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Merge pull request #460 from blackberry-gaming/next-ablake

Next ablake
Sean Paul Taylor vor 13 Jahren
Ursprung
Commit
5f943d358e

+ 39 - 82
gameplay.doxyfile

@@ -1,4 +1,4 @@
-# Doxyfile 1.8.0
+# Doxyfile 1.7.5.1
 
 # This file describes the settings to be used by the documentation system
 # doxygen (www.doxygen.org) for a project
@@ -32,7 +32,7 @@ PROJECT_NAME           = gameplay
 # This could be handy for archiving the generated documentation or 
 # if some version control system is used.
 
-PROJECT_NUMBER         = 1.2.0
+PROJECT_NUMBER         = 1.3.0
 
 # Using the PROJECT_BRIEF tag one can provide an optional one line description 
 # for a project that appears at the top of each page and should give viewer 
@@ -205,13 +205,6 @@ TAB_SIZE               = 8
 
 ALIASES                = 
 
-# This tag can be used to specify a number of word-keyword mappings (TCL only). 
-# A mapping has the form "name=value". For example adding 
-# "class=itcl::class" will allow you to use the command class in the 
-# itcl::class meaning.
-
-TCL_SUBST              = 
-
 # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C 
 # sources only. Doxygen will then generate output that is more tailored for C. 
 # For instance, some of the names that are used will be different. The list 
@@ -250,15 +243,6 @@ OPTIMIZE_OUTPUT_VHDL   = NO
 
 EXTENSION_MAPPING      = 
 
-# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all 
-# comments according to the Markdown format, which allows for more readable 
-# documentation. See http://daringfireball.net/projects/markdown/ for details. 
-# The output of markdown processing is further processed by doxygen, so you 
-# can mix doxygen, HTML, and XML commands with Markdown formatting. 
-# Disable only in case of backward compatibilities issues.
-
-MARKDOWN_SUPPORT       = YES
-
 # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want 
 # to include (a tag file for) the STL sources as input, then you should 
 # set this tag to YES in order to let doxygen match functions declarations and 
@@ -341,21 +325,10 @@ TYPEDEF_HIDES_STRUCT   = NO
 # a logarithmic scale so increasing the size by one will roughly double the 
 # memory usage. The cache size is given by this formula: 
 # 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0, 
-# corresponding to a cache size of 2^16 = 65536 symbols.
+# corresponding to a cache size of 2^16 = 65536 symbols
 
 SYMBOL_CACHE_SIZE      = 0
 
-# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be 
-# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given 
-# their name and scope. Since this can be an expensive process and often the 
-# same symbol appear multiple times in the code, doxygen keeps a cache of 
-# pre-resolved symbols. If the cache is too small doxygen will become slower. 
-# If the cache is too large, memory is wasted. The cache size is given by this 
-# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0, 
-# corresponding to a cache size of 2^16 = 65536 symbols.
-
-LOOKUP_CACHE_SIZE      = 0
-
 #---------------------------------------------------------------------------
 # Build related configuration options
 #---------------------------------------------------------------------------
@@ -372,11 +345,6 @@ EXTRACT_ALL            = NO
 
 EXTRACT_PRIVATE        = NO
 
-# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal
-# scope will be included in the documentation.
-
-EXTRACT_PACKAGE        = NO
-
 # If the EXTRACT_STATIC tag is set to YES all static members of a file 
 # will be included in the documentation.
 
@@ -606,8 +574,7 @@ LAYOUT_FILE            =
 # .bib extension is automatically appended if omitted. Using this command 
 # requires the bibtex tool to be installed. See also 
 # http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style 
-# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this 
-# feature you need bibtex and perl available in the search path.
+# of the bibliography can be controlled using LATEX_BIB_STYLE.
 
 CITE_BIB_FILES         = 
 
@@ -698,15 +665,14 @@ FILE_PATTERNS          = *.h \
 
 RECURSIVE              = NO
 
-# The EXCLUDE tag can be used to specify files and/or directories that should be 
+# The EXCLUDE tag can be used to specify files and/or directories that should 
 # excluded from the INPUT source files. This way you can easily exclude a 
 # subdirectory from a directory tree whose root is specified with the INPUT tag. 
-# Note that relative paths are relative to the directory from which doxygen is 
-# run.
+# Note that relative paths are relative to directory from which doxygen is run.
 
 EXCLUDE                = 
 
-# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or 
+# The EXCLUDE_SYMLINKS tag can be used select whether or not files or 
 # directories that are symbolic links (a Unix file system feature) are excluded 
 # from the input.
 
@@ -891,7 +857,7 @@ HTML_FILE_EXTENSION    = .html
 # standard header. Note that when using a custom header you are responsible  
 # for the proper inclusion of any scripts and style sheets that doxygen 
 # needs, which is dependent on the configuration options used. 
-# It is advised to generate a default header using "doxygen -w html 
+# It is adviced to generate a default header using "doxygen -w html 
 # header.html footer.html stylesheet.css YourConfigFile" and then modify 
 # that header. Note that the header is subject to change so you typically 
 # have to redo this when upgrading to a newer version of doxygen or when 
@@ -910,7 +876,7 @@ HTML_FOOTER            =
 # fine-tune the look of the HTML output. If the tag is left blank doxygen 
 # will generate a default style sheet. Note that doxygen will try to copy 
 # the style sheet file to the HTML output directory, so don't put your own 
-# style sheet in the HTML output directory as well, or it will be erased!
+# stylesheet in the HTML output directory as well, or it will be erased!
 
 HTML_STYLESHEET        = 
 
@@ -924,7 +890,7 @@ HTML_STYLESHEET        =
 HTML_EXTRA_FILES       = 
 
 # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. 
-# Doxygen will adjust the colors in the style sheet and background images 
+# Doxygen will adjust the colors in the stylesheet and background images 
 # according to this color. Hue is specified as an angle on a colorwheel, 
 # see http://en.wikipedia.org/wiki/Hue for more information. 
 # For instance the value 0 represents red, 60 is yellow, 120 is green, 
@@ -1119,33 +1085,29 @@ GENERATE_ECLIPSEHELP   = NO
 
 ECLIPSE_DOC_ID         = org.doxygen.Project
 
-# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) 
-# at top of each HTML page. The value NO (the default) enables the index and 
-# the value YES disables it. Since the tabs have the same information as the 
-# navigation tree you can set this option to NO if you already set 
-# GENERATE_TREEVIEW to YES.
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index at 
+# top of each HTML page. The value NO (the default) enables the index and 
+# the value YES disables it.
 
 DISABLE_INDEX          = NO
 
+# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values 
+# (range [0,1..20]) that doxygen will group on one line in the generated HTML 
+# documentation. Note that a value of 0 will completely suppress the enum 
+# values from appearing in the overview section.
+
+ENUM_VALUES_PER_LINE   = 4
+
 # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index 
 # structure should be generated to display hierarchical information. 
 # If the tag value is set to YES, a side panel will be generated 
 # containing a tree-like index structure (just like the one that 
 # is generated for HTML Help). For this to work a browser that supports 
 # JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). 
-# Windows users are probably better off using the HTML help feature. 
-# Since the tree basically has the same information as the tab index you 
-# could consider to set DISABLE_INDEX to NO when enabling this option.
+# Windows users are probably better off using the HTML help feature.
 
 GENERATE_TREEVIEW      = NO
 
-# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values 
-# (range [0,1..20]) that doxygen will group on one line in the generated HTML 
-# documentation. Note that a value of 0 will completely suppress the enum 
-# values from appearing in the overview section.
-
-ENUM_VALUES_PER_LINE   = 4
-
 # By enabling USE_INLINE_TREES, doxygen will generate the Groups, Directories, 
 # and Class Hierarchy pages using a tree view instead of an ordered list.
 
@@ -1182,7 +1144,7 @@ FORMULA_TRANSPARENT    = YES
 # (see http://www.mathjax.org) which uses client side Javascript for the 
 # rendering instead of using prerendered bitmaps. Use this if you do not 
 # have LaTeX installed or if you want to formulas look prettier in the HTML 
-# output. When enabled you may also need to install MathJax separately and 
+# output. When enabled you also need to install MathJax separately and 
 # configure the path to it using the MATHJAX_RELPATH option.
 
 USE_MATHJAX            = NO
@@ -1191,10 +1153,10 @@ USE_MATHJAX            = NO
 # HTML output directory using the MATHJAX_RELPATH option. The destination 
 # directory should contain the MathJax.js script. For instance, if the mathjax 
 # directory is located at the same level as the HTML output directory, then 
-# MATHJAX_RELPATH should be ../mathjax. The default value points to 
-# the MathJax Content Delivery Network so you can quickly see the result without 
-# installing MathJax.  However, it is strongly recommended to install a local 
-# copy of MathJax from http://www.mathjax.org before deployment.
+# MATHJAX_RELPATH should be ../mathjax. The default value points to the 
+# mathjax.org site, so you can quickly see the result without installing 
+# MathJax, but it is strongly recommended to install a local copy of MathJax 
+# before deployment.
 
 MATHJAX_RELPATH        = http://www.mathjax.org/mathjax
 
@@ -1353,7 +1315,7 @@ COMPACT_RTF            = NO
 
 RTF_HYPERLINKS         = NO
 
-# Load style sheet definitions from file. Syntax is similar to doxygen's 
+# Load stylesheet definitions from file. Syntax is similar to doxygen's 
 # config file, i.e. a series of assignments. You only have to provide 
 # replacements, missing definitions are set to their default value.
 
@@ -1542,16 +1504,20 @@ SKIP_FUNCTION_MACROS   = YES
 # Configuration::additions related to external references
 #---------------------------------------------------------------------------
 
-# The TAGFILES option can be used to specify one or more tagfiles. For each 
-# tag file the location of the external documentation should be added. The 
-# format of a tag file without this location is as follows: 
+# The TAGFILES option can be used to specify one or more tagfiles. 
+# Optionally an initial location of the external documentation 
+# can be added for each tagfile. The format of a tag file without 
+# this location is as follows: 
 #   TAGFILES = file1 file2 ... 
 # Adding location for the tag files is done as follows: 
 #   TAGFILES = file1=loc1 "file2 = loc2" ... 
-# where "loc1" and "loc2" can be relative or absolute paths 
-# or URLs. Note that each tag file must have a unique name (where the name does 
-# NOT include the path). If a tag file is not located in the directory in which 
-# doxygen is run, you must also specify the path to the tagfile here.
+# where "loc1" and "loc2" can be relative or absolute paths or 
+# URLs. If a location is present for each tag, the installdox tool 
+# does not have to be run to correct the links. 
+# Note that each tag file must have a unique name 
+# (where the name does NOT include the path) 
+# If a tag file is not located in the directory in which doxygen 
+# is run, you must also specify the path to the tagfile here.
 
 TAGFILES               = 
 
@@ -1642,7 +1608,7 @@ DOT_FONTPATH           =
 # If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen 
 # will generate a graph for each documented class showing the direct and 
 # indirect inheritance relations. Setting this tag to YES will force the 
-# CLASS_DIAGRAMS tag to NO.
+# the CLASS_DIAGRAMS tag to NO.
 
 CLASS_GRAPH            = YES
 
@@ -1664,15 +1630,6 @@ GROUP_GRAPHS           = YES
 
 UML_LOOK               = NO
 
-# If the UML_LOOK tag is enabled, the fields and methods are shown inside 
-# the class node. If there are many fields or methods and many nodes the 
-# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS 
-# threshold limits the number of items for each type to make the size more 
-# managable. Set this to 0 for no limit. Note that the threshold may be 
-# exceeded by 50% before the limit is enforced.
-
-UML_LIMIT_NUM_FIELDS   = 10
-
 # If set to YES, the inheritance and collaboration graphs will show the 
 # relations between templates and their instances.
 

+ 10 - 3
gameplay/src/Container.cpp

@@ -102,9 +102,16 @@ void Container::addControls(Theme* theme, Properties* properties)
 
         const char* controlStyleName = controlSpace->getString("style");
         Theme::Style* controlStyle = NULL;
-        GP_ASSERT(controlStyleName);
-        controlStyle = theme->getStyle(controlStyleName);
-        GP_ASSERT(controlStyle);
+        if (controlStyleName)
+        {
+            controlStyle = theme->getStyle(controlStyleName);
+        }
+        else
+        {
+            Theme::Style::Overlay* overlay = Theme::Style::Overlay::create();
+            controlStyle = new Theme::Style(theme, "", 1.0f / theme->_texture->getWidth(), 1.0f / theme->_texture->getHeight(),
+                Theme::Margin::empty(), Theme::Border::empty(), overlay, overlay, overlay, overlay);
+        }
 
         std::string controlName(controlSpace->getNamespace());
         std::transform(controlName.begin(), controlName.end(), controlName.begin(), (int(*)(int))toupper);

+ 25 - 6
gameplay/src/Container.h

@@ -25,7 +25,8 @@ namespace gameplay
          size        = <width, height>   // Size of the container, measured in pixels.
          width       = <width>   // Can be used in place of 'size', e.g. with 'autoHeight = true'
          height      = <height>  // Can be used in place of 'size', e.g. with 'autoWidth = true'
-         scroll      = <Container::Scroll constant>
+         scroll      = <Container::Scroll constant> // Whether scrolling is allowed and in which directions.
+         scrollBarsAutoHide = <bool>    // Whether scrollbars fade out when not in use.
   
          // All the nested controls within this container.
          container 
@@ -46,6 +47,9 @@ class Container : public Control
 {
 public:
 
+    /**
+     * Constant used to auto-hide scrollbars.
+     */
     static const int ANIMATE_SCROLLBAR_OPACITY = 8;
 
     /**
@@ -164,17 +168,17 @@ public:
     /**
      * @see AnimationTarget#getAnimationPropertyComponentCount
      */
-    unsigned int getAnimationPropertyComponentCount(int propertyId) const;
+    virtual unsigned int getAnimationPropertyComponentCount(int propertyId) const;
 
     /**
      * @see AnimationTarget#getAnimationProperty
      */
-    void getAnimationPropertyValue(int propertyId, AnimationValue* value);
+    virtual void getAnimationPropertyValue(int propertyId, AnimationValue* value);
 
     /**
      * @see AnimationTarget#setAnimationProperty
      */
-    void setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight = 1.0f);
+    virtual void setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight = 1.0f);
 
 protected:
 
@@ -272,8 +276,22 @@ protected:
      */
     void updateScroll();
 
+    /**
+     * Applies touch events to scroll state.
+     *
+     * @return Whether the touch event was consumed by scrolling within this container.
+     *
+     * @see Touch::TouchEvent
+     */
     bool touchEventScroll(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex);
 
+    /**
+     * Get a Scroll enum from a matching string.
+     *
+     * @param scroll A string representing a Scroll enum.
+     *
+     * @return The Scroll enum value that matches the given string.
+     */
     static Scroll getScroll(const char* scroll);
 
     /**
@@ -286,6 +304,7 @@ protected:
      */
     std::vector<Control*> _controls;
 
+    // Images used to draw scrollbars.
     Theme::ThemeImage* _scrollBarTopCap;
     Theme::ThemeImage* _scrollBarVertical;
     Theme::ThemeImage* _scrollBarBottomCap;
@@ -323,9 +342,9 @@ protected:
     Vector2 _scrollingVelocity;
     // Friction dampens velocity.
     float _scrollingFriction;
-    // Are we scrolling to the right ?
+    // Are we scrolling to the right?
     bool _scrollingRight;
-    // Are we scrolling down ?
+    // Are we scrolling down?
     bool _scrollingDown;
 
 private:

+ 3 - 3
gameplay/src/Control.h

@@ -687,17 +687,17 @@ public:
     /**
      * @see AnimationTarget#getAnimationPropertyComponentCount
      */
-    unsigned int getAnimationPropertyComponentCount(int propertyId) const;
+    virtual unsigned int getAnimationPropertyComponentCount(int propertyId) const;
 
     /**
      * @see AnimationTarget#getAnimationProperty
      */
-    void getAnimationPropertyValue(int propertyId, AnimationValue* value);
+    virtual void getAnimationPropertyValue(int propertyId, AnimationValue* value);
 
     /**
      * @see AnimationTarget#setAnimationProperty
      */
-    void setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight = 1.0f);
+    virtual void setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight = 1.0f);
 
 protected:
 

+ 1 - 4
gameplay/src/FlowLayout.cpp

@@ -78,10 +78,7 @@ void FlowLayout::update(const Container* container, const Vector2& offset)
         yPosition = rowY + margin.top;
 
         control->setPosition(xPosition, yPosition);
-        if (control->isDirty() || control->isContainer())
-        {
-            control->update(container, offset);
-        }
+        control->update(container, offset);
 
         xPosition += bounds.width + margin.right;
 

+ 19 - 1
gameplay/src/Form.cpp

@@ -90,8 +90,19 @@ Form* Form::create(const char* url)
     Game* game = Game::getInstance();
     Matrix::createOrthographicOffCenter(0, game->getWidth(), game->getHeight(), 0, 0, 1, &form->_defaultProjectionMatrix);
 
+    Theme::Style* style = NULL;
     const char* styleName = formProperties->getString("style");
-    form->initialize(theme->getStyle(styleName), formProperties);
+    if (styleName)
+    {
+        style = theme->getStyle(styleName);
+    }
+    else
+    {
+        Theme::Style::Overlay* overlay = Theme::Style::Overlay::create();
+        style = new Theme::Style(theme, "", 1.0f / theme->_texture->getWidth(), 1.0f / theme->_texture->getHeight(),
+            Theme::Margin::empty(), Theme::Border::empty(), overlay, overlay, overlay, overlay);
+    }
+    form->initialize(style, formProperties);
 
     // Alignment
     if ((form->_alignment & Control::ALIGN_BOTTOM) == Control::ALIGN_BOTTOM)
@@ -113,10 +124,17 @@ Form* Form::create(const char* url)
     }
 
     form->_scroll = getScroll(formProperties->getString("scroll"));
+    form->_scrollBarsAutoHide = formProperties->getBool("scrollBarsAutoHide");
+    if (form->_scrollBarsAutoHide)
+    {
+        form->_scrollBarOpacity = 0.0f;
+    }
 
     // Add all the controls to the form.
     form->addControls(theme, formProperties);
 
+    form->update();
+
     SAFE_DELETE(properties);
 
     __forms.push_back(form);

+ 3 - 1
gameplay/src/ThemeStyle.cpp

@@ -85,7 +85,9 @@ Theme::Style::Overlay* Theme::Style::Overlay::create()
     return overlay;
 }
 
-Theme::Style::Overlay::Overlay() : _skin(NULL), _cursor(NULL), _imageList(NULL), _font(NULL)
+Theme::Style::Overlay::Overlay()
+    : _skin(NULL), _cursor(NULL), _imageList(NULL), _font(NULL),
+    _fontSize(0), _alignment(Font::ALIGN_TOP_LEFT), _textRightToLeft(false), _textColor(Vector4::one()), _opacity(1.0f)
 {
 }
 

+ 4 - 0
gameplay/src/ThemeStyle.h

@@ -22,6 +22,8 @@ class Theme::Style
 {
     friend class Theme;
     friend class Control;
+    friend class Container;
+    friend class Form;
 
 private:
 
@@ -45,6 +47,8 @@ private:
         friend class Theme;
         friend class Theme::Style;
         friend class Control;
+        friend class Container;
+        friend class Form;
 
     private: