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@@ -32,9 +32,9 @@ Uncomment the root CMakeList.txt for the gameplay-encoder and run standard cmake
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- Edit the project properties of "gameplay-encoder" for Debug
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- Add Preprocessor Definition "USE_FBX" (C++/Preprocessor)
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- Add the FBX SDK include directory to Additional Include Directories (C++/General)
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- * Example: C:/Program Files/Autodesk/FBX/FbxSdk/2013.3/include
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+ * Example: C:/Program Files/Autodesk/FBX/FBX SDK/2013.3/include
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- Add the FBX lib directory to the Additional Library Directories (Linker/General)
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- * Example: C:/Program Files/Autodesk/FBX/FbxSdk/2013.3/lib/vs2010/x86
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+ * Example: C:/Program Files/Autodesk/FBX/FBX SDK/2013.3/lib/vs2010/x86
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- Add "fbxsdk-2013.3-mdd.lib"(Release) to the Additional Dependencies (Linker/Input)
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* Example: fbxsdk-2013.3-mdd.lib
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- Build gameplay-encoder
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