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@@ -1,365 +1,365 @@
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-<?xml version="1.0" encoding="utf-8"?>
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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="DebugMem|Win32">
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+ <Configuration>DebugMem</Configuration>
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+ <Platform>Win32</Platform>
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+ <Configuration>DebugMem</Configuration>
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<Command>xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d
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- <OptimizeReferences>true</OptimizeReferences>
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- <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
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- </Link>
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- <CustomBuildStep>
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- <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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- </CustomBuildStep>
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- <CustomBuildStep>
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- <Message>Copying game.config...</Message>
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- </CustomBuildStep>
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- <CustomBuildStep>
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- <Outputs>game.config.dummy</Outputs>
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- </ItemDefinitionGroup>
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- <ItemGroup>
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- <None Include="bar-descriptor.xml">
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- <SubType>Designer</SubType>
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- </None>
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- <None Include="game.config">
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- <SubType>Designer</SubType>
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- </None>
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- <None Include="game.dxt.config">
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- <SubType>Designer</SubType>
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- </None>
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- <None Include="icon.png" />
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- <None Include="res\common\arial.gpb" />
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- <None Include="res\common\boy.animation" />
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- <None Include="res\common\gamepad.form" />
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- <None Include="res\common\gamepad.theme" />
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- <None Include="res\common\sample.gpb" />
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- <None Include="res\common\sample.material" />
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- <ClCompile Include="src\CharacterGame.cpp" />
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- <Image Include="res\logo_powered_white.png" />
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- <ImportGroup Label="ExtensionTargets">
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- </ImportGroup>
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+xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d
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+copy ..\..\gameplay\res\logo_powered_white.png res
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+copy .\game.dxt.config .\game.config</Command>
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+ </PreBuildEvent>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <PrecompiledHeader>
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+ </PrecompiledHeader>
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+ <Optimization>MaxSpeed</Optimization>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\oggvorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include</AdditionalIncludeDirectories>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Windows</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
|
+ <AdditionalLibraryDirectories>..\..\external-deps\lua\lib\windows\x64;..\..\external-deps\bullet\lib\windows\x64;..\..\external-deps\openal\lib\windows\x64;..\..\external-deps\oggvorbis\lib\windows\x64;..\..\external-deps\glew\lib\windows\x64;..\..\external-deps\png\lib\windows\x64;..\..\external-deps\zlib\lib\windows\x64;..\..\gameplay\windows\x64\$(Configuration)</AdditionalLibraryDirectories>
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|
+ </Link>
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|
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+ <CustomBuildStep>
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|
|
+ <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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|
|
+ </CustomBuildStep>
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|
+ <CustomBuildStep>
|
|
|
+ <Message>Copying game.config...</Message>
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|
|
+ </CustomBuildStep>
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|
|
+ <CustomBuildStep>
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|
|
+ <Outputs>game.config.dummy</Outputs>
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|
+ </CustomBuildStep>
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+ </ItemDefinitionGroup>
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+ <ItemGroup>
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+ <None Include="bar-descriptor.xml">
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+ <SubType>Designer</SubType>
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|
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+ </None>
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|
|
+ <None Include="game.config">
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|
|
+ <SubType>Designer</SubType>
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|
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+ </None>
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|
|
+ <None Include="game.dxt.config">
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|
|
+ <SubType>Designer</SubType>
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|
|
+ </None>
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|
|
+ <None Include="icon.png" />
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|
|
+ <None Include="res\common\arial.gpb" />
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|
|
+ <None Include="res\common\boy.animation" />
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|
|
+ <None Include="res\common\gamepad.form" />
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|
|
+ <None Include="res\common\gamepad.theme" />
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|
|
+ <None Include="res\common\sample.gpb" />
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|
|
+ <None Include="res\common\sample.material" />
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|
|
+ <None Include="res\common\sample.physics" />
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|
|
+ <None Include="res\common\sample.scene" />
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|
|
+ <None Include="res\shaders\colored.frag" />
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|
|
+ <None Include="res\shaders\colored.vert" />
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+ <None Include="res\shaders\font.frag" />
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+ <None Include="res\shaders\font.vert" />
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+ <None Include="res\shaders\form.frag" />
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+ <None Include="res\shaders\form.vert" />
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+ <None Include="res\shaders\lighting.vert" />
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+ <None Include="res\shaders\skinning-none.vert" />
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+ <None Include="res\shaders\skinning.vert" />
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+ <None Include="res\shaders\sprite.frag" />
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+ <None Include="res\shaders\sprite.vert" />
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+ <None Include="res\shaders\terrain.frag" />
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|
|
+ <None Include="res\shaders\terrain.vert" />
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|
|
+ <None Include="res\shaders\textured.frag" />
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|
|
+ <None Include="res\shaders\textured.vert" />
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|
|
+ </ItemGroup>
|
|
|
+ <ItemGroup>
|
|
|
+ <ClCompile Include="src\CharacterGame.cpp" />
|
|
|
+ </ItemGroup>
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|
|
+ <ItemGroup>
|
|
|
+ <ClInclude Include="src\CharacterGame.h" />
|
|
|
+ </ItemGroup>
|
|
|
+ <ItemGroup>
|
|
|
+ <Image Include="res\logo_powered_white.png" />
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|
|
+ </ItemGroup>
|
|
|
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
|
+ <ImportGroup Label="ExtensionTargets">
|
|
|
+ </ImportGroup>
|
|
|
</Project>
|