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@@ -16,70 +16,71 @@ void SpriteSample::initialize()
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// Create the font for drawing the framerate.
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_font = Font::create("res/ui/arial.gpb");
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- // Load sprite scene
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- _scene = Scene::load("res/common/sprites/sprite.scene");
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- _cameraNode = _scene->findNode("camera");
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-
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- // Setup the player
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- _playerNode = _scene->findNode("player");
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- _playerSprite = dynamic_cast<Sprite*>(_playerNode->getDrawable());
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-
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- // Idle [0] - Set at load time
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- // Walk [1 - 11]
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- _playerSprite->setFrameSource(1, Rectangle( 0, 0, 72, 92));
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- _playerSprite->setFrameSource(2, Rectangle(73, 0, 72, 97));
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- _playerSprite->setFrameSource(3, Rectangle(146, 0, 72, 97));
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- _playerSprite->setFrameSource(4, Rectangle(0, 98, 72, 97));
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- _playerSprite->setFrameSource(5, Rectangle(73, 98, 72, 97));
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- _playerSprite->setFrameSource(6, Rectangle(146, 98, 72, 97));
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- _playerSprite->setFrameSource(7, Rectangle(219, 0, 72, 97));
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- _playerSprite->setFrameSource(8, Rectangle(292, 0, 72, 97));
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- _playerSprite->setFrameSource(9, Rectangle(219, 98, 72, 97));
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- _playerSprite->setFrameSource(10, Rectangle(365, 0, 72, 97));
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- _playerSprite->setFrameSource(11, Rectangle(292, 98, 72, 97));
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- // Jump[12]
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- _playerSprite->setFrameSource(12, Rectangle(438, 93, 67, 94));
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-
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- // The player animation clips
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- unsigned int keyTimes[4] = {0, 1, 11, 12};
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- float keyValues[4] = { 0, 1, 11, 12 };
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- _playerAnimation = _playerSprite->createAnimation("player-animations", Sprite::ANIMATE_KEYFRAME, 4, keyTimes, keyValues, Curve::LINEAR);
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- _playerAnimation->createClip("idle", 0, 0);
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- _playerAnimation->createClip("walk", 1, 11)->setRepeatCount(AnimationClip::REPEAT_INDEFINITE);
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- // Set the speed to 24 FPS
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- _playerAnimation->getClip("walk")->setSpeed(24.0f/1000.0f);
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- _playerAnimation->play("idle");
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-
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- // Setup player text
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- Node* playerTextNode = _scene->findNode("text");
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- playerTextNode->addRef();
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- _scene->removeNode(playerTextNode); //XXX This is because SceneLoader doesn't support loading child nodes for other nodes
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- _playerNode->addChild(playerTextNode);
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-
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- playerTextNode->translateY(_playerSprite->getHeight());
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- Text* playerText = dynamic_cast<Text*>(playerTextNode->getDrawable());
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- playerText->setJustify(Font::ALIGN_TOP_HCENTER);
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- playerText->setWidth(_playerSprite->getWidth());
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- SAFE_RELEASE(playerTextNode);
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-
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- // Custom Effect in sprite
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- Effect* waterEffect = Effect::createFromFile("res/shaders/sprite.vert", "res/common/sprites/water2d.frag");
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- Sprite* waterSprite = Sprite::create("res/common/sprites/water2d.png", getWidth() * 5, getHeight() / 3, waterEffect);
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- SAFE_RELEASE(waterEffect);
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- waterSprite->setAnchor(Vector2::zero());
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- waterSprite->setOpacity(0.5f);
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- _scene->findNode("water")->setDrawable(waterSprite);
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- Material* waterMaterial = waterSprite->getMaterial();
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- SAFE_RELEASE(waterSprite);
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- Texture::Sampler* noiseSampler = Texture::Sampler::create("res/common/sprites/water2d-noise.png");
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- waterMaterial->getParameter("u_texture_noise")->setValue(noiseSampler);
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- SAFE_RELEASE(noiseSampler);
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- waterMaterial->getParameter("u_time")->bindValue(this, &SpriteSample::getTime);
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+ // Load sprite scene
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+ _scene = Scene::load("res/common/sprites/sprite.scene");
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+ _cameraNode = _scene->findNode("camera");
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+
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+ // Setup the player
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+ _playerNode = _scene->findNode("player");
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+ _playerSprite = dynamic_cast<Sprite*>(_playerNode->getDrawable());
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+
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+ // Idle [0] - Set at load time
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+ // Walk [1 - 11]
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+ _playerSprite->setFrameSource(1, Rectangle( 0, 0, 72, 92));
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+ _playerSprite->setFrameSource(2, Rectangle(73, 0, 72, 97));
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+ _playerSprite->setFrameSource(3, Rectangle(146, 0, 72, 97));
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+ _playerSprite->setFrameSource(4, Rectangle(0, 98, 72, 97));
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+ _playerSprite->setFrameSource(5, Rectangle(73, 98, 72, 97));
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+ _playerSprite->setFrameSource(6, Rectangle(146, 98, 72, 97));
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+ _playerSprite->setFrameSource(7, Rectangle(219, 0, 72, 97));
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+ _playerSprite->setFrameSource(8, Rectangle(292, 0, 72, 97));
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+ _playerSprite->setFrameSource(9, Rectangle(219, 98, 72, 97));
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+ _playerSprite->setFrameSource(10, Rectangle(365, 0, 72, 97));
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+ _playerSprite->setFrameSource(11, Rectangle(292, 98, 72, 97));
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+ // Jump[12]
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+ _playerSprite->setFrameSource(12, Rectangle(438, 93, 67, 94));
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+
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+ // The player animation clips
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+ unsigned int keyTimes[4] = {0, 1, 11, 12};
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+ float keyValues[4] = { 0, 1, 11, 12 };
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+ _playerAnimation = _playerSprite->createAnimation("player-animations", Sprite::ANIMATE_KEYFRAME, 4, keyTimes, keyValues, Curve::LINEAR);
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+ _playerAnimation->createClip("idle", 0, 0);
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+ _playerAnimation->createClip("walk", 1, 11)->setRepeatCount(AnimationClip::REPEAT_INDEFINITE);
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+ // Set the speed to 24 FPS
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+ _playerAnimation->getClip("walk")->setSpeed(24.0f/1000.0f);
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+ _playerAnimation->play("idle");
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+
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+ // Setup player text
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+ Node* playerTextNode = _scene->findNode("text");
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+ playerTextNode->addRef();
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+ _scene->removeNode(playerTextNode); //XXX This is because SceneLoader doesn't support loading child nodes for other nodes
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+ _playerNode->addChild(playerTextNode);
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+
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+ playerTextNode->translateY(_playerSprite->getHeight());
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+ Text* playerText = dynamic_cast<Text*>(playerTextNode->getDrawable());
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+ playerText->setJustify(Font::ALIGN_TOP_HCENTER);
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+ playerText->setWidth(_playerSprite->getWidth());
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+ SAFE_RELEASE(playerTextNode);
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+
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+ // Custom Effect in sprite
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+ Effect* waterEffect = Effect::createFromFile("res/shaders/sprite.vert", "res/common/sprites/water2d.frag");
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+ Sprite* waterSprite = Sprite::create("res/common/sprites/water2d.png", getWidth() * 5, getHeight() / 3, waterEffect);
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+ SAFE_RELEASE(waterEffect);
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+ waterSprite->setAnchor(Vector2::zero());
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+ waterSprite->setOpacity(0.5f);
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+ _scene->findNode("water")->setDrawable(waterSprite);
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+ Material* waterMaterial = waterSprite->getMaterial();
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+ SAFE_RELEASE(waterSprite);
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+ Texture::Sampler* noiseSampler = Texture::Sampler::create("res/common/sprites/water2d-noise.png");
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+ waterMaterial->getParameter("u_texture_noise")->setValue(noiseSampler);
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+ SAFE_RELEASE(noiseSampler);
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+ waterMaterial->getParameter("u_time")->bindValue(this, &SpriteSample::getTime);
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}
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void SpriteSample::finalize()
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{
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- SAFE_RELEASE(_scene);
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+ SAFE_RELEASE(_scene);
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+ SAFE_RELEASE(_font);
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}
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void SpriteSample::update(float elapsedTime)
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