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@@ -558,13 +558,6 @@ unsigned int Transform::getAnimationPropertyComponentCount(int propertyId) const
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case ANIMATE_TRANSLATE_Y:
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case ANIMATE_TRANSLATE_Z:
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return 1;
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- case ANIMATE_SCALE_XY:
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- case ANIMATE_SCALE_XZ:
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- case ANIMATE_SCALE_YZ:
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- case ANIMATE_TRANSLATE_XY:
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- case ANIMATE_TRANSLATE_XZ:
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- case ANIMATE_TRANSLATE_YZ:
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- return 2;
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case ANIMATE_SCALE:
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case ANIMATE_TRANSLATE:
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return 3;
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@@ -597,18 +590,6 @@ void Transform::getAnimationPropertyValue(int propertyId, AnimationValue* value)
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case ANIMATE_SCALE_Z:
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value->setFloat(0, _scale.z);
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break;
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- case ANIMATE_SCALE_XY:
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- value->setFloat(0, _scale.x);
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- value->setFloat(1, _scale.y);
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- break;
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- case ANIMATE_SCALE_XZ:
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- value->setFloat(0, _scale.x);
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- value->setFloat(1, _scale.z);
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- break;
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- case ANIMATE_SCALE_YZ:
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- value->setFloat(0, _scale.y);
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- value->setFloat(1, _scale.z);
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- break;
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case ANIMATE_ROTATE:
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value->setFloat(0, _rotation.x);
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value->setFloat(1, _rotation.y);
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@@ -629,18 +610,6 @@ void Transform::getAnimationPropertyValue(int propertyId, AnimationValue* value)
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case ANIMATE_TRANSLATE_Z:
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value->setFloat(0, _translation.z);
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break;
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- case ANIMATE_TRANSLATE_XY:
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- value->setFloat(0, _translation.x);
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- value->setFloat(1, _translation.y);
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- break;
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- case ANIMATE_TRANSLATE_XZ:
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- value->setFloat(0, _translation.x);
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- value->setFloat(1, _translation.z);
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- break;
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- case ANIMATE_TRANSLATE_YZ:
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- value->setFloat(0, _translation.y);
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- value->setFloat(1, _translation.z);
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- break;
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case ANIMATE_ROTATE_TRANSLATE:
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value->setFloat(0, _rotation.x);
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value->setFloat(1, _rotation.y);
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@@ -683,18 +652,6 @@ void Transform::setAnimationPropertyValue(int propertyId, AnimationValue* value)
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case ANIMATE_SCALE_Z:
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setScaleZ(value->getFloat(0));
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break;
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- case ANIMATE_SCALE_XY:
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- setScaleX(value->getFloat(0));
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- setScaleY(value->getFloat(1));
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- break;
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- case ANIMATE_SCALE_XZ:
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- setScaleX(value->getFloat(0));
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- setScaleZ(value->getFloat(1));
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- break;
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- case ANIMATE_SCALE_YZ:
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- setScaleY(value->getFloat(0));
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- setScaleZ(value->getFloat(1));
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- break;
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case ANIMATE_ROTATE:
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setRotation(value->getFloat(0), value->getFloat(1), value->getFloat(2), value->getFloat(3));
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break;
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@@ -710,18 +667,6 @@ void Transform::setAnimationPropertyValue(int propertyId, AnimationValue* value)
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case ANIMATE_TRANSLATE_Z:
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setTranslationZ(value->getFloat(0));
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break;
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- case ANIMATE_TRANSLATE_XY:
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- setTranslationX(value->getFloat(0));
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- setTranslationY(value->getFloat(1));
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- break;
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- case ANIMATE_TRANSLATE_XZ:
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- setTranslationX(value->getFloat(0));
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- setTranslationZ(value->getFloat(1));
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- break;
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- case ANIMATE_TRANSLATE_YZ:
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- setTranslationY(value->getFloat(0));
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- setTranslationZ(value->getFloat(1));
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- break;
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case ANIMATE_ROTATE_TRANSLATE:
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setRotation(value->getFloat(0), value->getFloat(1), value->getFloat(2), value->getFloat(3));
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setTranslation(value->getFloat(4), value->getFloat(5), value->getFloat(6));
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