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@@ -25,10 +25,10 @@
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<td id="logo"><a href="http://gameplay3d.org/"><img src="images/logo.png" alt="gameplay" border="0" height="64px"/></a></td>
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<td width="100%"/>
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<td><a href="http://gameplay3d.org/"><span class="button">overview</span></a></td><td width="12px"/>
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-<td><a href="https://github.com/blackberry/GamePlay/wiki"><span class="button">wiki</span></a></td><td width="12px"/>
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-<td><a href="http://blackberry.github.com/GamePlay/api/index.html"><span class="button">api reference</span></a></td><td width="12px"/>
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+<td><a href="https://github.com/gameplay3d/GamePlay/wiki"><span class="button">wiki</span></a></td><td width="12px"/>
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+<td><a href="http://gameplay3d.github.com/GamePlay/api/index.html"><span class="button">api reference</span></a></td><td width="12px"/>
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<td><a href="http://www.gameplay3d.org/forums"><span class="button">forums</span></a></td>
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-<td><a href="https://github.com/blackberry/GamePlay"><span class="button">download</span></a></td>
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+<td><a href="https://github.com/gameplay3d/GamePlay"><span class="button">download</span></a></td>
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</tr>
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</tbody>
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</table>
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@@ -81,6 +81,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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This is the complete list of members for <a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a>, including all inherited members.<table>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a89fe2ba37a829ec936648b034467bfeb">_activeControl</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a88a3ddf8d829a6334563c20f3e3bc17e">_autoSize</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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@@ -92,7 +93,6 @@ This is the complete list of members for <a class="el" href="classgameplay_1_1_f
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7b8c3427c8e4bf56929ca40a4165f9be">_dirtyBits</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83f2f3bea018c203b7ce7cb18f1073b5">_enabled</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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@@ -129,6 +129,7 @@ This is the complete list of members for <a class="el" href="classgameplay_1_1_f
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3dc19bdefc3874ffda8dba9b7b7b5613">_scrollWheelSpeed</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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@@ -190,9 +191,11 @@ This is the complete list of members for <a class="el" href="classgameplay_1_1_f
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac309a2b7fc1dca3b5f26df5b3f45dfeb">createLayout</a>(Layout::Type type)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a02ec5768ad845e076fd99ee4becf0542">Direction</a> enum name</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab630c2e2b0ede0846e97a0e10b135045">DIRTY_BOUNDS</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf40f0ded9a0645d78ac3b54782bbfaf">DIRTY_STATE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>DOWN</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#ae526e5facfbdbc6d75ba991990662cae">draw</a>()</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a04791e8ab39e07511c1c4f877c5b8acf">gameplay::Container::draw</a>(Form *form, const Rectangle &clip)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c0ddbcb21d2fa0d0236af6da2b23641">drawBorder</a>(Form *form, const Rectangle &clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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@@ -201,9 +204,11 @@ This is the complete list of members for <a class="el" href="classgameplay_1_1_f
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad62ecce661c5d61ab719bcc052dd6893">gameplay::Container::finishBatch</a>(Form *form, SpriteBatch *batch)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1eb941b483324abf5cbb3e62dee40a58">gamepadEvent</a>(Gamepad::GamepadEvent evt, Gamepad *gamepad, unsigned int analogIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a32f03794aa2392fd7d46f7800f740909">gamepadButtonEvent</a>(Gamepad *gamepad)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a273bcb9df46774e7099ad9553160ebe4">gamepadJoystickEvent</a>(Gamepad *gamepad, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af5c2b740403893f171703c919d12c38e">gamepadTriggerEvent</a>(Gamepad *gamepad, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aed1a08b34ad1a7a0ae9faf5629ec46df">getAbsoluteBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a6ea0539287a787e9829a380f9cfcb6a6">getActiveControl</a>()</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a6e9bc41a15191ee726c8e073e96b5e4c">getActiveControl</a>(unsigned int touchIndex=0)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a4632ac6abb192a220ecded82b083170c">gameplay::Container::getActiveControl</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
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@@ -285,11 +290,15 @@ This is the complete list of members for <a class="el" href="classgameplay_1_1_f
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0b6d7439cc781d30307e84f857c85e0b">isXPercentage</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c577f2d6f92e850a979ce8f18660c3">isYPercentage</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a4bf34792a1060166e6bb5c3cc55bce7f">moveFocus</a>(Direction direction)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>NEXT</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1dfdb4c476e4ce7829060f0af2347b85">notifyListeners</a>(Control::Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>PREVIOUS</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
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@@ -299,6 +308,7 @@ This is the complete list of members for <a class="el" href="classgameplay_1_1_f
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &eventName, const std::string &function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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@@ -365,6 +375,7 @@ This is the complete list of members for <a class="el" href="classgameplay_1_1_f
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>UP</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a0a6bdd50ceecb5f41566d92aa6735af4">update</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a12b1033ab2e19c4dff4f2f765a7c39c7">updateAbsoluteBounds</a>(const Vector2 &offset)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad0524c933dae0f9b2ef46b2a80996db6">updateBounds</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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@@ -394,7 +405,7 @@ This is the complete list of members for <a class="el" href="classgameplay_1_1_f
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<hr class="footer"/><address class="footer"><small>
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-Generated on Mon Jan 27 2014 14:57:39 for gameplay by  <a href="http://www.doxygen.org/index.html">
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+Generated on Fri Nov 21 2014 16:26:23 for gameplay by  <a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/>
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</a> 1.7.6.1
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</small></address>
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