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@@ -163,7 +163,7 @@ public:
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* and a z-coordinate ranging from 0 to 1. To obtain the viewable area (in world space) of a scene,
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* create a BoundingFrustum and pass the combined view and projection matrix to the constructor.
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*
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- * @param fieldOfView The field of view in the y direction (in radians).
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+ * @param fieldOfView The field of view in the y direction (in degrees).
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* @param aspectRatio The aspect ratio, defined as view space width divided by height.
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* @param zNearPlane The distance to the near view plane.
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* @param zFarPlane The distance to the far view plane.
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