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Removing lua_ContainerDirection.h/.cpp since enum bindings are no longer necessary.

sgrenier 11 năm trước cách đây
mục cha
commit
6a8496ebe7

+ 0 - 51
gameplay/src/lua/lua_ContainerDirection.cpp

@@ -1,51 +0,0 @@
-#include "Base.h"
-#include "lua_ContainerDirection.h"
-
-namespace gameplay
-{
-
-static const char* enumStringEmpty = "";
-
-static const char* luaEnumString_ContainerDirection_UP = "UP";
-static const char* luaEnumString_ContainerDirection_DOWN = "DOWN";
-static const char* luaEnumString_ContainerDirection_LEFT = "LEFT";
-static const char* luaEnumString_ContainerDirection_RIGHT = "RIGHT";
-static const char* luaEnumString_ContainerDirection_NEXT = "NEXT";
-static const char* luaEnumString_ContainerDirection_PREVIOUS = "PREVIOUS";
-
-Container::Direction lua_enumFromString_ContainerDirection(const char* s)
-{
-    if (strcmp(s, luaEnumString_ContainerDirection_UP) == 0)
-        return Container::UP;
-    if (strcmp(s, luaEnumString_ContainerDirection_DOWN) == 0)
-        return Container::DOWN;
-    if (strcmp(s, luaEnumString_ContainerDirection_LEFT) == 0)
-        return Container::LEFT;
-    if (strcmp(s, luaEnumString_ContainerDirection_RIGHT) == 0)
-        return Container::RIGHT;
-    if (strcmp(s, luaEnumString_ContainerDirection_NEXT) == 0)
-        return Container::NEXT;
-    if (strcmp(s, luaEnumString_ContainerDirection_PREVIOUS) == 0)
-        return Container::PREVIOUS;
-    return Container::UP;
-}
-
-const char* lua_stringFromEnum_ContainerDirection(Container::Direction e)
-{
-    if (e == Container::UP)
-        return luaEnumString_ContainerDirection_UP;
-    if (e == Container::DOWN)
-        return luaEnumString_ContainerDirection_DOWN;
-    if (e == Container::LEFT)
-        return luaEnumString_ContainerDirection_LEFT;
-    if (e == Container::RIGHT)
-        return luaEnumString_ContainerDirection_RIGHT;
-    if (e == Container::NEXT)
-        return luaEnumString_ContainerDirection_NEXT;
-    if (e == Container::PREVIOUS)
-        return luaEnumString_ContainerDirection_PREVIOUS;
-    return enumStringEmpty;
-}
-
-}
-

+ 0 - 15
gameplay/src/lua/lua_ContainerDirection.h

@@ -1,15 +0,0 @@
-#ifndef LUA_CONTAINERDIRECTION_H_
-#define LUA_CONTAINERDIRECTION_H_
-
-#include "Container.h"
-
-namespace gameplay
-{
-
-// Lua bindings for enum conversion functions for Container::Direction.
-Container::Direction lua_enumFromString_ContainerDirection(const char* s);
-const char* lua_stringFromEnum_ContainerDirection(Container::Direction e);
-
-}
-
-#endif