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@@ -342,8 +342,7 @@ bool AnimationClip::update(unsigned long elapsedTime)
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// Check to see if clip is complete.
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if (_repeatCount != REPEAT_INDEFINITE && ((_speed >= 0.0f && _elapsedTime >= (long) _activeDuration) || (_speed <= 0.0f && _elapsedTime <= 0L)))
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{
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- if (!isClipStateBitSet(CLIP_IS_FADING_OUT_BIT))
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- resetClipStateBit(CLIP_IS_STARTED_BIT);
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+ resetClipStateBit(CLIP_IS_STARTED_BIT);
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if (_speed >= 0.0f)
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{
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