpp" />
|
|
<ClCompile Include="src\lua\lua_ThemeThemeImage.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_ThemeUVs.cpp" />
|
|
<ClCompile Include="src\lua\lua_ThemeUVs.cpp" />
|
|
|
|
|
+ <ClCompile Include="src\lua\lua_TileSet.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_Touch.cpp" />
|
|
<ClCompile Include="src\lua\lua_Touch.cpp" />
|
|
|
- <ClCompile Include="src\lua\lua_TouchTouchEvent.cpp" />
|
|
|
|
|
<ClCompile Include="src\lua\lua_Transform.cpp" />
|
|
<ClCompile Include="src\lua\lua_Transform.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_TransformListener.cpp" />
|
|
<ClCompile Include="src\lua\lua_TransformListener.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_Uniform.cpp" />
|
|
<ClCompile Include="src\lua\lua_Uniform.cpp" />
|
|
@@ -249,7 +196,6 @@
|
|
|
<ClCompile Include="src\lua\lua_VertexAttributeBinding.cpp" />
|
|
<ClCompile Include="src\lua\lua_VertexAttributeBinding.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_VertexFormat.cpp" />
|
|
<ClCompile Include="src\lua\lua_VertexFormat.cpp" />
|
|
|
<ClCompile Include="src\lua\lua_VertexFormatElement.cpp" />
|
|
<ClCompile Include="src\lua\lua_VertexFormatElement.cpp" />
|
|
|
- <ClCompile Include="src\lua\lua_VertexFormatUsage.cpp" />
|
|
|
|
|
<ClCompile Include="src\lua\lua_VerticalLayout.cpp" />
|
|
<ClCompile Include="src\lua\lua_VerticalLayout.cpp" />
|
|
|
<ClCompile Include="src\Material.cpp" />
|
|
<ClCompile Include="src\Material.cpp" />
|
|
|
<ClCompile Include="src\MathUtil.cpp" />
|
|
<ClCompile Include="src\MathUtil.cpp" />
|
|
@@ -281,7 +227,6 @@
|
|
|
<ClCompile Include="src\Plane.cpp" />
|
|
<ClCompile Include="src\Plane.cpp" />
|
|
|
<ClCompile Include="src\Platform.cpp" />
|
|
<ClCompile Include="src\Platform.cpp" />
|
|
|
<ClCompile Include="src\PlatformAndroid.cpp" />
|
|
<ClCompile Include="src\PlatformAndroid.cpp" />
|
|
|
- <ClCompile Include="src\PlatformBlackBerry.cpp" />
|
|
|
|
|
<ClCompile Include="src\PlatformLinux.cpp" />
|
|
<ClCompile Include="src\PlatformLinux.cpp" />
|
|
|
<ClCompile Include="src\PlatformWindows.cpp" />
|
|
<ClCompile Include="src\PlatformWindows.cpp" />
|
|
|
<ClCompile Include="src\Properties.cpp" />
|
|
<ClCompile Include="src\Properties.cpp" />
|
|
@@ -295,17 +240,21 @@
|
|
|
<ClCompile Include="src\Scene.cpp" />
|
|
<ClCompile Include="src\Scene.cpp" />
|
|
|
<ClCompile Include="src\SceneLoader.cpp" />
|
|
<ClCompile Include="src\SceneLoader.cpp" />
|
|
|
<ClCompile Include="src\ScreenDisplayer.cpp" />
|
|
<ClCompile Include="src\ScreenDisplayer.cpp" />
|
|
|
|
|
+ <ClCompile Include="src\Script.cpp" />
|
|
|
<ClCompile Include="src\ScriptController.cpp" />
|
|
<ClCompile Include="src\ScriptController.cpp" />
|
|
|
<ClCompile Include="src\ScriptTarget.cpp" />
|
|
<ClCompile Include="src\ScriptTarget.cpp" />
|
|
|
<ClCompile Include="src\Slider.cpp" />
|
|
<ClCompile Include="src\Slider.cpp" />
|
|
|
|
|
+ <ClCompile Include="src\Sprite.cpp" />
|
|
|
<ClCompile Include="src\SpriteBatch.cpp" />
|
|
<ClCompile Include="src\SpriteBatch.cpp" />
|
|
|
<ClCompile Include="src\Technique.cpp" />
|
|
<ClCompile Include="src\Technique.cpp" />
|
|
|
<ClCompile Include="src\Terrain.cpp" />
|
|
<ClCompile Include="src\Terrain.cpp" />
|
|
|
<ClCompile Include="src\TerrainPatch.cpp" />
|
|
<ClCompile Include="src\TerrainPatch.cpp" />
|
|
|
|
|
+ <ClCompile Include="src\Text.cpp" />
|
|
|
<ClCompile Include="src\TextBox.cpp" />
|
|
<ClCompile Include="src\TextBox.cpp" />
|
|
|
<ClCompile Include="src\Texture.cpp" />
|
|
<ClCompile Include="src\Texture.cpp" />
|
|
|
<ClCompile Include="src\Theme.cpp" />
|
|
<ClCompile Include="src\Theme.cpp" />
|
|
|
<ClCompile Include="src\ThemeStyle.cpp" />
|
|
<ClCompile Include="src\ThemeStyle.cpp" />
|
|
|
|
|
+ <ClCompile Include="src\TileSet.cpp" />
|
|
|
<ClCompile Include="src\Transform.cpp" />
|
|
<ClCompile Include="src\Transform.cpp" />
|
|
|
<ClCompile Include="src\Vector2.cpp" />
|
|
<ClCompile Include="src\Vector2.cpp" />
|
|
|
<ClCompile Include="src\Vector3.cpp" />
|
|
<ClCompile Include="src\Vector3.cpp" />
|
|
@@ -342,6 +291,7 @@
|
|
|
<ClInclude Include="src\Curve.h" />
|
|
<ClInclude Include="src\Curve.h" />
|
|
|
<ClInclude Include="src\DebugNew.h" />
|
|
<ClInclude Include="src\DebugNew.h" />
|
|
|
<ClInclude Include="src\DepthStencilTarget.h" />
|
|
<ClInclude Include="src\DepthStencilTarget.h" />
|
|
|
|
|
+ <ClInclude Include="src\Drawable.h" />
|
|
|
<ClInclude Include="src\Effect.h" />
|
|
<ClInclude Include="src\Effect.h" />
|
|
|
<ClInclude Include="src\FileSystem.h" />
|
|
<ClInclude Include="src\FileSystem.h" />
|
|
|
<ClInclude Include="src\FlowLayout.h" />
|
|
<ClInclude Include="src\FlowLayout.h" />
|
|
@@ -368,7 +318,6 @@
|
|
|
<ClInclude Include="src\lua\lua_AIAgentListener.h" />
|
|
<ClInclude Include="src\lua\lua_AIAgentListener.h" />
|
|
|
<ClInclude Include="src\lua\lua_AIController.h" />
|
|
<ClInclude Include="src\lua\lua_AIController.h" />
|
|
|
<ClInclude Include="src\lua\lua_AIMessage.h" />
|
|
<ClInclude Include="src\lua\lua_AIMessage.h" />
|
|
|
- <ClInclude Include="src\lua\lua_AIMessageParameterType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_AIState.h" />
|
|
<ClInclude Include="src\lua\lua_AIState.h" />
|
|
|
<ClInclude Include="src\lua\lua_AIStateListener.h" />
|
|
<ClInclude Include="src\lua\lua_AIStateListener.h" />
|
|
|
<ClInclude Include="src\lua\lua_AIStateMachine.h" />
|
|
<ClInclude Include="src\lua\lua_AIStateMachine.h" />
|
|
@@ -376,7 +325,6 @@
|
|
|
<ClInclude Include="src\lua\lua_Animation.h" />
|
|
<ClInclude Include="src\lua\lua_Animation.h" />
|
|
|
<ClInclude Include="src\lua\lua_AnimationClip.h" />
|
|
<ClInclude Include="src\lua\lua_AnimationClip.h" />
|
|
|
<ClInclude Include="src\lua\lua_AnimationClipListener.h" />
|
|
<ClInclude Include="src\lua\lua_AnimationClipListener.h" />
|
|
|
- <ClInclude Include="src\lua\lua_AnimationClipListenerEventType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_AnimationController.h" />
|
|
<ClInclude Include="src\lua\lua_AnimationController.h" />
|
|
|
<ClInclude Include="src\lua\lua_AnimationTarget.h" />
|
|
<ClInclude Include="src\lua\lua_AnimationTarget.h" />
|
|
|
<ClInclude Include="src\lua\lua_AnimationValue.h" />
|
|
<ClInclude Include="src\lua\lua_AnimationValue.h" />
|
|
@@ -384,97 +332,65 @@
|
|
|
<ClInclude Include="src\lua\lua_AudioController.h" />
|
|
<ClInclude Include="src\lua\lua_AudioController.h" />
|
|
|
<ClInclude Include="src\lua\lua_AudioListener.h" />
|
|
<ClInclude Include="src\lua\lua_AudioListener.h" />
|
|
|
<ClInclude Include="src\lua\lua_AudioSource.h" />
|
|
<ClInclude Include="src\lua\lua_AudioSource.h" />
|
|
|
- <ClInclude Include="src\lua\lua_AudioSourceState.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_BoundingBox.h" />
|
|
<ClInclude Include="src\lua\lua_BoundingBox.h" />
|
|
|
<ClInclude Include="src\lua\lua_BoundingSphere.h" />
|
|
<ClInclude Include="src\lua\lua_BoundingSphere.h" />
|
|
|
<ClInclude Include="src\lua\lua_Bundle.h" />
|
|
<ClInclude Include="src\lua\lua_Bundle.h" />
|
|
|
<ClInclude Include="src\lua\lua_Button.h" />
|
|
<ClInclude Include="src\lua\lua_Button.h" />
|
|
|
<ClInclude Include="src\lua\lua_Camera.h" />
|
|
<ClInclude Include="src\lua\lua_Camera.h" />
|
|
|
<ClInclude Include="src\lua\lua_CameraListener.h" />
|
|
<ClInclude Include="src\lua\lua_CameraListener.h" />
|
|
|
- <ClInclude Include="src\lua\lua_CameraType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_CheckBox.h" />
|
|
<ClInclude Include="src\lua\lua_CheckBox.h" />
|
|
|
<ClInclude Include="src\lua\lua_Container.h" />
|
|
<ClInclude Include="src\lua\lua_Container.h" />
|
|
|
- <ClInclude Include="src\lua\lua_ContainerScroll.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Control.h" />
|
|
<ClInclude Include="src\lua\lua_Control.h" />
|
|
|
- <ClInclude Include="src\lua\lua_ControlAlignment.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_ControlAutoSize.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_ControlListener.h" />
|
|
<ClInclude Include="src\lua\lua_ControlListener.h" />
|
|
|
- <ClInclude Include="src\lua\lua_ControlListenerEventType.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_ControlState.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Curve.h" />
|
|
<ClInclude Include="src\lua\lua_Curve.h" />
|
|
|
- <ClInclude Include="src\lua\lua_CurveInterpolationType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_DepthStencilTarget.h" />
|
|
<ClInclude Include="src\lua\lua_DepthStencilTarget.h" />
|
|
|
- <ClInclude Include="src\lua\lua_DepthStencilTargetFormat.h" />
|
|
|
|
|
|
|
+ <ClInclude Include="src\lua\lua_Drawable.h" />
|
|
|
<ClInclude Include="src\lua\lua_Effect.h" />
|
|
<ClInclude Include="src\lua\lua_Effect.h" />
|
|
|
<ClInclude Include="src\lua\lua_FileSystem.h" />
|
|
<ClInclude Include="src\lua\lua_FileSystem.h" />
|
|
|
<ClInclude Include="src\lua\lua_FlowLayout.h" />
|
|
<ClInclude Include="src\lua\lua_FlowLayout.h" />
|
|
|
<ClInclude Include="src\lua\lua_Font.h" />
|
|
<ClInclude Include="src\lua\lua_Font.h" />
|
|
|
- <ClInclude Include="src\lua\lua_FontFormat.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_FontJustify.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_FontStyle.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_FontText.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Form.h" />
|
|
<ClInclude Include="src\lua\lua_Form.h" />
|
|
|
<ClInclude Include="src\lua\lua_FrameBuffer.h" />
|
|
<ClInclude Include="src\lua\lua_FrameBuffer.h" />
|
|
|
<ClInclude Include="src\lua\lua_Frustum.h" />
|
|
<ClInclude Include="src\lua\lua_Frustum.h" />
|
|
|
<ClInclude Include="src\lua\lua_Game.h" />
|
|
<ClInclude Include="src\lua\lua_Game.h" />
|
|
|
- <ClInclude Include="src\lua\lua_GameClearFlags.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Gamepad.h" />
|
|
<ClInclude Include="src\lua\lua_Gamepad.h" />
|
|
|
- <ClInclude Include="src\lua\lua_GamepadButtonMapping.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_GamepadGamepadEvent.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_GameState.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Gesture.h" />
|
|
<ClInclude Include="src\lua\lua_Gesture.h" />
|
|
|
- <ClInclude Include="src\lua\lua_GestureGestureEvent.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Global.h" />
|
|
<ClInclude Include="src\lua\lua_Global.h" />
|
|
|
<ClInclude Include="src\lua\lua_HeightField.h" />
|
|
<ClInclude Include="src\lua\lua_HeightField.h" />
|
|
|
<ClInclude Include="src\lua\lua_Image.h" />
|
|
<ClInclude Include="src\lua\lua_Image.h" />
|
|
|
<ClInclude Include="src\lua\lua_ImageControl.h" />
|
|
<ClInclude Include="src\lua\lua_ImageControl.h" />
|
|
|
- <ClInclude Include="src\lua\lua_ImageFormat.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Joint.h" />
|
|
<ClInclude Include="src\lua\lua_Joint.h" />
|
|
|
<ClInclude Include="src\lua\lua_JoystickControl.h" />
|
|
<ClInclude Include="src\lua\lua_JoystickControl.h" />
|
|
|
<ClInclude Include="src\lua\lua_Keyboard.h" />
|
|
<ClInclude Include="src\lua\lua_Keyboard.h" />
|
|
|
- <ClInclude Include="src\lua\lua_KeyboardKey.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_KeyboardKeyEvent.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Label.h" />
|
|
<ClInclude Include="src\lua\lua_Label.h" />
|
|
|
<ClInclude Include="src\lua\lua_Layout.h" />
|
|
<ClInclude Include="src\lua\lua_Layout.h" />
|
|
|
- <ClInclude Include="src\lua\lua_LayoutType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Light.h" />
|
|
<ClInclude Include="src\lua\lua_Light.h" />
|
|
|
- <ClInclude Include="src\lua\lua_LightType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Logger.h" />
|
|
<ClInclude Include="src\lua\lua_Logger.h" />
|
|
|
- <ClInclude Include="src\lua\lua_LoggerLevel.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Material.h" />
|
|
<ClInclude Include="src\lua\lua_Material.h" />
|
|
|
<ClInclude Include="src\lua\lua_MaterialParameter.h" />
|
|
<ClInclude Include="src\lua\lua_MaterialParameter.h" />
|
|
|
<ClInclude Include="src\lua\lua_MathUtil.h" />
|
|
<ClInclude Include="src\lua\lua_MathUtil.h" />
|
|
|
<ClInclude Include="src\lua\lua_Matrix.h" />
|
|
<ClInclude Include="src\lua\lua_Matrix.h" />
|
|
|
<ClInclude Include="src\lua\lua_Mesh.h" />
|
|
<ClInclude Include="src\lua\lua_Mesh.h" />
|
|
|
<ClInclude Include="src\lua\lua_MeshBatch.h" />
|
|
<ClInclude Include="src\lua\lua_MeshBatch.h" />
|
|
|
- <ClInclude Include="src\lua\lua_MeshIndexFormat.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_MeshPart.h" />
|
|
<ClInclude Include="src\lua\lua_MeshPart.h" />
|
|
|
- <ClInclude Include="src\lua\lua_MeshPrimitiveType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_MeshSkin.h" />
|
|
<ClInclude Include="src\lua\lua_MeshSkin.h" />
|
|
|
<ClInclude Include="src\lua\lua_Model.h" />
|
|
<ClInclude Include="src\lua\lua_Model.h" />
|
|
|
<ClInclude Include="src\lua\lua_Mouse.h" />
|
|
<ClInclude Include="src\lua\lua_Mouse.h" />
|
|
|
- <ClInclude Include="src\lua\lua_MouseMouseEvent.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Node.h" />
|
|
<ClInclude Include="src\lua\lua_Node.h" />
|
|
|
<ClInclude Include="src\lua\lua_NodeCloneContext.h" />
|
|
<ClInclude Include="src\lua\lua_NodeCloneContext.h" />
|
|
|
- <ClInclude Include="src\lua\lua_NodeType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_ParticleEmitter.h" />
|
|
<ClInclude Include="src\lua\lua_ParticleEmitter.h" />
|
|
|
- <ClInclude Include="src\lua\lua_ParticleEmitterTextureBlending.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Pass.h" />
|
|
<ClInclude Include="src\lua\lua_Pass.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsCharacter.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsCharacter.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionObject.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionObject.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionObjectCollisionListener.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionObjectCollisionListener.h" />
|
|
|
- <ClInclude Include="src\lua\lua_PhysicsCollisionObjectCollisionListenerEventType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionObjectCollisionPair.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionObjectCollisionPair.h" />
|
|
|
- <ClInclude Include="src\lua\lua_PhysicsCollisionObjectType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionShape.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionShape.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionShapeDefinition.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsCollisionShapeDefinition.h" />
|
|
|
- <ClInclude Include="src\lua\lua_PhysicsCollisionShapeType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_PhysicsConstraint.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsConstraint.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsController.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsController.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsControllerHitFilter.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsControllerHitFilter.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsControllerHitResult.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsControllerHitResult.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsControllerListener.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsControllerListener.h" />
|
|
|
- <ClInclude Include="src\lua\lua_PhysicsControllerListenerEventType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_PhysicsFixedConstraint.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsFixedConstraint.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsGenericConstraint.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsGenericConstraint.h" />
|
|
|
<ClInclude Include="src\lua\lua_PhysicsGhostObject.h" />
|
|
<ClInclude Include="src\lua\lua_PhysicsGhostObject.h" />
|
|
@@ -488,46 +404,39 @@
|
|
|
<ClInclude Include="src\lua\lua_Plane.h" />
|
|
<ClInclude Include="src\lua\lua_Plane.h" />
|
|
|
<ClInclude Include="src\lua\lua_Platform.h" />
|
|
<ClInclude Include="src\lua\lua_Platform.h" />
|
|
|
<ClInclude Include="src\lua\lua_Properties.h" />
|
|
<ClInclude Include="src\lua\lua_Properties.h" />
|
|
|
- <ClInclude Include="src\lua\lua_PropertiesType.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Quaternion.h" />
|
|
<ClInclude Include="src\lua\lua_Quaternion.h" />
|
|
|
<ClInclude Include="src\lua\lua_RadioButton.h" />
|
|
<ClInclude Include="src\lua\lua_RadioButton.h" />
|
|
|
<ClInclude Include="src\lua\lua_Ray.h" />
|
|
<ClInclude Include="src\lua\lua_Ray.h" />
|
|
|
<ClInclude Include="src\lua\lua_Rectangle.h" />
|
|
<ClInclude Include="src\lua\lua_Rectangle.h" />
|
|
|
<ClInclude Include="src\lua\lua_Ref.h" />
|
|
<ClInclude Include="src\lua\lua_Ref.h" />
|
|
|
<ClInclude Include="src\lua\lua_RenderState.h" />
|
|
<ClInclude Include="src\lua\lua_RenderState.h" />
|
|
|
- <ClInclude Include="src\lua\lua_RenderStateAutoBinding.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_RenderStateBlend.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_RenderStateCullFaceSide.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_RenderStateDepthFunction.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_RenderStateFrontFace.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_RenderStateStateBlock.h" />
|
|
<ClInclude Include="src\lua\lua_RenderStateStateBlock.h" />
|
|
|
- <ClInclude Include="src\lua\lua_RenderStateStencilFunction.h" />
|
|
|
|
|
- <ClInclude Include="src\lua\lua_RenderStateStencilOperation.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_RenderTarget.h" />
|
|
<ClInclude Include="src\lua\lua_RenderTarget.h" />
|
|
|
<ClInclude Include="src\lua\lua_Scene.h" />
|
|
<ClInclude Include="src\lua\lua_Scene.h" />
|
|
|
<ClInclude Include="src\lua\lua_ScreenDisplayer.h" />
|
|
<ClInclude Include="src\lua\lua_ScreenDisplayer.h" />
|
|
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|
|
+ <ClInclude Include="src\lua\lua_Script.h" />
|
|
|
<ClInclude Include="src\lua\lua_ScriptController.h" />
|
|
<ClInclude Include="src\lua\lua_ScriptController.h" />
|
|
|
<ClInclude Include="src\lua\lua_ScriptTarget.h" />
|
|
<ClInclude Include="src\lua\lua_ScriptTarget.h" />
|
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|
|
+ <ClInclude Include="src\lua\lua_ScriptTargetEvent.h" />
|
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|
|
+ <ClInclude Include="src\lua\lua_ScriptTargetEventRegistry.h" />
|
|
|
<ClInclude Include="src\lua\lua_Slider.h" />
|
|
<ClInclude Include="src\lua\lua_Slider.h" />
|
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|
|
|
+ <ClInclude Include="src\lua\lua_Sprite.h" />
|
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|
<ClInclude Include="src\lua\lua_SpriteBatch.h" />
|
|
<ClInclude Include="src\lua\lua_SpriteBatch.h" />
|
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|
+ <ClInclude Include="src\lua\lua_SpriteBatchSpriteVertex.h" />
|
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|
<ClInclude Include="src\lua\lua_Technique.h" />
|
|
<ClInclude Include="src\lua\lua_Technique.h" />
|
|
|
<ClInclude Include="src\lua\lua_Terrain.h" />
|
|
<ClInclude Include="src\lua\lua_Terrain.h" />
|
|
|
- <ClInclude Include="src\lua\lua_TerrainFlags.h" />
|
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|
|
<ClInclude Include="src\lua\lua_TerrainPatch.h" />
|
|
<ClInclude Include="src\lua\lua_TerrainPatch.h" />
|
|
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|
|
+ <ClInclude Include="src\lua\lua_Text.h" />
|
|
|
<ClInclude Include="src\lua\lua_TextBox.h" />
|
|
<ClInclude Include="src\lua\lua_TextBox.h" />
|
|
|
- <ClInclude Include="src\lua\lua_TextBoxInputMode.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Texture.h" />
|
|
<ClInclude Include="src\lua\lua_Texture.h" />
|
|
|
- <ClInclude Include="src\lua\lua_TextureFilter.h" />
|
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|
|
- <ClInclude Include="src\lua\lua_TextureFormat.h" />
|
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|
|
<ClInclude Include="src\lua\lua_TextureSampler.h" />
|
|
<ClInclude Include="src\lua\lua_TextureSampler.h" />
|
|
|
- <ClInclude Include="src\lua\lua_TextureWrap.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Theme.h" />
|
|
<ClInclude Include="src\lua\lua_Theme.h" />
|
|
|
<ClInclude Include="src\lua\lua_ThemeSideRegions.h" />
|
|
<ClInclude Include="src\lua\lua_ThemeSideRegions.h" />
|
|
|
<ClInclude Include="src\lua\lua_ThemeStyle.h" />
|
|
<ClInclude Include="src\lua\lua_ThemeStyle.h" />
|
|
|
<ClInclude Include="src\lua\lua_ThemeThemeImage.h" />
|
|
<ClInclude Include="src\lua\lua_ThemeThemeImage.h" />
|
|
|
<ClInclude Include="src\lua\lua_ThemeUVs.h" />
|
|
<ClInclude Include="src\lua\lua_ThemeUVs.h" />
|
|
|
|
|
+ <ClInclude Include="src\lua\lua_TileSet.h" />
|
|
|
<ClInclude Include="src\lua\lua_Touch.h" />
|
|
<ClInclude Include="src\lua\lua_Touch.h" />
|
|
|
- <ClInclude Include="src\lua\lua_TouchTouchEvent.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_Transform.h" />
|
|
<ClInclude Include="src\lua\lua_Transform.h" />
|
|
|
<ClInclude Include="src\lua\lua_TransformListener.h" />
|
|
<ClInclude Include="src\lua\lua_TransformListener.h" />
|
|
|
<ClInclude Include="src\lua\lua_Uniform.h" />
|
|
<ClInclude Include="src\lua\lua_Uniform.h" />
|
|
@@ -537,7 +446,6 @@
|
|
|
<ClInclude Include="src\lua\lua_VertexAttributeBinding.h" />
|
|
<ClInclude Include="src\lua\lua_VertexAttributeBinding.h" />
|
|
|
<ClInclude Include="src\lua\lua_VertexFormat.h" />
|
|
<ClInclude Include="src\lua\lua_VertexFormat.h" />
|
|
|
<ClInclude Include="src\lua\lua_VertexFormatElement.h" />
|
|
<ClInclude Include="src\lua\lua_VertexFormatElement.h" />
|
|
|
- <ClInclude Include="src\lua\lua_VertexFormatUsage.h" />
|
|
|
|
|
<ClInclude Include="src\lua\lua_VerticalLayout.h" />
|
|
<ClInclude Include="src\lua\lua_VerticalLayout.h" />
|
|
|
<ClInclude Include="src\Material.h" />
|
|
<ClInclude Include="src\Material.h" />
|
|
|
<ClInclude Include="src\MathUtil.h" />
|
|
<ClInclude Include="src\MathUtil.h" />
|
|
@@ -580,18 +488,22 @@
|
|
|
<ClInclude Include="src\Scene.h" />
|
|
<ClInclude Include="src\Scene.h" />
|
|
|
<ClInclude Include="src\SceneLoader.h" />
|
|
<ClInclude Include="src\SceneLoader.h" />
|
|
|
<ClInclude Include="src\ScreenDisplayer.h" />
|
|
<ClInclude Include="src\ScreenDisplayer.h" />
|
|
|
|
|
+ <ClInclude Include="src\Script.h" />
|
|
|
<ClInclude Include="src\ScriptController.h" />
|
|
<ClInclude Include="src\ScriptController.h" />
|
|
|
<ClInclude Include="src\ScriptTarget.h" />
|
|
<ClInclude Include="src\ScriptTarget.h" />
|
|
|
<ClInclude Include="src\Slider.h" />
|
|
<ClInclude Include="src\Slider.h" />
|
|
|
|
|
+ <ClInclude Include="src\Sprite.h" />
|
|
|
<ClInclude Include="src\SpriteBatch.h" />
|
|
<ClInclude Include="src\SpriteBatch.h" />
|
|
|
<ClInclude Include="src\Stream.h" />
|
|
<ClInclude Include="src\Stream.h" />
|
|
|
<ClInclude Include="src\Technique.h" />
|
|
<ClInclude Include="src\Technique.h" />
|
|
|
<ClInclude Include="src\Terrain.h" />
|
|
<ClInclude Include="src\Terrain.h" />
|
|
|
<ClInclude Include="src\TerrainPatch.h" />
|
|
<ClInclude Include="src\TerrainPatch.h" />
|
|
|
|
|
+ <ClInclude Include="src\Text.h" />
|
|
|
<ClInclude Include="src\TextBox.h" />
|
|
<ClInclude Include="src\TextBox.h" />
|
|
|
<ClInclude Include="src\Texture.h" />
|
|
<ClInclude Include="src\Texture.h" />
|
|
|
<ClInclude Include="src\Theme.h" />
|
|
<ClInclude Include="src\Theme.h" />
|
|
|
<ClInclude Include="src\ThemeStyle.h" />
|
|
<ClInclude Include="src\ThemeStyle.h" />
|
|
|
|
|
+ <ClInclude Include="src\TileSet.h" />
|
|
|
<ClInclude Include="src\TimeListener.h" />
|
|
<ClInclude Include="src\TimeListener.h" />
|
|
|
<ClInclude Include="src\Touch.h" />
|
|
<ClInclude Include="src\Touch.h" />
|
|
|
<ClInclude Include="src\Transform.h" />
|
|
<ClInclude Include="src\Transform.h" />
|
|
@@ -653,168 +565,70 @@
|
|
|
<RootNamespace>gameplay</RootNamespace>
|
|
<RootNamespace>gameplay</RootNamespace>
|
|
|
</PropertyGroup>
|
|
</PropertyGroup>
|
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
|
|
|
- <ConfigurationType>StaticLibrary</ConfigurationType>
|
|
|
|
|
- <UseDebugLibraries>true</UseDebugLibraries>
|
|
|
|
|
- <CharacterSet>Unicode</CharacterSet>
|
|
|
|
|
- <PlatformToolset>v120</PlatformToolset>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
|
</PropertyGroup>
|
|
</PropertyGroup>
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'" Label="Configuration">
|
|
|
|
|
- <ConfigurationType>StaticLibrary</ConfigurationType>
|
|
|
|
|
- <UseDebugLibraries>true</UseDebugLibraries>
|
|
|
|
|
- <CharacterSet>Unicode</CharacterSet>
|
|
|
|
|
- <PlatformToolset>v120</PlatformToolset>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="Configuration">
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="Configuration">
|
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
|
</PropertyGroup>
|
|
</PropertyGroup>
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
|
|
|
- <ConfigurationType>StaticLibrary</ConfigurationType>
|
|
|
|
|
- <UseDebugLibraries>false</UseDebugLibraries>
|
|
|
|
|
- <WholeProgramOptimization>true</WholeProgramOptimization>
|
|
|
|
|
- <CharacterSet>Unicode</CharacterSet>
|
|
|
|
|
- <PlatformToolset>v120</PlatformToolset>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
|
- <WholeProgramOptimization>true</WholeProgramOptimization>
|
|
|
|
|
|
|
+ <WholeProgramOptimization>false</WholeProgramOptimization>
|
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
|
</PropertyGroup>
|
|
</PropertyGroup>
|
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
|
<ImportGroup Label="ExtensionSettings">
|
|
<ImportGroup Label="ExtensionSettings">
|
|
|
</ImportGroup>
|
|
</ImportGroup>
|
|
|
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
|
|
|
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
|
|
|
- </ImportGroup>
|
|
|
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
|
</ImportGroup>
|
|
</ImportGroup>
|
|
|
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'" Label="PropertySheets">
|
|
|
|
|
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
|
|
|
- </ImportGroup>
|
|
|
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="PropertySheets">
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="PropertySheets">
|
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
|
</ImportGroup>
|
|
</ImportGroup>
|
|
|
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
|
|
|
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
|
|
|
- </ImportGroup>
|
|
|
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
|
</ImportGroup>
|
|
</ImportGroup>
|
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Label="UserMacros" />
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
|
|
|
- <OutDir>windows\x86\$(Configuration)\</OutDir>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
|
|
|
- <OutDir>windows\x64\$(Configuration)\</OutDir>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
|
|
|
|
|
- <OutDir>windows\x86\$(Configuration)\</OutDir>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
|
|
|
|
|
- <OutDir>windows\x64\$(Configuration)\</OutDir>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
|
|
|
- <IntDir>windows\x86\$(Configuration)\</IntDir>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
|
- <IntDir>windows\x64\$(Configuration)\</IntDir>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
|
|
|
|
|
- <IntDir>windows\x86\$(Configuration)\</IntDir>
|
|
|
|
|
|
|
+ <OutDir>Debug</OutDir>
|
|
|
|
|
+ <IntDir>$(Configuration)\</IntDir>
|
|
|
</PropertyGroup>
|
|
</PropertyGroup>
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
|
|
|
- <IntDir>windows\x64\$(Configuration)\</IntDir>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
|
|
|
- <OutDir>windows\x86\$(Configuration)\</OutDir>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
|
|
|
- <OutDir>windows\x64\$(Configuration)\</OutDir>
|
|
|
|
|
- </PropertyGroup>
|
|
|
|
|
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
|
|
|
- <IntDir>windows\x86\$(Configuration)\</IntDir>
|
|
|
|
|
|
|
+ <OutDir>$(Configuration)\</OutDir>
|
|
|
|
|
+ <IntDir>$(Configuration)\</IntDir>
|
|
|
</PropertyGroup>
|
|
</PropertyGroup>
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
|
- <IntDir>windows\x64\$(Configuration)\</IntDir>
|
|
|
|
|
|
|
+ <IntDir>$(Configuration)\</IntDir>
|
|
|
|
|
+ <OutDir>$(Configuration)\</OutDir>
|
|
|
</PropertyGroup>
|
|
</PropertyGroup>
|
|
|
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
|
|
|
- <ClCompile>
|
|
|
|
|
- <PrecompiledHeader>
|
|
|
|
|
- </PrecompiledHeader>
|
|
|
|
|
- <WarningLevel>Level3</WarningLevel>
|
|
|
|
|
- <Optimization>Disabled</Optimization>
|
|
|
|
|
- <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
|
|
|
- <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\lua\include;..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\png\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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- <RuntimeTypeInfo>
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- </RuntimeTypeInfo>
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- <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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- </ClCompile>
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- <Link>
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- <SubSystem>Windows</SubSystem>
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- <GenerateDebugInformation>true</GenerateDebugInformation>
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- </Link>
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- <Lib>
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- <TargetMachine>MachineX86</TargetMachine>
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- </Lib>
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- </ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>
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<PrecompiledHeader>
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</PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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- <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\lua\include;..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\png\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>
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<RuntimeTypeInfo>
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</RuntimeTypeInfo>
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</RuntimeTypeInfo>
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- <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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- </ClCompile>
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- <Link>
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- <SubSystem>Windows</SubSystem>
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- <GenerateDebugInformation>true</GenerateDebugInformation>
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- </Link>
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- <Lib>
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- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
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- <Optimization>Disabled</Optimization>
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- <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_LIB;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\lua\include;..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\png\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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- <RuntimeTypeInfo>true</RuntimeTypeInfo>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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- <DisableSpecificWarnings>
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- </DisableSpecificWarnings>
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+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
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+ <MinimalRebuild>false</MinimalRebuild>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</Link>
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<Lib>
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<Lib>
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- <Verbose>
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- <AdditionalDependencies>
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- </AdditionalDependencies>
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- <AdditionalLibraryDirectories>
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- </AdditionalLibraryDirectories>
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+ <TargetMachine>MachineX64</TargetMachine>
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</Lib>
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</Lib>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
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@@ -823,10 +637,12 @@
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</PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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- <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_LIB;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\lua\include;..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\png\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;GP_USE_GAMEPAD;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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- <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
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|
+ <MinimalRebuild>false</MinimalRebuild>
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|
|
</ClCompile>
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|
</ClCompile>
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<Link>
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<Link>
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|
|
<SubSystem>Windows</SubSystem>
|
|
<SubSystem>Windows</SubSystem>
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|
@@ -837,40 +653,19 @@
|
|
|
</Verbose>
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|
</Verbose>
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|
|
</Lib>
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|
</Lib>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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|
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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- <ClCompile>
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- <WarningLevel>Level3</WarningLevel>
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- <PrecompiledHeader>
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|
- </PrecompiledHeader>
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- <Optimization>MaxSpeed</Optimization>
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- <FunctionLevelLinking>true</FunctionLevelLinking>
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- <IntrinsicFunctions>true</IntrinsicFunctions>
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- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\lua\include;..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\png\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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- <DebugInformationFormat>
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|
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|
- </DebugInformationFormat>
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- <DisableSpecificWarnings>
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- </DisableSpecificWarnings>
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|
- </ClCompile>
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- <Link>
|
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|
- <SubSystem>Windows</SubSystem>
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- <GenerateDebugInformation>true</GenerateDebugInformation>
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- <EnableCOMDATFolding>true</EnableCOMDATFolding>
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|
- <OptimizeReferences>true</OptimizeReferences>
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- </Link>
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- </ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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<PrecompiledHeader>
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</PrecompiledHeader>
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|
</PrecompiledHeader>
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|
- <Optimization>MaxSpeed</Optimization>
|
|
|
|
|
|
|
+ <Optimization>Full</Optimization>
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|
<FunctionLevelLinking>true</FunctionLevelLinking>
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|
<FunctionLevelLinking>true</FunctionLevelLinking>
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|
|
- <IntrinsicFunctions>true</IntrinsicFunctions>
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|
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\lua\include;..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\png\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <IntrinsicFunctions>false</IntrinsicFunctions>
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+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DebugInformationFormat>
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<DebugInformationFormat>
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</DebugInformationFormat>
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</DebugInformationFormat>
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+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
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|
|
</ClCompile>
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|
</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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