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@@ -1,13 +1,7 @@
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SAMPLE_PATH := $(call my-dir)/../../src
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# external-deps
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-PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/$(TARGET_ARCH_ABI)
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-ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/$(TARGET_ARCH_ABI)
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-LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/$(TARGET_ARCH_ABI)
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-BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/$(TARGET_ARCH_ABI)
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-OGG_PATH := $(call my-dir)/../../../../external-deps/ogg/lib/android/$(TARGET_ARCH_ABI)
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-VORBIS_PATH := $(call my-dir)/../../../../external-deps/vorbis/lib/android/$(TARGET_ARCH_ABI)
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-OPENAL_PATH := $(call my-dir)/../../../../external-deps/openal/lib/android/$(TARGET_ARCH_ABI)
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+GAMEPLAY_DEPS := $(call my-dir)/../../../../external-deps/libs/Android/$(TARGET_ARCH_ABI)
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# libgameplay
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LOCAL_PATH := $(call my-dir)/../../../../gameplay/android/libs/$(TARGET_ARCH_ABI)
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@@ -16,67 +10,11 @@ LOCAL_MODULE := libgameplay
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LOCAL_SRC_FILES := libgameplay.so
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include $(PREBUILT_SHARED_LIBRARY)
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-# libpng
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-LOCAL_PATH := $(PNG_PATH)
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+# libgameplay-deps
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+LOCAL_PATH := $(GAMEPLAY_DEPS)
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include $(CLEAR_VARS)
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-LOCAL_MODULE := libpng
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-LOCAL_SRC_FILES := libpng.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libz
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-LOCAL_PATH := $(ZLIB_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libz
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-LOCAL_SRC_FILES := libz.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# liblua
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-LOCAL_PATH := $(LUA_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := liblua
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-LOCAL_SRC_FILES := liblua.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libLinearMath
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-LOCAL_PATH := $(BULLET_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libLinearMath
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-LOCAL_SRC_FILES := libLinearMath.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libBulletCollision
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-LOCAL_PATH := $(BULLET_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libBulletCollision
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-LOCAL_SRC_FILES := libBulletCollision.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libBulletDynamics
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-LOCAL_PATH := $(BULLET_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libBulletDynamics
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-LOCAL_SRC_FILES := libBulletDynamics.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libogg
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-LOCAL_PATH := $(OGG_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libogg
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-LOCAL_SRC_FILES := libogg.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libvorbis
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-LOCAL_PATH := $(VORBIS_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libvorbis
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-LOCAL_SRC_FILES := libvorbis.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libOpenAL
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-LOCAL_PATH := $(OPENAL_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libOpenAL
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-LOCAL_SRC_FILES := libOpenAL.a
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+LOCAL_MODULE := libgameplay-deps
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+LOCAL_SRC_FILES := libgameplay-deps.a
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include $(PREBUILT_STATIC_LIBRARY)
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# sample-character
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@@ -87,8 +25,8 @@ LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp CharacterGame
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LOCAL_CPPFLAGS += -std=c++11 -Wno-switch-enum -Wno-switch
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LOCAL_ARM_MODE := arm
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LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
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-LOCAL_CFLAGS := -D__ANDROID__ -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/ogg/include" -I"../../../external-deps/vorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
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-LOCAL_STATIC_LIBRARIES := android_native_app_glue libpng libz liblua libBulletDynamics libBulletCollision libLinearMath libvorbis libogg libOpenAL
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+LOCAL_CFLAGS := -D__ANDROID__ -I"../../../external-deps/include" -I"../../../external-deps/include/bullet" -I"../../../gameplay/src"
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+LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay-deps
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LOCAL_SHARED_LIBRARIES := gameplay
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include $(BUILD_SHARED_LIBRARY)
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