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@@ -226,7 +226,7 @@ void FBXSceneEncoder::loadScene(KFbxScene* fbxScene)
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const int childCount = rootNode->GetChildCount();
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for (int i = 0; i < childCount; ++i)
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{
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- Node* node = loadNode(rootNode->GetChild(i), NULL);
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+ Node* node = loadNode(rootNode->GetChild(i));
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if (node)
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{
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scene->add(node);
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@@ -448,7 +448,7 @@ void FBXSceneEncoder::loadAnimations(KFbxScene* fbxScene, const EncoderArguments
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}
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}
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-Node* FBXSceneEncoder::loadNode(KFbxNode* fbxNode, Node* parent)
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+Node* FBXSceneEncoder::loadNode(KFbxNode* fbxNode)
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{
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Node* node = NULL;
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@@ -467,10 +467,6 @@ Node* FBXSceneEncoder::loadNode(KFbxNode* fbxNode, Node* parent)
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{
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node->setId(id);
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}
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- if (parent)
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- {
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- parent->addChild(node);
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- }
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_gamePlayFile.addNode(node);
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transformNode(fbxNode, node);
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@@ -490,7 +486,11 @@ Node* FBXSceneEncoder::loadNode(KFbxNode* fbxNode, Node* parent)
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const int childCount = fbxNode->GetChildCount();
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for (int i = 0; i < childCount; ++i)
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{
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- loadNode(fbxNode->GetChild(i), node);
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+ Node* child = loadNode(fbxNode->GetChild(i));
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+ if (child)
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+ {
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+ node->addChild(child);
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+ }
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}
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return node;
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}
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@@ -710,7 +710,7 @@ void FBXSceneEncoder::loadSkin(KFbxMesh* fbxMesh, Model* model)
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const char* jointName = linkedNode->GetName();
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assert(jointName);
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jointNames.push_back(jointName);
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- Node* joint = _gamePlayFile.getNode(jointName);
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+ Node* joint = loadNode(linkedNode);
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assert(joint);
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joints.push_back(joint);
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