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@@ -209,8 +209,8 @@ void Vector2::scale(const Vector2& scale)
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void Vector2::rotate(const Vector2& point, float angle)
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{
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- double sinAngle = sin(angle);
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- double cosAngle = cos(angle);
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+ float sinAngle = sin(angle);
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+ float cosAngle = cos(angle);
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if (point.isZero())
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{
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