|
|
@@ -81,31 +81,43 @@ void Platform::gamepadEventDisconnectedInternal(GamepadHandle handle)
|
|
|
void Platform::gamepadButtonPressedEventInternal(GamepadHandle handle, Gamepad::ButtonMapping mapping)
|
|
|
{
|
|
|
Gamepad* gamepad = Gamepad::getGamepad(handle);
|
|
|
- unsigned int newButtons = gamepad->_buttons | (1 << mapping);
|
|
|
- gamepad->setButtons(newButtons);
|
|
|
- Form::gamepadButtonEventInternal(gamepad);
|
|
|
+ if (gamepad)
|
|
|
+ {
|
|
|
+ unsigned int newButtons = gamepad->_buttons | (1 << mapping);
|
|
|
+ gamepad->setButtons(newButtons);
|
|
|
+ Form::gamepadButtonEventInternal(gamepad);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void Platform::gamepadButtonReleasedEventInternal(GamepadHandle handle, Gamepad::ButtonMapping mapping)
|
|
|
{
|
|
|
Gamepad* gamepad = Gamepad::getGamepad(handle);
|
|
|
- unsigned int newButtons = gamepad->_buttons & ~(1 << mapping);
|
|
|
- gamepad->setButtons(newButtons);
|
|
|
- Form::gamepadButtonEventInternal(gamepad);
|
|
|
+ if (gamepad)
|
|
|
+ {
|
|
|
+ unsigned int newButtons = gamepad->_buttons & ~(1 << mapping);
|
|
|
+ gamepad->setButtons(newButtons);
|
|
|
+ Form::gamepadButtonEventInternal(gamepad);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void Platform::gamepadTriggerChangedEventInternal(GamepadHandle handle, unsigned int index, float value)
|
|
|
{
|
|
|
Gamepad* gamepad = Gamepad::getGamepad(handle);
|
|
|
- gamepad->setTriggerValue(index, value);
|
|
|
- Form::gamepadTriggerEventInternal(gamepad, index);
|
|
|
+ if (gamepad)
|
|
|
+ {
|
|
|
+ gamepad->setTriggerValue(index, value);
|
|
|
+ Form::gamepadTriggerEventInternal(gamepad, index);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void Platform::gamepadJoystickChangedEventInternal(GamepadHandle handle, unsigned int index, float x, float y)
|
|
|
{
|
|
|
Gamepad* gamepad = Gamepad::getGamepad(handle);
|
|
|
- gamepad->setJoystickValue(index, x, y);
|
|
|
- Form::gamepadJoystickEventInternal(gamepad, index);
|
|
|
+ if (gamepad)
|
|
|
+ {
|
|
|
+ gamepad->setJoystickValue(index, x, y);
|
|
|
+ Form::gamepadJoystickEventInternal(gamepad, index);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
}
|