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Fixed bug in GL VAO extension loading on QNX platform.

Steve Grenier před 14 roky
rodič
revize
61e07bdf51
1 změnil soubory, kde provedl 1 přidání a 1 odebrání
  1. 1 1
      gameplay/src/PlatformQNX.cpp

+ 1 - 1
gameplay/src/PlatformQNX.cpp

@@ -324,7 +324,7 @@ Platform* Platform::create(Game* game)
     {
     {
         // Disable VAO extension for now.
         // Disable VAO extension for now.
         glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
         glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
-        glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glBindVertexArrayOES");
+        glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArrays");
         glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
         glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
         glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES");
         glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES");
     }
     }